27
1/7/2025
Galadriel of Lothlorien
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $150.84
Salt sum: 29.04
Playgroup dot gg logoPower level:N/A
No deck tags
27
1/7/2025
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Commander

Quantity: 1Price: $2.29
Galadriel of Lothlórien

Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.

Creature
Galadriel of Lothlórien (ltr) 446

Commander

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Instant

Quantity: 18Price: $14.08
Aetherize

Return all attacking creatures to their owner's hand.

Instant
Aetherize (scd) 42
Back to Nature

Destroy all enchantments.

Instant
Back to Nature (m15) 169
Bane's Contingency

Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.

Instant
Bane's Contingency (clb) 57
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (plst) NPH-103
Blue Sun's Zenith

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

Instant
Blue Sun's Zenith (a25) 44
Bombadil's Song

Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Instant
Bombadil's Song (ltr) 154
Condescend

Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Instant
Condescend (j22) 282
Council's Deliberation

Draw a card. Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card.

Instant
Council's Deliberation (ltr) 497
Deliberate

Scry 2, then draw a card.

Instant
Deliberate (znr) 56
Dissolve

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Dissolve (ima) 51
Fading Hope

Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Fading Hope (mid) 51
Glorious Gale

Counter target creature spell. If it was a legendary spell, the Ring tempts you.

Instant
Glorious Gale (ltr) 51
Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Instant
Nature's Claim (plst) IMA-177
Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Instant
Opt (inv) 64
Shower of Arrows

Destroy target artifact, enchantment, or creature with flying. Scry 1.

Instant
Shower of Arrows (ltr) 188
Soothing of Sméagol

Return target nontoken creature to its owner's hand. The Ring tempts you.

Instant
Soothing of Sméagol (ltr) 70
Thirst for Discovery

Draw three cards. Then discard two cards unless you discard a basic land card.

Instant
Thirst for Discovery (vow) 85
Voyage's End

Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Voyage's End (jmp) 189

Instant

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Artifact

Quantity: 5Price: $13.21
Crystal Ball

{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Artifact
Crystal Ball (plst) C18-201
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (scd) 269
Mazemind Tome

{T}, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {2}, {T}, Put a page counter on this artifact: Draw a card. When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.

Artifact
Mazemind Tome (m21) 232
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (scd) 279
Witching Well

When Witching Well enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{U}, Sacrifice Witching Well: Draw two cards.

Artifact
Witching Well (eld) 74

Artifact

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Land

Quantity: 39Price: $27.91
Brokers Hideout

When Brokers Hideout enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Brokers Hideout (snc) 248
Castle Vantress

Castle Vantress enters tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.

Land
Castle Vantress (clb) 885
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmm) 420
Crumbling Vestige

Crumbling Vestige enters tapped. When Crumbling Vestige enters, add one mana of any color. {T}: Add {C}. ({C} represents colorless mana.)

Land
Crumbling Vestige (ogw) 170
Cryptic Caves

{T}: Add {C}. {1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.

Land
Cryptic Caves (khc) 109
Crystal Grotto

When Crystal Grotto enters, scry 1. {T}: Add {C}. {1}, {T}: Add one mana of any color.

Land
Crystal Grotto (dmu) 246
Flooded Grove

{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

Land
Flooded Grove (ncc) 402
Forest

({T}: Add {G}.)

Land
Forest (cmm) 449
Hinterland Harbor

Hinterland Harbor enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (dmr) 248
Island

({T}: Add {U}.)

Land
Island (cmm) 441
Myriad Landscape

Myriad Landscape enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (moc) 416
Oran-Rief, the Vastwood

Oran-Rief, the Vastwood enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.

Land
Oran-Rief, the Vastwood (nec) 173
Path of Ancestry

Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (cmm) 423
Quandrix Campus

Quandrix Campus enters tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1.

Land
Quandrix Campus (stx) 271
Rivendell

Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.

Land
Rivendell (ltr) 344
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (moc) 434
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (moc) 437
The Grey Havens

When The Grey Havens enters, scry 1. {T}: Add {C}. {T}: Add one mana of any color among legendary creature cards in your graveyard.

Land
The Grey Havens (ltr) 443
The Surgical Bay

The Surgical Bay enters tapped. {T}: Add {U}. {1}{U}, {T}, Sacrifice The Surgical Bay: Draw a card.

Land
The Surgical Bay (one) 260
Thriving Grove

Thriving Grove enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Thriving Grove (cmm) 430
Thriving Isle

Thriving Isle enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Thriving Isle (cmm) 432
Waterlogged Grove

{T}, Pay 1 life: Add {G} or {U}. {1}, {T}, Sacrifice Waterlogged Grove: Draw a card.

Land
Waterlogged Grove (mh1) 249
Zhalfirin Void

When Zhalfirin Void enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {C}.

Land
Zhalfirin Void (afc) 273

Land

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Creature

Quantity: 21Price: $42.87
Augury Owl

Flying When Augury Owl enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature
Augury Owl (j22) 273
Avenger of Zendikar

When Avenger of Zendikar enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

Creature
Avenger of Zendikar (j22) 629
Celeborn the Wise

Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card looked at while scrying this way.

Creature
Celeborn the Wise (ltr) 156
Crashing Drawbridge

Defender {T}: Creatures you control gain haste until end of turn.

Creature Artifact
Crashing Drawbridge (eld) 217
Dryad Arbor

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")

Creature Land
Dryad Arbor (tsr) 277
Elfsworn Giant

Reach (This creature can block creatures with flying.) Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.

Creature
Elfsworn Giant (fdn) 103
Elrond, Lord of Rivendell

Whenever Elrond, Lord of Rivendell or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.

Creature
Elrond, Lord of Rivendell (ltr) 307
Elvish Mariner

Whenever Elvish Mariner attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.

Creature
Elvish Mariner (ltr) 283
Faerie Seer

Flying When Faerie Seer enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature
Faerie Seer (j22) 295
Glistener Seer

Glistener Seer enters with three oil counters on it. {T}, Remove an oil counter from Glistener Seer: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Glistener Seer (one) 54
Kenessos, Priest of Thassa

If you would scry a number of cards, scry that many cards plus one instead. {3}{G/U}: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.

Creature
Kenessos, Priest of Thassa (j22) 13
Lothlórien Lookout

Whenever Lothlórien Lookout attacks, scry 1.

Creature
Lothlórien Lookout (ltr) 175
Lotus Cobra

Landfall — Whenever a land you control enters, add one mana of any color.

Creature
Lotus Cobra (znr) 307
Mossborn Hydra

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.

Creature
Mossborn Hydra (fdn) 107
Rampaging Baloths

Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.

Creature
Rampaging Baloths (j22) 715
Reclamation Sage

When this creature enters, you may destroy target artifact or enchantment.

Creature
Reclamation Sage (j22) 717
Scute Swarm

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.

Creature
Scute Swarm (ncc) 310
Sigiled Starfish

{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Sigiled Starfish (jmp) 177
Sporemound

Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.

Creature
Sporemound (scd) 212
Tatyova, Benthic Druid

Landfall — Whenever a land you control enters, you gain 1 life and draw a card.

Creature
Tatyova, Benthic Druid (dmr) 203
Tiller Engine

Whenever a land you control enters tapped, choose one — • Untap that land. • Tap target nonland permanent an opponent controls.

Creature Artifact
Tiller Engine (dmc) 20

Creature

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Planeswalker

Quantity: 2Price: $1.98
Jace, Mirror Mage

Kicker {2} When Jace, Mirror Mage enters, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. +1: Scry 2. 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.

Planeswalker
Jace, Mirror Mage (znr) 63
Nissa, Steward of Elements

+2: Scry 2. 0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. −6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

Planeswalker
Nissa, Steward of Elements (c20) 224

Planeswalker

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Enchantment

Quantity: 9Price: $41.23
Concordant Crossroads

All creatures have haste.

Enchantment
Concordant Crossroads (2x2) 141
Defense of the Heart

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Enchantment
Defense of the Heart (plst) ULG-100
Lost Isle Calling

Whenever you scry, put a verse counter on Lost Isle Calling. {4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.

Enchantment
Lost Isle Calling (ltr) 61
Omen of the Sea

Flash (You may cast this spell any time you could cast an instant.) When Omen of the Sea enters, scry 2, then draw a card. {2}{U}, Sacrifice Omen of the Sea: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Enchantment
Omen of the Sea (thb) 58
Psychic Impetus

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you scry 2.

Enchantment
Psychic Impetus (clb) 89
Retreat to Coralhelm

Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Enchantment
Retreat to Coralhelm (plst) BFZ-82
Season of Growth

Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.

Enchantment
Season of Growth (m20) 191
Sylvan Anthem

Green creatures you control get +1/+1. Whenever a green creature you control enters, scry 1.

Enchantment
Sylvan Anthem (mh2) 176
Zendikar's Roil

Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.

Enchantment
Zendikar's Roil (j22) 747

Enchantment

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Sorcery

Quantity: 5Price: $7.27
Birthday Escape

Draw a card. The Ring tempts you.

Sorcery
Birthday Escape (ltr) 43
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (m11) 70
Serum Visions

Draw a card. Scry 2.

Sorcery
Serum Visions (j22) 345
Tidings

Draw four cards.

Sorcery
Tidings (c18) 108
Tooth and Nail

Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)

Sorcery
Tooth and Nail (cmm) 327

Sorcery

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Maybeboard

Quantity: 4Price: $6.68
Blackblade Reforged

Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Artifact
Blackblade Reforged (dmc) 178
Cryptic Annelid

When Cryptic Annelid enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature
Cryptic Annelid (tsr) 60
Impede Momentum

Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Sorcery
Impede Momentum (dmu) 54
Spelunking

When Spelunking enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter untapped.

Enchantment
Spelunking (lci) 213

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
39 pips - 33 cards
27 mana - 25 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
31 pips - 24 cards
24 mana - 22 cards
0 pips - 0 cards
9 mana - 8 cards
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