119
12/28/2024
Eivor, Raven Clan Champion
Deck Size: 100
Commander
Legal
Est deck cost: $208.30
Salt sum: 26.76
119
12/28/2024
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $9.99
Najeela, the Blade-Blossom

Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.

Creature
Najeela, the Blade-Blossom (sld) 1557

Commander

(CTRL to add secondary)

Land

Qty: 45 Price: $87.05
Snow-Covered Forest

({T}: Add {G}.)

Land
Snow-Covered Forest (khm) 285
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (khm) 278
Snow-Covered Mountain

({T}: Add {R}.)

Land
Snow-Covered Mountain (khm) 282
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (khm) 276
Snow-Covered Swamp

({T}: Add {B}.)

Land
Snow-Covered Swamp (khm) 281
The World Tree

This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (sld) 1266

Land

(CTRL to add secondary)

Artifact

Qty: 12 Price: $18.38
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (brr) 10
Draugr's Helm

When this Equipment enters, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach this Equipment to it. Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip {4}

Artifact
Draugr's Helm (khm) 88
Dwarven Hammer

When this Equipment enters, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach this Equipment to it. Equipped creature gets +3/+0 and has trample. Equip {3}

Artifact
Dwarven Hammer (khm) 133
Hunter's Bow

When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control. Equipped creature has reach and ward {2}. Equip {1}

Artifact
Hunter's Bow (acr) 41
Mjölnir, Storm Hammer

When Mjölnir enters, attach it to target legendary creature you control. Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls. Equip {4}

Artifact
Mjölnir, Storm Hammer (acr) 170
Raiders' Karve

Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Raiders' Karve (khm) 242
Raven Clan War-Axe

When this Equipment enters, you may search your library and/or graveyard for a card named Eivor, Battle-Ready, reveal it, and put it into your hand. If you search your library this way, shuffle. Equipped creature gets +2/+0 and has trample. Equip {2}

Artifact
Raven Clan War-Axe (acr) 297
Runed Crown

When this Equipment enters, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to this Equipment. If you search your library this way, shuffle. Equipped creature gets +1/+1. Equip {2}

Artifact
Runed Crown (khm) 245
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c19) 221
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (plg22) 2
Tormentor's Helm

Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, it deals 1 damage to defending player. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Tormentor's Helm (khm) 155
Valkyrie's Sword

When this Equipment enters, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it. Equipped creature gets +2/+1. Equip {3}

Artifact
Valkyrie's Sword (khm) 36

Artifact

(CTRL to add secondary)

Sorcery

Qty: 1 Price: $1.49
Doomskar

Destroy all creatures. Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Doomskar (khm) 9

Sorcery

(CTRL to add secondary)

Creature

Qty: 22 Price: $79.56
Battershield Warrior

Boast — {1}{W}: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Battershield Warrior (khm) 2
Beskir Shieldmate

When this creature dies, create a 1/1 white Human Warrior creature token.

Creature
Beskir Shieldmate (khm) 4
Cosima, God of the Voyage

Creature
Cosima, God of the Voyage // The Omenkeel (khm) 303Cosima, God of the Voyage // The Omenkeel (khm) 303
Eivor, Battle-Ready

Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor attacks, it deals damage equal to the number of Equipment you control to each opponent.

Creature
Eivor, Battle-Ready (acr) 274
Eivor, Wolf-Kissed

Trample, haste Whenever Eivor deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.

Creature
Eivor, Wolf-Kissed (acr) 270
Esika, God of the Tree

Creature
Esika, God of the Tree // The Prismatic Bridge back (khm) 168Esika, God of the Tree // The Prismatic Bridge back (khm) 168
Fynn, the Fangbearer

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

Creature
Fynn, the Fangbearer (khm) 316
Goldmaw Champion

Boast — {1}{W}: Tap target creature. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Goldmaw Champion (khm) 14
Halvar, God of Battle

Creature
Halvar, God of Battle // Sword of the Realms (khm) 299Halvar, God of Battle // Sword of the Realms (khm) 299
Havi, the All-Father

Havi has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.

Creature
Havi, the All-Father (acr) 56
Hero of Bretagard

Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on this creature. As long as this creature has five or more counters on it, it has flying and is an Angel in addition to its other types. As long as this creature has ten or more counters on it, it has indestructible and is a God in addition to its other types.

Creature
Hero of Bretagard (khc) 4
Horizon Seeker

Boast — {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Horizon Seeker (khm) 175
Kardur, Doomscourge

When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.

Creature
Kardur, Doomscourge (khm) 324
Koll, the Forgemaster

Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.

Creature
Koll, the Forgemaster (khm) 325
Maja, Bretagard Protector

Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.

Creature
Maja, Bretagard Protector (khm) 327
Ranar the Ever-Watchful

Flying, vigilance The first card you foretell each turn costs {0} to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.

Creature
Ranar the Ever-Watchful (khc) 2
Runeforge Champion

When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. You may pay {1} rather than pay the mana cost for Rune spells you cast.

Creature
Runeforge Champion (khm) 26
Sigrid, God-Favored

Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.

Creature
Sigrid, God-Favored (khm) 301
Sigurd, Jarl of Ravensthorpe

Vigilance, trample, lifelink Boast — {1}: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.

Creature
Sigurd, Jarl of Ravensthorpe (acr) 154
Stalwart Valkyrie

You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost. Flying

Creature
Stalwart Valkyrie (khm) 31
Surtr, Fiery Jötun

Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you cast a historic spell, Surtr deals 3 damage to any target. (Artifacts, legendaries, and Sagas are historic.)

Creature
Surtr, Fiery Jötun (acr) 293
Toralf, God of Fury

Creature
Toralf, God of Fury // Toralf's Hammer (khm) 313Toralf, God of Fury // Toralf's Hammer (khm) 313

Creature

(CTRL to add secondary)

Enchantment

Qty: 13 Price: $9.31
Binding the Old Gods

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.

Enchantment
Binding the Old Gods (khm) 206
Dogged Pursuit

At the beginning of your end step, each opponent loses 1 life and you gain 1 life.

Enchantment
Dogged Pursuit (khm) 85
Fall of the Impostor

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on up to one target creature. III — Exile a creature with the greatest power among creatures target opponent controls.

Enchantment
Fall of the Impostor (khm) 208
Path to the World Tree

When this enchantment enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}{W}{U}{B}{R}{G}, Sacrifice this enchantment: You gain 2 life and draw two cards. Target opponent loses 2 life. This enchantment deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.

Enchantment
Path to the World Tree (khm) 186
Rally the Ranks

As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.

Enchantment
Rally the Ranks (khm) 20
Reflections of Littjara

As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

Enchantment
Reflections of Littjara (khm) 400
Rune of Flight

Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

Enchantment
Rune of Flight (khm) 75
Rune of Might

Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Enchantment
Rune of Might (khm) 191
Rune of Mortality

Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has deathtouch. As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."

Enchantment
Rune of Mortality (khm) 108
Rune of Speed

Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."

Enchantment
Rune of Speed (khm) 148
Rune of Sustenance

Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

Enchantment
Rune of Sustenance (khm) 25
Spectral Steel

Enchant creature Enchanted creature gets +2/+2. {1}{W}, Exile this card from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.

Enchantment
Spectral Steel (khm) 30
The Aesir Escape Valhalla

(As this Saga enters and after your draw step, add a lore counter.) I — Exile a permanent card from your graveyard. You gain life equal to its mana value. II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card. III — Return this Saga and the exiled card to their owner's hand.

Enchantment
The Aesir Escape Valhalla (acr) 39

Enchantment

(CTRL to add secondary)

Instant

Qty: 6 Price: $2.52
Annul

Counter target artifact or enchantment spell.

Instant
Annul (khm) 42
Disdainful Stroke

Counter target spell with mana value 4 or greater.

Instant
Disdainful Stroke (khm) 54
Invoke the Divine

Destroy target artifact or enchantment. You gain 4 life.

Instant
Invoke the Divine (khm) 16
Iron Verdict

Iron Verdict deals 5 damage to target tapped creature. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Iron Verdict (khm) 17
Revitalize

You gain 3 life. Draw a card.

Instant
Revitalize (khm) 23
Run Amok

Target attacking creature gets +3/+3 and gains trample until end of turn.

Instant
Run Amok (khm) 147

Instant

(CTRL to add secondary)

Deck Info

Deck stats

31 pips - 26 cards
24 mana - 22 cards
8 pips - 7 cards
10 mana - 8 cards
6 pips - 6 cards
11 mana - 9 cards
18 pips - 15 cards
14 mana - 12 cards
15 pips - 13 cards
11 mana - 8 cards
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

No description yet.

Unable to load comments
AutoNew CategoryMaybeboardSideboard