91
4/6/2025
Everything Must Go
Deck Size: 100
Commander
Legal
Est deck cost: $377.56
Salt sum: 32.63
91
4/6/2025
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Commander

Qty: 1 Price: $21.99
Nahiri, Forged in Fury

Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.

Creature
Nahiri, Forged in Fury (mat) 86

Commander

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1 - Highlight

Qty: 1 Price: $1.49
Quintorius Kand

Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. +1: Create a 3/2 red and white Spirit creature token. −3: Discover 4. −6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.

Planeswalker
Quintorius Kand (lci) 238

1 - Highlight

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2 - Practically Free

Qty: 12 Price: $31.98
Bladed Pinions

Equipped creature has flying and first strike. Equip {2}

Artifact
Bladed Pinions (som) 140
Cori-Steel Cutter

Equipped creature gets +1/+1 and has trample and haste. Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.) Equip {1}{R}

Artifact
Cori-Steel Cutter (tdm) 103
Diamond Pick-Axe

Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {2}

Artifact
Diamond Pick-Axe (lci) 143
Explorer's Scope

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Explorer's Scope (ddp) 28
Gold Pan

When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Gold Pan (otj) 242
Hidden Footblade

Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0 and has haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Hidden Footblade (acr) 34
Hookblade

When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+0. During your turn, equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Hookblade (acr) 6
Inventor's Axe

Flash When this Equipment enters, you get {E}{E} (two energy counters). When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip—Pay {E}{E}.

Artifact
Inventor's Axe (mh3) 126
Lavaspur Boots

Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {1}

Artifact
Lavaspur Boots (otj) 243
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (lcc) 114
Sting, the Glinting Dagger

Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip {2}

Artifact
Sting, the Glinting Dagger (ltr) 250
Stormbeacon Blade

Equipped creature gets +3/+0. Whenever equipped creature attacks, draw a card if you control three or more attacking creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Stormbeacon Blade (tdm) 27

2 - Practically Free

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3 - Buy One Get One

Qty: 10 Price: $8.76
Ancestral Blade

When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ancestral Blade (m20) 3
Barbed Batterfist

For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/-1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Barbed Batterfist (one) 121
Bladehold War-Whip

For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost {1} less to activate. Equipped creature has double strike. Equip {3}{R}{W}

Artifact
Bladehold War-Whip (one) 197
Hexgold Halberd

For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) During your turn, equipped creature has first strike and trample. Equip {2}{R}

Artifact
Hexgold Halberd (one) 136
Hexgold Hoverwings

For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W}

Artifact
Hexgold Hoverwings (one) 14
Lizard Blades

Double strike Equipped creature has double strike. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Lizard Blades (neo) 153
Mandibular Kite

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has flying. Equip {3}{W}

Artifact
Mandibular Kite (mh3) 34
Mirran Bardiche

For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mirran Bardiche (one) 22
Scytheclaw

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}

Artifact
Scytheclaw (c15) 53
Vulshok Splitter

For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+0. Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Vulshok Splitter (one) 156

3 - Buy One Get One

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4 - Actually Free...Hopefully

Qty: 10 Price: $49.60
Bilbo's Ring

During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Bilbo's Ring (ltr) 298
Brass Knuckles

When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Brass Knuckles (snc) 234
Champion's Helm

Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Champion's Helm (cmm) 375
Forebear's Blade

Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach this Equipment to target creature you control. Equip {3}

Artifact
Forebear's Blade (cmm) 384
Gimli's Axe

Equipped creature gets +3/+0. As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Gimli's Axe (ltr) 130
Mace of the Valiant

Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.) Whenever a creature you control enters, put a charge counter on this Equipment. Equip {3}

Artifact
Mace of the Valiant (cmm) 41
Meteoric Mace

Equipped creature gets +4/+0 and has trample. Equip {4} Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Artifact
Meteoric Mace (cmm) 243
Mithril Coat

Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}

Artifact
Mithril Coat (ltr) 245
Mjölnir, Storm Hammer

When Mjölnir enters, attach it to target legendary creature you control. Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls. Equip {4}

Artifact
Mjölnir, Storm Hammer (acr) 74
Trepanation Blade

Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard. Equip {2}

Artifact
Trepanation Blade (isd) 235

4 - Actually Free...Hopefully

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5 - Buy One Get Two

Qty: 5 Price: $141.25
Mondrak, Glory Dominus

If one or more tokens would be created under your control, twice that many of those tokens are created instead. {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ({W/P} can be paid with either {W} or 2 life.)

Creature
Mondrak, Glory Dominus (one) 23
Nahiri's Resolve

Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.

Enchantment
Nahiri's Resolve (mat) 37
Ojer Taq, Deepest Foundation

Creature
Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 314Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 314
Roaming Throne

Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Creature Artifact
Roaming Throne (lci) 344
Windcrag Siege

As this enchantment enters, choose Mardu or Jeskai. • Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. • Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.

Enchantment
Windcrag Siege (tdm) 392

5 - Buy One Get Two

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6 - Big Sales

Qty: 9 Price: $15.37
Akiri, Fearless Voyager

Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

Creature
Akiri, Fearless Voyager (cmm) 335
Ardenn, Intrepid Archaeologist

At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)

Creature
Ardenn, Intrepid Archaeologist (cmr) 10
Bruenor Battlehammer

Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.

Creature
Bruenor Battlehammer (afr) 219
Danitha Capashen, Paragon

First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.

Creature
Danitha Capashen, Paragon (cmm) 20
Frodo, Determined Hero

Whenever Frodo enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. During your turn, prevent all damage that would be dealt to Frodo.

Creature
Frodo, Determined Hero (ltr) 289
Party Thrasher

Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for {1} or one mana of that creature's color.) At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.

Creature
Party Thrasher (mh3) 129
Puresteel Paladin

Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.

Creature
Puresteel Paladin (cmm) 51
Sram, Senior Edificer

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Creature
Sram, Senior Edificer (aer) 23
Éowyn, Lady of Rohan

At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost {1} less to activate.

Creature
Éowyn, Lady of Rohan (ltr) 10

6 - Big Sales

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7 - Are We Rich Yet?

Qty: 7 Price: $11.59
All That Glitters

Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Enchantment
All That Glitters (cmm) 622
Form a Posse

Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Sorcery
Form a Posse (otj) 204
Nahiri, the Lithomancer

+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. −2: You may put an Equipment card from your hand or graveyard onto the battlefield. −10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. Nahiri, the Lithomancer can be your commander.

Planeswalker
Nahiri, the Lithomancer (cmm) 45
One Last Job

Spree (Choose one or more additional costs.) + {2} — Return target creature card from your graveyard to the battlefield. + {1} — Return target Mount or Vehicle card from your graveyard to the battlefield. + {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.

Sorcery
One Last Job (otj) 22
Otharri, Suns' Glory

Flying, lifelink, haste Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have. {2}{R}{W}, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.

Creature
Otharri, Suns' Glory (onc) 3
Promise of Loyalty

Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

Sorcery
Promise of Loyalty (moc) 200
The Eternal Wanderer

No more than one creature can attack The Eternal Wanderer each combat. +1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. 0: Create a 2/2 white Samurai creature token with double strike. −4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.

Planeswalker
The Eternal Wanderer (one) 11

7 - Are We Rich Yet?

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8 - Support

Qty: 7 Price: $13.29
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (eld) 331
Dispatch

Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

Instant
Dispatch (mm2) 15
Frantic Salvage

Put any number of target artifact cards from your graveyard on top of your library. Draw a card.

Instant
Frantic Salvage (mbs) 6
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (cmm) 624
Legion Leadership

Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (cmm) 626
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (dmr) 31

8 - Support

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9 - Land

Qty: 38 Price: $82.24
Arena of Glory

This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

Land
Arena of Glory (mh3) 215
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (plst) CM2-235
Buried Ruin

{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.

Land
Buried Ruin (m12) 224
Clifftop Retreat

This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (pdom) 239p
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (eld) 333
Mountain

({T}: Add {R}.)

Land
Mountain (clb) 463
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (cmm) 661
Plains

({T}: Add {W}.)

Land
Plains (snc) 263
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (cmm) 663
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (rvr) 409
The Autonomous Furnace

This land enters tapped. {T}: Add {R}. {1}{R}, {T}, Sacrifice this land: Draw a card.

Land
The Autonomous Furnace (one) 247

9 - Land

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Deck Info

Deck stats

40 pips - 35 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
22 pips - 21 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"underline":true},"insert":"Everything Must Go"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nNahiri is a cheapskate, as everyone should be. Thankfully, there are some big sales coming up. Shop's closing and "},{"attributes":{"italic":true},"insert":"everything must go"},{"insert":"."},{"attributes":{"header":3},"insert":"\n\n"},{"insert":"When I play this deck (and when I'm assembling it), I refuse to pay one more cent than I have to. I can't buy cards for this deck, no matter what. Packs and hacks only, and the same goes for Nahiri."},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is all about getting free equipment and being frugal until we can afford some irreplaceable heavy-hitting spells. We'll take all the free creatures and equipment that exile has to offer, and we're fighting for the sales the whole way through."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nHow To Play The Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThis deck is fast with the right start, and if we're reckless we might knock someone out with commander damage on turn five. Our objective is to get a bunch of cheap equipment on board, preferably one that comes with a creature attached to it, and play out Nahiri for as little as two mana. Once she's on board, we want to get as many attack triggers in to run out free equipment. Once the ball's rolling we want to be able to move the equipment cheaply and swing big. If we're in a bind that requires going wide for protection, we also have some fun ways to make use of our token generators.\n\nStarting Hand"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We need equipment on board ASAP to make use of Nahiri's affinity and to get her value engine online. We need our colors, but we also need some equipment. Even if it will take a few turns to get them out, we want to keep a hand with both colors and at least two equipment."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nPlay Equipment"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Equipment is plentiful in the deck, and many of them will come with a free guy (a Rebel, a Germ, or a Soldier). It's likely worth it to hold on to creatures in hand until we can make use of their abilities well, even if there's nothing else to play on curve. Free guys aren't meant for blocking with. We want them triggering Nahiri's attack trigger, so avoid chump blocking with our free guys."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"To those who know how much value Nahiri will provide with just a few triggers, she will become an early target. Managing to get two equipment on the board using her ability is equivalent to paying her commander tax, so we just need a trigger or two to make playing her worth it."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nGet Ready to Swing Out"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Commander damage is the primary means to win here. Getting in a little chip damage here and there is great, but ideally we'll be swinging in with evasion and a lot of power. "},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"We'll need a way to toss a bunch of equipment onto Nahiri if we really want to catch people off guard. For this, we're looking for "},{"insert":{"card-link":"Ardenn, Intrepid Archaeologist"}},{"insert":" to toss all of our equipment onto Nahiri out of nowhere. Ardenn is actually so crucial that it's often worth it to put protection onto him at first chance. In most late-game scenarios, recasting Nahiri for the third time will still be cheaper than Ardenn. "},{"insert":{"card-link":"Éowyn, Lady of Rohan"}},{"insert":" can also reduce our equip costs, but it's not quite as potent. Once the equipment is attached, having "},{"insert":{"card-link":"Bruenor Battlehammer"}},{"insert":" on the board will feel pretty good."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nAlternate Win-Cons"},{"attributes":{"header":3},"insert":"\n"},{"insert":"While not exactly a win-con, "},{"insert":{"card-link":"Quintorius Kand"}},{"insert":" also offers a path to victory. When we're casting a bunch of equipment from exile for free, two life per cast will start to add up. He even makes more bodies to attach equipment to for even more attack triggers. In a pinch, discovering for four is pretty nice, and the ultimate is just gravy. "},{"insert":{"card-link":"Party Thrasher"}},{"insert":" also helps out with getting more spells cast from exile, and it's otherwise just nice to have so that all the stray non-equipment spells we exile are less likely to slip through the cracks.\n\nDeck Tech"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Affinity and Commander Tax"},{"insert":"\nAffinity pays for commander tax! Get equipment out and swing freely knowing that just having equipment will make Nahiri cheaper to recast.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Nahiri's Resolve"}},{"attributes":{"bold":true},"insert":" "},{"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"attributes":{"bold":true},"insert":" "},{"insert":"/ "},{"attributes":{"bold":true},"insert":{"card-link":"Mondrak, Glory Dominus"}},{"insert":" \nApart from the typical voltron strategy, there's a token sub-theme to the deck. With Ojer Taq or Mondrak on board and at least one equipment that creates a free guy, Nahiri's Resolve becomes a token factory. Keep in mind that the new creatures will be untapped, so swing out whenever possible.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Promise of Loyalty"}},{"attributes":{"bold":true},"insert":" "},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"The Eternal Wanderer"}},{"attributes":{"bold":true},"insert":" "},{"insert":"\nIf a board wipe must be played, it should win the game. These will tend to do so, as they're really one-sided. These let us clear wide boards while keeping our pumped-up commander out (or "},{"insert":{"card-link":"Ardenn, Intrepid Archaeologist"}},{"insert":"). With The Eternal Wanderer, it doesn't stop there. We get to ult her right out the gate and choose what stays on board. Our one creature is likely a lot better than their worst creature.\n\n"}]}
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