90
12/13/2024
Want to Smack someone with a Boat?
Deck Size: 100
Commander
Legal
Est deck cost: $278.22
Salt sum: 26.65
90
12/13/2024
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Commander

Qty: 2 Price: $0.98
Dan Lewis

Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}. Doctor's companion (You can have two commanders if the other is the Doctor.)

Creature
Dan Lewis (who) 78
The Sixth Doctor

Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

Creature
The Sixth Doctor (who) 159

Commander

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Copy

Qty: 9 Price: $26.21
City of Death

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — Create a Treasure token. II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.

Enchantment
City of Death (who) 99
Esika's Chariot

When Esika's Chariot enters, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4

Artifact
Esika's Chariot (blc) 215
For the Common Good

Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.

Sorcery
For the Common Good (blb) 172
Imposter Mech

You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3

Artifact
Imposter Mech (nec) 13
Mechanized Production

Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

Enchantment
Mechanized Production (mkc) 109
Octomancer

Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.) At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.

Creature
Octomancer (blc) 37
Second Harvest

For each token you control, create a token that's a copy of that permanent.

Instant
Second Harvest (blc) 123
Stangg, Echo Warrior

Whenever Stangg attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.

Creature
Stangg, Echo Warrior (dmc) 42
Twinning Staff

If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy. {7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Artifact
Twinning Staff (ncc) 383

Copy

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Draw

Qty: 12 Price: $17.56
Bello, Bard of the Brambles

During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."

Creature
Bello, Bard of the Brambles (blc) 1
Cosima, God of the Voyage

Creature
Cosima, God of the Voyage // The Omenkeel (khm) 50Cosima, God of the Voyage // The Omenkeel (khm) 50
Dour Port-Mage

Whenever one or more other creatures you control leave the battlefield without dying, draw a card. {1}{U}, {T}: Return another target creature you control to its owner's hand.

Creature
Dour Port-Mage (blb) 47
Ingenuity Engine

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) {1}, {T}, Sacrifice an artifact: Return target artifact you control to its owner's hand.

Artifact
Ingenuity Engine (cmr) 317
Jackdaw

Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control. Crew 3

Artifact
Jackdaw (acr) 58
Lembas

When this artifact enters, scry 1, then draw a card. {2}, {T}, Sacrifice this artifact: You gain 3 life. When this artifact is put into a graveyard from the battlefield, its owner shuffles it into their library.

Artifact
Lembas (ltr) 243
Smuggler's Copter

Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Smuggler's Copter (nec) 160
TARDIS

Flying Whenever this Vehicle attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
TARDIS (who) 187
The Belligerent

Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. Crew 3

Artifact
The Belligerent (lci) 225
The Indomitable

Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.

Artifact
The Indomitable (lcc) 75
Weatherlight

Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3

Artifact
Weatherlight (nec) 165
Wedding Invitation

When this artifact enters, draw a card. {T}, Sacrifice this artifact: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.

Artifact
Wedding Invitation (vow) 260

Draw

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Finisher

Qty: 5 Price: $5.17
Blacksmith's Talent

(Gain the next level as a sorcery to add its ability.) When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}. {2}{R}: Level 2 At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. {3}{R}: Level 3 During your turn, equipped creatures you control have double strike and haste.

Enchantment
Blacksmith's Talent (blb) 125
Bladegraft Aspirant

Menace Equipment spells you cast cost {1} less to cast. Activated abilities of Equipment you control that target this creature cost {1} less to activate.

Creature
Bladegraft Aspirant (one) 122
Brotherhood Vertibird

Flying Brotherhood Vertibird's power is equal to the number of artifacts you control. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Brotherhood Vertibird (pip) 128
Jaya's Immolating Inferno

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets.

Sorcery
Jaya's Immolating Inferno (cmr) 415
Nettlecyst

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2}

Artifact
Nettlecyst (mkc) 233

Finisher

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Land

Qty: 37 Price: $84.25
Cascade Bluffs

{T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.

Land
Cascade Bluffs (blc) 297
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (fdc) 3
Cragcrown Pathway

Land
Cragcrown Pathway // Timbercrown Pathway (plst) ZNR-261Cragcrown Pathway // Timbercrown Pathway (plst) ZNR-261
Dreamroot Cascade

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.

Land
Dreamroot Cascade (who) 273
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (dsc) 275
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (blb) 252
Ferrous Lake

{1}, {T}: Add {U}{R}.

Land
Ferrous Lake (blc) 303
Fiery Islet

{T}, Pay 1 life: Add {U} or {R}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Fiery Islet (who) 278
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (2x2) 323
Forest

({T}: Add {G}.)

Land
Forest (fdn) 280
Great Furnace

{T}: Add {R}.

Artifact Land
Great Furnace (plst) C18-250
Horizon of Progress

{T}, Pay 1 life: Add one mana of any type that a land you control could produce. {3}, {T}: You may put a land card from your hand onto the battlefield tapped. {1}, {T}, Sacrifice this land: Draw a card.

Land
Horizon of Progress (m3c) 130
Island

({T}: Add {U}.)

Land
Island (fdn) 275
Karplusan Forest

{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.

Land
Karplusan Forest (blc) 314
Mossfire Valley

{1}, {T}: Add {R}{G}.

Land
Mossfire Valley (blc) 316
Mountain

({T}: Add {R}.)

Land
Mountain (fdn) 278
Overflowing Basin

{1}, {T}: Add {G}{U}.

Land
Overflowing Basin (dsc) 293
Plaza of Heroes

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.

Land
Plaza of Heroes (dmu) 252
Rejuvenating Springs

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmm) 424
Rockfall Vale

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Land
Rockfall Vale (who) 298
Seat of the Synod

{T}: Add {U}.

Artifact Land
Seat of the Synod (j25) 773
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.

Land
Shivan Reef (blc) 331
Spire of Industry

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Land
Spire of Industry (pip) 293
Stormcarved Coast

This land enters tapped unless you control two or more other lands. {T}: Add {U} or {R}.

Land
Stormcarved Coast (who) 308
Thornspire Verge

{T}: Add {R}. {T}: Add {G}. Activate only if you control a Mountain or a Forest.

Land
Thornspire Verge (dsk) 270
Tree of Tales

{T}: Add {G}.

Artifact Land
Tree of Tales (dsc) 319
Waterlogged Grove

{T}, Pay 1 life: Add {G} or {U}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Waterlogged Grove (who) 331
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Land
Yavimaya Coast (dsc) 327

Land

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Pilots

Qty: 5 Price: $3.03
Ascendant Packleader

This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.

Creature
Ascendant Packleader (vow) 186
Defiant Survivor

Survival — At the beginning of your second main phase, if this creature is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Creature
Defiant Survivor (dsk) 175
House Cartographer

Survival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.

Creature
House Cartographer (dsk) 185
Kona, Rescue Beastie

Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.

Creature
Kona, Rescue Beastie (dsk) 187
Norin, Swift Survivalist

Norin can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.

Creature
Norin, Swift Survivalist (dsk) 145

Pilots

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Protection/Recursion

Qty: 6 Price: $41.30
Emry, Lurker of the Loch

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Emry enters, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

Creature
Emry, Lurker of the Loch (nec) 91
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (dsc) 93
Peerless Recycling

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.

Instant
Peerless Recycling (blb) 188
Silkguard

Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

Instant
Silkguard (nec) 29
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (fdn) 258
Unwinding Clock

Untap all artifacts you control during each other player's untap step.

Artifact
Unwinding Clock (plst) NPH-164

Protection/Recursion

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Ramp

Qty: 13 Price: $16.99
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (fdc) 1
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (dsc) 174
Cultivator's Caravan

{T}: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Cultivator's Caravan (fdn) 670
Cursed Mirror

{T}: Add {R}. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

Artifact
Cursed Mirror (mh3) 279
Heaped Harvest

When this artifact enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {2}, {T}, Sacrifice this artifact: You gain 3 life.

Artifact
Heaped Harvest (blb) 175
Hedge Shredder

Whenever this Vehicle attacks, you may mill two cards. Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Hedge Shredder (dsk) 183
Hoard Hauler

Trample Whenever this Vehicle deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3

Artifact
Hoard Hauler (snc) 109
Kamahl's Druidic Vow

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.

Sorcery
Kamahl's Druidic Vow (dom) 166
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (otc) 196
Meria, Scholar of Antiquity

Tap an untapped nontoken artifact you control: Add {G}. Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.

Creature
Meria, Scholar of Antiquity (dmu) 206
Powerstone Shard

{T}: Add {C} for each artifact you control named Powerstone Shard.

Artifact
Powerstone Shard (plst) DOM-227
Roxanne, Starfall Savant

Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and "{T}: Add one mana of any color." Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.

Creature
Roxanne, Starfall Savant (otj) 228
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (fdc) 2

Ramp

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Removal

Qty: 9 Price: $21.75
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (dsc) 162
In Too Deep

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant creature, planeswalker, or Clue Enchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)

Enchantment
In Too Deep (ncc) 27
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (clu) 141
Meteor Golem

When this creature enters, destroy target nonland permanent an opponent controls.

Creature Artifact
Meteor Golem (fdn) 256
Nautiloid Ship

Flying When this Vehicle enters, exile target player's graveyard. Whenever this Vehicle deals combat damage to a player, you may put a creature card exiled with this Vehicle onto the battlefield under your control. Crew 3

Artifact
Nautiloid Ship (clb) 328
Pit Trap

{2}, {T}, Sacrifice this artifact: Destroy target attacking creature without flying. It can't be regenerated.

Artifact
Pit Trap (usg) 307
Skysovereign, Consul Flagship

Flying Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Skysovereign, Consul Flagship (nec) 159
Sugar Coat

Flash Enchant creature or Food Enchanted permanent is a colorless Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.

Enchantment
Sugar Coat (blb) 76
Wreck and Rebuild

Choose one — • Destroy target artifact or enchantment. • Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped. Flashback {3}{R}{G}

Sorcery
Wreck and Rebuild (otc) 250

Removal

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Tokens

Qty: 2 Price: $60.98
Chishiro, the Shattered Blade

Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Creature
Chishiro, the Shattered Blade (nec) 1
Simulacrum Synthesizer

When this artifact enters, scry 2. Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

Artifact
Simulacrum Synthesizer (big) 6

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
17 pips - 13 cards
28 mana - 24 cards
0 pips - 0 cards
0 mana - 9 cards
18 pips - 17 cards
29 mana - 25 cards
26 pips - 23 cards
27 mana - 25 cards
0 pips - 0 cards
9 mana - 8 cards
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Description

{"ops":[{"insert":"This deck is meant to do a bunch of weird stuff with vehicles and other artifacts that can turn into equipment, and to make many copies of any cool artifacts we have. The ultimate wincon with this deck is just hitting people really hard with something, but we can do a lot of goofy stuff along the way, and maybe even win by attacking with a car equipped with 7 boats, who knows. \n\nThis deck can have a lot of weird interactions, but there are some key ones that are really cool that I want to highlight. \n\nMy favorite interaction is with Dan Lewis and Stangg, Echo Warrior. Dan turns all your artifacts into equipment, and then they can be equipped to Stangg and copied with his ability, getting any ETB effects or copying mana rocks to get more mana for the postcombat main phase. This is the most fun with Roxanne, Starfall Savant out with her meteorites, but it will be rare to have all 3 creatures out at once. \n\nIt's important to note that The Sixth Doctor's ability creates non-legendary tokens, and it copies the spell on the stack, not a permanent already in play. This means you can even copy legendary sorcery spells, which there are a couple of in here. Also, since legendary permanent spells that are copied become non-legendary tokens, it is possible to copy those non-legendary tokens with other effects to get even more of a legendary permanent. Octomancer, Second Harvest, and City of Death are all examples of effects that can copy those tokens, but there are several more. Octomancer is my favorite card with these effects though because you can even make copies of creature tokens your opponents make on their own turns, and in commander, there are always lots of tokens being made, even if they are just 3/3 beasts or 1/1s. \n\nSince The Sixth Doctor copies historic spells, as many \"veggies\" as possible are historic, \"veggies,\" being card advantage, ramp, and removal. There are very, very few descent historic cards for removal I could find though, so most of the removal spells are a bit random. There are some great options for card advantage and ramp though. Heaped Harvest and Powerstone Shard are particularly great with The Sixth Doctor on the board. Copying Heaped Harvest gets you an extra land, and you have an extra copy to sacrifice later to get another land. Powerstone Shard is even better because it makes exponentially more mana with the more copies of it you have. With the Sixth Doctor out, you get 2 Powerstone Shards, so each one would tap for 2, but then if you copy the token with one of the previously mentioned token copying effects, each would tap for 3, and so on. \n\nThere are a couple self-bounce effects so we can protect important things on the board or just return them to hand so we can recast them and copy them again with The Sixth Doctor. Dour-Port Mage and Ingenuity Engine are in here for that, and they provide a little bit of card advantage too. \n\nThe commanders are super important for this deck to follow its plan, so I have both Lightning Greaves and Swiftfoot Boots in here for protection. Other than that, the only protection for board pieces I have is a counterspell and a really unique card I found while building this deck, Silkguard. It gives equipment, and modified creatures, hexproof, for just one green mana if X is zero, and guess what, Dan turns all our artifacts into equipment, as long as any of our vehicles aren't crewed, but if they are crewed and have another artifact attaches as equipment, then it can get hexproof too! It's SUCH a niche card but it's so funny here. \n\nWhile writing this description, I just realized: How the heck do Dan Lewis and Bello, Bard of Brambles work together? Dan makes noncreature artifacts equipment, but Bello makes non-equipment artifacts creatures. I have no idea how that interaction plays out, but I'll leave the card in there for now\n"}]}
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