118
12/29/2024
Fate Reforged pull
Deck Size: 215
Custom
Legal
Est deck cost: $116.23
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118
12/29/2024
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Artifact

Qty: 1 Price: $0.39
Hero's Blade

Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach this Equipment to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Hero's Blade (frf) 160

Artifact

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Creature

Qty: 49 Price: $25.49
Alesha's Vanguard

Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Alesha's Vanguard (frf) 60
Ambush Krotiq

Trample When this creature enters, return another creature you control to its owner's hand.

Creature
Ambush Krotiq (frf) 122
Arashin Cleric

When this creature enters, you gain 3 life.

Creature
Arashin Cleric (frf) 5
Archers of Qarsi

Defender Reach (This creature can block creatures with flying.)

Creature
Archers of Qarsi (frf) 124
Aven Skirmisher

Flying

Creature
Aven Skirmisher (frf) 6
Aven Surveyor

Flying When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Return target creature to its owner's hand.

Creature
Aven Surveyor (frf) 31
Battlefront Krushok

This creature can't be blocked by more than one creature. Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

Creature
Battlefront Krushok (frf) 125
Bloodfire Enforcers

This creature has first strike and trample as long as an instant card and a sorcery card are in your graveyard.

Creature
Bloodfire Enforcers (frf) 93
Daghatar the Adamant

Vigilance Daghatar enters with four +1/+1 counters on it. {1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature.

Creature
Daghatar the Adamant (frf) 9
Defiant Ogre

When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Destroy target artifact.

Creature
Defiant Ogre (frf) 96
Destructor Dragon

Flying When this creature dies, destroy target noncreature permanent.

Creature
Destructor Dragon (frf) 127
Dromoka, the Eternal

Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Creature
Dromoka, the Eternal (frf) 151
Frontier Mastodon

Ferocious — This creature enters with a +1/+1 counter on it if you control a creature with power 4 or greater.

Creature
Frontier Mastodon (frf) 130
Goblin Heelcutter

Whenever this creature attacks, target creature can't block this turn. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Goblin Heelcutter (frf) 102
Gore Swine

Creature
Gore Swine (frf) 103
Gurmag Angler

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Creature
Gurmag Angler (frf) 72
Hooded Assassin

When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Destroy target creature that was dealt damage this turn.

Creature
Hooded Assassin (frf) 73
Jeskai Barricade

Flash (You may cast this spell any time you could cast an instant.) Defender When this creature enters, you may return another target creature you control to its owner's hand.

Creature
Jeskai Barricade (frf) 15
Jeskai Sage

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature dies, draw a card.

Creature
Jeskai Sage (frf) 38
Lotus Path Djinn

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature
Lotus Path Djinn (frf) 39
Mardu Scout

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Mardu Scout (frf) 108
Mardu Scout

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Mardu Scout (frf) 108
Mardu Strike Leader

Whenever this creature attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Mardu Strike Leader (frf) 75
Mardu Woe-Reaper

Whenever this creature or another Warrior you control enters, you may exile target creature card from a graveyard. If you do, you gain 1 life.

Creature
Mardu Woe-Reaper (frf) 18
Merciless Executioner

When this creature enters, each player sacrifices a creature of their choice.

Creature
Merciless Executioner (frf) 76
Sandsteppe Outcast

When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Create a 1/1 white Spirit creature token with flying.

Creature
Sandsteppe Outcast (frf) 25
Sibsig Host

When this creature enters, each player mills three cards.

Creature
Sibsig Host (frf) 82
Sibsig Muckdraggers

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) When this creature enters, return target creature card from your graveyard to your hand.

Creature
Sibsig Muckdraggers (frf) 83
Silumgar, the Drifting Death

Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.

Creature
Silumgar, the Drifting Death (frf) 157
Smoldering Efreet

When this creature dies, it deals 2 damage to you.

Creature
Smoldering Efreet (frf) 115
Soulfire Grand Master

Lifelink Instant and sorcery spells you control have lifelink. {2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

Creature
Soulfire Grand Master (frf) 27
Sultai Skullkeeper

When this creature enters, mill two cards.

Creature
Sultai Skullkeeper (frf) 53
Temur Sabertooth

{1}{G}: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.

Creature
Temur Sabertooth (frf) 141
Typhoid Rats

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Creature
Typhoid Rats (frf) 89
Ugin's Construct

When this creature enters, sacrifice a permanent that's one or more colors.

Creature Artifact
Ugin's Construct (frf) 164
Vaultbreaker

Whenever this creature attacks, you may discard a card. If you do, draw a card. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Vaultbreaker (frf) 117
Wandering Champion

Whenever this creature deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

Creature
Wandering Champion (frf) 29

Creature

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Enchantment

Qty: 18 Price: $10.30
Abzan Runemark

Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.

Enchantment
Abzan Runemark (frf) 3
Ancestral Vengeance

Enchant creature When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted creature gets -1/-1.

Enchantment
Ancestral Vengeance (frf) 61
Citadel Siege

As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Enchantment
Citadel Siege (frf) 8
Cloudform

When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and hexproof.

Enchantment
Cloudform (frf) 32
Fruit of the First Tree

Enchant creature When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.

Enchantment
Fruit of the First Tree (frf) 132
Jeskai Runemark

Enchant creature Enchanted creature gets +2/+2. Enchanted creature has flying as long as you control a red or white permanent.

Enchantment
Jeskai Runemark (frf) 37
Mardu Runemark

Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent.

Enchantment
Mardu Runemark (frf) 107
Mastery of the Unseen

Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchantment
Mastery of the Unseen (frf) 19
Outpost Siege

As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.

Enchantment
Outpost Siege (frf) 110
Palace Siege

As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

Enchantment
Palace Siege (frf) 79
Rageform

When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Enchantment
Rageform (frf) 112
Sage's Reverie

Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Enchantment
Sage's Reverie (frf) 23
Sultai Runemark

Enchant creature Enchanted creature gets +2/+2. Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)

Enchantment
Sultai Runemark (frf) 86

Enchantment

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Instant

Qty: 36 Price: $13.74
Abzan Advantage

Target player sacrifices an enchantment of their choice. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Instant
Abzan Advantage (frf) 2
Collateral Damage

As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.

Instant
Collateral Damage (frf) 95
Cunning Strike

Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker. Draw a card.

Instant
Cunning Strike (frf) 150
Dragonrage

Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."

Instant
Dragonrage (frf) 97
Ethereal Ambush

Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Instant
Ethereal Ambush (frf) 152
Harsh Sustenance

Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.

Instant
Harsh Sustenance (frf) 154
Pressure Point

Tap target creature. Draw a card.

Instant
Pressure Point (frf) 21
Rakshasa's Disdain

Counter target spell unless its controller pays {1} for each card in your graveyard.

Instant
Rakshasa's Disdain (frf) 45
Reach of Shadows

Destroy target creature that's one or more colors.

Instant
Reach of Shadows (frf) 81
Refocus

Untap target creature. Draw a card.

Instant
Refocus (frf) 47
Return to the Earth

Destroy target artifact, enchantment, or creature with flying.

Instant
Return to the Earth (frf) 135
Sandblast

Sandblast deals 5 damage to target attacking or blocking creature.

Instant
Sandblast (frf) 24
Temur Battle Rage

Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Instant
Temur Battle Rage (frf) 116
Valorous Stance

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

Instant
Valorous Stance (frf) 28
War Flare

Creatures you control get +2/+1 until end of turn. Untap those creatures.

Instant
War Flare (frf) 158
Will of the Naga

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Instant
Will of the Naga (frf) 58
Winds of Qal Sisma

Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Instant
Winds of Qal Sisma (frf) 147

Instant

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Land

Qty: 89 Price: $51.43
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
Blossoming Sands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.

Land
Blossoming Sands (frf) 166
Dismal Backwater

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.

Land
Dismal Backwater (frf) 168
Forest

({T}: Add {G}.)

Land
Forest (frf) 184
Forest

({T}: Add {G}.)

Land
Forest (frf) 185
Island

({T}: Add {U}.)

Land
Island (frf) 178
Island

({T}: Add {U}.)

Land
Island (frf) 179
Mountain

({T}: Add {R}.)

Land
Mountain (frf) 182
Mountain

({T}: Add {R}.)

Land
Mountain (frf) 183
Plains

({T}: Add {W}.)

Land
Plains (frf) 176
Plains

({T}: Add {W}.)

Land
Plains (frf) 177
Rugged Highlands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Land
Rugged Highlands (frf) 170
Swamp

({T}: Add {B}.)

Land
Swamp (frf) 180
Swamp

({T}: Add {B}.)

Land
Swamp (frf) 181
Swiftwater Cliffs

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.

Land
Swiftwater Cliffs (frf) 172
Tranquil Cove

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (frf) 174
Wind-Scarred Crag

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.

Land
Wind-Scarred Crag (frf) 175

Land

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Sorcery

Qty: 22 Price: $14.88
Cached Defenses

Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)

Sorcery
Cached Defenses (frf) 126
Dark Deal

Each player discards all the cards in their hand, then draws that many cards minus one.

Sorcery
Dark Deal (frf) 66
Fearsome Awakening

Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.

Sorcery
Fearsome Awakening (frf) 69
Fierce Invocation

Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Sorcery
Fierce Invocation (frf) 98
Formless Nurturing

Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Sorcery
Formless Nurturing (frf) 129
Hunt the Weak

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Hunt the Weak (frf) 133
Map the Wastes

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Sorcery
Map the Wastes (frf) 134
Soul Summons

Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Sorcery
Soul Summons (frf) 26
Tasigur's Cruelty

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Each opponent discards two cards.

Sorcery
Tasigur's Cruelty (frf) 88

Sorcery

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Deck Info

Deck stats

29 pips - 28 cards
20 mana - 20 cards
26 pips - 22 cards
21 mana - 21 cards
29 pips - 27 cards
18 mana - 18 cards
31 pips - 27 cards
20 mana - 20 cards
33 pips - 30 cards
18 mana - 18 cards
0 pips - 0 cards
0 mana - 0 cards
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