91
3/23/2025
Slinza Beasts
Deck Size: 100
Commander
Legal
Est deck cost: $282.15
Salt sum: 31.87
91
3/23/2025
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $2.29
Slinza, the Spiked Stampede

Beast spells you cast cost {2} less to cast. Each other Beast creature you control enters with an additional +1/+1 counter on it. Whenever Slinza or another creature with power 4 or greater enters, you may pay {1}{R/G}. When you do, Slinza fights target creature you don't control.

Creature
Slinza, the Spiked Stampede (j25) 55

Commander

(CTRL to add secondary)

Counters

Qty: 1 Price: $3.49
Taurean Mauler

Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

Creature
Taurean Mauler (nec) 111

Counters

(CTRL to add secondary)

Land

Qty: 35 (36 w/ MDFC)Price: $162.67
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
Cinder Glade

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Land
Cinder Glade (blc) 299
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dsc) 96
Commercial District

({T}: Add {R} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Commercial District (mkm) 259
Cragcrown Pathway

Land
Cragcrown Pathway // Timbercrown Pathway (plst) ZNR-261Cragcrown Pathway // Timbercrown Pathway (plst) ZNR-261
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (inr) 278
Fire-Lit Thicket

{T}: Add {C}. {R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.

Land
Fire-Lit Thicket (2xm) 317
Forest

({T}: Add {G}.)

Land
Forest (dft) 290
Game Trail

As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.

Land
Game Trail (blc) 306
Gruul Turf

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (blc) 310
Kessig Wolf Run

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Land
Kessig Wolf Run (mkc) 269
Mossfire Valley

{1}, {T}: Add {R}{G}.

Land
Mossfire Valley (blc) 316
Mosswort Bridge

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Land
Mosswort Bridge (dsc) 288
Mountain

({T}: Add {R}.)

Land
Mountain (dft) 286
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (dsc) 295
Rockfall Vale

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Land
Rockfall Vale (inr) 282
Rootbound Crag

This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (blc) 326
Spire Garden

This land enters tapped unless you have two or more opponents. {T}: Add {R} or {G}.

Land
Spire Garden (clb) 361
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (blc) 338
Thornspire Verge

{T}: Add {R}. {T}: Add {G}. Activate only if you control a Mountain or a Forest.

Land
Thornspire Verge (dsk) 270
Witch's Clinic

{T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn.

Land
Witch's Clinic (dsc) 325
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (mh3) 236

Land

(CTRL to add secondary)

Ramp

Qty: 19 Price: $63.13
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (c19) 159
Cultivator Colossus

Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

Creature
Cultivator Colossus (inr) 190
Domri, Chaos Bringer

+1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.) −3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. −8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

Planeswalker
Domri, Chaos Bringer (rna) 166
Emerald Medallion

Green spells you cast cost {1} less to cast.

Artifact
Emerald Medallion (mh3) 291
Entish Restoration

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Instant
Entish Restoration (ltr) 163
Fanatic of Rhonas

{T}: Add {G}. Ferocious — {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater. Eternalize {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)

Creature
Fanatic of Rhonas (mh3) 152
Goblin Anarchomancer

Each spell you cast that's red or green costs {1} less to cast.

Creature
Goblin Anarchomancer (mh2) 200
Goreclaw, Terror of Qal Sisma

Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

Creature
Goreclaw, Terror of Qal Sisma (blc) 222
Gwenna, Eyes of Gaea

{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources. Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.

Creature
Gwenna, Eyes of Gaea (bro) 185
Herald's Horn

As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (lcc) 304
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (otc) 196
Krosan Warchief

Beast spells you cast cost {1} less to cast. {1}{G}: Regenerate target Beast.

Creature
Krosan Warchief (c13) 155
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (fdn) 227
Omenpath Journey

When this enchantment enters, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped.

Enchantment
Omenpath Journey (big) 83
Seek the Horizon

Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Sorcery
Seek the Horizon (plst) DDR-20
Selvala, Heart of the Wilds

Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

Creature
Selvala, Heart of the Wilds (cmm) 320
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (dsc) 94
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (dsc) 256
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (pip) 208

Ramp

(CTRL to add secondary)

Trample Granters

Qty: 1 Price: $0.35
Gnarlid Colony

Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Gnarlid Colony (fdn) 224

Trample Granters

(CTRL to add secondary)

-Comeback

Qty: 1 Price: $1.99
Ezuri's Predation

For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

Sorcery
Ezuri's Predation (dsc) 178

-Comeback

(CTRL to add secondary)

Draw

Qty: 11 Price: $49.41
Elder Gargaroth

Vigilance, reach, trample Whenever this creature attacks or blocks, choose one — • Create a 3/3 green Beast creature token. • You gain 3 life. • Draw a card.

Creature
Elder Gargaroth (drc) 111
Elemental Bond

Whenever a creature you control with power 3 or greater enters, draw a card.

Enchantment
Elemental Bond (scd) 180
Garruk's Packleader

Whenever another creature you control with power 3 or greater enters, you may draw a card.

Creature
Garruk's Packleader (plst) M11-177
Garruk's Uprising

When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Enchantment
Garruk's Uprising (blc) 219
Guardian Project

Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Enchantment
Guardian Project (plst) RNA-130
Harmonize

Draw three cards.

Sorcery
Harmonize (dsc) 182
Outcaster Trailblazer

When this creature enters, add one mana of any color. Whenever another creature you control with power 4 or greater enters, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature
Outcaster Trailblazer (otj) 173
Peer Past the Veil

Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.

Instant
Peer Past the Veil (dsk) 325
Tribute to the World Tree

Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.

Enchantment
Tribute to the World Tree (mom) 211
Wirewood Savage

Whenever a Beast enters, you may draw a card.

Creature
Wirewood Savage (gvl) 6
Woodland Liege

Whenever a Beast you control enters, draw a card.

Creature
Woodland Liege (j25) 27

Draw

(CTRL to add secondary)

Landfall

Qty: 1 Price: $0.99
Rampaging Baloths

Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.

Creature
Rampaging Baloths (blc) 233

Landfall

(CTRL to add secondary)

Recursion

Qty: 2 Price: $8.99
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Life from the Loam

Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Sorcery
Life from the Loam (rvr) 148

Recursion

(CTRL to add secondary)

-Plan B surpise

Qty: 1 Price: $1.99
Formless Genesis

Changeling (This card is every creature type.) Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Sorcery Kindred
Formless Genesis (dsc) 61

-Plan B surpise

(CTRL to add secondary)

Finisher

Qty: 1 Price: $32.99
Craterhoof Behemoth

Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Creature
Craterhoof Behemoth (inr) 480

Finisher

(CTRL to add secondary)

Protection

Qty: 10 Price: $71.40
Anara, Wolvid Familiar

During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders if both have partner.)

Creature
Anara, Wolvid Familiar (cmr) 214
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (aer) 109
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (dsc) 93
Mithril Coat

Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}

Artifact
Mithril Coat (ltr) 245
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (rvr) 217
Smuggler's Surprise

Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.

Instant
Smuggler's Surprise (otj) 180
Spearbreaker Behemoth

Indestructible {1}: Target creature with power 5 or greater gains indestructible until end of turn.

Creature
Spearbreaker Behemoth (nec) 132
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (fdn) 258
Untimely Malfunction

Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.

Instant
Untimely Malfunction (dsk) 161
Wrap in Vigor

Regenerate each creature you control.

Instant
Wrap in Vigor (plst) FUT-141

Protection

(CTRL to add secondary)

Removal

Qty: 9 Price: $24.77
Basilisk Collar

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Basilisk Collar (dsc) 241
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (dsc) 80
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (dsc) 160
Decimate

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Sorcery
Decimate (blc) 251
Gruul Ragebeast

Whenever this creature or another creature you control enters, that creature fights target creature an opponent controls.

Creature
Gruul Ragebeast (gtc) 170
Hunter's Talent

(Gain the next level as a sorcery to add its ability.) When this Class enters, target creature you control deals damage equal to its power to target creature you don't control. {1}{G}: Level 2 Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn. {3}{G}: Level 3 At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

Enchantment
Hunter's Talent (blb) 179
Indrik Stomphowler

When this creature enters, destroy target artifact or enchantment.

Creature
Indrik Stomphowler (ncc) 297
Kenrith's Transformation

Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Enchantment
Kenrith's Transformation (woc) 128
Song of the Dryads

Enchant permanent Enchanted permanent is a colorless Forest land.

Enchantment
Song of the Dryads (cmm) 324

Removal

(CTRL to add secondary)

Burn

Qty: 1 Price: $4.49
Herald of Ilharg

Trample Whenever you cast a creature spell, put two +1/+1 counters on this creature. If that spell has mana value 5 or greater, this creature deals damage equal to the number of counters on it to each opponent.

Creature
Herald of Ilharg (clu) 34

Burn

(CTRL to add secondary)

Haste Granters

Qty: 1 Price: $0.35
Invigorating Hot Spring

This enchantment enters with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from this enchantment: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.

Enchantment
Invigorating Hot Spring (neo) 223

Haste Granters

(CTRL to add secondary)

Pump

Qty: 2 Price: $3.78
Thunderfoot Baloth

Trample Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.

Creature
Thunderfoot Baloth (dsc) 201
Unnatural Growth

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Enchantment
Unnatural Growth (inr) 223

Pump

(CTRL to add secondary)

Tokens

Qty: 3 Price: $3.07
Caller of the Pack

Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Creature
Caller of the Pack (cma) 94
Herd Baloth

Whenever one or more +1/+1 counters are put on this creature, you may create a 4/4 green Beast creature token.

Creature
Herd Baloth (mh2) 165
Quartzwood Crasher

Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

Creature
Quartzwood Crasher (lcc) 281

Tokens

(CTRL to add secondary)

Sideboard

Qty: 2 Price: $2.34
Snakeskin Veil

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Snakeskin Veil (j25) 713
Utopia Sprawl

Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Enchantment
Utopia Sprawl (rvr) 159

Sideboard

(CTRL to add secondary)

Maybeboard

Qty: 6 Price: $47.04
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (dsc) 92
Bolt Bend

This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.

Instant
Bolt Bend (plst) WAR-115
Grave Sifter

When this creature enters, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.

Creature
Grave Sifter (cma) 112
Manglehorn

When this creature enters, you may destroy target artifact. Artifacts your opponents control enter tapped.

Creature
Manglehorn (plst) AKH-175
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (dmr) 179
Wrenn and Seven

+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. 0: Put any number of land cards from your hand onto the battlefield tapped. −3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control." −8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."

Planeswalker
Wrenn and Seven (inr) 226

Maybeboard

(CTRL to add secondary)

Tokens & Extras

Qty: 9 Price: $6.33
Beast

Trample

Creature Token
Beast (trvr) 14
Beast

Creature Token
Beast (tblc) 25
Beast

Creature Token
Beast (tdsc) 8
Copy

(This token can be used to represent a token that's a copy of a permanent.)

Token
Copy (tdsk) 1
Dinosaur Beast

Trample

Creature Token
Dinosaur Beast (tlcc) 11
Domri, Chaos Bringer Emblem

At the beginning of each end step, create a 4/4 red and green Beast creature token with trample.

Emblem
Domri, Chaos Bringer Emblem (trna) 13
Fanatic of Rhonas

{T}: Add {G}. Ferocious — {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater.

Creature Token
Fanatic of Rhonas (tmh3) 15
Phyrexian Beast

Creature Token
Phyrexian Beast (tdsc) 15
Shapeshifter

Changeling (This token is every creature type.) Deathtouch

Creature Token
Shapeshifter (tdsc) 1

Tokens & Extras

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
13 pips - 12 cards
23 mana - 20 cards
73 pips - 54 cards
41 mana - 34 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"insert":"Welcome to Slinza's Forest."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Themes: Stompy, Beast cost reduction, Fight, land ramp.\n\nGameplay goals: Play big beasts and get rewarded with cards for doing so."},{"attributes":{"header":3},"insert":"\n"},{"insert":"As a personal preference, I haven't included an tutors (minus land ramp) in the deck. The ample care draw should make up for that.\nFeel free to swap in some tutors if you want to optimize it.\nIntended to be a bracket 3 deck."},{"attributes":{"header":3},"insert":"\n"},{"insert":"There's no tutors, combos, or game-changers in the deck. That said, I'd feel horrible playing this against a precon level deck. Please don't do that.\n\nBeast cost reduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Slinza, the Spiked Stampede"}},{"insert":" reduces the costs of Beast cards by 2. You want to play as many beasts as you can get your hands on since they are cheap. You should hold up mana for protection at almost all times since it doesn't take long to figure out he's a big threat despite his status as a mostly unknown commander. Even if that means bringing Slinza out later than you otherwise could. I've found that bringing Slinza out on curve (or before) just leads to him being obliterated on the spot. Take your time ramping and setting up a beast card draw engine that way you have mana left for protection and immediate value for bringing Slinza out instead of trying to set it up after he enters.\n"},{"insert":{"card-link":"Emerald Medallion"}},{"insert":", "},{"insert":{"card-link":"Krosan Warchief"}},{"insert":", "},{"insert":{"card-link":"Goblin Anarchomancer"}},{"insert":", and "},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":" are redundant (and additive) sources of cost reduction in case Slinza is removed. \n\nPlay beasts: draw cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There are many effects that draw you cards for playing beasts! They will hopefully keep your hand stocked with interaction, protection, and more beasts: \n"},{"insert":{"card-link":"Elemental Bond"}},{"insert":" - On power 3+ enter\n"},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" - On power 4+ enter & gives your board trample\n"},{"insert":{"card-link":"Garruk's Packleader"}},{"insert":" - On power 3+ enter. Double duty as a 4/4 beast itself!\n"},{"insert":{"card-link":"Outcaster Trailblazer"}},{"insert":" - On power 4+ enter. Also a Power 4 creature\n"},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" - On power 3+ enter\n"},{"insert":{"card-link":"Wirewood Savage"}},{"insert":" - On a Beast entering\n"},{"insert":{"card-link":"Woodland Liege"}},{"insert":" - On a Beast entering\n"},{"insert":{"card-link":"Guardian Project"}},{"insert":" - Any nontoken creature entering\nNote that having Slinza out will make beasts enter with a +1/+1 counter so that will tip the few power 2 or 3 beasts over into drawing you a card when they otherwise wouldn't have.\n\nFight"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every time a creature comes down with four or more power (including your opponent's creatures), you can pay 2 mana to have Slinza fight an opponent's creature. This makes for some repeatable removal of creature value pieces that normally are kept safe from combat. There's a few sources of indestructible, so with those you'll have the opportunity to have Slizna Fight more often without dying.\nSpecial mention - Ezuri's Predation"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Ezuri's Predation"}},{"insert":" has saved (and won) me a lot of games. Heard of an asymmetrical board wipe? This one is even more asymmetrical because it gains you creatures at the same time as destroying your opponents' creatures. Just got your creatures blown up and/or someone just made fifteen billion tokens? Cast Ezuri's Predation and now you have that many angry phyrexian beasts entering the field and immediately fighting everyone's creatures. The ones that survive get to stick around too, to be a problem and probably win you the game. Did I mention that Slinza makes them enter with a +1/+1 counter? If you have any of the card draw effects mentioned above, they are also 4/4 beasts that will trigger them. You can easily draw 20+ cards from playing Ezuri's Predation.\n\nLand shenanigans "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Obviously this is a green deck and that means ramp. Revolutionary, I know.\nBUT! There's a sneaky thing we can do with it using "},{"insert":{"card-link":"Formless Genesis"}},{"insert":" . It's a Kindred Shapeshifter sorcery. That means it counts as a beast card that Slinza discounts to only costing a single green. As long as you have a land in your hand to discard and mana, you can keep casting Formless Genesis from your graveyard for a single green each. This makes for a great surprise recovery after a board wipe if you can find it. "},{"attributes":{"italic":true},"insert":"Credit to the "},{"attributes":{"italic":true,"link":"https://archidekt.com/decks/9962314/slinza_combo_trust"},"insert":"winner"},{"attributes":{"italic":true},"insert":" of the Archidekt Foundations Jumpstart Commander deckbuilding contest for finding that cool interaction! "},{"insert":"\nAlternatively, having lands in hand is great when casting "},{"insert":{"card-link":"Cultivator Colossus"}},{"insert":", letting you vomit lands onto the field while replacing it with cards. \n"},{"insert":{"card-link":"Seek the Horizon"}},{"insert":", "},{"insert":{"card-link":"Life from the Loam"}},{"insert":", all the standard ramp spells, and the robust card draw of the deck support these two cards that care about having lands in your hand. \n\n\n\n\n\n"}]}
Unable to load comments
AutoNew CategoryMaybeboardSideboard