353
3/19/2025
L5R Homage: Dragon Clan
Deck Size: 100
Commander
Legal
Est deck cost: $832.94
Salt sum: 31.72
353
3/19/2025
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Commander

Qty: 1 Price: $0.99
Garth One-Eye

{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

Creature
Garth One-Eye (mh2) 420

Commander

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Copy

Qty: 1 Price: $5.49
Harmonic Prodigy

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.

Creature
Harmonic Prodigy (mh2) 132

Copy

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Instant

Qty: 2 Price: $0.94
Precise Strike

Target creature gets +1/+0 and gains first strike until end of turn.

Instant
Precise Strike (aer) 92
Research

Instant
Research // Development (dis) 155

Instant

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Protection

Qty: 7 Price: $54.99
Center Soul

Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Center Soul (plst) DTK-8
Deflecting Palm

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Instant
Deflecting Palm (mkc) 205
Dosan the Falling Leaf

Players can cast spells only during their own turns.

Creature
Dosan the Falling Leaf (chk) 205
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (sld) 1750
Sanctum of Tranquil Light

{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.

Enchantment
Sanctum of Tranquil Light (m21) 33
Serene Master

Whenever this creature blocks, exchange its power and the power of target creature it's blocking until end of combat.

Creature
Serene Master (c13) 20
Snakeskin Veil

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Snakeskin Veil (sta) 120

Protection

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Removal

Qty: 11 Price: $23.41
Devout Chaplain

{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.

Creature
Devout Chaplain (c20) 87
Erase

Exile target enchantment.

Instant
Erase (ktk) 9
Final Flourish

Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.

Instant
Final Flourish (mom) 104
Forsake the Worldly

Exile target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Forsake the Worldly (plst) AKH-13
Go-Shintai of Ancient Wars

First strike At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.

Creature Enchantment
Go-Shintai of Ancient Wars (neo) 144
Go-Shintai of Hidden Cruelty

Deathtouch At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.

Creature Enchantment
Go-Shintai of Hidden Cruelty (neo) 97
Narset's Reversal

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

Instant
Narset's Reversal (plst) WAR-62
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (afc) 169
Sanctum of Shattered Heights

{1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.

Enchantment
Sanctum of Shattered Heights (m21) 157
Spinning Wheel Kick

Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.

Sorcery
Spinning Wheel Kick (neo) 207
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (sta) 73

Removal

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Anthem

Qty: 1 Price: $2.79
Homura, Human Ascendant

Creature
Homura, Human Ascendant // Homura's Essence (sok) 103

Anthem

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Counters

Qty: 3 Price: $6.19
Go-Shintai of Boundless Vigor

Trample At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.

Creature Enchantment
Go-Shintai of Boundless Vigor (neo) 187
Ishai, Ojutai Dragonspeaker

Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai. Partner (You can have two commanders if both have partner.)

Creature
Ishai, Ojutai Dragonspeaker (cmr) 520
Monk of the Open Hand

Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.

Creature
Monk of the Open Hand (afr) 25

Counters

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Land

Qty: 36 Price: $527.74
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 244
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 216
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (2x2) 403
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (eld) 333
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (pc2) 117
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (mh3) 220
Forest

({T}: Add {G}.)

Land
Forest (sld) 50
Island

({T}: Add {U}.)

Land
Island (snc) 275
Jetmir's Garden

({T}: Add {R}, {G}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Jetmir's Garden (snc) 250
Ketria Triome

({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ketria Triome (iko) 310
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (sld) 1012a
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
Minamo, School at Water's Edge

{T}: Add {U}. {U}, {T}: Untap target legendary permanent.

Land
Minamo, School at Water's Edge (plst) CHK-279
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Mountain

({T}: Add {R}.)

Land
Mountain (pl24) 5
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (cmm) 661
Plains

({T}: Add {W}.)

Land
Plains (neo) 293
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (mh3) 224
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
Spara's Headquarters

({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Spara's Headquarters (snc) 355
Swamp

({T}: Add {B}.)

Land
Swamp (ust) 214
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rvr) 290
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (thb) 347
Temple of Deceit

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.

Land
Temple of Deceit (drc) 176
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (pip) 518
Temple of Epiphany

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.

Land
Temple of Epiphany (who) 526
Temple of Malady

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.

Land
Temple of Malady (m21) 388
Temple of Malice

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.

Land
Temple of Malice (thb) 350
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (cp1) 6
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (thb) 351
Temple of Silence

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.

Land
Temple of Silence (m21) 390
Temple of Triumph

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.

Land
Temple of Triumph (ths) 228
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 235
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (mh3) 236
Ziatora's Proving Ground

({T}: Add {B}, {R}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ziatora's Proving Ground (snc) 261

Land

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Pump

Qty: 2 Price: $5.58
Shu Yun, the Silent Tempest

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn.

Creature
Shu Yun, the Silent Tempest (plst) FRF-52
Tatsumasa, the Dragon's Fang

Equipped creature gets +5/+5. {6}, Exile Tatsumasa: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies. Equip {3}

Artifact
Tatsumasa, the Dragon's Fang (chk) 270

Pump

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Tokens

Qty: 2 Price: $6.84
Go-Shintai of Shared Purpose

Vigilance At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.

Creature Enchantment
Go-Shintai of Shared Purpose (neo) 14
Monastery Mentor

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

Creature
Monastery Mentor (mom) 347

Tokens

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Creature

Qty: 3 Price: $8.13
Leaping Master

{2}{W}: This creature gains flying until end of turn.

Creature
Leaping Master (plst) KTK-114
O-Kagachi, Vengeful Kami

Flying, trample Whenever O-Kagachi deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.

Creature
O-Kagachi, Vengeful Kami (dmc) 164
Riku of Two Reflections

Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature you control enters, you may pay {G}{U}. If you do, create a token that's a copy of that creature.

Creature
Riku of Two Reflections (2xm) 214

Creature

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Mill

Qty: 1 Price: $0.35
Go-Shintai of Lost Wisdom

Flying At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature Enchantment
Go-Shintai of Lost Wisdom (neo) 55

Mill

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Ramp

Qty: 12 Price: $105.59
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (clb) 298
Azusa, Lost but Seeking

You may play two additional lands on each of your turns.

Creature
Azusa, Lost but Seeking (cmm) 679
Budoka Gardener

Creature
Budoka Gardener // Dokai, Weaver of Life (plst) CHK-202
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (plg25) 1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (ltc) 244
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (dsc) 245
Jukai Naturalist

Lifelink Enchantment spells you cast cost {1} less to cast.

Creature Enchantment
Jukai Naturalist (neo) 510
Monk Class

(Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs {1} less to cast. {W}{U}: Level 2 When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. {1}{W}{U}: Level 3 At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."

Enchantment
Monk Class (afr) 228
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
Sanctum of Fruitful Harvest

At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.

Enchantment
Sanctum of Fruitful Harvest (m21) 203
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (sld) 249
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (ptk) 153

Ramp

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Tutor

Qty: 3 Price: $7.27
Behold the Beyond

Discard your hand. Search your library for three cards, put them into your hand, then shuffle.

Sorcery
Behold the Beyond (soi) 101
Plea for Guidance

Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.

Sorcery
Plea for Guidance (bng) 24
Sanctum of All

At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle. If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

Enchantment
Sanctum of All (m21) 381

Tutor

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Burn

Qty: 1 Price: $0.49
Monastery Swiftspear

Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature
Monastery Swiftspear (2x2) 119

Burn

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Draw

Qty: 8 Price: $59.49
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (mmq) 61
Greater Good

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Enchantment
Greater Good (blc) 223
Harmonize

Draw three cards.

Sorcery
Harmonize (tsr) 208
Narset, Enlightened Master

First strike, hexproof Whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.

Creature
Narset, Enlightened Master (sld) 53
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (pewk) 2022b
Sanctum of Calm Waters

At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

Enchantment
Sanctum of Calm Waters (m21) 68
Sight Beyond Sight

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
Sight Beyond Sight (dtk) 75
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (cc1) 5

Draw

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Pingers

Qty: 1 Price: $2.49
Sanctum of Stone Fangs

At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

Enchantment
Sanctum of Stone Fangs (m21) 120

Pingers

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Recursion

Qty: 3 Price: $10.47
Go-Shintai of Life's Origin

{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield. Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.

Creature Enchantment
Go-Shintai of Life's Origin (nec) 66
Regrowth

Return target card from your graveyard to your hand.

Sorcery
Regrowth (sta) 119
Zethi, Arcane Blademaster

Multikicker {W/U} When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them. Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.

Creature
Zethi, Arcane Blademaster (slx) 17

Recursion

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Untap

Qty: 1 Price: $0.35
Acrobatic Leap

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Instant
Acrobatic Leap (lci) 2

Untap

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Sideboard

Qty: 4 Price: $2.36
Hedron Alignment

Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. {1}{U}: Scry 1.

Enchantment
Hedron Alignment (ogw) 57

Sideboard

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Maybeboard

Qty: 6 Price: $39809.94
Black Lotus

{T}, Sacrifice this artifact: Add three mana of any one color.

Artifact
Black Lotus (leb) 233
Braingeyser

Target player draws X cards.

Sorcery
Braingeyser (leb) 51
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (leb) 19
Regrowth

Return target card from your graveyard to your hand.

Sorcery
Regrowth (leb) 215
Shivan Dragon

Flying {R}: This creature gets +1/+0 until end of turn.

Creature
Shivan Dragon (leb) 175
Terror

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Instant
Terror (leb) 131

Maybeboard

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Deck Info

Deck stats

23 pips - 22 cards
18 mana - 17 cards
18 pips - 16 cards
18 mana - 17 cards
8 pips - 7 cards
16 mana - 15 cards
15 pips - 14 cards
18 mana - 17 cards
27 pips - 23 cards
20 mana - 19 cards
0 pips - 0 cards
2 mana - 1 card
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Description

{"ops":[{"insert":"This is an homage to the Dragon Clan of L5R. The Dragon Clan was a mountain dwelling faction of Samurai concerned with enlightenment. \nA heavy religious theme prevailed among the Dragon Clan, leading many of them to live a monastic life. \nIn that way, they were also renowned for their militant Monks, which is the focus of this tribute.\nI was a competitive Unicorn Clan player, but hopefully I've designed something the honors and entertains my Dragon allies.\n\nThe themes of the Dragon clan that I wanted to explore here:\nMonks/Kiho\nReligion\nEnlightenment\n\nEnlightenment in L5R was reached by getting all 5 rings in play. It was no easy task. Each Ring had their own difficult Enters requirement and it often needed luck.\nI wanted to create a similar experience, and it does require the pod to agree to a slight bending of the rules.\nThere is a card called Research // Development in this deck, which can pull 4 cards from outside the game.\nIf those cards are 4 copies of Hedron Alignment, then an \"Enlightenment\" win is possible.\nSo, the process would be: \nGet Research//Development and cast it, shuffling 4 copies of Hedron Alignment into the deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw and fulfill each criteria of Hedron Alignment while surviving interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win at life, ultimately."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nI might revisit this deck once in a while if I find something great for it. \nI hope this is an enjoyable deck. Have fun!\n"}]}
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