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Lifegain
Whenever a creature you control enters, you gain 1 life. To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
![Case of the Uneaten Feast (mkm) 10 Case of the Uneaten Feast (mkm) 10](https://cards.scryfall.io/normal/front/a/c/ac63941b-3f78-4bd3-8b05-ca12aaaa006c.jpg?1706241469)
Lifegain
Tokens
First strike, lifelink Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
![Ocelot Pride (mh3) 38 Ocelot Pride (mh3) 38](https://cards.scryfall.io/normal/front/8/9/89cf6f57-230f-497e-a14e-ad1e8737fd42.jpg?1717011506)
Tokens
Blink
Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
![Lae'zel's Acrobatics (clb) 30 Lae'zel's Acrobatics (clb) 30](https://cards.scryfall.io/normal/front/0/d/0d102241-4463-437f-b2bb-f574d9dbbd1e.jpg?1674135149)
Blink
Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
![Teferi's Protection (2x2) 32 Teferi's Protection (2x2) 32](https://cards.scryfall.io/normal/front/4/8/483fa1cb-1e35-44f2-a143-98c0f107f5ca.jpg?1673147148)
Protection
Ramp
Ramp
Draw
Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
![Enduring Innocence (dsk) 6 Enduring Innocence (dsk) 6](https://cards.scryfall.io/normal/front/0/8/08f79439-b8f8-418f-9772-26d81844749e.jpg?1726285879)
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
![Militia Bugler (2x2) 19 Militia Bugler (2x2) 19](https://cards.scryfall.io/normal/front/5/f/5fe9413b-5702-4998-aed7-d3a1102a8d7e.jpg?1673147040)
Draw
Removal
Removal
Land
Land
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