42
1/7/2025
Turtle
Deck Size: 100
Commander
Legal
Est deck cost: $490.40
Salt sum: 34.24
No deck tags
42
1/7/2025
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Commander

Qty: 1 Price: $0.49
Archelos, Lagoon Mystic

As long as Archelos is tapped, other permanents enter tapped. As long as Archelos is untapped, other permanents enter untapped.

Creature
Archelos, Lagoon Mystic (dmc) 140

Commander

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Artifact

Qty: 12 Price: $15.26
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (dsc) 92
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (otc) 255
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (dsc) 244
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (clu) 221
Golgari Signet

{1}, {T}: Add {B}{G}.

Artifact
Golgari Signet (dsc) 246
Relic of Legends

{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.

Artifact
Relic of Legends (dmu) 236
Shell of the Last Kappa

{3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.) {3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a spell from among cards exiled with Shell of the Last Kappa without paying its mana cost.

Artifact
Shell of the Last Kappa (chk) 269
Simic Signet

{1}, {T}: Add {G}{U}.

Artifact
Simic Signet (dsc) 252
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (dsc) 94
Springleaf Drum

{T}, Tap an untapped creature you control: Add one mana of any color.

Artifact
Springleaf Drum (2xm) 291
Sultai Banner

{T}: Add {B}, {G}, or {U}. {B}{G}{U}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Sultai Banner (ktk) 225
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (dsc) 256

Artifact

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Creature

Qty: 15 Price: $18.13
Ancient Lumberknot

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Creature
Ancient Lumberknot (vow) 230
Angler Turtle

Hexproof Creatures your opponents control attack each combat if able.

Creature
Angler Turtle (clb) 713
Armored Whirl Turtle

Creature
Armored Whirl Turtle (gs1) 7
Bedrock Tortoise

During your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Creature
Bedrock Tortoise (lci) 176
Blossoming Tortoise

Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost {1} less to activate. Land creatures you control get +1/+1.

Creature
Blossoming Tortoise (woe) 163
Colossal Skyturtle

Flying, ward {2} Channel — {2}{G}, Discard this card: Return target card from your graveyard to your hand. Channel — {1}{U}, Discard this card: Return target creature to its owner's hand.

Creature Enchantment
Colossal Skyturtle (neo) 216
Dragon Turtle

Flash Drag Below — When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.

Creature
Dragon Turtle (afr) 56
Fecund Greenshell

Reach As long as you control ten or more lands, creatures you control get +2/+2. Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.

Creature
Fecund Greenshell (blb) 171
Gorex, the Tombshell

As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way. Deathtouch Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.

Creature
Gorex, the Tombshell (cmm) 164
Mistford River Turtle

Whenever this creature attacks, another target attacking non-Human creature can't be blocked this turn.

Creature
Mistford River Turtle (eld) 56
Quandrix Cultivator

When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.

Creature
Quandrix Cultivator (stx) 218
Realmwalker

Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Creature
Realmwalker (lcc) 250
Sailors' Bane

This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure. Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

Creature
Sailors' Bane (clb) 93
Thunderous Snapper

Whenever you cast a spell with mana value 5 or greater, draw a card.

Creature
Thunderous Snapper (eld) 215
Wandering Tombshell

Creature
Wandering Tombshell (dtk) 127

Creature

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Enchantment

Qty: 2 Price: $13.78
Assault Formation

Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.

Enchantment
Assault Formation (jmp) 378
Kindred Discovery

As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.

Enchantment
Kindred Discovery (lcc) 159

Enchantment

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Instant

Qty: 16 Price: $176.58
Aetherize

Return all attacking creatures to their owner's hand.

Instant
Aetherize (fdn) 151
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (dsc) 80
Counterspell

Counter target spell.

Instant
Counterspell (dsc) 114
Deathsprout

Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Instant
Deathsprout (c20) 208
Grim Contest

Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.

Instant
Grim Contest (frf) 153
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (cmm) 295
Kindred Summons

Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

Instant
Kindred Summons (afc) 163
Murder

Destroy target creature.

Instant
Murder (dsk) 110
Negate

Counter target noncreature spell.

Instant
Negate (mom) 68
Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Instant
Pact of Negation (ltc) 523
Planar Genesis

Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.

Instant
Planar Genesis (mh3) 198
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (moc) 309
Sultai Charm

Choose one — • Destroy target monocolored creature. • Destroy target artifact or enchantment. • Draw two cards, then discard a card.

Instant
Sultai Charm (dmc) 168
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (ltc) 197
Unwind

Counter target noncreature spell. Untap up to three lands.

Instant
Unwind (dom) 72
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (dmr) 108

Instant

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Land

Qty: 35 Price: $94.73
Baldur's Gate

{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

Land
Baldur's Gate (clb) 345
Basilisk Gate

{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

Land
Basilisk Gate (mb2) 104
Black Dragon Gate

This land enters tapped. As this land enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Black Dragon Gate (clb) 347
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rvr) 275
Dimir Guildgate

This land enters tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (fdn) 688
Forest

({T}: Add {G}.)

Land
Forest (dft) 289
Gateway Plaza

This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Gateway Plaza (plst) GRN-247
Golgari Guildgate

This land enters tapped. {T}: Add {B} or {G}.

Land
Golgari Guildgate (fdn) 689
Gond Gate

Gates you control enter untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.

Land
Gond Gate (clb) 353
Heap Gate

{T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Land
Heap Gate (clb) 354
Hedge Maze

({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Hedge Maze (mkm) 262
Island

({T}: Add {U}.)

Land
Island (dft) 281
Manor Gate

This land enters tapped. As this land enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Manor Gate (clb) 356
Maze's End

This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Land
Maze's End (plst) DGM-152
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (dsc) 289
Rejuvenating Springs

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmm) 424
Sea Gate

This land enters tapped. As this land enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Sea Gate (clb) 359
Simic Guildgate

This land enters tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (fdn) 695
Swamp

({T}: Add {B}.)

Land
Swamp (dft) 284
Tangled Islet

({T}: Add {G} or {U}.) This land enters tapped.

Land
Tangled Islet (dsc) 306
Undergrowth Stadium

This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Land
Undergrowth Stadium (cmm) 435

Land

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Ramp

Qty: 1 Price: $0.59
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (dsc) 88

Ramp

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Sorcery

Qty: 18 Price: $170.84
Borrowing 100,000 Arrows

Draw a card for each tapped creature target opponent controls.

Sorcery
Borrowing 100,000 Arrows (a25) 45
Circuitous Route

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Circuitous Route (fdn) 635
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (dsc) 174
Damnation

Destroy all creatures. They can't be regenerated.

Sorcery
Damnation (2x2) 73
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (cmm) 150
Diabolic Intent

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Intent (bro) 89
Diabolic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Tutor (plst) ODY-129
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (otc) 192
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (rvr) 138
Grim Tutor

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Sorcery
Grim Tutor (m21) 103
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (otc) 196
Migration Path

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Migration Path (lcc) 246
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
Open the Way

X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

Sorcery
Open the Way (mat) 23
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (dsc) 193
Reshape the Earth

Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Reshape the Earth (cmr) 249
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (otc) 209
Urban Evolution

Draw three cards. You may play an additional land this turn.

Sorcery
Urban Evolution (ncc) 355

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
29 pips - 20 cards
27 mana - 24 cards
20 pips - 14 cards
21 mana - 18 cards
0 pips - 0 cards
0 mana - 9 cards
42 pips - 31 cards
33 mana - 30 cards
0 pips - 0 cards
9 mana - 8 cards
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