70
11/21/2024
Mizard Material
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $207.08
Salt sum: 24.59
Playgroup dot gg logoPower level:N/A
70
11/21/2024
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Commander

Quantity: 1Price: $6.99
Morophon, the Boundless

Changeling (This card is every creature type.) As Morophon, the Boundless enters, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.

Creature
Morophon, the Boundless (cmm) 669

Commander

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Land

Quantity: 37Price: $65.23
Madblind Mountain

({T}: Add {R}.) Madblind Mountain enters tapped. {R}, {T}: Shuffle your library. Activate only if you control two or more red permanents.

Land
Madblind Mountain (shm) 274
Mage-Ring Network

{T}: Add {C}. {1}, {T}: Put a storage counter on Mage-Ring Network. {T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way.

Land
Mage-Ring Network (c21) 300
Magosi, the Waterveil

Magosi, the Waterveil enters tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.

Land
Magosi, the Waterveil (zen) 218
Manor Gate

Manor Gate enters tapped. As Manor Gate enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Manor Gate (clb) 356
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (dmr) 398
Meandering River

Meandering River enters tapped. {T}: Add {W} or {U}.

Land
Meandering River (khc) 114
Memorial to Folly

Memorial to Folly enters tapped. {T}: Add {B}. {2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.

Land
Memorial to Folly (c20) 288
Memorial to Genius

Memorial to Genius enters tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.

Land
Memorial to Genius (c21) 301
Memorial to Glory

Memorial to Glory enters tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.

Land
Memorial to Glory (dom) 244
Memorial to Unity

Memorial to Unity enters tapped. {T}: Add {G}. {2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.

Land
Memorial to Unity (dom) 245
Memorial to War

Memorial to War enters tapped. {T}: Add {R}. {4}{R}, {T}, Sacrifice Memorial to War: Destroy target land.

Land
Memorial to War (dom) 246
Meteor Crater

{T}: Choose a color of a permanent you control. Add one mana of that color.

Land
Meteor Crater (pls) 140
Mirage Mesa

Mirage Mesa enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.

Land
Mirage Mesa (otj) 262
Mirrodin's Core

{T}: Add {C}. {T}: Put a charge counter on Mirrodin's Core. {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.

Land
Mirrodin's Core (jmp) 492
Mistvault Bridge

Mistvault Bridge enters tapped. Indestructible {T}: Add {U} or {B}.

Artifact Land
Mistvault Bridge (mh2) 249
Mistveil Plains

({T}: Add {W}.) Mistveil Plains enters tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.

Land
Mistveil Plains (uma) 247
Mobilized District

{T}: Add {C}. {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.

Land
Mobilized District (war) 249
Mogg Hollows

{T}: Add {C}. {T}: Add {R} or {G}. Mogg Hollows doesn't untap during your next untap step.

Land
Mogg Hollows (tmp) 320
Molten Slagheap

{T}: Add {C}. {1}, {T}: Put a storage counter on Molten Slagheap. {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.

Land
Molten Slagheap (tsr) 282
Molten Tributary

({T}: Add {U} or {R}.) Molten Tributary enters tapped.

Land
Molten Tributary (dmu) 251
Moonring Island

({T}: Add {U}.) Moonring Island enters tapped. {U}, {T}: Look at the top card of target player's library. Activate only if you control two or more blue permanents.

Land
Moonring Island (shm) 276
Moorland Haunt

{T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Land
Moorland Haunt (voc) 175
Morphic Pool

Morphic Pool enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (clb) 357
Mortuary Mire

Mortuary Mire enters tapped. When Mortuary Mire enters, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.

Land
Mortuary Mire (c19) 260
Mossfire Valley

{1}, {T}: Add {R}{G}.

Land
Mossfire Valley (afc) 250
Mosswort Bridge

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Land
Mosswort Bridge (afc) 251
Mountain

({T}: Add {R}.)

Land
Mountain (m21) 270
Mountain Valley

Mountain Valley enters tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Mountain Valley (dmc) 219
Murmuring Bosk

({T}: Add {G}.) As Murmuring Bosk enters, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters tapped. {T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.

Land
Murmuring Bosk (dmc) 220
Mutavault

{T}: Add {C}. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land
Mutavault (clb) 903
Myriad Landscape

Myriad Landscape enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (clb) 904
Mystic Gate

{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

Land
Mystic Gate (cmm) 1013
Mystic Monastery

Mystic Monastery enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (c20) 293
Mystic Sanctuary

({T}: Add {U}.) Mystic Sanctuary enters tapped unless you control three or more other Islands. When Mystic Sanctuary enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247

Land

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Artifact

Quantity: 12Price: $28.26
Machine God's Effigy

You may have Machine God's Effigy enter as a copy of any creature on the battlefield, except it's an artifact and it has "{T}: Add {U}." (It's not a creature.) {T}: Add {U}.

Artifact
Machine God's Effigy (brc) 63
Mana Geode

When Mana Geode enters, scry 1. {T}: Add one mana of any color.

Artifact
Mana Geode (war) 241
Mask of the Schemer

Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) Equip {2}

Artifact
Mask of the Schemer (ncc) 28
Matzalantli, the Great Door

Artifact
Matzalantli, the Great Door // The Core (lci) 387Matzalantli, the Great Door // The Core (lci) 387
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

Artifact
Midnight Clock (clb) 727
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (moc) 364
Mind's Eye

Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.

Artifact
Mind's Eye (brr) 96
Misleading Signpost

Flash When Misleading Signpost enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) {T}: Add {U}.

Artifact
Misleading Signpost (woc) 11
Mnemonic Sphere

{1}{U}, Sacrifice Mnemonic Sphere: Draw two cards. Channel — {U}, Discard Mnemonic Sphere: Draw a card.

Artifact
Mnemonic Sphere (neo) 64
Monster Manual

Artifact
Monster Manual // Zoological Study (clb) 242
Moonring Mirror

Whenever you draw a card, exile the top card of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand.

Artifact
Moonring Mirror (chk) 262
Mystic Skull

Artifact
Mystic Skull // Mystic Monstrosity (mid) 256Mystic Skull // Mystic Monstrosity (mid) 256

Artifact

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Planeswalker

Quantity: 1Price: $2.99
Mordenkainen

+2: Draw two cards, then put a card from your hand on the bottom of your library. −2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand." −10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."

Planeswalker
Mordenkainen (afr) 283

Planeswalker

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Creature

Quantity: 23Price: $60.27
Maelstrom Muse

Flying Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.

Creature
Maelstrom Muse (stx) 202
Magus Lucea Kane

Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature. Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Creature
Magus Lucea Kane (40k) 174
Magus of the Order

{G}, {T}, Sacrifice Magus of the Order and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.

Creature
Magus of the Order (cmr) 242
Manifestation Sage

When Manifestation Sage enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.

Creature
Manifestation Sage (stx) 205
Marchesa, the Black Rose

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

Creature
Marchesa, the Black Rose (2x2) 248
Master Biomancer

Each other creature you control enters with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.

Creature
Master Biomancer (clu) 200
Maze Glider

Flying Multicolored creatures you control have flying.

Creature
Maze Glider (dgm) 13
Meletis Charlatan

{2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.

Creature
Meletis Charlatan (ths) 54
Memnarch

{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)

Creature Artifact
Memnarch (v16) 7
Mercurial Chemister

{U}, {T}: Draw two cards. {R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value.

Creature
Mercurial Chemister (c20) 221
Metallic Mimic

As Metallic Mimic enters, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.

Creature Artifact
Metallic Mimic (sld) 194
Midnight Pathlighter

Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Midnight Pathlighter (afc) 52
Minn, Wily Illusionist

Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.

Creature
Minn, Wily Illusionist (afc) 16
Mirror Entity

Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Creature
Mirror Entity (mkc) 75
Mirrorhall Mimic

Creature
Mirrorhall Mimic // Ghastly Mimicry (vow) 68Mirrorhall Mimic // Ghastly Mimicry (vow) 68
Mishra's Juggernaut

Trample Mishra's Juggernaut attacks each combat if able. Unearth {5}{R} ({5}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature Artifact
Mishra's Juggernaut (bro) 161
Mistmeadow Witch

{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Creature
Mistmeadow Witch (plst) CMA-203
Momir Vig, Simic Visionary

Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.

Creature
Momir Vig, Simic Visionary (gk2) 119
Morphling

{U}: Untap Morphling. {U}: Morphling gains flying until end of turn. {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Morphling gets +1/-1 until end of turn. {1}: Morphling gets -1/+1 until end of turn.

Creature
Morphling (usg) 85
Mossbridge Troll

If Mossbridge Troll would be destroyed, regenerate it. Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.

Creature
Mossbridge Troll (shm) 123
Multani, Maro-Sorcerer

Shroud (This creature can't be the target of spells or abilities.) Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.

Creature
Multani, Maro-Sorcerer (ulg) 107
Mundungu

{T}: Counter target spell unless its controller pays {1} and 1 life.

Creature
Mundungu (vis) 132
Murmuring Mystic

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Creature
Murmuring Mystic (cmm) 107

Creature

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Sorcery

Quantity: 8Price: $7.84
Majestic Genesis

Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Sorcery
Majestic Genesis (clb) 240
Martial Coup

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Sorcery
Martial Coup (ncc) 206
Master the Way

Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.

Sorcery
Master the Way (ktk) 188
Mastermind's Acquisition

Choose one — • Search your library for a card, put it into your hand, then shuffle. • Put a card you own from outside the game into your hand.

Sorcery
Mastermind's Acquisition (rix) 77
Mists of Lórien

Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.

Sorcery
Mists of Lórien (ltc) 501
Mizzix's Mastery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Mizzix's Mastery (c15) 29
Modify Memory

Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.

Sorcery
Modify Memory (clb) 83
Morbid Bloom

Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.

Sorcery
Morbid Bloom (arb) 94

Sorcery

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Enchantment

Quantity: 8Price: $19.18
Mana Reflection

If you tap a permanent for mana, it produces twice as much of that mana instead.

Enchantment
Mana Reflection (2xm) 175
Market Festival

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Enchantment
Market Festival (jou) 130
Mayael's Aria

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Enchantment
Mayael's Aria (2x2) 253
Mechanized Production

Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

Enchantment
Mechanized Production (mkc) 109
Metallurgic Summonings

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value. {3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.

Enchantment
Metallurgic Summonings (c21) 122
Mindmoil

Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Enchantment
Mindmoil (rav) 135
Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Enchantment
Mirari's Wake (mh2) 291
Monastery Siege

As Monastery Siege enters, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.

Enchantment
Monastery Siege (c17) 88

Enchantment

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Instant

Quantity: 10Price: $16.32
Make Your Move

Destroy target artifact, enchantment, or creature with power 4 or greater.

Instant
Make Your Move (mkm) 22
March of Swirling Mist

As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Instant
March of Swirling Mist (neo) 61
Mindswipe

Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.

Instant
Mindswipe (ktk) 189
Mirrorweave

Each other creature becomes a copy of target nonlegendary creature until end of turn.

Instant
Mirrorweave (cm2) 162
Moment's Peace

Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Moment's Peace (ody) 251
Momentous Fall

As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Instant
Momentous Fall (jmp) 411
Mortify

Destroy target creature or enchantment.

Instant
Mortify (plst) C18-186
Murder

Destroy target creature.

Instant
Murder (m20) 109
Mystic Reflection

Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Mystic Reflection (khm) 69
Mythos of Nethroi

Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.

Instant
Mythos of Nethroi (iko) 97

Instant

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Deck Info

Deck stats

11 pips - 9 cards
16 mana - 13 cards
41 pips - 31 cards
24 mana - 20 cards
9 pips - 7 cards
14 mana - 13 cards
10 pips - 9 cards
19 mana - 18 cards
26 pips - 16 cards
14 mana - 13 cards
0 pips - 0 cards
13 mana - 11 cards
CategoriesQtyOdds
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Description

{"ops":[{"attributes":{"underline":true},"insert":"This Deck Is Brought To You By The Letter \"M\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis "},{"insert":{"card-link":"Morophon, the Boundless"}},{"insert":" deck isn't like most others - there's a quite strict restriction in this one. Every card's name starts with the letter M, including the 5-color mana base. Our strange-faced friend is also leading an ~80% collective of Wizard creatures. There might not be enough bodies to truly call it a Kindred deck, but this Boundless Shapeshifter is always looking out for new conscripts.\n\nIf you have any suggestions, please drop a comment with your favorite M-based card, Wizard or otherwise!\n\n"},{"attributes":{"underline":true},"insert":"Firstly... Why \"M\"?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI had a "},{"attributes":{"color":"var(--bs-primary)"},"insert":{"card-link":"Muldrotha, the Gravetide"}},{"attributes":{"color":"var(--bs-primary)"},"insert":" "},{"insert":"mutate deck. I made a "},{"insert":{"card-link":"Myrkul, Lord of Bones"}},{"insert":" deck and I was sad that I couldn't add Muldrotha to it. I mentioned it to my playgroup, and one of them replied with something to the effect of, \"jeez, why don't you just make a deck with all the Ms in it?\"\n\nThe idea was born - it needed to come to fruition.\n\nI am a simple man."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Strengths and Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFun fact: as of November 2024, only 92 of the 1,072 creatures with the Wizard creature type have a name that begins with the letter M. That's less than 10 percent!\n\nStrengths:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Morophon, the Boundless"}},{"insert":"  is a five-color commander, which leads to the largest possible pool of cards to pull from."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"His second ability gives a decent price reduction to one creature type, helping to minimize the situations when you just can't draw the right lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The creatures in the deck are about 80% Wizards, so the +1/+1 buff and the cost reduction should hit for pretty much every creature you play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wizards do some crazy stuff! There are a ton of oddball effects that Wizards bring to the table, literally."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWeaknesses:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Only 19 M Wizard creatures exist that are at least 2 colors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many great utility cards unfortunately don't fit the naming convention."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Only "},{"attributes":{"italic":true},"insert":"one"},{"insert":" basic land starts with M! That's right, the only basics in the deck are "},{"insert":{"card-link":"Mountain"}},{"insert":"s, so quite a few of the lands in the deck enter the battlefield tapped."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nTrolling for the Win"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWith "},{"insert":{"card-link":"Mayael's Aria"}},{"insert":" on the battlefield, "},{"insert":{"card-link":"Mossbridge Troll"}},{"insert":" can win the game if you can activate the +20/+20 buff before going to your upkeep. It's more likely to survive than other creatures, thanks to its handy Regenerate ability.\n\n"},{"insert":{"card-link":"Multani, Maro-Sorcerer"}},{"insert":" can act as a \"handy\" backup to help buff Mossbridge Troll that's also hard to get rid of due to Shroud. Alternatively, if there are enough cards under "},{"insert":{"card-link":"Moonring Mirror"}},{"insert":", swapping hands at the beginning of your upkeep may cause Multani to trigger Mayael's Aria on its own.\n\n\"Don't You Know Who I Am?!\""},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nAfter using "},{"insert":{"card-link":"Martial Coup"}},{"insert":" to clear the board and make a bevy of Soldier tokens, the opponents' boards states should be much less problematic to attack into on the next turn. Playing "},{"insert":{"card-link":"Mishra's Juggernaut"}},{"insert":" (or pulling it back out of the graveyard with Unearth) and casting "},{"insert":{"card-link":"Mirrorweave"}},{"insert":" will turn the army of Soldiers into an army of Juggernauts, which should be able to overwhelm most defenses.\n\nThe Last Stand"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Mechanized Production"}},{"insert":" is many things. It can be used as pseudo-ramp with "},{"insert":{"card-link":"Machine God's Effigy"}},{"insert":", "},{"insert":{"card-link":"Mana Geode"}},{"insert":", or any other mana rock. It can be endlessly confusing on a "},{"insert":{"card-link":"Moonring Mirror"}},{"insert":". It can slowly flood the board with "},{"insert":{"card-link":"Metallic Mimic"}},{"insert":"s. As a win condition, though, it's pretty slow without a dedicated token generator.\n\nAs long as you control enough creatures, combining it with "},{"insert":{"card-link":"Mirrorweave"}},{"insert":" and any artifact creature on the battlefield - before going to your upkeep - creates a problem for your opponents that must immediately be dealt with or you'll win the game. Combining it with the "},{"insert":{"card-link":"Martial Coup"}},{"insert":"/"},{"insert":{"card-link":"Mishra's Juggernaut"}},{"insert":" army from above is a great (albeit unlikely) follow-up play.\n"}]}
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