Deck filters
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Category 4: High synergy
Category 4: High synergy
Default 1: Removal
Default 1: Removal
Land
Land
Category 1: Extra lands
Category 1: Extra lands
Category 5: Spells
Category 5: Spells
Default 2: Protection
Default 2: Protection
Category 2: Discard
Category 2: Discard
Category 6: Payoffs
Category 6: Payoffs
Default 3: Recursion
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.

Default 3: Recursion
Category 3: Draw
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Category 3: Draw
Category 7: Finishers
Category 7: Finishers
Default 5: Ramp
Default 5: Ramp
Sideboard
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Sideboard
Maybeboard
Maybeboard
Maybeboard 2
Maybeboard 2
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