
{"ops":[{"insert":"We have the August 2025 finalists! \nVoting has concluded!\n\n🥇 TheTalonGates \n🥈 YoseiMorningStar\n🥉 HydoMTG\n\nEach winner will be contacted via the email associated with their Archidekt account within the next 48 hours. \n\nCongratulations, and thank you to all who participated!\n\n"},{"attributes":{"link":"https://edhrec.com/articles/deckbuilding-contest-finalists-august-2025"},"insert":"https://edhrec.com/articles/deckbuilding-contest-finalists-august-2025"},{"insert":"\n\nUser: YoseiMorningStar\nDeck: Lantlaza\n"},{"attributes":{"link":"https://archidekt.com/decks/13413080/lantlaza_august_contest_submission"},"insert":"https://archidekt.com/decks/13413080/lantlaza_august_contest_submission"},{"insert":"\n\nUser: HydoMTG\nDeck: Living End - High CMC Control\n"},{"attributes":{"link":"https://archidekt.com/decks/15197780/living_end_high_cmc_control"},"insert":"https://archidekt.com/decks/15197780/living_end_high_cmc_control"},{"insert":"\n\nUser: TheTalonGates\nDeck: Super Doomsday!\n"},{"attributes":{"link":"https://archidekt.com/decks/15153109/super_doomsday"},"insert":"https://archidekt.com/decks/15153109/super_doomsday"},{"insert":"\n\nHello brewers,\nAs we move into the back half of the year, we're asking a question that Magic players have struggled to answer for decades. How few lands can you get away with running? Or, conversely, how many?\n\nWhat’s The Contest All About?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWorking within the parameters of the prompt provided below, construct a decklist with your own creative spin. Three chosen finalists will be awarded store credit to "},{"attributes":{"link":"https://cardsphere.com/"},"insert":"cardsphere.com"},{"insert":".\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"For August's deck building contest build a Commander-legal deck with fewer than 30 lands, or more than 50. This includes double-faced cards that are lands on one side."},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Decks will be judged on their creativity and originality, as well as how important the total land count is to how the deck functions."},{"insert":"\n\nThe question of how many lands to play has plagued players for nearly as long as Magic has existed. Common wisdom says that slightly more than a third of your total deck size is enough, although the math would suggest a number closer to half is better. Many players stick to the low ends of these ranges, because spells are more exciting than lands, but some archetypes encourage you to play even fewer lands.\n\nPerhaps the best known archetype to play as few lands as possible is Storm. Storm decks want to chain as many spells together as possible, which a couple of lands on top of your deck can easily interrupt. Whether you're chaining artifacts with Jhoira, Weatherlight Captain or paying life with Bolas's Citadel, there's no worse feeling than having your turn end thanks to an unlucky land on top of your deck.\n\nOf course, other cards might encourage you to play even fewer lands. Goblin Charbelcher is a famous combo finisher for decks that play no lands, but you could also play only Mountains to still ensure revealing fewer cards in a lethal blast.\n\nOn the flip side, some decks want to play more lands than usual. Landfall and Lands Matter decks need plenty of lands to fuel their primary engines, and often to win the game as well. Omnath, Locus of Rage, Field of the Dead, and Valakut, the Molten Pinnacle are all much less impressive when you don't have any lands to play. Decks with many expensive spells, like Dragons or Eldrazi, usually also want more lands to ensure they can cast their big spells. You might also play more lands than usual to take advantage of creatures like Cavalier of Flame and Multani, Yavimaya's Avatar, which grow more powerful the more lands you have in play or in your graveyard.\n\nHow To Participate"},{"attributes":{"header":3},"insert":"\n"},{"insert":" Brew an EDH/Commander legal deck on Archidekt that satisfies the prompt."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Any unreleased cards spoiled during the contest’s duration are allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Silver-bordered and acorn cards, while cool, are not allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Digital-only cards (such as those designed for the Alchemy format on Arena) are not allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Strictly one deck submitted per user."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis month we're also revamping the submission process. Decks must now be submitted on Archidekt via a button on the newspost. This will make it easier to view all submissions in a single place. Additionally, it will simplify the process of writing a description by sharing the same text on the submission page and the deck page itself. You can also comment on individual decks directly from the submission, making those discussions easier to find and track later.\n\nTo submit a deck, select the orange button labeled \"Submit a deck to this contest\" and follow the form prompt. Submissions are accepted until "},{"attributes":{"bold":true},"insert":"9:00 pm EST"},{"insert":" (UTC -4, currently) on "},{"attributes":{"bold":true},"insert":"Wednesday, August 13, 2025"},{"insert":".\n\nOnly one submission per user! If you change your mind and want to submit a different deck before submissions close, you may do so by first deleting your submission. To edit your description, you can do so from the deck page itself. From the eligible submissions, we'll select three finalists with lists that we believe best embody the spirit of the prompt. Deck descriptions are not required but certainly may provide valuable context!\n\nOn "},{"attributes":{"bold":true},"insert":"Wednesday, August 20, 2025"},{"insert":", we’ll announce three finalists via the Archidekt Discord and a brief article on EDHREC highlighting each deck.\n\nEach finalist will be awarded credit on cardsphere.com. The value of the credit is in US dollars and depends on the finalist's placement in deck upvotes at the end of the week-long polling period:\n 1st Place Prize - $250"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" 2nd Place Prize - $150"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" 3rd Place Prize - $100"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinalists will be contacted via email regarding their winnings within roughly 24 hours following the conclusion of voting on "},{"attributes":{"bold":true},"insert":"Wednesday, August 27, 2025"},{"insert":".\n\nPlease note, you must have a Cardsphere account in order to receive your winnings. It's quick and free-- register "},{"attributes":{"link":"https://www.cardsphere.com/signup?referrer=archidekt_contest"},"insert":"here"},{"insert":" if you don't have an account already!\n\n"},{"attributes":{"link":"https://archidekt.com/contestRules"},"insert":"Official contest rules."},{"insert":"\n\nIf you have any questions, feel free to ask here, or join our public "},{"attributes":{"link":"https://discord.gg/rYDFFVCmGr"},"insert":"Discord server"},{"insert":". We look forward to seeing what you all come up with!\n"}]}
Edited 8/28/2025, 2:44:29 PM
68
Lands Oh My
Created by: Lord_Commander_Foxx
33 days
{"ops":[{"insert":"Created a land blinking deck that turn my lands into creatures. My win con is Tifa, power her up and one shot everyone else. This deck is my mastermind thinking. I love pushing the limits of all my decks. \n"}]}
No deck tags
Cheeper mana
Created by: XAFrodo
33 days
{"ops":[{"insert":"The idea is to cheat out big cards and sac them for mana. There are a few cards that will end the game quick and haste plus warp can lower someone's life fast. It is mostly holding mana in the form of creatures.\n"}]}
No deck tags
Sin Lands
Created by: ryuktg
33 days
{"ops":[{"insert":"What's better than a deck full of lands? A graveyard full of lands.\n\nIf you only have lands in the grave, Sin is effectively Splendid Reclamation. Unlike Lumra, we have access to better milling and control tools through blue and black.\n\nWe are only running 5 nonland permanents. The three creatures keep our combo going if we copy them off Sin. The two doubling enchantments synergize with Sin in a way that is too funny not to include.\n"}]}
No deck tags
Sinful Repetition
Created by: Duffball
33 days
{"ops":[{"attributes":{"color":"#66b966","italic":true},"insert":"What doesn't die, gets exiled. And what's exiled grows the Cosmogoyf."},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n\tCosmogoyf is the exiled's strength, Trench Gorger tears canyons through the deck, Cultivator Colossus sows the seeds of the hand, and the Famished Worldsire reaps."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"},{"attributes":{"color":"#ffffff"},"insert":"The Land-pocalypse is Nigh and"},{"attributes":{"color":"#ffffff","bold":true},"insert":" "},{"attributes":{"underline":true,"color":"#ffffff","bold":true},"insert":"You"},{"attributes":{"color":"#ffffff"},"insert":" will be its Herald."},{"insert":"\n\n\n"},{"attributes":{"color":"#c285ff"},"insert":"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"(preamble)"},{"insert":"\nAlright that's all I've got on that front, the rest of the description is mostly talking about how I went about building the deck, the process was fun and this is a deck I'd love to make in person sometime. I hope you can feel a bit of the excitement I felt when building this. If you want to know a bit more about individual card choices I wrote about some at the very bottom. Thanks for reading this, feel free to stop here or skip around,\n"},{"attributes":{"italic":true},"insert":"(end of preamble)"},{"insert":"\n\n"},{"attributes":{"color":"#c285ff"},"insert":"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"},{"insert":"\n\n\n\tCosmogoyf was the first card I thought of for the prompt (I'd been working on a Disa the Restless deck) and how it could become "},{"attributes":{"bold":true},"insert":"huge"},{"insert":" off of exiling your own cards. This led to me looking for creatures in B/U/G colors comparable to Cosmogoyf in their ability to become MASSIVE. I enjoy decks with different avenues of reaching a win, even if all the roads end up leading to a big swing, so having more than one finisher is something I like working into my decks. I started off by looking at cards with extract abilities like Mana Severance when I found it. The missing piece. The linchpin. The one.\n\n"},{"attributes":{"underline":true,"color":"#0066cc","link":"https://imgur.com/a/ZZCiuCg"},"insert":"Trench Gorger"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"this is a link ^"},{"insert":"\n\nThis majestic leviathan was P E R F E C T for what I wanted. An imposing 8 mana for a trampling UNIT of a fish. All it requires of a deck builder is the "},{"attributes":{"italic":true},"insert":"low, low"},{"insert":" cost of exiling a metric ton of lands from ones deck. Do they go back into the deck after the Gorger is removed?"},{"attributes":{"italic":true},"insert":" no..."},{"insert":" Can you play the lands on a later turn? "},{"attributes":{"italic":true},"insert":"no..."},{"insert":" Well what if you exiled "},{"attributes":{"bold":true},"insert":"40+"},{"insert":" lands so that George is big enough to one-hit someone?"},{"attributes":{"italic":true},"insert":" well..."},{"insert":" by the time he comes out to play, there'll probably be less than 30 or so lands left in the deck... I rarely even go past 40 lands "},{"attributes":{"bold":true},"insert":"total"},{"insert":" in any given deck...........\nAh\n"},{"attributes":{"bold":true},"insert":"AH"},{"insert":"\nMore than 50 lands you say? well - I suppose this CAN work.\n\nand now we're on the same page as to what spawned my desire to craft this list. Finding that Cosmogoyf and Trench Gorger overlap in wanting cards in exile was enough to get started. The Goyf was complimented well by mass-self-exile while the Gorger required it. Together they’d want a high land count to work as fodder, with Trench Gorger buffing a Cosmogoyf already in play AND any future Cosmogoyf coming into play after Trench Gorger. I had the restriction of 50+ lands by the prompt but now I had the restriction of 50+ lands from the cards themselves.\n\n\tNow I moved on to commanders. After reading Sin, Spira's Punishment it was apparent they would be the best fit. Basically when it enters the battlefield or attacks you exile a random "},{"attributes":{"italic":true},"insert":" p e r m a n e n t"},{"insert":" card from your graveyard at"},{"attributes":{"bold":true},"insert":" "},{"insert":"random"},{"attributes":{"bold":true},"insert":" "},{"insert":"and make a token copy of it, and this process repeats if it hits a land. The takeaways important to how this deck works are -\n\nThe only in-game cost to get the ability is 7 mana. Meaningful but workable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Does not see Instants or Sorceries."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Card selection is random."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can easily copy and exile large numbers of lands alongside a single nonland permanent for each trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\t\t\t\t\t\t\t\t\tSo we have a high-cost commander\n\t\t\t"},{"attributes":{"bold":true},"insert":"\t(deck wants high mana production)"},{"insert":"\n\n\t\t\t\t\t\t\t\t\tthat avoids whiffs on non-permanent spells\n\t\t\t\t"},{"attributes":{"bold":true},"insert":"(instants and sorceries don't need to be plucked out of the graveyard)"},{"insert":"\n\n\t\t\t\t\t\t\t\t\tthat chooses a card at random\n\t\t\t"},{"attributes":{"bold":true},"insert":"\t(nonland permanents DO need to be plucked) "},{"insert":"\n\n\t\t\t\t\t\t\t\t\tkeeps triggering and exiling as long as it hits lands\n\t\t\t"},{"attributes":{"bold":true},"insert":"\t(should run a lot of lands)"},{"insert":"\n\nTo put it all together:\n\n"},{"attributes":{"color":"#66b966"},"insert":"The deck wants a high land count with a select few nonland permanents, and the land base can afford to be heavy on utility. Those select few permanents should be at a similar level as Cosmogoyf or Trench Gorger to close out the game effectively."},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n\tThis summary above guided the decisions I made in deckbuilding. After deciding on the general identity of the deck I wanted to find more finishers. I decided Cultivator Colossus and Famished Worldsire were great fits, and filled gaps in what Cosmogoyf and Trenchforger did with the decks high land count. Both Cosmogoyf and Trench Gorger don't actually care about all the land tokens that Sin makes, only that the original lands were exiled and that there's still more in the deck "},{"attributes":{"italic":true},"insert":"to "},{"insert":"exile. While the deck could've functioned without caring about that part of Sin, Spira's Punishment, leaving that space unexplored would've bothered me. Cultivator fills the gap in caring about lands in hand while Famished Worldgorger cares about there being lands in play to sacrifice.\n\n\n"},{"attributes":{"color":"#c285ff"},"insert":"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"},{"insert":"\n \t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"},{"attributes":{"color":"#ffffff"},"insert":"In this deck, these creatures want a large number of lands in 5 zones"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#66b966"},"insert":"Cosmogoyf: Exile"},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"color":"#66b966","bold":true},"insert":"Trench gorger: Library"},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"color":"#66b966","bold":true},"insert":"Cultivator Colossus: Hand"},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"color":"#66b966","bold":true},"insert":"Famished Worldsire: Play"},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"color":"#66b966","bold":true},"insert":"Sin, Spira's Punishment: Graveyard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"color":"#c285ff"},"insert":"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"},{"insert":"\n\n\tThere's overlap in their zones too, helping link them together into a more cohesive wincon. Trench Gorger makes Cosmogoyf bigger, Cultivator Colossus puts lands into play for Famished Worldsire to eat, and Famished Worldsire puts lands into the graveyard for Sin, Spira's Punishment to make copies of and grow the Cosmogoyf. In practice this means that getting multiple of them in play will often result in a sort of mutualistic relationship where they build off of each other\n\n\n\n\n\n\tThis has been a long-winded description and I'm 5 cards in (one being the commander) but together they're the heart of the deck so I wanted to talk about them in depth. Going to cover the rest of the deck from a wider lens, but if you want to know why an individual card is here check out the bottom of the description where I talk briefly about most cards and it’s probably there. I ended up really enjoying brewing within the restriction on lands, so I searched for more limitations to tack on. Here's a list of things I ended up deciding to work around. Some are common, some less so, so don’t expect anything revolutionary. Sliced bread remains at the top of the ladder for the time being since I'd rather reinvent the wheel :D\n\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Minimal Tutors "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t Selective Memory is a tutor yes, but it's a black sheep of the tutor family imo. At first it was just personal preference to not use tutors - but then I added Tunnel Vision to the deck and all of a sudden new synergies around things like scry or surveil opened up. Now there was a mechanical reason not to use them, as they'd mess up the self-mill aspect of Tunnel Vision. By trying to avoid \"search your library\" effects it also led me to making cards into pseudo-tutors, which leads into the next restriction.\n\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"The ONLY Nonland Permanents are the 4 Finishers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\tIn a deck built around a love for 4 central cards, I want to see them and not an Abundance or Mesmeric Orb come back off of the commander. I decided that Polymorph effects would be fun. These end up being like tutors, but their limitations on when they can be cast as well as the creatures they bring out not winning on the spot end up making them much more exciting in my mind. Including Polymorph also meant I needed ways to make creature tokens or turn lands into creatures.\n\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"All Lands are Utility and there’s 0 MDFC Lands"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\tConsidering the land count, I'm okay with a majority of lands entering tapped and a plethora of mono-colored lands or lands that don't tap for colors. The big turn of the deck will likely be when you hit 7 mana, and the curve isn't ideal so I won't be spending all my mana each turn, which is the type of deck where lands entering untapped are more important. I chose the man-lands with small activation costs so that it'd be easier to play a Polymorph card the same turn. There'll be hands chock-full of lands which is why I'm running so many cycling lands and lands that sac themselves for benefit. They're like MDFC's except generally weaker and lands on the front side which is very important to both the commander and 99.\n\n\n\n\n\n\n\n"},{"attributes":{"color":"#66a3e0"},"insert":"Core / Finisher cards: core cards help bring out the finishers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bond of Revival, Corpse Dance, Shallow Grave: Reanimates one of the horsemen.\n\nMass Polymorph, Polymorph, Synthetic Destiny: Turns an animated land or token into one of the behemoths.\n\nTunnel Vision: Self-mills and finds one of the goliaths.\n\nCosmogoyf: the one that started it all. Dude's awesome, awesome art too. Love lhurgoyfs.\n\nCultivator Colossus: Nils Hamm is an incredible artist. I love repeat-the-process abilities too. Tyrant of Discord is awesome.\nFamished Worldsire: I mean... the art and name are incredible. Devour Land is such a flavorful ability for a planet-eating leviathan.\n\nTrench Gorger: the card that made me add blue instead of going for Disa or something Golgari, and my personal favorite of the four. Requiring such sacrifice in deck building and gameplay makes it an incredibly fun card to work with.\n\n\n"},{"attributes":{"color":"#66a3e0"},"insert":"Amplifier cards: cards that strengthen finishers, but are almost useless without them"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rain of Filth: \n\tFor Sin, Spira's Punishment\nSelective Memory:\n\tFor Cosmogoyf, Cultivator Colossus, and Famished Worldsire\nTouch of Vitae:\n\tFor all 5.\n\n\n"},{"attributes":{"color":"#66a3e0"},"insert":"Draw / Mill / Ramp: all help move the deck towards the finishers, so I put them together"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Draw: \nprimary purpose of each is to see more cards, but some have another hole they help fill. Dig through Time is Tunnel Vision-synergy and an outlet for excess instants/sorceries in grave. Rumble is a Token maker, colorless mana maker, and mill card. Hunt has scry value as well as crazy potential alongside Selective Memory, with the Colossus helping get those lands from hand into play.\n\nMill:\nAll end up putting cards in the grave but each does it differently. Brain Freeze is best used off of an opponents big turn, Life from the Loam and Mulch help pull lands out of the cards milled, and Glimpse the Unthinkable is a classic mill card that I’m glad to make use of. All of these are cards I enjoy the art of too which is a bonus.\n\nRamp:\nPretty self explanatory. I especially like Animist’s Awakening and Clear the Land, there’s so many cool spells like them in the game that don’t see as much play due to the average EDH deck not having enough lands to make them worthwhile. I’m happy to showcase a couple here.\n\n\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Interaction: I tried to make most of the interaction multi-purpose, so that the deck was able to do more-per-card than if I chose interaction pieces for their efficiency."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Boardwipes:\nThe ones that are most unusual are The Great Aurora and Whelming Wave. Aurora leaves our grave and exile untouched giving us the upper-hand in addition to getting more lands out into play. Wave doesn’t hit our commander, Worldsire, or Trench Gorger. What’s neat about Wave is that the creatures it does bounce in the deck (Cosmogoyf and Cultivator Colossus) will be just as big when replayed than as they were before. The other wipes aren’t as hand-crafted for the deck but each aims to put the deck in a much better position than my opponents after casting them. Would the deck be stronger with more? Probably, but I’m okay with this number, if you build your own version feel free to try out a higher amount.\n\nSpot Removal:\nAll the spot removal has additional utility that forwards my own game plan while slowing down opponents. As a collective they ramp, mill, create tokens, or scry.\n\nCounters:\nThese counters all very obviously are geared towards countering abilities. This is aligned with the decks common trend of giving cards multiple purposes. In most situations they’ll be used to stop a strong ETB trigger like Bojuka Bog as protection or an opponents Aetherflux Resevoir, but the main reason they were chosen is their ability to fizzle the exile trigger of the Corpse Dance or Shallow Grave. Since the creature getting exiled goes on the stack \"at the beginning of the next end step\", if you wait for the ability to go on the stack then counter it the creature will stick around and the trigger to exile it won’t repeat.\n\n\n"},{"attributes":{"color":"#66a3e0"},"insert":"Lands: Every land in this deck has utility, and there’s so many different ones that I’m going just going to list out what the land base can do."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Draw, Discard, Discover, Scry, Surveil, Creature/Artifact/Enchantment/Planeswalker/Nonbasic Removal, Grave Hate, Token makers, lands that can become creatures, a Haste enabler, a land that becomes a copy of a permanent in your graveyard, lands that give evasion, a Sac-Outlet for lands, Ramp, Mill, a “can’t be countered” granter, Hideaway, and Bounce lands to reuse many of these. 5 of them are deserts for anyone who’s big on sand.\n\n\n\n\n\n"},{"attributes":{"color":"#66a3e0"},"insert":"Cards I Didn't Include:"},{"insert":"\nMana Severance - I originally liked it for buffing Cosmogoyf but it steps on the toes of Trench Gorger\n\nHerald of Leshrac - While I would’ve loved to use this card, needing to ramp up the cumulative upkeep over multiple turns to have a big impact is too different from the other finishers.\n\nTraumatize and friends - I didn’t find them unique enough, I run Singularity Rupture because it checks multiple boxes and has cool art :D\n\nCommand Tower and friends - I want my lands to do stuff, and having so many lands allows for more duds than usual\n\nAll purpose Regrowth effects - I’ve found when playing decks running a handful of these I end up wishing to draw a regrowth to play a value card out of my graveyard in place of a card to bring out a huge creature from the grave. While there’s nothing intrinsically wrong with this, I wanted to explore what it’s like to avoid them in deckbuilding, and at least in this case, I’m a fan.\n\nOther Nonland Permanents - having a lot doesn't work well with the commander, and messes up polymorph.\n\n"}]}
No deck tags
Welcome to the Animus
Created by: Biglilsis
33 days
{"ops":[{"insert":"This deck wants to get cards in the graveyard as quickly and efficiently as possible (without tutors.) Shorting the land count and including bounce lands helps ensure you are discarding from your hand often. Combine this with effects like surveil and self mill, and you can quickly have a plethora of of Assassins in your graveyard for Altair to bring back each combat. Since we are shorting ourselves on lands though, we need a way to still play our spells. What's more fitting for an Assassins deck than paying life? Why Freerunning, of course! We are taking advantage of both of these alt-costs in this deck, as well as taking a Leap of Faith with things like Descendant's Fury allowing us to sac the temporary token assassins for real ones off the top of our deck. And Zurgo Stormrender and Desmond Miles in the deck, we are able to impressively chew through our library. Of course, with so much of the focus of the deck on Altair, we have plenty of ways to protect him as well as bring him (and his fellow assassins) back from the graveyard. \n"}]}
No deck tags
Falco Spara, Deckweaver (Aug 2025 DBC)
Created by: YumYumTumTumXD
33 days
{"ops":[{"insert":"Welcome to my deck sumbission for the August 2025 Archikedt Deckbuild Challenge, for this month I decided to take on the <30 land count restriction. I decided to do this by taking a unique take on my favourite architype: OOPS! All Spells. Rather than just blasting people in the face with "},{"attributes":{"underline":true,"italic":true},"insert":"Goblin Charbelcher"},{"insert":" or winning the game with a "},{"attributes":{"underline":true,"italic":true},"insert":"Balustrade Spy/Thoracle"},{"insert":" combo, I decided to focus on a specific combination of text present on only 3 cards in the entire game, \"reveal cards from the top of your deck until you reveal a land card [...] put the rest on the bottom of your deck in ANY order\". Thats right, this deck aims to stack its library using "},{"attributes":{"underline":true,"italic":true},"insert":"Recross the Paths, Goblin Charbelcher"},{"insert":" and most importantly "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Abundance"},{"insert":"! To take advantage of this unique and powerful synergy I've chosen the Packweaver himself Falco Spara. \n\nWith a handful of specially chosen subordiantes, Faclo Spara will allow us to make use of the weird and wonderful cards we carefully stack to the top of our deck to deal with any situation. Vultron player swung at us with a \"Damage can't be prevented\" clause? "},{"attributes":{"underline":true,"italic":true},"insert":"Equal Treatment"},{"attributes":{"italic":true},"insert":". "},{"insert":"Our enchantments got wiped by a Back to Nature? "},{"attributes":{"underline":true,"italic":true},"insert":"Faith's Reward."},{"attributes":{"italic":true},"insert":" "},{"insert":"The pesky theft player decided to try to steal our beautifully weaved deck? Offer them a "},{"attributes":{"italic":true},"insert":"Leveler"},{"insert":" <3. And how else to finish a deck that has access to every card in their deck than an unneccesarily convoluded wincon.\n\nUse the only true land "},{"attributes":{"underline":true,"italic":true},"insert":"Yavimaya"},{"insert":" to gain an obsurd amount of life off of "},{"attributes":{"underline":true,"italic":true},"insert":"Lifetap"},{"insert":", aquire a permanent of 5 colors with"},{"attributes":{"underline":true,"italic":true},"insert":" Dream Coat/Prismatic Lace"},{"insert":" and get the last card types by playing through the deck (or dumping the last card type with consider...) Thus ending our story with a "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Happily Ever After."},{"attributes":{"italic":true,"bold":true},"insert":" "},{"insert":"("},{"attributes":{"italic":true},"insert":"in 3 colors no less)"},{"insert":"\n\nThis deck has so many different lines to play through I could never do the deck justice explaining all the possibilties, but trust me. There's so many options that you'll always be pulling different cards off the top. A toolbox of all toolboxes.\n"}]}
No deck tags
Uurg Dredge Contest
Created by: Ex3
33 days
{"ops":[{"insert":"You play your commander on Turn 3. You mill as mutch as you can, every draw is basicly a dredge. The graveyard tutors are to get your dredge cards going. And than you hit hard. Thats it :)\n"}]}
No deck tags
Selective Memory: A Slimey Experience
Created by: Plahbie
33 days
{"ops":[{"insert":"This deck wins by throwing ridiculously large slimes at your opponents until they inevitably are crushed by the sheer ooziness of your deck.\n\n"},{"insert":{"card-link":"Selective Memory"}},{"insert":" is what enables this strategy; it turns your ostensibly 100-card deck into a 30-card deck by carefully pruning your deck of all the parts that make it consistent. Once you have your gameplan online, after all, you don't need any more ramp, tutors, or even a large proportion of your wincon! "},{"insert":{"card-link":"Slime Against Humanity"}},{"insert":" tracks the number of cards you own in exile named Slime Against Humanity, and helpfully, "},{"insert":{"card-link":"Selective Memory"}},{"insert":" allows you to put just about 37 or 38 of those into exile immediately, leading to a slime-astrophe; each subsequent Slime Against Humanity you cast will generate a 40 power (or more) slime, and the rest of your now-small deck is full of "},{"insert":{"card-link":"Fling"}},{"insert":" style effects (including the new "},{"insert":{"card-link":"Pain for All"}},{"insert":" as well as an instantly-winning "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":") to slime your opponents out of the game.\n\n"},{"insert":{"card-link":"Flubs, the Fool"}},{"insert":" acts as a way to churn through the last bit of your deck, with a side-win con (if, somehow, the ooze fling doesn't work out) of "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":", helped along by "},{"insert":{"card-link":"Mana Severance"}},{"insert":" to win even faster. \n\nThis deck is fast and explosive, and can get away with so few lands as a result of running enough ramp to compensate and get an early "},{"insert":{"card-link":"Selective Memory"}},{"insert":" out, with which you can adjust the ratios of your deck to be near-perfect. In order to actually cast your winning card, the deck runs every in-color tutor, including the game-changer "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":". Though I doubt this deck is able to hang around in higher power, its unique approach is a fantastically new way to experience commander. \n"}]}
No deck tags
Who needs lands?
Created by: ZellyaBella
33 days
{"ops":[{"insert":"The deck runs just enough lands to get Meria on board by turn 3 or 4 (if not earlier) reliably, then functionally runs without them to the point that they all lands can either be played as something else instead, or used for their sac utility. The deck runs a land destruction package to help it gain an advantage in the late-to-mid game; some of which double as creature board wipes. While it might be able to hang with some Cedh decks, it's tuned more for high power casual pods. When all your artifacts are mana rocks, who needs lands?\n"}]}
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Surpassing Thresholds (couldn't think of anything better)
Created by: Teak5000
33 days
{"ops":[{"insert":"The commander forces everyone to attack so I added defender creatures to protect you on all stages of combat. I also added vanilla creatures because I find them more powerful for a cheaper cost. Because of that I added some exchange to increase the power of the creatures. \n"}]}
No deck tags
Even the land must fight
Created by: LastRights93
33 days
{"ops":[{"insert":"Even the land must fight"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis deck was built for the August 2025 Deckbuilding challenge\n\nI wanted to build a deck with over 50 lands that was not landfall. The main focus of the deck is to slowly build a mana advantage occasionally building aura's on your commander and using it and or lands to block. Once you have enough mana and or one or two of the win cons toss several spells targeting your commander to animate several lands then pump to start doing big swings. Its also good to have Liege animate all of your lands to 8/8s. \n\nWith most of the deck being lands and worrying about using those lands you are much less likely to suffer from strong board wipes. Sosuke, Son of Seshiro and Bow of Nylea make the land warrior creatures all basically deathtouch making them very undesirable to block. Nantuko Cultivator is great for dealing with flooding letting you discard lands to pump it and also draw a new set of cards. Loamcrafter Faun is also great to use flooding to have a strong recursion. Finally the discover or Cascade triggers are great to let you immediately get the next card skipping any additional lands that might be between your spells. \n\nIt's not meant to be a very powerful deck, skipping on landfall triggers keeps it from becoming getting quickly out of control. Its meant to sit comfortably with some of the precon decks.\n"}]}
No deck tags
Darkest Heart
Created by: IllyriaSirene
33 days
{"ops":[{"insert":"I've wanted for a long time to build a (commander) deck around one of my favourite MTG cards of all time, "},{"insert":{"card-link":"Dark Heart of the Wood"}},{"insert":" ! So... this is a Dark Heart of the Woods \"combo\" deck. The deck features 51 lands plus "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" and 7 MDFCs (59 total \"lands\") where the goal is to pop out as many lands as possible, and then sac them to Dark Heart to kill your opponents.\n\nHow do we do this? \nGet as many lands onto the battlefield as possible. Extra land drops and ramp early allow our commander, "},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":" to help us draw through our deck to find the pieces we need. Playing lands from the graveyard with cards like "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" let us loop fetch lands to have a huge land count."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A few cards that get back all our lands from the graveyard like "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" and "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" let us get back all the cards we've let go to the yard for value (or if we've sacced our lands to the wood and come up short, it lets us do it again!)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Make all our lands forests with "},{"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"insert":" or "},{"insert":{"card-link":"Dryad of the Ilysian Grove"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add a life-drainer to the board ("},{"insert":{"card-link":"Starscape Cleric"}},{"insert":" is the best one because you can offspring it) before you try to combo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast your Dark Heart and start saccing your lands to wipe the table :D"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe deck includes a few back up plans (like if someone exiles your dark heart- optimally you play it only when desperate or ready to combo, but you can get it back from the yard if it goes there, just not from exile), including "},{"insert":{"card-link":"Iridescent Vinelasher"}},{"insert":" and melding "},{"insert":{"card-link":"Titania, Voice of Gaea"}},{"insert":" which also help if you need to deal some damage before comboing if you're lacking in lands, but really the goal is to win with Dark Heart of the Wood here.\n\nThis is intended to be a tier 3 deck. It doesn't combo infinitely and takes some set up, but in goldfishing it, I was able to combo to win by turn 6-ish consistently (assuming little to no interaction and reasonable draws).\n"}]}
No deck tags
Competition Deck Lands <30
Created by: Reaper311
33 days
{"ops":[{"insert":"Calling this a deck is an insult to anyone who has played Magic. It looks (and might as well be) what anyone might fear to find from a pauper or other 60 card format where storm is actually scary, thrown together into a mess I can only describe with unintelligent sounds. If you bring this to commander night, you may just be the stupidest (or smartest?) person to ever play this game.\n"}]}
No deck tags
22 Land August 2025 Deckbuilding Challenge
Created by: Kraljsmeca
33 days
{"ops":[{"insert":"This deck has 22 lands to meet the required 30 or less lands. It took me while to find a reason that would matter and then I came across undercity informer. A card that could mill me to fuel my token generation and ability. Its kind of a secret commander deck. \n"}]}
No deck tags