200
2/17/2025
Sage Of Fables
Deck Size: 100
Pauper EDH
Legal
Est deck cost: $58.92
Salt sum: 27.36
No deck tags
200
2/17/2025
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Commander

Quantity: 1Price: $0.35
Sage of Fables

Each other Wizard creature you control enters with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card.

Creature
Sage of Fables (lcc) 169

Commander

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Sorcery

Quantity: 10Price: $11.24
Contentious Plan

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.

Sorcery
Contentious Plan (war) 46
Deep Analysis

Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Deep Analysis (j25) 304
Distant Melody

Choose a creature type. Draw a card for each permanent you control of that type.

Sorcery
Distant Melody (lcc) 154
Introduction to Annihilation

Exile target nonland permanent. Its controller draws a card.

Sorcery
Introduction to Annihilation (stx) 3
Lórien Revealed

Draw three cards. Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Sorcery
Lórien Revealed (ltr) 60
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (dsc) 73
Serum Visions

Draw a card. Scry 2.

Sorcery
Serum Visions (otc) 112
Step Through

Return two target creatures to their owners' hands. Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Sorcery
Step Through (mh2) 66
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Sorcery
Treasure Cruise (otc) 120
Vivisurgeon's Insight

Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Vivisurgeon's Insight (one) 77

Sorcery

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Artifact

Quantity: 8Price: $8.04
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (drc) 125
Decanter of Endless Water

You have no maximum hand size. {T}: Add one mana of any color.

Artifact
Decanter of Endless Water (clb) 309
Explorer's Scope

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Explorer's Scope (pip) 231
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (dsc) 248
Sky Diamond

This artifact enters tapped. {T}: Add {U}.

Artifact
Sky Diamond (scd) 273
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (dsc) 256
Wayfarer's Bauble

{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (pip) 252
Wedding Invitation

When this artifact enters, draw a card. {T}, Sacrifice this artifact: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.

Artifact
Wedding Invitation (vow) 260

Artifact

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Creature

Quantity: 35Price: $12.93
Academy Journeymage

This spell costs {1} less to cast if you control a Wizard. When this creature enters, return target creature an opponent controls to its owner's hand.

Creature
Academy Journeymage (dom) 41
Aether Adept

When this creature enters, return target creature to its owner's hand.

Creature
Aether Adept (ddm) 12
Caller of Gales

{1}{U}, {T}: Target creature gains flying until end of turn.

Creature
Caller of Gales (cn2) 103
Cloudkin Seer

Flying When this creature enters, draw a card.

Creature
Cloudkin Seer (clu) 82
Elite Instructor

When this creature enters, draw a card, then discard a card.

Creature
Elite Instructor (thb) 49
Erudite Wizard

Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Creature
Erudite Wizard (fdn) 37
Expedition Diviner

Flying As long as you control another Wizard, this creature has "When this creature dies, draw a card."

Creature
Expedition Diviner (znr) 57
Faerie Seer

Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature
Faerie Seer (mh1) 51
Frostwind Invoker

Flying {8}: Creatures you control gain flying until end of turn.

Creature
Frostwind Invoker (roe) 68
Galvanic Alchemist

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures has "{2}{U}: Untap this creature."

Creature
Galvanic Alchemist (avr) 54
Gitaxian Anatomist

When this creature enters, you may tap it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Gitaxian Anatomist (one) 52
Helium Squirter

Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn.

Creature
Helium Squirter (clu) 87
Information Dealer

{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.

Creature
Information Dealer (ons) 88
Knights of Dol Amroth

Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Creature
Knights of Dol Amroth (ltr) 59
Lat-Nam Adept

Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Creature
Lat-Nam Adept (bro) 56
Littjara Kinseekers

Changeling (This card is every creature type.) When this creature enters, if you control three or more creatures that share a creature type, put a +1/+1 counter on this creature, then scry 1.

Creature
Littjara Kinseekers (khm) 66
Merfolk Pupil

When this creature enters, draw a card, then discard a card. {1}{U}, Exile this card from your graveyard: Draw a card, then discard a card.

Creature
Merfolk Pupil (j25) 326
Merrow Levitator

{T}: Target creature gains flying until end of turn. Whenever you cast a blue spell, you may untap this creature.

Creature
Merrow Levitator (eve) 26
Neurok Invisimancer

This creature can't be blocked. When this creature enters, target creature can't be blocked this turn.

Creature
Neurok Invisimancer (ddi) 8
Passwall Adept

{2}{U}: Target creature can't be blocked this turn.

Creature
Passwall Adept (clu) 91
Pondering Mage

When this creature enters, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Creature
Pondering Mage (mh1) 63
Prodigal Sorcerer

{T}: This creature deals 1 damage to any target.

Creature
Prodigal Sorcerer (plst) EMA-67
Razzle-Dazzler

Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. It can't be blocked this turn.

Creature
Razzle-Dazzler (otj) 63
Sage's Row Savant

When this creature enters, scry 2.

Creature
Sage's Row Savant (clu) 97
Sea Gate Oracle

When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Creature
Sea Gate Oracle (khc) 43
Serum Visionary

When this creature enters, draw a card, then scry 2.

Creature
Serum Visionary (mh3) 69
Stonybrook Angler

{1}{U}, {T}: You may tap or untap target creature.

Creature
Stonybrook Angler (lrw) 90
Stonybrook Banneret

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.

Creature
Stonybrook Banneret (lcc) 173
Thrummingbird

Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Thrummingbird (som) 47
Vigean Graftmage

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}{U}: Untap target creature with a +1/+1 counter on it.

Creature
Vigean Graftmage (mm2) 68
Waterfall Aerialist

Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Creature
Waterfall Aerialist (stx) 61
Wind Strider

Flash (You may cast this spell any time you could cast an instant.) Flying

Creature
Wind Strider (j25) 389
Windrider Wizard

Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.

Creature
Windrider Wizard (cmm) 134
Wingcrafter

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have flying.

Creature
Wingcrafter (mm3) 58
Zuran Spellcaster

{T}: This creature deals 1 damage to any target.

Creature
Zuran Spellcaster (cst) 112

Creature

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Instant

Quantity: 10Price: $11.28
Blur

Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Instant
Blur (clb) 58
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 81
Disperse

Return target nonland permanent to its owner's hand.

Instant
Disperse (m19) 50
Experimental Augury

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Experimental Augury (one) 49
Fuel for the Cause

Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Fuel for the Cause (mbs) 25
Negate

Counter target noncreature spell.

Instant
Negate (sta) 18
Ray of Command

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Instant
Ray of Command (ddm) 29
Run Away Together

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Instant
Run Away Together (fdn) 162
Shore Up

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

Instant
Shore Up (blb) 69
Steady Progress

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.

Instant
Steady Progress (mm2) 58

Instant

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Land

Quantity: 36Price: $15.08
Desert of the Mindful

This land enters tapped. {T}: Add {U}. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

Land
Desert of the Mindful (c21) 287
Hidden Grotto

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.

Land
Hidden Grotto (blb) 254
Island

({T}: Add {U}.)

Land
Island (dft) 280
Lonely Sandbar

This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (mkc) 273
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
Opal Palace

{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Land
Opal Palace (cmm) 422
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (otc) 310
Remote Isle

This land enters tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Remote Isle (dmr) 254
Soaring Seacliff

This land enters tapped. When this land enters, target creature gains flying until end of turn. {T}: Add {U}.

Land
Soaring Seacliff (c20) 315
The Surgical Bay

This land enters tapped. {T}: Add {U}. {1}{U}, {T}, Sacrifice this land: Draw a card.

Land
The Surgical Bay (one) 260

Land

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
63 pips - 55 cards
39 mana - 39 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
4 mana - 4 cards
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