54
11/14/2024
standard 1
Deck Size: 410
Standard
Legal
Est deck cost: $241.54
No deck tags
54
11/14/2024
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Artifact

Qty: 18 Price: $19.79
Basilisk Collar

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Basilisk Collar (fdn) 669
Carrot Cake

When this artifact enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. (Look at the top card of your library. You may put that card on the bottom.) {2}, {T}, Sacrifice this artifact: You gain 3 life.

Artifact
Carrot Cake (blb) 7
Cultivator's Caravan

{T}: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Cultivator's Caravan (fdn) 670
Expedition Map

{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (fdn) 724
Feldon's Cane

{T}, Exile this artifact: Shuffle your graveyard into your library.

Artifact
Feldon's Cane (fdn) 673
Fireshrieker

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Fireshrieker (j25) 750
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (fdn) 725
Hedron Archive

{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.

Artifact
Hedron Archive (fdn) 726
Heraldic Banner

As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.

Artifact
Heraldic Banner (fdn) 254
Mazemind Tome

{T}, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {2}, {T}, Put a page counter on this artifact: Draw a card. When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.

Artifact
Mazemind Tome (fdn) 676
Pyromancer's Goggles

{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.

Artifact
Pyromancer's Goggles (fdn) 677
Ravenous Amulet

{1}, {T}, Sacrifice a creature: Draw a card and put a soul counter on this artifact. Activate only as a sorcery. {4}, {T}, Sacrifice this artifact: Each opponent loses life equal to the number of soul counters on this artifact.

Artifact
Ravenous Amulet (fdn) 131
Sorcerous Spyglass

As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Artifact
Sorcerous Spyglass (fdn) 679
Soul-Guide Lantern

When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Soul-Guide Lantern (fdn) 680
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (fdn) 258
Sword of Vengeance

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}

Artifact
Sword of Vengeance (nec) 164
Wishclaw Talisman

This artifact enters with three wish counters on it. {1}, {T}, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.

Artifact
Wishclaw Talisman (fdn) 617

Artifact

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Creature

Qty: 185 Price: $121.98
Adaptive Automaton

As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.

Creature Artifact
Adaptive Automaton (fdn) 723
Ajani's Pridemate

Whenever you gain life, put a +1/+1 counter on this creature.

Creature
Ajani's Pridemate (fdn) 135
Alania's Pathmaker

When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.

Creature
Alania's Pathmaker (blb) 123
Alania, Divergent Storm

Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.

Creature
Alania, Divergent Storm (blb) 204
Angel of Finality

Flying When this creature enters, exile target player's graveyard.

Creature
Angel of Finality (fdn) 136
Angel of Vitality

Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.

Creature
Angel of Vitality (fdn) 706
Arbiter of Woe

As an additional cost to cast this spell, sacrifice a creature. Flying When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life.

Creature
Arbiter of Woe (fdn) 55
Arcanis the Omnipotent

{T}: Draw three cards. {2}{U}{U}: Return Arcanis to its owner's hand.

Creature
Arcanis the Omnipotent (fdn) 585
Archway Angel

Flying When this creature enters, you gain 2 life for each Gate you control.

Creature
Archway Angel (fdn) 566
Aurelia, the Warleader

Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Creature
Aurelia, the Warleader (fdn) 651
Ayli, Eternal Pilgrim

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.

Creature
Ayli, Eternal Pilgrim (fdn) 652
Ball Lightning

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.

Creature
Ball Lightning (fdn) 618
Ballyrush Banneret

Kithkin spells and Soldier spells you cast cost {1} less to cast.

Creature
Ballyrush Banneret (fdn) 567
Bellowing Crier

When this creature enters, draw a card, then discard a card.

Creature
Bellowing Crier (blb) 42
Bria, Riptide Rogue

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.

Creature
Bria, Riptide Rogue (blb) 379
Brineborn Cutthroat

Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.

Creature
Brineborn Cutthroat (fdn) 152
Burnished Hart

{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Creature Artifact
Burnished Hart (fdn) 250
Burrowguard Mentor

Trample Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.

Creature
Burrowguard Mentor (blb) 206
Byrke, Long Ear of the Law

Vigilance When Byrke enters, put a +1/+1 counter on each of up to two target creatures. Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.

Creature
Byrke, Long Ear of the Law (blb) 380
Cat Collector

When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.

Creature
Cat Collector (fdn) 4
Charming Prince

When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Creature
Charming Prince (fdn) 568
Clifftop Lookout

Reach When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.

Creature
Clifftop Lookout (blb) 168
Clinquant Skymage

Flying Whenever you draw a card, put a +1/+1 counter on this creature.

Creature
Clinquant Skymage (fdn) 33
Cloudblazer

Flying When this creature enters, you gain 2 life and draw two cards.

Creature
Cloudblazer (fdn) 653
Consuming Aberration

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Creature
Consuming Aberration (fdn) 238
Coruscation Mage

Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.

Creature
Coruscation Mage (blb) 131
Crackling Cyclops

Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.

Creature
Crackling Cyclops (fdn) 83
Crusader of Odric

Crusader of Odric's power and toughness are each equal to the number of creatures you control.

Creature
Crusader of Odric (fdn) 569
Darksteel Colossus

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Indestructible (Damage and effects that say "destroy" don't destroy this creature.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

Creature Artifact
Darksteel Colossus (fdn) 671
Dawnwing Marshal

Flying {4}{W}: Creatures you control get +1/+1 until end of turn.

Creature
Dawnwing Marshal (j25) 1
Desecration Demon

Flying At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.

Creature
Desecration Demon (fdn) 603
Diamond Mare

As this creature enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.

Creature Artifact
Diamond Mare (fdn) 672
Dragon Mage

Flying Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.

Creature
Dragon Mage (fdn) 621
Dragonmaster Outcast

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

Creature
Dragonmaster Outcast (fdn) 622
Dreadwing Scavenger

Flying Whenever this creature enters or attacks, draw a card, then discard a card. Threshold — This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard.

Creature
Dreadwing Scavenger (fdn) 118
Driver of the Dead

When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.

Creature
Driver of the Dead (fdn) 605
Drogskol Reaver

Flying Double strike (This creature deals both first-strike and regular combat damage.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, draw a card.

Creature
Drogskol Reaver (fdn) 655
Druid of the Spade

As long as you control a token, this creature gets +2/+0 and has trample.

Creature
Druid of the Spade (blb) 170
Dryad Militant

({G/W} can be paid with either {G} or {W}.) If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.

Creature
Dryad Militant (fdn) 656
Dwynen's Elite

When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.

Creature
Dwynen's Elite (fdn) 218
Elvish Regrower

When this creature enters, return target permanent card from your graveyard to your hand.

Creature
Elvish Regrower (fdn) 104
Empyrean Eagle

Flying Other creatures you control with flying get +1/+1.

Creature
Empyrean Eagle (fdn) 239
Enigma Drake

Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

Creature
Enigma Drake (fdn) 657
Fanatical Firebrand

Haste (This creature can attack and {T} as soon as it comes under your control.) {T}, Sacrifice this creature: It deals 1 damage to any target.

Creature
Fanatical Firebrand (fdn) 195
Fecund Greenshell

Reach As long as you control ten or more lands, creatures you control get +2/+2. Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.

Creature
Fecund Greenshell (blb) 171
Felidar Cub

Sacrifice this creature: Destroy target enchantment.

Creature
Felidar Cub (fdn) 573
Fiendish Panda

Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.

Creature
Fiendish Panda (fdn) 120
Fierce Empath

When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

Creature
Fierce Empath (fdn) 636
Finneas, Ace Archer

Vigilance, reach Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.

Creature
Finneas, Ace Archer (blb) 212
Fog Bank

Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.

Creature
Fog Bank (fdn) 591
Fynn, the Fangbearer

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

Creature
Fynn, the Fangbearer (fdn) 637
Garna, Bloodfist of Keld

Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.

Creature
Garna, Bloodfist of Keld (fdn) 658
Gate Colossus

Affinity for Gates (This spell costs {1} less to cast for each Gate you control.) This creature can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.

Creature Artifact
Gate Colossus (fdn) 675
Gatekeeper of Malakir

Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, target player sacrifices a creature of their choice.

Creature
Gatekeeper of Malakir (fdn) 713
Gateway Sneak

Whenever a Gate you control enters, this creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card.

Creature
Gateway Sneak (fdn) 592
Ghitu Lavarunner

As long as there are two or more instant and/or sorcery cards in your graveyard, this creature gets +1/+0 and has haste. (It can attack and {T} as soon as it comes under your control.)

Creature
Ghitu Lavarunner (fdn) 623
Giant Cindermaw

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Players can't gain life.

Creature
Giant Cindermaw (fdn) 624
Gigantosaurus

Creature
Gigantosaurus (m19) 185
Gnarlback Rhino

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets this creature, draw a card.

Creature
Gnarlback Rhino (fdn) 638
Guttersnipe

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

Creature
Guttersnipe (fdn) 716
Halana and Alena, Partners

First strike (This creature deals combat damage before creatures without first strike.) Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.

Creature
Halana and Alena, Partners (fdn) 659
Harbinger of the Tides

You may cast this card as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.

Creature
Harbinger of the Tides (fdn) 593
Heartfire Immolator

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {R}, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.

Creature
Heartfire Immolator (fdn) 201
Heroes' Bane

This creature enters with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.

Creature
Heroes' Bane (fdn) 639
Hinterland Sanctifier

Whenever another creature you control enters, you gain 1 life.

Creature
Hinterland Sanctifier (fdn) 730
Hoarding Dragon

Flying When this creature enters, you may search your library for an artifact card, exile it, then shuffle. When this creature dies, you may put the exiled card into its owner's hand.

Creature
Hoarding Dragon (fdn) 626
Immersturm Predator

Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.

Creature
Immersturm Predator (fdn) 660
Imperious Perfect

Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.

Creature
Imperious Perfect (fdn) 719
Infestation Sage

When this creature dies, create a 1/1 black and green Insect creature token with flying.

Creature
Infestation Sage (fdn) 64
Inspiring Overseer

Flying When this creature enters, you gain 1 life and draw a card.

Creature
Inspiring Overseer (fdn) 496
Kalastria Highborn

Whenever this creature or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.

Creature
Kalastria Highborn (fdn) 607
Knight of Grace

First strike (This creature deals combat damage before creatures without first strike.) Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a black permanent.

Creature
Knight of Grace (fdn) 576
Knight of Malice

First strike (This creature deals combat damage before creatures without first strike.) Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a white permanent.

Creature
Knight of Malice (fdn) 608
Lathliss, Dragon Queen

Flying Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying. {1}{R}: Dragons you control get +1/+0 until end of turn.

Creature
Lathliss, Dragon Queen (j25) 74
Linden, the Steadfast Queen

Vigilance (Attacking doesn't cause this creature to tap.) Whenever a white creature you control attacks, you gain 1 life.

Creature
Linden, the Steadfast Queen (fdn) 577
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (j25) 149
Lyra Dawnbringer

Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.

Creature
Lyra Dawnbringer (fdn) 707
Marauding Blight-Priest

Whenever you gain life, each opponent loses 1 life.

Creature
Marauding Blight-Priest (fdn) 178
Massacre Wurm

When this creature enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.

Creature
Massacre Wurm (fdn) 714
Mentor of the Meek

Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (fdn) 578
Meteor Golem

When this creature enters, destroy target nonland permanent an opponent controls.

Creature Artifact
Meteor Golem (fdn) 256
Micromancer

When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.

Creature
Micromancer (fdn) 158
Midnight Reaper

Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.

Creature
Midnight Reaper (fdn) 609
Mindsparker

First strike (This creature deals combat damage before creatures without first strike.) Whenever an opponent casts a white or blue instant or sorcery spell, this creature deals 2 damage to that player.

Creature
Mindsparker (fdn) 628
Mischievous Mystic

Flying Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

Creature
Mischievous Mystic (fdn) 47
Mocking Sprite

Flying Instant and sorcery spells you cast cost {1} less to cast.

Creature
Mocking Sprite (fdn) 159
Mockingbird

Flying You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.

Creature
Mockingbird (blb) 61
Mold Adder

Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on this creature.

Creature
Mold Adder (fdn) 640
Myojin of Night's Reach

Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.

Creature
Myojin of Night's Reach (fdn) 610
Nullpriest of Oblivion

Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Lifelink Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.

Creature
Nullpriest of Oblivion (j25) 472
Ovika, Enigma Goliath

Flying Ward—{3}, Pay 3 life. Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.

Creature
Ovika, Enigma Goliath (fdn) 663
Pelakka Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card.

Creature
Pelakka Wurm (fdn) 720
Perforating Artist

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.

Creature
Perforating Artist (fdn) 124
Pileated Provisioner

Flying When this creature enters, put a +1/+1 counter on target creature you control without flying.

Creature
Pileated Provisioner (blb) 25
Predator Ooze

Indestructible (Damage and effects that say "destroy" don't destroy this creature.) Whenever this creature attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

Creature
Predator Ooze (fdn) 642
Prime Speaker Zegana

Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.

Creature
Prime Speaker Zegana (fdn) 664
Pulse Tracker

Whenever this creature attacks, each opponent loses 1 life.

Creature
Pulse Tracker (fdn) 612
Quakestrider Ceratops

Creature
Quakestrider Ceratops (fdn) 110
Quaketusk Boar

Reach, trample, haste

Creature
Quaketusk Boar (blb) 146
Ramos, Dragon Engine

Flying Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.

Creature Artifact
Ramos, Dragon Engine (fdn) 678
Rampaging Baloths

Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.

Creature
Rampaging Baloths (fdn) 645
Ravenous Giant

At the beginning of your upkeep, this creature deals 1 damage to you.

Creature
Ravenous Giant (fdn) 630
Reclamation Sage

When this creature enters, you may destroy target artifact or enchantment.

Creature
Reclamation Sage (fdn) 231
Redcap Gutter-Dweller

Menace When this creature enters, create two 1/1 black Rat creature tokens with "This token can't block." At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature and exile the top card of your library. You may play that card this turn.

Creature
Redcap Gutter-Dweller (fdn) 631
Regal Caracal

Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.) When this creature enters, create two 1/1 white Cat creature tokens with lifelink.

Creature
Regal Caracal (fdn) 579
Resolute Reinforcements

Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.

Creature
Resolute Reinforcements (fdn) 145
Ruby, Daring Tracker

Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. {T}: Add {R} or {G}.

Creature
Ruby, Daring Tracker (fdn) 245
Savage Ventmaw

Flying Whenever this creature attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.

Creature
Savage Ventmaw (fdn) 665
Savannah Lions

Creature
Savannah Lions (fdn) 146
Serra Redeemer

Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.

Creature
Serra Redeemer (dmu) 282
Shipwreck Dowser

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Shipwreck Dowser (fdn) 596
Spectral Sailor

Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.

Creature
Spectral Sailor (fdn) 164
Sphinx of the Final Word

This spell can't be countered. Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) Instant and sorcery spells you control can't be countered.

Creature
Sphinx of the Final Word (fdn) 597
Springbloom Druid

When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Creature
Springbloom Druid (fdn) 646
Steel Hellkite

Flying {2}: This creature gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.

Creature Artifact
Steel Hellkite (fdn) 681
Stormcatch Mentor

Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost {1} less to cast.

Creature
Stormcatch Mentor (blb) 234
Stromkirk Bloodthief

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.

Creature
Stromkirk Bloodthief (fdn) 185
Stromkirk Noble

This creature can't be blocked by Humans. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Creature
Stromkirk Noble (fdn) 632
Strongbox Raider

Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Creature
Strongbox Raider (fdn) 96
Surrak, the Hunt Caller

Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and {T} no matter when it came under your control.)

Creature
Surrak, the Hunt Caller (fdn) 647
Suspicious Shambler

{4}{B}{B}, Exile this card from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.

Creature
Suspicious Shambler (fdn) 527
Syr Alin, the Lion's Claw

First strike (This creature deals combat damage before creatures without first strike.) Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.

Creature
Syr Alin, the Lion's Claw (fdn) 582
Tatyova, Benthic Druid

Landfall — Whenever a land you control enters, you gain 1 life and draw a card.

Creature
Tatyova, Benthic Druid (fdn) 247
Taurean Mauler

Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

Creature
Taurean Mauler (fdn) 633
Tempest Djinn

Flying This creature gets +1/+0 for each basic Island you control.

Creature
Tempest Djinn (fdn) 598
Thieving Otter

Whenever this creature deals damage to an opponent, draw a card.

Creature
Thieving Otter (iko) 69
Thornweald Archer

Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Creature
Thornweald Archer (j25) 724
Three Tree Mascot

Changeling (This card is every creature type.) {1}: Add one mana of any color. Activate only once each turn.

Creature Artifact
Three Tree Mascot (fdn) 682
Tolarian Terror

This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Creature
Tolarian Terror (fdn) 167
Treeguard Duo

When this creature enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.

Creature
Treeguard Duo (blb) 200
Trygon Predator

Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Creature
Trygon Predator (fdn) 667
Vampire Nighthawk

Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Vampire Nighthawk (fdn) 186
Vengeful Bloodwitch

Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.

Creature
Vengeful Bloodwitch (fdn) 76
Venom Connoisseur

Alliance — Whenever another creature you control enters, this creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.

Creature
Venom Connoisseur (fdn) 648
Viashino Pyromancer

When this creature enters, it deals 2 damage to target player or planeswalker.

Creature
Viashino Pyromancer (fdn) 634
Vile Entomber

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.

Creature
Vile Entomber (fdn) 616
Vizier of the Menagerie

You may look at the top card of your library any time. You may cast creature spells from the top of your library. You can spend mana of any type to cast creature spells.

Creature
Vizier of the Menagerie (fdn) 649
Voracious Greatshark

Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target artifact or creature spell.

Creature
Voracious Greatshark (fdn) 600
Wardens of the Cycle

Morbid — At the beginning of your end step, if a creature died this turn, choose one — • You gain 2 life. • You draw a card and you lose 1 life.

Creature
Wardens of the Cycle (fdn) 125
Warren Elder

{3}{W}: Creatures you control get +1/+1 until end of turn.

Creature
Warren Elder (blb) 37
Waterspout Warden

Whenever this creature attacks, if another creature entered the battlefield under your control this turn, this creature gains flying until end of turn.

Creature
Waterspout Warden (blb) 80
Wildborn Preserver

Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on this creature.

Creature
Wildborn Preserver (fdn) 650
Wildwood Scourge

This creature enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.

Creature
Wildwood Scourge (fdn) 236
Wilt-Leaf Liege

({G/W} can be paid with either {G} or {W}.) Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.

Creature
Wilt-Leaf Liege (fdn) 668
Zetalpa, Primal Dawn

Flying, double strike, vigilance, trample, indestructible

Creature
Zetalpa, Primal Dawn (fdn) 584

Creature

(CTRL to add secondary)

Enchantment

Qty: 20 Price: $16.62
Angelic Destiny

Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return this card to its owner's hand.

Enchantment
Angelic Destiny (fdn) 565
Charmed Sleep

Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Charmed Sleep (afr) 50
Colossification

Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature gets +20/+20.

Enchantment
Colossification (iko) 148
Confiscate

Enchant permanent You control enchanted permanent.

Enchantment
Confiscate (fdn) 709
Demonic Pact

At the beginning of your upkeep, choose one that hasn't been chosen — • This enchantment deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game.

Enchantment
Demonic Pact (fdn) 602
Dictate of Kruphix

Flash (You may cast this spell any time you could cast an instant.) At the beginning of each player's draw step, that player draws an additional card.

Enchantment
Dictate of Kruphix (fdn) 587
Felidar Retreat

Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

Enchantment
Felidar Retreat (fdn) 574
Garruk's Uprising

When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Enchantment
Garruk's Uprising (fdn) 220
Gratuitous Violence

If a creature you control would deal damage to a permanent or player, it deals double that damage instead.

Enchantment
Gratuitous Violence (fdn) 715
Impact Tremors

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Enchantment
Impact Tremors (fdn) 717
Midnight Snack

Raid — At the beginning of your end step, if you attacked this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}{B}, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.

Enchantment
Midnight Snack (fdn) 65
Ordeal of Nylea

Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Enchantment
Ordeal of Nylea (fdn) 641
Primeval Bounty

Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land you control enters, you gain 3 life.

Enchantment
Primeval Bounty (j25) 701
Stasis Snare

Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.

Enchantment
Stasis Snare (fdn) 581
Twinblade Blessing

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Enchantment
Twinblade Blessing (fdn) 26
Unflinching Courage

Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Enchantment
Unflinching Courage (fdn) 722
Vampiric Rites

{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.

Enchantment
Vampiric Rites (fdn) 615
Witness Protection

Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

Enchantment
Witness Protection (fdn) 168

Enchantment

(CTRL to add secondary)

Instant

Qty: 52 Price: $24.42
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (fdn) 188
Bite Down

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Instant
Bite Down (fdn) 212
Bolt Bend

This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.

Instant
Bolt Bend (fdn) 619
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (fdn) 721
Broken Wings

Destroy target artifact, enchantment, or creature with flying.

Instant
Broken Wings (fdn) 214
Burst Lightning

Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.

Instant
Burst Lightning (fdn) 192
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (fdn) 572
Dive Down

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Dive Down (fdn) 588
Divine Resilience

Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Divine Resilience (fdn) 10
Essence Scatter

Counter target creature spell.

Instant
Essence Scatter (fdn) 153
Faebloom Trick

Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls.

Instant
Faebloom Trick (fdn) 38
Flame Lash

Flame Lash deals 4 damage to any target.

Instant
Flame Lash (j22) 534
Flashfreeze

Counter target red or green spell.

Instant
Flashfreeze (fdn) 590
Giant Growth

Target creature gets +3/+3 until end of turn.

Instant
Giant Growth (j25) 662
Hero's Downfall

Destroy target creature or planeswalker.

Instant
Hero's Downfall (fdn) 175
Hidetsugu's Second Rite

If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.

Instant
Hidetsugu's Second Rite (fdn) 202
Into the Roil

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Instant
Into the Roil (fdn) 509
Joust Through

Joust Through deals 3 damage to target attacking or blocking creature. You gain 1 life.

Instant
Joust Through (fdn) 19
Make a Stand

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Make a Stand (j25) 222
Moment of Craving

Target creature gets -2/-2 until end of turn. You gain 2 life.

Instant
Moment of Craving (fdn) 524
Mortify

Destroy target creature or enchantment.

Instant
Mortify (fdn) 662
Mystical Teachings

Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Mystical Teachings (fdn) 594
Negate

Counter target noncreature spell.

Instant
Negate (fdn) 710
Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Instant
Opt (j25) 339
Rabbit Response

Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Instant
Rabbit Response (blb) 26
Rabid Gnaw

Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.

Instant
Rabid Gnaw (blb) 147
Refute

Counter target spell. Draw a card, then discard a card.

Instant
Refute (fdn) 48
Repel Calamity

Destroy target creature with power or toughness 4 or greater.

Instant
Repel Calamity (blb) 27
Snakeskin Veil

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Snakeskin Veil (fdn) 233
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (fdn) 148
Teach by Example

({U/R} can be paid with either {U} or {R}.) When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Instant
Teach by Example (fdn) 666
Think Twice

Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Think Twice (fdn) 165
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (fdn) 210
Tribute to Hunger

Target opponent sacrifices a creature of their choice. You gain life equal to that creature's toughness.

Instant
Tribute to Hunger (fdn) 614
Undying Malice

Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

Instant
Undying Malice (fdn) 528
Unsummon

Return target creature to its owner's hand.

Instant
Unsummon (fdn) 599
Valorous Stance

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

Instant
Valorous Stance (fdn) 583

Instant

(CTRL to add secondary)

Land

Qty: 97 Price: $39.76
Azorius Guildgate

This land enters tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (fdn) 683
Bloodfell Caves

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.

Land
Bloodfell Caves (fdn) 259
Blossoming Sands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.

Land
Blossoming Sands (fdn) 260
Boros Guildgate

This land enters tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (fdn) 684
Crawling Barrens

{T}: Add {C}. {4}: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.

Land
Crawling Barrens (fdn) 685
Cryptic Caves

{T}: Add {C}. {1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.

Land
Cryptic Caves (fdn) 686
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (fdn) 687
Dimir Guildgate

This land enters tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (fdn) 688
Dismal Backwater

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.

Land
Dismal Backwater (fdn) 261
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (fdn) 262
Forest

({T}: Add {G}.)

Land
Forest (fdn) 290
Golgari Guildgate

This land enters tapped. {T}: Add {B} or {G}.

Land
Golgari Guildgate (fdn) 689
Gruul Guildgate

This land enters tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (fdn) 690
Island

({T}: Add {U}.)

Land
Island (fdn) 275
Izzet Guildgate

This land enters tapped. {T}: Add {U} or {R}.

Land
Izzet Guildgate (fdn) 691
Jungle Hollow

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.

Land
Jungle Hollow (fdn) 263
Maze's End

This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Land
Maze's End (fdn) 727
Mountain

({T}: Add {R}.)

Land
Mountain (fdn) 278
Orzhov Guildgate

This land enters tapped. {T}: Add {W} or {B}.

Land
Orzhov Guildgate (fdn) 692
Plains

({T}: Add {W}.)

Land
Plains (fdn) 273
Rakdos Guildgate

This land enters tapped. {T}: Add {B} or {R}.

Land
Rakdos Guildgate (fdn) 693
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (fdn) 264
Rugged Highlands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Land
Rugged Highlands (fdn) 265
Scoured Barrens

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.

Land
Scoured Barrens (fdn) 266
Selesnya Guildgate

This land enters tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (fdn) 694
Simic Guildgate

This land enters tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (fdn) 695
Swiftwater Cliffs

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.

Land
Swiftwater Cliffs (fdn) 268
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (fdn) 696
Temple of Deceit

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.

Land
Temple of Deceit (fdn) 697
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (fdn) 698
Temple of Epiphany

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.

Land
Temple of Epiphany (fdn) 699
Temple of Malady

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.

Land
Temple of Malady (fdn) 700
Temple of Malice

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.

Land
Temple of Malice (fdn) 701
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (fdn) 702
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (fdn) 703
Temple of Silence

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.

Land
Temple of Silence (fdn) 704
Temple of Triumph

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.

Land
Temple of Triumph (fdn) 705
Thornwood Falls

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.

Land
Thornwood Falls (fdn) 269
Tranquil Cove

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (fdn) 270
Wind-Scarred Crag

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.

Land
Wind-Scarred Crag (fdn) 271

Land

(CTRL to add secondary)

Sorcery

Qty: 38 Price: $18.97
Bushwhack

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Bushwhack (j25) 641
Chart a Course

Draw two cards. Then discard a card unless you attacked this turn.

Sorcery
Chart a Course (fdn) 586
Circuitous Route

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Circuitous Route (fdn) 635
Crash Through

Creatures you control gain trample until end of turn. (Each of those creature can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.

Sorcery
Crash Through (fdn) 620
Deadly Brew

Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.

Sorcery
Deadly Brew (fdn) 654
Deathmark

Destroy target green or white creature.

Sorcery
Deathmark (fdn) 601
Devout Decree

Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Sorcery
Devout Decree (fdn) 571
Dragon Fodder

Create two 1/1 red Goblin creature tokens.

Sorcery
Dragon Fodder (fdn) 535
Dread Summons

Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)

Sorcery
Dread Summons (fdn) 604
Duress

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Sorcery
Duress (fdn) 606
Exsanguinate

Each opponent loses X life. You gain life equal to the life lost this way.

Sorcery
Exsanguinate (fdn) 173
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (fdn) 712
Finale of Revelation

Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.

Sorcery
Finale of Revelation (fdn) 589
Fumigate

Destroy all creatures. You gain 1 life for each creature destroyed this way.

Sorcery
Fumigate (fdn) 575
Goblin Negotiation

Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.

Sorcery
Goblin Negotiation (fdn) 88
Harmless Offering

Target opponent gains control of target permanent you control.

Sorcery
Harmless Offering (fdn) 625
Heroic Reinforcements

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)

Sorcery
Heroic Reinforcements (fdn) 241
Hop to It

Create three 1/1 white Rabbit creature tokens.

Sorcery
Hop to It (blb) 16
Maelstrom Pulse

Destroy target nonland permanent and all other permanents with the same name as that permanent.

Sorcery
Maelstrom Pulse (fdn) 661
Mind Spring

Draw X cards.

Sorcery
Mind Spring (plst) DDT-14
Obliterating Bolt

Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Sorcery
Obliterating Bolt (fdn) 629
Overrun

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Sorcery
Overrun (fdn) 230
Pearl of Wisdom

This spell costs {1} less to cast if you control an Otter. Draw two cards.

Sorcery
Pearl of Wisdom (blb) 64
Primal Might

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Primal Might (fdn) 643
Rabid Bite

Target creature you control deals damage equal to its power to target creature you don't control.

Sorcery
Rabid Bite (znr) 199
Release the Dogs

Create four 1/1 white Dog creature tokens.

Sorcery
Release the Dogs (fdn) 580
Rite of Replication

Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

Sorcery
Rite of Replication (fdn) 711
River's Rebuke

Return all nonland permanents target player controls to their owner's hand.

Sorcery
River's Rebuke (fdn) 595
Sanguine Indulgence

This spell costs {3} less to cast if you've gained 3 or more life this turn. Return up to two target creature cards from your graveyard to your hand.

Sorcery
Sanguine Indulgence (fdn) 613
Seeker's Folly

Choose one — • Target opponent discards two cards. • Creatures your opponents control get -1/-1 until end of turn.

Sorcery
Seeker's Folly (fdn) 69
Seismic Rupture

Seismic Rupture deals 2 damage to each creature without flying.

Sorcery
Seismic Rupture (fdn) 205
Zombify

Return target creature card from your graveyard to the battlefield.

Sorcery
Zombify (fdn) 187

Sorcery

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Deck Info

Deck stats

87 pips - 70 cards
38 mana - 35 cards
90 pips - 71 cards
37 mana - 34 cards
65 pips - 50 cards
24 mana - 21 cards
83 pips - 66 cards
43 mana - 38 cards
92 pips - 69 cards
45 mana - 40 cards
0 pips - 0 cards
7 mana - 6 cards
Card NameQtyOdds
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