194
2/4/2025
Toski's Inexorable Tide
Deck Size: 100
Commander
Legal
Est deck cost: $700.28
Salt sum: 35.63
194
2/4/2025
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $6.99
Toski, Bearer of Secrets

This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.

Creature
Toski, Bearer of Secrets (khm) 319

Commander

(CTRL to add secondary)

Hand Size

Qty: 5 Price: $20.05
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (dmr) 154
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (dsc) 295
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (dsc) 256
Titania's Command

Choose two — • Exile target player's graveyard. You gain 1 life for each card exiled this way. • Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. • Create two 2/2 green Bear creature tokens. • Put two +1/+1 counters on each creature you control.

Sorcery
Titania's Command (bro) 194
Ulvenwald Hydra

Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.

Creature
Ulvenwald Hydra (psoi) 235s

Hand Size

(CTRL to add secondary)

Big Boys

Qty: 13 Price: $126.17
Apex Altisaur

When this creature enters, it fights up to one target creature you don't control. Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.

Creature
Apex Altisaur (lcc) 232
Archetype of Endurance

Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.

Creature Enchantment
Archetype of Endurance (plst) BNG-116
Defiler of Vigor

Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.

Creature
Defiler of Vigor (dmu) 160
Ghalta, Primal Hunger

This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Ghalta, Primal Hunger (fdn) 222
Ghalta, Stampede Tyrant

Trample When Ghalta enters, put any number of creature cards from your hand onto the battlefield.

Creature
Ghalta, Stampede Tyrant (plci) 185p
Kogla, the Titan Ape

When Kogla enters, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

Creature
Kogla, the Titan Ape (piko) 162p
Myojin of Life's Web

Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.

Creature
Myojin of Life's Web (plst) CHK-229
Railway Brawler

Reach, trample Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature
Railway Brawler (otj) 175
Surrak and Goreclaw

Trample Other creatures you control have trample. Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.

Creature
Surrak and Goreclaw (mom) 337
Terastodon

When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

Creature
Terastodon (p30a) 18
Thorn Mammoth

Trample Whenever this creature or another creature you control enters, this creature fights up to one target creature you don't control.

Creature
Thorn Mammoth (plst) ELD-323
Vigor

Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

Creature
Vigor (bbd) 215
Zopandrel, Hunger Dominus

Reach At the beginning of each combat, double the power and toughness of each creature you control until end of turn. {G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ({G/P} can be paid with either {G} or 2 life.)

Creature
Zopandrel, Hunger Dominus (one) 315

Big Boys

(CTRL to add secondary)

Land

Qty: 34 Price: $376.76
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
Bridgeworks Battle

Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Castle Garenbrig

This land enters tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.

Land
Castle Garenbrig (plst) ELD-240
Dryad Arbor

(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")

Creature Land
Dryad Arbor (v12) 5
Homeward Path

{T}: Add {C}. {T}: Each player gains control of all creatures they own.

Land
Homeward Path (c16) 301
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (plst) THS-223
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (otc) 316
Snow-Covered Forest

({T}: Add {G}.)

Land
Snow-Covered Forest (sld) 5
Turntimber Symbiosis

Sorcery
Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215

Land

(CTRL to add secondary)

Bite & Fight

Qty: 9 Price: $17.75
Archdruid's Charm

Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

Instant
Archdruid's Charm (mkm) 151
Bite Down

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Instant
Bite Down (dmu) 155
Blizzard Brawl

Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Sorcery
Blizzard Brawl (khm) 162
Contest of Claws

Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Sorcery
Contest of Claws (lcc) 12
Cosmic Hunger

Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle.

Instant
Cosmic Hunger (mom) 182
Horrific Assault

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. If you control an Eldrazi, you gain 3 life.

Sorcery
Horrific Assault (mh3) 157
Inscription of Abundance

Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.

Instant
Inscription of Abundance (dsc) 186
Rabid Bite

Target creature you control deals damage equal to its power to target creature you don't control.

Sorcery
Rabid Bite (znr) 199
Ram Through

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

Instant
Ram Through (cmm) 314

Bite & Fight

(CTRL to add secondary)

Other

Qty: 6 Price: $45.00
Creeping Renaissance

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Creeping Renaissance (c18) 137
Defense of the Heart

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Enchantment
Defense of the Heart (plst) ULG-100
Helm of the Host

At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}

Artifact
Helm of the Host (blc) 276
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (lcc) 114
Lure

Enchant creature All creatures able to block enchanted creature do so.

Enchantment
Lure (plst) IMA-175
Surrak, the Hunt Caller

Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and {T} no matter when it came under your control.)

Creature
Surrak, the Hunt Caller (cmm) 326

Other

(CTRL to add secondary)

Death Boys

Qty: 9 Price: $4.29
Deadly Recluse

Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Creature
Deadly Recluse (cmm) 282
Deathbloom Gardener

Deathtouch {T}: Add one mana of any color.

Creature
Deathbloom Gardener (dmu) 159
Flesh Burrower

Deathtouch Whenever this creature attacks, another target creature you control gains deathtouch until end of turn.

Creature
Flesh Burrower (dsk) 178
Mirkwood Spider

Deathtouch Whenever this creature attacks, target legendary creature you control gains deathtouch until end of turn.

Creature
Mirkwood Spider (ltr) 178
Nightshade Dryad

Deathtouch {T}: Add {C}. {T}: Add one mana of any color.

Creature
Nightshade Dryad (mh3) 163
Nightshade Peddler

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have deathtouch.

Creature
Nightshade Peddler (plst) AVR-187
Ruins Recluse

Reach, deathtouch {3}{G}: Put a +1/+1 counter on this creature.

Creature
Ruins Recluse (mom) 336
Skullwinder

Deathtouch When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.

Creature
Skullwinder (otc) 207
Thornweald Archer

Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Creature
Thornweald Archer (tsr) 240

Death Boys

(CTRL to add secondary)

Overrun

Qty: 6 Price: $15.25
Earthshaker Giant

Trample When this creature enters, other creatures you control get +3/+3 and gain trample until end of turn.

Creature
Earthshaker Giant (gn2) 5
End-Raze Forerunners

Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

Creature
End-Raze Forerunners (prna) 124★
Goreclaw, Terror of Qal Sisma

Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

Creature
Goreclaw, Terror of Qal Sisma (mul) 27
Kamahl, Heart of Krosa

At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)

Creature
Kamahl, Heart of Krosa (cmr) 237
Pathbreaker Ibex

Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.

Creature
Pathbreaker Ibex (pz1) 84
Thunderfoot Baloth

Trample Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.

Creature
Thunderfoot Baloth (ncc) 317

Overrun

(CTRL to add secondary)

Fog

Qty: 9 Price: $19.94
Blessed Respite

Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.

Instant
Blessed Respite (mh2) 150
Defend the Hearth

Prevent all combat damage that would be dealt to players this turn.

Instant
Defend the Hearth (ths) 156
Druid's Deliverance

Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)

Instant
Druid's Deliverance (c19) 162
Moment's Peace

Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Moment's Peace (ody) 251
Spike Weaver

This creature enters with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.

Creature
Spike Weaver (plst) EXO-128
Spore Cloud

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

Instant
Spore Cloud (me2) 176
Tangle

Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step.

Instant
Tangle (inv) 213
Terrifying Presence

Prevent all combat damage that would be dealt by creatures other than target creature this turn.

Instant
Terrifying Presence (ddl) 65
Winds of Qal Sisma

Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Instant
Winds of Qal Sisma (frf) 147

Fog

(CTRL to add secondary)

Turn 3 Toski

Qty: 8 Price: $68.08
Emerald Medallion

Green spells you cast cost {1} less to cast.

Artifact
Emerald Medallion (mh3) 291
Glimpse the Core

Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped.

Sorcery
Glimpse the Core (lci) 186
Green Sun's Zenith

Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Sorcery
Green Sun's Zenith (2x2) 150
Into the North

Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.

Sorcery
Into the North (plst) CSP-111
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (otc) 201
Sakura-Tribe Elder

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (dsc) 194
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (otc) 209

Turn 3 Toski

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
97 pips - 63 cards
34 mana - 33 cards
0 pips - 0 cards
6 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"(Make sure to group by Catagories:Multiple)\n\nThis deck was built with two goals in mind:\nIncorporate a turbo-fog-esque playstyle into EDH."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mitigate the weaknesses of a typical Green Stompy deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"After testing, I am proud to announce that it has accomplished both of these goals.\n\nThe idea is to build up a strong defense with low to the ground deathtouch creatures as fast as possible before dropping "},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":" onto the board, thus converting them into a draw engine. There's almost always someone who is either unable or unwilling to block your creatures due to deathtouch, which leads to you easily drawing upwards of 5 cards per turn, with fogs allowing you to safely swing without fear of retaliation.\n\nThe more you swing the more fogs you draw, allowing you to safely swing again to hopefully draw even more fogs. Late-game you'll have plenty of mana to play nasty overrun effects, and the frankly absurd draw engine all but guarantees that you'll have them in hand when the time is right.\n\nLast but not least, "},{"insert":{"card-link":"Helm of the Host"}},{"insert":". At worst you'll always have Toski around to slap it onto, and equipping it to literally any of your other scary creatures can be a wincon in of itself. Two "},{"insert":{"card-link":"Pathbreaker Ibex"}},{"insert":"'s is nothing to joke about, and next turn you'll have three. If nobody has an answer it can spiral out of control very quickly, and mono green ramp gives you the mana to semi-reliably play and equip it on the same turn.\n\n\nAs for power level? "},{"attributes":{"strike":true},"insert":"It's hard to say. It's not a deck that wins fast, but it can be very stubborn and as a result it often outlasts the table"},{"insert":".\nAfter recent buffs, the former is no longer the case. It's by no means a cEDH deck, but it is certainly capable of winning the game by turn 5 to 6, all while remaining very defensive and with a good deal of draw, interaction, and ramp.\n\nThe generally accepted 1 to 10 power scale is "},{"attributes":{"bold":true},"insert":"highly"},{"insert":" subjective and prone to bias, so I'll avoid that scale entirely.\nInstead, I'll just go ahead and lable this as \"high power casual.\" This deck does "},{"attributes":{"italic":true},"insert":"almost"},{"insert":" everything to some degree, and a lot of those things it does very well.\n\n"},{"attributes":{"strike":true},"insert":"Do keep in mind that some tables might find the \"inexorable\" nature of this deck to be distateful. In games where it wins, it definitely tends to spill over into garbage time, but not more so than your average pillowfort deck."},{"insert":" After recent changes, this is no longer the case. 6 different overrun effects serve to allow the deck to finish games in a reasonable time. This both buffed the deck and made it more tolerable to play against.\n\nIf you're in a group that mostly wins through combat damage, with few to no spell slinger/aristocrat style commanders, then this deck should flourish.\nIt can deal with those decks, but they kinda ignore one of the key factors of the strategy, so make sure to kill them first if at all possible.\n\n("},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" is so that "},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" can function as a 1CMC ramp spell.)\n(The "},{"insert":{"card-link":"Snow-Covered Forest"}},{"insert":"s are entirely so that "},{"insert":{"card-link":"Into the North"}},{"insert":" and "},{"insert":{"card-link":"Blizzard Brawl"}},{"insert":" are able to function. If you're thinking of actually constructing this deck, these are easy enough to substitute.)\n"}]}
Unable to load comments
AutoNew CategoryMaybeboardSideboard