24
1/25/2025
Tantalus' Curse
Deck Size: 142
Commander
Est deck cost: $1344.51
Salt sum: 79.15
No deck tags
24
1/25/2025
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Artifact

Qty: 12 Price: $60.38
Coercive Portal

Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice this artifact and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

Artifact
Coercive Portal (cns) 56
Gate to the Aether

At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.

Artifact
Gate to the Aether (mrd) 174
Ghirapur Orrery

Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

Artifact
Ghirapur Orrery (blc) 270
Mask of Intolerance

At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, this artifact deals 3 damage to that player.

Artifact
Mask of Intolerance (apc) 138
Model of Unity

Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. {T}: Add one mana of any color.

Artifact
Model of Unity (ltc) 78
Noetic Scales

At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.

Artifact
Noetic Scales (usg) 304
Quicksilver Fountain

At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.

Artifact
Quicksilver Fountain (mrd) 233
Smokestack

At the beginning of your upkeep, you may put a soot counter on this artifact. At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on this artifact.

Artifact
Smokestack (mb2) 232
Tangle Wire

Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.

Artifact
Tangle Wire (nem) 139
Tempting Contract

At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.

Artifact
Tempting Contract (c21) 78
Timesifter

At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.

Artifact
Timesifter (mrd) 262
Umbilicus

At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.

Artifact
Umbilicus (dmr) 237

Artifact

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Creature

Qty: 28 Price: $55.80
Akroan Horse

Defender When this creature enters, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.

Creature Artifact
Akroan Horse (plst) C16-241
Aven Mindcensor

Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

Creature
Aven Mindcensor (clb) 688
Ballot Broker

While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

Creature
Ballot Broker (cn2) 13
Brago's Representative

While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)

Creature
Brago's Representative (plst) CNS-14
Braids, Conjurer Adept

At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.

Creature
Braids, Conjurer Adept (cmm) 76
Defiler of Souls

Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature of their choice.

Creature
Defiler of Souls (arb) 37
Disciple of Caelus Nin

When this creature enters, starting with you, each player chooses up to five permanents they control. All permanents other than this creature that weren't chosen this way phase out. Permanents can't phase in.

Creature
Disciple of Caelus Nin (brc) 21
Dreamborn Muse

At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.

Creature
Dreamborn Muse (plst) LGN-36
Druid of Purification

When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.

Creature
Druid of Purification (afc) 39
Elrond of the White Council

Secret council — When Elrond enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.

Creature
Elrond of the White Council (ltc) 51
Erestor of the Council

Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.

Creature
Erestor of the Council (ltc) 53
Generous Plunderer

Menace At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.

Creature
Generous Plunderer (big) 76
Grudge Keeper

Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.

Creature
Grudge Keeper (cns) 28
Hokori, Dust Drinker

Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.

Creature
Hokori, Dust Drinker (plst) BOK-7
Kothophed, Soul Hoarder

Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

Creature
Kothophed, Soul Hoarder (j22) 431
Magister of Worth

Flying Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.

Creature
Magister of Worth (c21) 223
Magus of the Abyss

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

Creature
Magus of the Abyss (2xm) 97
Molder Slug

At the beginning of each player's upkeep, that player sacrifices an artifact of their choice.

Creature
Molder Slug (plst) MRD-125
Pain Distributor

Menace Whenever a player casts their first spell each turn, they create a Treasure token. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.

Creature
Pain Distributor (moc) 33
Plague Reaver

At the beginning of your end step, sacrifice each other creature you control. Discard two cards, Sacrifice this creature: Choose target opponent. Return this creature to the battlefield under that player's control at the beginning of their next upkeep.

Creature
Plague Reaver (cmr) 143
Rootweaver Druid

When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.

Creature
Rootweaver Druid (cmr) 250
Seizan, Perverter of Truth

At the beginning of each player's upkeep, that player loses 2 life and draws two cards.

Creature
Seizan, Perverter of Truth (j22) 463
Shizuko, Caller of Autumn

At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end.

Creature
Shizuko, Caller of Autumn (bok) 144
The Valeyard

If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time.

Creature
The Valeyard (who) 165
Thought Sponge

Flash This creature enters with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn. When this creature dies, draw cards equal to its power.

Creature
Thought Sponge (c19) 12
Urborg Stalker

At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, this creature deals 1 damage to that player.

Creature
Urborg Stalker (wth) 85
Veteran Explorer

When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.

Creature
Veteran Explorer (mb2) 76
Walking Archive

Defender (This creature can't attack.) This creature enters with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on this creature. {2}{W}{U}: Put a +1/+1 counter on this creature.

Creature Artifact
Walking Archive (plst) DIS-169

Creature

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Enchantment

Qty: 58 Price: $1096.46
Bottomless Pit

At the beginning of each player's upkeep, that player discards a card at random.

Enchantment
Bottomless Pit (sth) 51
Call to the Grave

At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice. At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.

Enchantment
Call to the Grave (m12) 85
Carpet of Flowers

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Enchantment
Carpet of Flowers (who) 229
Cold Snap

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of snow lands they control.

Enchantment
Cold Snap (ice) 17
Collapsing Borders

Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then this enchantment deals 3 damage to that player.

Enchantment
Collapsing Borders (inv) 141
Compost

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

Enchantment
Compost (plst) UDS-102
Curse of Surveillance

Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.

Enchantment
Curse of Surveillance (mid) 46
Dark Suspicions

At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.

Enchantment
Dark Suspicions (plst) PLS-40
Descent into Avernus

At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.

Enchantment
Descent into Avernus (clb) 169
Destructive Flow

At the beginning of each player's upkeep, that player sacrifices a nonbasic land of their choice.

Enchantment
Destructive Flow (pls) 102
Dream Tides

Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.

Enchantment
Dream Tides (vis) 31
Dystopia

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent of their choice.

Enchantment
Dystopia (all) 47
Elkin Lair

At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.

Enchantment
Elkin Lair (vis) 78
Fecundity

Whenever a creature dies, that creature's controller may draw a card.

Enchantment
Fecundity (uma) 165
Gibbering Descent

At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent — Skip your upkeep step if you have no cards in hand. Madness {2}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Enchantment
Gibbering Descent (fut) 66
Greener Pastures

At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.

Enchantment
Greener Pastures (usg) 258
Hall of Gemstone

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

Enchantment
Hall of Gemstone (mir) 221
Havoc Festival

Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.

Enchantment
Havoc Festival (rtr) 166
Infernal Genesis

At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.

Enchantment
Infernal Genesis (pcy) 68
Karma

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.

Enchantment
Karma (8ed) 28
Ley Line

At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.

Enchantment
Ley Line (mmq) 256
Magnetic Mountain

Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.

Enchantment
Magnetic Mountain (4ed) 209
Mana Vortex

When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land of their choice. When there are no lands on the battlefield, sacrifice this enchantment.

Enchantment
Mana Vortex (drk) 31
Mist of Stagnation

Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.

Enchantment
Mist of Stagnation (jud) 48
Mudslide

Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.

Enchantment
Mudslide (ice) 204
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (dmr) 59
Necrogen Mists

At the beginning of each player's upkeep, that player discards a card.

Enchantment
Necrogen Mists (mrd) 69
Noble Heritage

Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

Enchantment
Noble Heritage (clb) 35
Oath of Druids

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

Enchantment
Oath of Druids (mb2) 212
Oath of Ghouls

At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.

Enchantment
Oath of Ghouls (exo) 69
Oath of Lieges

At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.

Enchantment
Oath of Lieges (plst) EXO-11
Oath of Mages

At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have this enchantment deal 1 damage to the second player.

Enchantment
Oath of Mages (exo) 90
Oath of Scholars

At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.

Enchantment
Oath of Scholars (plst) EXO-42
Paradox Haze

Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Enchantment
Paradox Haze (plst) TSP-71
Power Surge

At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

Enchantment
Power Surge (4ed) 216
Price of Knowledge

Players have no maximum hand size. At the beginning of each opponent's upkeep, this enchantment deals damage to that player equal to the number of cards in that player's hand.

Enchantment
Price of Knowledge (c13) 89
Primal Order

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.

Enchantment
Primal Order (5ed) 318
Repercussion

Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.

Enchantment
Repercussion (uds) 95
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (j22) 114
Rising Waters

Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.

Enchantment
Rising Waters (nem) 38
Risky Move

At the beginning of each player's upkeep, that player gains control of this enchantment. When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

Enchantment
Risky Move (plst) ONS-223
Rite of the Raging Storm

Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."

Enchantment
Rite of the Raging Storm (mkc) 159
Rivalry

At the beginning of each player's upkeep, if that player controls more lands than each other player, this enchantment deals 2 damage to them.

Enchantment
Rivalry (ulg) 90
Roiling Vortex

At the beginning of each player's upkeep, this enchantment deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player. {R}: Your opponents can't gain life this turn.

Enchantment
Roiling Vortex (znr) 156
Shadow in the Warp

The first creature spell you cast each turn costs {2} less to cast. Whenever an opponent casts their first noncreature spell each turn, this enchantment deals 2 damage to that player.

Enchantment
Shadow in the Warp (40k) 140
Spellshock

Whenever a player casts a spell, this enchantment deals 2 damage to that player.

Enchantment
Spellshock (plst) EXO-104
Spiritual Sanctuary

At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.

Enchantment
Spiritual Sanctuary (leg) 38
Storm World

At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is 4 minus the number of cards in their hand.

Enchantment
Storm World (leg) 165
Sulfuric Vortex

At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.

Enchantment
Sulfuric Vortex (dmr) 144
Sunken Hope

At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.

Enchantment
Sunken Hope (pca) 26
Teferi's Realm

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Enchantment
Teferi's Realm (vis) 44
Temporal Distortion

Whenever a creature or land becomes tapped, put an hourglass counter on it. Each permanent with an hourglass counter on it doesn't untap during its controller's untap step. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

Enchantment
Temporal Distortion (inv) 79
The Abyss

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

Enchantment
The Abyss (leg) 120
Thelon's Chant

At the beginning of your upkeep, sacrifice this enchantment unless you pay {G}. Whenever a player puts a Swamp onto the battlefield, this enchantment deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.

Enchantment
Thelon's Chant (fem) 76
Thelon's Curse

Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.

Enchantment
Thelon's Curse (fem) 77
Trial of a Time Lord

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile target nontoken creature an opponent controls until this Saga leaves the battlefield. IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library.

Enchantment
Trial of a Time Lord (who) 29
Viridian Revel

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.

Enchantment
Viridian Revel (som) 132
Wild Evocation

At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Enchantment
Wild Evocation (m11) 160

Enchantment

(CTRL to add secondary)

Instant

Qty: 8 Price: $10.48
Backlash

Tap target untapped creature. That creature deals damage equal to its power to its controller.

Instant
Backlash (plst) INV-234
Chaotic Backlash

Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.

Instant
Chaotic Backlash (eve) 49
Illusion of Choice

You choose how each player votes this turn. Draw a card.

Instant
Illusion of Choice (cn2) 31
Reap

Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.

Instant
Reap (tmp) 247
Sail into the West

Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

Instant
Sail into the West (ltc) 68
Split Decision

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

Instant
Split Decision (cns) 25
Tempt with Mayhem

Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.

Instant
Tempt with Mayhem (m3c) 114
Trap the Trespassers

Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Instant
Trap the Trespassers (ltc) 25

Instant

(CTRL to add secondary)

Sorcery

Qty: 36 Price: $120.40
Acidic Soil

Acidic Soil deals damage to each player equal to the number of lands they control.

Sorcery
Acidic Soil (plst) USG-172
Alliance of Arms

Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.

Sorcery
Alliance of Arms (plst) CMD-4
Capital Punishment

Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.

Sorcery
Capital Punishment (cn2) 40
Collective Voyage

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

Sorcery
Collective Voyage (plst) CMD-147
Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Sorcery
Council's Judgment (otc) 79
Dimensional Breach

Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.

Sorcery
Dimensional Breach (scg) 9
Expropriate

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Sorcery
Expropriate (plst) CN2-30
Grenzo's Rebuttal

Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.

Sorcery
Grenzo's Rebuttal (cns) 33
Hypergenesis

Suspend 3—{1}{G}{G} Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

Sorcery
Hypergenesis (tsr) 210
Long Rest

Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.

Sorcery
Long Rest (afr) 193
Manifold Insights

Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Sorcery
Manifold Insights (cm2) 44
Minds Aglow

Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Sorcery
Minds Aglow (cmm) 105
Mob Verdict

Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.

Sorcery
Mob Verdict (mkc) 33
Order of Succession

Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.

Sorcery
Order of Succession (c13) 52
Path of the Animist

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Sorcery
Path of the Animist (moc) 38
Path of the Enigma

Target player draws four cards. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Sorcery
Path of the Enigma (moc) 23
Path of the Ghosthunter

Create X 1/1 white Spirit creature tokens with flying. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Sorcery
Path of the Ghosthunter (moc) 18
Path of the Pyromancer

Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Sorcery
Path of the Pyromancer (moc) 34
Path of the Schemer

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Sorcery
Path of the Schemer (moc) 28
Plague of Vermin

Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.

Sorcery
Plague of Vermin (shm) 73
Plea for Power

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Sorcery
Plea for Power (ltc) 195
Sadistic Shell Game

Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.

Sorcery
Sadistic Shell Game (dsc) 24
Seize the Spotlight

Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.

Sorcery
Seize the Spotlight (otc) 179
Selvala's Stampede

Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

Sorcery
Selvala's Stampede (cn2) 71
Shared Trauma

Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.

Sorcery
Shared Trauma (cm2) 76
Tempt with Bunnies

Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.

Sorcery
Tempt with Bunnies (blc) 13
Tempt with Discovery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Sorcery
Tempt with Discovery (blc) 124
Tempt with Glory

Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.

Sorcery
Tempt with Glory (cma) 26
Tempt with Immortality

Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield.

Sorcery
Tempt with Immortality (c13) 95
Tempt with Reflections

Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.

Sorcery
Tempt with Reflections (c13) 60
Tempt with Vengeance

Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.

Sorcery
Tempt with Vengeance (cmm) 263
Thieves' Auction

Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.

Sorcery
Thieves' Auction (plst) MMQ-218
Travel Through Caradhras

Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. Exile Travel Through Caradhras.

Sorcery
Travel Through Caradhras (ltc) 44
Truth or Consequences

Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.

Sorcery
Truth or Consequences (who) 163
Tyrant's Choice

Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature of their choice. If torture gets more votes or the vote is tied, each opponent loses 4 life.

Sorcery
Tyrant's Choice (cns) 30
Whims of the Fates

Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)

Sorcery
Whims of the Fates (c16) 139

Sorcery

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Blood Clock

At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.

Artifact
Blood Clock (plst) SOK-153

Sideboard

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Deck Info

Deck stats

24 pips - 18 cards
2 mana - 2 cards
39 pips - 30 cards
2 mana - 2 cards
38 pips - 29 cards
2 mana - 2 cards
47 pips - 35 cards
3 mana - 3 cards
38 pips - 28 cards
2 mana - 2 cards
0 pips - 0 cards
0 mana - 0 cards
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