284
3/23/2025
From Timmy, With Trample.
Deck Size: 100
Commander
Legal
Est deck cost: $1041.20
Salt sum: 52.83
Playgroup dot gg logoPower level:
284
3/23/2025
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Commander

Qty: 1 Price: $9.99
Vorinclex

Creature
Vorinclex // The Grand Evolution (mom) 301Vorinclex // The Grand Evolution (mom) 301

Commander

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Instant

Qty: 6 Price: $62.74
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (pw23) 3
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (aer) 109
Krosan Grip

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

Instant
Krosan Grip (tsp) 202
Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Instant
Nature's Claim (wwk) 108
Noxious Revival

({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.

Instant
Noxious Revival (nph) 118
Worldly Tutor

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Instant
Worldly Tutor (mir) 255

Instant

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Artifact

Qty: 4 Price: $54.96
Emerald Medallion

Green spells you cast cost {1} less to cast.

Artifact
Emerald Medallion (cma) 217
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (c20) 245
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cc1) 7
Throne of Eldraine

As Throne of Eldraine enters, choose a color. {T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. {3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.

Artifact
Throne of Eldraine (woc) 28

Artifact

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Land

Qty: 31 Price: $212.99
Castle Garenbrig

This land enters tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.

Land
Castle Garenbrig (eld) 240
Emergence Zone

{T}: Add {C}. {1}, {T}, Sacrifice this land: You may cast spells this turn as though they had flash.

Land
Emergence Zone (war) 245
Forest

({T}: Add {G}.)

Land
Forest (thb) 254
High Market

{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.

Land
High Market (v12) 9
Homeward Path

{T}: Add {C}. {T}: Each player gains control of all creatures they own.

Land
Homeward Path (c16) 301
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (c14) 61
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (ths) 223
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (f13) 2
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (c21) 312
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (hou) 182

Land

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Battle

Qty: 1 Price: $15.99
Invasion of Ikoria

Battle
Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190

Battle

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Planeswalker

Qty: 1 Price: $6.49
Nissa, Who Shakes the World

Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.

Planeswalker
Nissa, Who Shakes the World (war) 169★

Planeswalker

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Creature

Qty: 41 Price: $364.39
Apex Devastator

Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)

Creature
Apex Devastator (cmr) 217
Arbor Elf

{T}: Untap target Forest.

Creature
Arbor Elf (wwk) 95
Archetype of Endurance

Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.

Creature Enchantment
Archetype of Endurance (bng) 116
Artisan of Kozilek

When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)

Creature
Artisan of Kozilek (roe) 2
Ashaya, Soul of the Wild

Ashaya's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

Creature
Ashaya, Soul of the Wild (znr) 179
Avenger of Zendikar

When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

Creature
Avenger of Zendikar (c13) 135
Bane of Progress

When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.

Creature
Bane of Progress (cc1) 3
Biophagus

Genomic Enhancement — {T}: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.

Creature
Biophagus (40k) 87
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (5ed) 280
Boreal Druid

{T}: Add {C}.

Creature
Boreal Druid (csp) 105
Crashing Drawbridge

Defender {T}: Creatures you control gain haste until end of turn.

Creature Artifact
Crashing Drawbridge (eld) 217
Craterhoof Behemoth

Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Creature
Craterhoof Behemoth (avr) 172
Defiler of Vigor

Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.

Creature
Defiler of Vigor (dmu) 160
Destiny Spinner

Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Creature Enchantment
Destiny Spinner (thb) 168
Dryad Arbor

(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")

Creature Land
Dryad Arbor (fut) 174
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (m14) 169
Eternal Witness

When this creature enters, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (5dn) 86
Fanatic of Rhonas

{T}: Add {G}. Ferocious — {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater. Eternalize {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)

Creature
Fanatic of Rhonas (mh3) 152
Fauna Shaman

{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Creature
Fauna Shaman (m11) 172
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (ice) 244
Ghalta, Stampede Tyrant

Trample When Ghalta enters, put any number of creature cards from your hand onto the battlefield.

Creature
Ghalta, Stampede Tyrant (lci) 185
Goreclaw, Terror of Qal Sisma

Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

Creature
Goreclaw, Terror of Qal Sisma (m19) 186
Grothama, All-Devouring

Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.

Creature
Grothama, All-Devouring (bbd) 71
Karametra's Acolyte

{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Creature
Karametra's Acolyte (pths) 160
Kogla, the Titan Ape

When Kogla enters, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

Creature
Kogla, the Titan Ape (iko) 162
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (4ed) 261
Nylea, God of the Hunt

Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. {3}{G}: Target creature gets +2/+2 until end of turn.

Creature Enchantment
Nylea, God of the Hunt (ths) 166
Oracle of Mul Daya

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

Creature
Oracle of Mul Daya (zen) 172
Pathbreaker Ibex

Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.

Creature
Pathbreaker Ibex (c15) 38
Pathrazer of Ulamog

Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.) This creature can't be blocked except by three or more creatures.

Creature
Pathrazer of Ulamog (roe) 9
Regal Force

When this creature enters, draw a card for each green creature you control.

Creature
Regal Force (eve) 74
Sakura-Tribe Elder

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (chk) 239
Selvala, Heart of the Wilds

Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

Creature
Selvala, Heart of the Wilds (plst) CN2-70
Silverback Elder

Whenever you cast a creature spell, choose one — • Destroy target artifact or enchantment. • Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. • You gain 4 life.

Creature
Silverback Elder (dmu) 177
Somberwald Sage

{T}: Add three mana of any one color. Spend this mana only to cast creature spells.

Creature
Somberwald Sage (avr) 194
Surrak and Goreclaw

Trample Other creatures you control have trample. Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.

Creature
Surrak and Goreclaw (mom) 337
Tajuru Preserver

Spells and abilities your opponents control can't cause you to sacrifice permanents.

Creature
Tajuru Preserver (roe) 211
Triplicate Titan

Flying, vigilance, trample When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.

Creature Artifact
Triplicate Titan (c21) 79
Vigor

Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

Creature
Vigor (lrw) 240
Void Winnower

Your opponents can't cast spells with even mana values. (Zero is even.) Your opponents can't block with creatures with even mana values.

Creature
Void Winnower (bfz) 17
Vorinclex, Voice of Hunger

Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.

Creature
Vorinclex, Voice of Hunger (mul) 29

Creature

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Sorcery

Qty: 10 Price: $177.90
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (sta) 51
Finale of Devastation

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Sorcery
Finale of Devastation (war) 160
Green Sun's Zenith

Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Sorcery
Green Sun's Zenith (mbs) 81
Last March of the Ents

This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

Sorcery
Last March of the Ents (ltr) 172
Natural Order

As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.

Sorcery
Natural Order (vis) 114
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (por) 178
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (nem) 117
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmr) 261
Tooth and Nail

Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)

Sorcery
Tooth and Nail (mma) 170
Triumph of the Hordes

Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Sorcery
Triumph of the Hordes (nph) 123

Sorcery

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Enchantment

Qty: 5 Price: $135.75
Burgeoning

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Enchantment
Burgeoning (sth) 102
Carpet of Flowers

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Enchantment
Carpet of Flowers (usg) 240
Exploration

You may play an additional land on each of your turns.

Enchantment
Exploration (usg) 250
Garruk's Uprising

When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Enchantment
Garruk's Uprising (wot) 53
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (5ed) 329

Enchantment

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
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0 mana - 7 cards
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0 mana - 7 cards
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0 mana - 7 cards
91 pips - 59 cards
47 mana - 37 cards
0 pips - 0 cards
11 mana - 10 cards
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Description

{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Preface/Yaps"},{"insert":"\nThis deck is my love letter to the me who started playing this game with a similar concept of a deck, mono green stompy, helmed by Grothama, now with cards that teen me couldn't afford and wanted back then.\nAs an additional challenge to this \"project\", almost all of the cards in the deck will be using their 1st print (currently in progress, around 10~ cards remaining), with the exception to some cards like Birds of Paradise, Sylvan Library, and Llanowar Elves, who's 1st print are from Alpha, I couldn't justify spending 2+ months salary on a single piece, so cards like those, I'll be using the earliest, cheapest copy available to me from the local community.\nOther exemption would be like the Vorinclex, Voice of Hunger, Sol Ring, Beast Within and the such listed here. In those cases, each card have their own story to them, they hold special meanings to me, or just that exact copy is nice looking (I, for the life of me, couldn't find a New Phyrexia Beast Within)\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Play Style/How To's/Win Cons"},{"insert":"\nThere's only one way to play a Mono Green filled with big creatures, ramp, crash, and burn with big bodies+tramples.\nBe an absolute force of menace, bold, and unbending.\n\n-Look for a playable hand with ramp and/or dorks, there's a lot of cards meant to slam down the Vorinclex out fast, and start cheating out creature's with it's Saga 1st chapter.\n-Next is to build up a resilient board while keeping up big creatures for threats, the deck only weakness is mass exile, which green doesn't really have an access to to protect them selves.\n-The deck is filled up with cards that would save you from many kinds of potential board wipes, Void Winnower shuts down most interactions, Tajuru Preserver protects against edicts, Archtype of Endurance provides Hexproof, Ashaya protects your board from Cyclonic Rift.\n-Explosive turns is the key. Last March of the Ents, The Grand Evolution, Finale of Devastation, and many more! There's a lot of cards that can close the game for you ASAP\n-I accidentally put in an infinite combo into the deck when making this. I decide to keep it due to the absurd amount of mana needed, and the combo doesn't grant instant win. Kogla+Surrak X Goreclaw+Karametra's Acolyte+Eternal Witness allows for infinite mana and looping of your cards, but you still have to attack with big numbers to win the game, so it's not a guaranteed win.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"FAQ"},{"insert":"\nI'll list down some QnA that usually pops in when I'm playing the deck in terms of card interactions and ruling, or just why X cards is in the deck or not.\n\nQ: How does Devotion (Nylea, Nykthos, Karametra's Acolyte) works with DFC (Vorinclex//The Grand Evolution) and Battle/Siege cards (Invasion of Ikoria)?\nA: DFC have no mana symbol for the purpose of counting Devotion, but will have the CMC of the front card.\n\nQ: How does Void Winnower works with cards that have alternative casting cost (e.g. Cyclonic Rift)? Or X in their casting cost? Or have their cost reduced/increased?\nA1: For cards like Cyclonic Rift, it can't be casted, even with it's odd value Overload cost, due to Void Winnower looks at the card mana value at the top right corner. \nA2: X card must have a total value in the odd number to be allowed to be casted.\nA3: Cards with reduced/increased cost will not affect their mana value for it to be allowed to be casted or not by Void Winnower.\n\nQ: No Kodama's Reach? No Wood Elves? No Reclamation Sage? 32 (33 with Dryad Arbor) lands? What the sigma is going on with the deck building?\nA1: Simple answer, gutted for slots for stompier cards. 33-34 lands is my favourite land count. I'm not known for sane-looking list.\nA2: Yappier answer, I'm running a more faster/efficient accelerants, and they just so happen to be fatty enough to be sliced off the list, crazily enough. Reclamation sage is replaced with Bane of Progress due to LGS meta, and I ran a \"good\" amount of interaction in the Instant speed section. I like running 33-34 lands across all my decks, and just run more ramps/dorks/rocks. The number have worked for me all these years, Ideally, I only need 4 lands and 4 mana from dorks for the rest of my game. The list could look like it can be improved, or some holes that can be exploited. Yes, the weakness of the deck is somewhat built into it for my playgroup to find. I like playing archenemy, but I don't like being invincible.\n\nQ: What's with the Theros Beyond basics?\nA: They're easy to tutor for, with the deck tutoring for lands a lot, it helps cuts time a bit. I also like the vibrant green colour to it. But if I have to pick a favourite firest, it would be the Zendikar full art forest illustrated by Véronique Meignaud, beautiful colour hues, and the floating tree is my favourite part of the art. Curently still sitting at 22/25 copies, hence why I'm also not using it yet.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Closing"},{"insert":"\nFeel free to ask about the deck with me, I'll do my best to answer it. I like talking about each cards in the deck, the story on each warp, bent, and white cuffs of the cards.\nUltimately, it's just a comfort casual deck of mine, I love creatures, I love villains, I love looking at the greeneries. \n\nTo the Timmy that smiles at a 5 mana 10/8 during Battlebond spoiler season, We did it, we get that boat Exploration we always wanted, the age old Tooth and Nail combo into Avenger and Craterhoof, the Oracle of Muldaya that was ludicrously expensive, and the Green Sun's Zenith into Dryad Arbor. We got them all lil Timmy. This list is for you, with trample.\n"}]}
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