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Lifegain
Lifegain
Ramp
Ramp
Drain
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
![Bloodchief Ascension (cmm) 139 Bloodchief Ascension (cmm) 139](https://cards.scryfall.io/normal/front/d/5/d56d1535-d9de-459f-bc31-0923f621e0e9.jpg?1689996895)
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
![Kambal, Profiteering Mayor (otj) 211 Kambal, Profiteering Mayor (otj) 211](https://cards.scryfall.io/normal/front/d/5/d53a775d-5898-41a8-b404-9b7d4721c6ba.jpg?1712356126)
Drain
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At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
![Dreadhorde Invasion (cmm) 866 Dreadhorde Invasion (cmm) 866](https://cards.scryfall.io/normal/front/2/4/241a6a3b-8809-4d22-bf1e-c4620c609aba.jpg?1690004550)
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