153
2/6/2025
Night Bumpers
Deck Size: 100
Commander
Legal
Est deck cost: $485.85
Salt sum: 30.34
153
2/6/2025
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Commander

Quantity: 1Price: $0.69
Runo Stromkirk

Creature
Runo Stromkirk // Krothuss, Lord of the Deep (vow) 327Runo Stromkirk // Krothuss, Lord of the Deep (vow) 327

Commander

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Evasion

Quantity: 1Price: $0.99
Inkwell Leviathan

Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)

Creature Artifact
Inkwell Leviathan (pd3) 10

Evasion

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Sorcery

Quantity: 11Price: $12.05
Artful Dodge

Target creature can't be blocked this turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Artful Dodge (dka) 27
Dead of Winter

All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.

Sorcery
Dead of Winter (mh1) 85
Diabolic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Tutor (plst) ODY-129
Mind's Desire

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Mind's Desire (c21) 123
Persist

Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.

Sorcery
Persist (mh2) 345
Raise Dead

Return target creature card from your graveyard to your hand.

Sorcery
Raise Dead (plst) P02-86
Silver Scrutiny

You may cast this spell as though it had flash if X is 3 or less. Draw X cards.

Sorcery
Silver Scrutiny (dmu) 65
Spelltwine

Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

Sorcery
Spelltwine (c17) 94
Terror Tide

Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Sorcery
Terror Tide (lci) 127
Wail of the Forgotten

Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Sorcery
Wail of the Forgotten (lci) 244
Whelming Wave

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

Sorcery
Whelming Wave (ddo) 44

Sorcery

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Artifact

Quantity: 5Price: $4.03
Arcum's Astrolabe

({S} can be paid with one mana from a snow source.) When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.

Artifact
Arcum's Astrolabe (plst) MH1-220
Coldsteel Heart

This artifact enters tapped. As this artifact enters, choose a color. {T}: Add one mana of the chosen color.

Artifact
Coldsteel Heart (2x2) 301
Inscribed Tablet

{1}, {T}, Sacrifice this artifact: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

Artifact
Inscribed Tablet (dmu) 232
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (dsc) 248
Sky Diamond

This artifact enters tapped. {T}: Add {U}.

Artifact
Sky Diamond (clb) 449

Artifact

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Instant

Quantity: 18Price: $57.86
Aetherspouts

For each attacking creature, its owner puts it on their choice of the top or bottom of their library.

Instant
Aetherspouts (mic) 97
Circular Logic

Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Instant
Circular Logic (sld) 1519★
Counterspell

Counter target spell.

Instant
Counterspell (pf24) 1
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (mb2) 179
Heartless Act

Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.

Instant
Heartless Act (cmm) 166
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (dmr) 419
Memory Plunder

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

Instant
Memory Plunder (clb) 849
Obsessive Search

Draw a card. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Instant
Obsessive Search (tor) 43
Perplexing Test

Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands.

Instant
Perplexing Test (blc) 171
Power Sink

Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Instant
Power Sink (plst) MIR-83
Pull from Tomorrow

Draw X cards, then discard a card.

Instant
Pull from Tomorrow (2x2) 433
Radical Idea

Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Instant
Radical Idea (otc) 110
Redirect

You may choose new targets for target spell.

Instant
Redirect (m13) 64
Spinal Embrace

Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.

Instant
Spinal Embrace (dmr) 369
Stroke of Genius

Target player draws X cards.

Instant
Stroke of Genius (plst) USG-100
Trickery Charm

Choose one — • Target creature gains flying until end of turn. • Target creature becomes the creature type of your choice until end of turn. • Look at the top four cards of your library, then put them back in any order.

Instant
Trickery Charm (ons) 119
True Polymorph

Target artifact or creature becomes a copy of another target artifact or creature.

Instant
True Polymorph (afr) 369
Wash Away

Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Counter target spell [that wasn't cast from its owner's hand].

Instant
Wash Away (dbl) 354

Instant

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Creature

Quantity: 19Price: $156.97
Acquisition Octopus

Whenever this creature or equipped creature deals combat damage to a player, draw a card. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Acquisition Octopus (neo) 44
Charix, the Raging Isle

Spells your opponents cast that target Charix cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

Creature
Charix, the Raging Isle (znr) 325
Deep-Sea Kraken

This creature can't be blocked. Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.

Creature
Deep-Sea Kraken (tsp) 56
Denizen of the Deep

When this creature enters, return each other creature you control to its owner's hand.

Creature
Denizen of the Deep (dmr) 417
Elder Deep-Fiend

Flash Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents.

Creature
Elder Deep-Fiend (inr) 4
Gyruda, Doom of Depths

Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.

Creature
Gyruda, Doom of Depths (mul) 172
Hullbreaker Horror

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

Creature
Hullbreaker Horror (inr) 357
Icebreaker Kraken

Affinity for snow lands (This spell costs {1} less to cast for each snow land you control.) When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.

Creature
Icebreaker Kraken (khm) 63
Monstrosity of the Lake

When Monstrosity of the Lake enters, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Creature
Monstrosity of the Lake (ltc) 105
Nadir Kraken

Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.

Creature
Nadir Kraken (thb) 305
Nemesis of Reason

Whenever this creature attacks, defending player mills ten cards.

Creature
Nemesis of Reason (sld) 1302
Serpent of Yawning Depths

Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.

Creature Enchantment
Serpent of Yawning Depths (sld) 1489★
Shipbreaker Kraken

{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.

Creature
Shipbreaker Kraken (pths) 63★
Spawning Kraken

Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.

Creature
Spawning Kraken (c21) 360
Tekuthal, Inquiry Dominus

Flying If you would proliferate, proliferate twice instead. {1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ({U/P} can be paid with either {U} or 2 life.)

Creature
Tekuthal, Inquiry Dominus (one) 431
The Watcher in the Water

The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.

Creature
The Watcher in the Water (ltr) 734
Thryx, the Sudden Storm

Flash (You may cast this spell any time you could cast an instant.) Flying Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered.

Creature
Thryx, the Sudden Storm (j25) 65
Tromokratis

Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)

Creature
Tromokratis (cmm) 129
Wrexial, the Risen Deep

Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Creature
Wrexial, the Risen Deep (sld) 584

Creature

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Land

Quantity: 35Price: $212.25
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dsc) 96
Dark Depths

Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Land
Dark Depths (m3c) 334
Echoing Deeps

You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. {T}: Add {C}.

Land
Echoing Deeps (lci) 346
Frostwalk Bastion

{T}: Add {C}. {1}{S}: Until end of turn, this land becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.) Whenever this land deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Land
Frostwalk Bastion (mh1) 240
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (otc) 313
Shimmerdrift Vale

This land enters tapped. As this land enters, choose a color. {T}: Add one mana of the chosen color.

Land
Shimmerdrift Vale (j22) 821
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (mb2) 117
Snow-Covered Swamp

({T}: Add {B}.)

Land
Snow-Covered Swamp (mb2) 118
Svyelunite Temple

This land enters tapped. {T}: Add {U}. {T}, Sacrifice this land: Add {U}{U}.

Land
Svyelunite Temple (ptc) ml102
Thespian's Stage

{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.

Land
Thespian's Stage (who) 1122

Land

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Enchantment

Quantity: 9Price: $32.73
Kiora Bests the Sea God

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create an 8/8 blue Kraken creature token with hexproof. II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. III — Gain control of target permanent an opponent controls. Untap it.

Enchantment
Kiora Bests the Sea God (thb) 52
Marit Lage's Slumber

Whenever Marit Lage's Slumber or another snow permanent you control enters, scry 1. At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Enchantment
Marit Lage's Slumber (j22) 319
Omen of the Sea

Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, scry 2, then draw a card. {2}{U}, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Enchantment
Omen of the Sea (j25) 336
Ominous Seas

Whenever you draw a card, put a foreshadow counter on this enchantment. Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Ominous Seas (plst) IKO-61
Opposition

Tap an untapped creature you control: Tap target artifact, creature, or land.

Enchantment
Opposition (wc01) ab92
Quest for Ula's Temple

At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on this enchantment. At the beginning of each end step, if there are three or more quest counters on this enchantment, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.

Enchantment
Quest for Ula's Temple (wwk) 35
Reconnaissance Mission

Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Reconnaissance Mission (woc) 105
Trade Routes

{1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.

Enchantment
Trade Routes (plst) MMQ-112
Writ of Passage

Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast — {1}{U}, Reveal this card from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)

Enchantment
Writ of Passage (dis) 37

Enchantment

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Removal

Quantity: 1Price: $7.49
Breaching Leviathan

When this creature enters, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.

Creature
Breaching Leviathan (c14) 12

Removal

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Maybeboard

Quantity: 17Price: $96.11
Benthic Anomaly

Devoid (This card has no color.) When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature.

Creature
Benthic Anomaly (m3c) 46
Biblioplex Kraken

When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever this creature attacks, you may return another creature you control to its owner's hand. If you do, this creature can't be blocked this turn.

Creature
Biblioplex Kraken (j22) 10
Brinelin, the Moon Kraken

When Brinelin enters and whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.)

Creature
Brinelin, the Moon Kraken (cmr) 555
Consider

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Instant
Consider (sld) 1524
Ice Tunnel

({T}: Add {U} or {B}.) This land enters tapped.

Land
Ice Tunnel (khm) 262
Imprisoned in the Moon

Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

Enchantment
Imprisoned in the Moon (sld) 1102
Isu the Abominable

You may look at the top card of your library any time. You may play snow lands and cast snow spells from the top of your library. Whenever another snow permanent you control enters, you may pay {G}, {W}, or {U}. If you do, put a +1/+1 counter on Isu.

Creature
Isu the Abominable (j22) 12
Kiora, the Rising Tide

When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.

Creature
Kiora, the Rising Tide (fdn) 377
Kraken of the Straits

Creatures with power less than the number of Islands you control can't block this creature.

Creature
Kraken of the Straits (bng) 42
Lorthos, the Tidemaker

Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.

Creature
Lorthos, the Tidemaker (cmm) 490
Otherworldly Gaze

Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Otherworldly Gaze (dbl) 67
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (slc) 2007
Sea-Dasher Octopus

Mutate {1}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card.

Creature
Sea-Dasher Octopus (iko) 286
Slinn Voda, the Rising Deep

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When Slinn Voda enters, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

Creature
Slinn Voda, the Rising Deep (cmr) 405
Tidal Terror

Whenever this creature attacks, you may tap two other untapped creatures you control. If you do, this creature can't be blocked this turn. Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Creature
Tidal Terror (mom) 82
Trench Behemoth

Return a land you control to its owner's hand: Untap this creature. It gains hexproof until end of turn. Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.

Creature
Trench Behemoth (cmr) 366
Wonder

Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.

Creature
Wonder (mh2) 271

Maybeboard

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Tokens & Extras

Quantity: 1Price: $0.79
Scion of the Deep

Creature Token
Scion of the Deep (tfdn) 13

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
85 pips - 52 cards
26 mana - 24 cards
20 pips - 14 cards
16 mana - 14 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
5 mana - 5 cards
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Description

{"ops":[{"insert":"my/your deck is a deep, fearsome tribute to the terrors lurking in the murky depths of Innistrad and beyond. Commanded by "},{"attributes":{"bold":true},"insert":"Runo Stromkirk"},{"insert":", the vampiric cleric with an unsettling obsession with sea monsters, this deck harnesses the overwhelming power of "},{"attributes":{"bold":true},"insert":"Leviathans, Krakens, Crabs, Serpents, and Octopi"},{"insert":" to drown your opponents in despair. It’s a mid-to-late game powerhouse, biding its time behind a wall of counterspells, removal, and utility creatures until the tide shifts and your sea monsters surface to claim victory.\n"},{"attributes":{"bold":true},"insert":"Themes and Playstyle:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Big, Scary Threats:"},{"insert":" With Runo’s ability to transform into "},{"attributes":{"bold":true},"insert":"Krothuss, Lord of the Deep"},{"insert":", your deck ensures that every monstrous threat can multiply, overwhelming your foes with cloned monstrosities. Creatures like "},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tidespout Tyrant"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Stormtide Leviathan"},{"insert":" dominate the board, each one a singular nightmare in its own right."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Control and Denial:"},{"insert":" Your arsenal includes an array of "},{"attributes":{"bold":true},"insert":"counterspells"},{"insert":" like "},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Mana Drain"},{"insert":", ensuring you maintain tempo while stifling your opponents' plans. You control the ebb and flow of the game, much like the tides."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Synergy with the Sea:"},{"insert":" Cards like "},{"attributes":{"bold":true},"insert":"Aetherize"},{"insert":", "},{"attributes":{"bold":true},"insert":"Whelming Wave"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"insert":" not only protect you but also clear the way for your devastating sea creatures. Enchantments such as "},{"attributes":{"bold":true},"insert":"Quest for Ula’s Temple"},{"insert":" speed up your ability to unleash your monsters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana and Utility:"},{"insert":" Knowing the cost of your deep-sea arsenal, your deck is prepared with efficient mana ramp and fixing, employing artifacts like "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mind Stone"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Thran Dynamo"},{"insert":" to ensure your monsters rise sooner rather than later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Finisher:"},{"insert":" Once Runo flips into Krothuss and your board boasts titans of the deep, the game turns into a relentless cascade of power. Your cloned Leviathans and Krakens can attack en masse, and effects like "},{"attributes":{"bold":true},"insert":"Thassa, Deep-Dwelling"},{"insert":" keep the momentum rolling with blinking abilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Runo Stromkirk / Krothuss, Lord of the Deep"},{"insert":": The deck’s lifeblood and engine, enabling you to flood the board with copies of your sea monsters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":": The ultimate control piece, disrupting opponents every time you cast a spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tidespout Tyrant"},{"insert":": Bouncing away your opponents' threats while making your board state impossible to deal with."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stormtide Leviathan"},{"insert":": Turns the battlefield into an ocean, locking down non-fliers and ensuring your creatures dominate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Koma, Cosmos Serpent"},{"insert":": An unkillable threat generating serpentine tokens and disrupting your opponents at will."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strengths:"},{"insert":"\n\nResilience: Your creatures are difficult to deal with due to their size and inherent toughness."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Control: A heavy suite of counterspells and bounce effects ensures you can dictate the pace of the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late-Game Power: Few decks can match the raw power and inevitability of your sea monsters once they’re on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"insert":"\n\nEarly Aggression: Fast, aggressive decks can pose a challenge before your strategy comes online."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana-Intensive: With many high-cost threats, efficient mana ramp is crucial to avoid being outpaced."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flavor:"},{"insert":" Your deck feels like commanding an ancient, apocalyptic storm, where each Leviathan, Kraken, and Serpent embodies the raw fury of the ocean. Runo’s obsession is your guiding hand, summoning terrors from the depths to drag your opponents into watery graves. A true "},{"attributes":{"bold":true},"insert":"sea of dread"},{"insert":", this deck is as thematic as it is powerful, leaving your foes trembling before the might of the deep! 🌊\n"}]}
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