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Commander
Throw ... — {3}, Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets. ... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.
![Captain America, First Avenger (sld) 1726 Captain America, First Avenger (sld) 1726](https://cards.scryfall.io/normal/front/b/b/bba7e9c8-c24c-4bd3-b398-fe42b1fcfb5d.jpg?1730758326)
Commander
Protection
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}
![Sword of War and Peace (plst) 2XM-300 Sword of War and Peace (plst) 2XM-300](https://cards.scryfall.io/normal/front/9/8/9893b86f-95f6-42f3-b2de-075bfefa6ef6.jpg?1680474286)
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
![Thran Power Suit (bro) 253 Thran Power Suit (bro) 253](https://cards.scryfall.io/normal/front/1/7/17bfb8c5-9105-41e4-a58f-9c9eee32b18a.jpg?1674422106)
Protection
Tutor
(Gain the next level as a sorcery to add its ability.) When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
![Fighter Class (afr) 222 Fighter Class (afr) 222](https://cards.scryfall.io/normal/front/d/5/d54a8329-b940-42c9-8ace-1d74407d14cb.jpg?1739659911)
Tutor
Burn
When Mjölnir enters, attach it to target legendary creature you control. Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls. Equip {4}
![Mjölnir, Storm Hammer (acr) 74 Mjölnir, Storm Hammer (acr) 74](https://cards.scryfall.io/normal/front/d/f/df09fc8c-e008-427b-b007-ceec9a4aa4ab.jpg?1721424213)
Burn
Pump
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase. Equip {3}{R}
![Hexplate Wallbreaker (onc) 14 Hexplate Wallbreaker (onc) 14](https://cards.scryfall.io/normal/front/f/7/f75e6145-79a4-4400-8e0a-c334e4a780fb.jpg?1675905586)
Pump
Ramp
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn.
![Zirda, the Dawnwaker (iko) 233 Zirda, the Dawnwaker (iko) 233](https://cards.scryfall.io/normal/front/1/b/1bd8e61c-2ee8-4243-a848-7008810db8a0.jpg?1737912361)
Ramp
Draw
Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
![Armored Skyhunter (cmr) 11 Armored Skyhunter (cmr) 11](https://cards.scryfall.io/normal/front/2/b/2bf63241-9091-42f5-b997-9ce5aa3484f1.jpg?1608908677)
When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip {1}. Vehicles you control have crew 1.
![Astor, Bearer of Blades (dmu) 194 Astor, Bearer of Blades (dmu) 194](https://cards.scryfall.io/normal/front/4/0/40f3a0ba-b917-488b-adbf-60a0d3c58a56.jpg?1673307906)
Haste When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
![Kassandra, Eagle Bearer (acr) 59 Kassandra, Eagle Bearer (acr) 59](https://cards.scryfall.io/normal/front/e/1/e127a40c-90c8-4c2d-aff4-daab1c56a4c5.jpg?1721424041)
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip {2}{U}
![The Key to the Vault (otj) 54 The Key to the Vault (otj) 54](https://cards.scryfall.io/normal/front/1/6/166814af-a444-4a62-937e-7491673d9387.jpg?1712355445)
Draw
Recursion
When this enchantment enters, return target Equipment card from your graveyard to the battlefield. During your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
![Forge Anew (ltr) 17 Forge Anew (ltr) 17](https://cards.scryfall.io/normal/front/5/6/56274b88-6e3f-4538-bb0c-eb5e52a58ef3.jpg?1686967804)
Recursion
Removal
Removal
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