26
11/23/2024
Animatou 2024
Deck Size: 83
Commander
Est deck cost: $108.62
Salt sum: 29.13
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26
11/23/2024
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Commander

Quantity: 1Price: $0.00
Aminatou, the Fateshifter

+1: Draw a card, then put a card from your hand on top of your library. −1: Exile another target permanent you own, then return it to the battlefield under your control. −6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.

Planeswalker
Aminatou, the Fateshifter (oc18) 37

Commander

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Removal

Quantity: 30Price: $77.50
All Is Dust

Each player sacrifices all permanents they control that are one or more colors.

Sorcery Kindred
All Is Dust (uma) 1
Cancel

Counter target spell.

Instant
Cancel (m21) 46
Counterspell

Counter target spell.

Instant
Counterspell (6ed) 61
Crib Swap

Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Instant Kindred
Crib Swap (clb) 690
Crush Contraband

Choose one or both — • Exile target artifact. • Exile target enchantment.

Instant
Crush Contraband (scd) 16
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rtr) 35
Devastation Tide

Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Devastation Tide (c18) 85
Disallow

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Instant
Disallow (aer) 31
Disdainful Stroke

Counter target spell with mana value 4 or greater.

Instant
Disdainful Stroke (c16) 88
Dissolve

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Dissolve (ima) 51
End Hostilities

Destroy all creatures and all permanents attached to creatures.

Sorcery
End Hostilities (ktk) 8
Essence Scatter

Counter target creature spell.

Instant
Essence Scatter (m19) 54
Fell the Mighty

Destroy all creatures with power greater than target creature's power.

Sorcery
Fell the Mighty (c17) 60
Insidious Will

Choose one — • Counter target spell. • You may choose new targets for target spell. • Copy target instant or sorcery spell. You may choose new targets for the copy.

Instant
Insidious Will (kld) 52
Languish

All creatures get -4/-4 until end of turn.

Sorcery
Languish (cm2) 67
Merciless Eviction

Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.

Sorcery
Merciless Eviction (onc) 120
No Escape

Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.

Instant
No Escape (war) 63
Planar Outburst

Destroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Sorcery
Planar Outburst (znc) 19
Price of Fame

This spell costs {2} less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Instant
Price of Fame (grn) 83
Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Instant
Return to Dust (cmr) 43
Ritual of Soot

Destroy all creatures with mana value 3 or less.

Sorcery
Ritual of Soot (grn) 84
Settle the Score

Exile target creature. Put two loyalty counters on a planeswalker you control.

Sorcery
Settle the Score (dom) 103
Single Combat

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Sorcery
Single Combat (war) 30
Summary Dismissal

Exile all other spells and counter all abilities.

Instant
Summary Dismissal (emn) 75
Terminus

Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Terminus (mm3) 26
The Elderspell

Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.

Sorcery
The Elderspell (war) 89
Trial

Instant
Trial // Error (c16) 239
Unwind

Counter target noncreature spell. Untap up to three lands.

Instant
Unwind (dom) 72
Utter End

Exile target nonland permanent.

Instant
Utter End (c18) 193
Yahenni's Expertise

All creatures get -3/-3 until end of turn. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.

Sorcery
Yahenni's Expertise (aer) 75

Removal

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Draw

Quantity: 10Price: $10.74
Divination

Draw two cards.

Sorcery
Divination (dom) 52
Dream Cache

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Sorcery
Dream Cache (plst) C18-88
Esper Charm

Choose one — • Destroy target enchantment. • Draw two cards. • Target player discards two cards.

Instant
Esper Charm (plst) C18-179
Plea for Power

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Sorcery
Plea for Power (gn3) 33
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (c18) 96
Portent

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.

Sorcery
Portent (plst) C18-97
Telling Time

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Instant
Telling Time (gk1) 4
Think Twice

Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Think Twice (c19) 99
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Sorcery
Treasure Cruise (tsr) 319
Treasure Hunt

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.

Sorcery
Treasure Hunt (c18) 109

Draw

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Tokens

Quantity: 1Price: $1.29
Finale of Glory

Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

Sorcery
Finale of Glory (clu) 61

Tokens

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Land

Quantity: 38Price: $16.46
Azorius Chancery

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (cm2) 236
Azorius Guildgate

This land enters tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (khc) 107
Barren Moor

This land enters tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)

Land
Barren Moor (cm2) 237
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (40k) 272
Dimir Aqueduct

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.

Land
Dimir Aqueduct (c18) 242
Dimir Guildgate

This land enters tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (znc) 127
Dismal Backwater

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.

Land
Dismal Backwater (ema) 238
Forge of Heroes

{T}: Add {C}. {T}: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.

Land
Forge of Heroes (c18) 58
Forsaken Sanctuary

This land enters tapped. {T}: Add {W} or {B}.

Land
Forsaken Sanctuary (m19) 250
Halimar Depths

This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

Land
Halimar Depths (c18) 253
Island

({T}: Add {U}.)

Land
Island (c18) 296
Isolated Watchtower

{T}: Add {C}. {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.

Land
Isolated Watchtower (c18) 59
Jwar Isle Refuge

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.

Land
Jwar Isle Refuge (scd) 306
Lonely Sandbar

This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (mh1) 242
Meandering River

This land enters tapped. {T}: Add {W} or {U}.

Land
Meandering River (khc) 114
Mortuary Mire

This land enters tapped. When this land enters, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.

Land
Mortuary Mire (bfz) 240
New Benalia

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W}.

Land
New Benalia (c15) 295
Orzhov Guildgate

This land enters tapped. {T}: Add {W} or {B}.

Land
Orzhov Guildgate (c18) 272
Plains

({T}: Add {W}.)

Land
Plains (ths) 233
Scoured Barrens

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.

Land
Scoured Barrens (plst) C18-276
Secluded Steppe

This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Land
Secluded Steppe (mkc) 289
Sejiri Refuge

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Sejiri Refuge (ddi) 36
Submerged Boneyard

This land enters tapped. {T}: Add {U} or {B}.

Land
Submerged Boneyard (c18) 283
Swamp

({T}: Add {B}.)

Land
Swamp (c18) 300
Tranquil Cove

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (c19) 284

Land

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Protection

Quantity: 1Price: $1.79
Dawn Charm

Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.

Instant
Dawn Charm (uma) 13

Protection

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Recursion

Quantity: 2Price: $0.84
Mystic Retrieval

Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Mystic Retrieval (c19) 90
Spelltwine

Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

Sorcery
Spelltwine (c17) 94

Recursion

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Deck Info

Deck stats

21 pips - 15 cards
19 mana - 19 cards
34 pips - 26 cards
18 mana - 18 cards
16 pips - 11 cards
14 mana - 14 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
2 mana - 2 cards
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