436
2/11/2025
🧜‍♀️ Tuvasa Bantchantress [Primer] 🌊
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $2062.91
Salt sum: 58.36
Commander Bracket: 4
436
2/11/2025
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Commander

Quantity: 1Price: $11.99
Tuvasa the Sunlit

Tuvasa the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card.

Creature
Tuvasa the Sunlit (sld) 1328

Commander

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Protection

Quantity: 9Price: $118.91
City of Solitude

Players can cast spells and activate abilities only during their own turns.

Enchantment
City of Solitude (vis) 102
Delaying Shield

If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.

Enchantment
Delaying Shield (ody) 17
Flickering Ward

Enchant creature As Flickering Ward enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand.

Enchantment
Flickering Ward (tmp) 19
Greater Auramancy

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.

Enchantment
Greater Auramancy (p22) 1
Leyline of Anticipation

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Enchantment
Leyline of Anticipation (wot) 23
Pemmin's Aura

Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

Enchantment
Pemmin's Aura (plst) SCG-45
Privileged Position

({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Enchantment
Privileged Position (2x2) 385
Solitary Confinement

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.

Enchantment
Solitary Confinement (jud) 24
Sterling Grove

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Enchantment
Sterling Grove (mh2) 293

Protection

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Tutor

Quantity: 6Price: $114.24
Academy Rector

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.

Creature
Academy Rector (uds) 1
Eladamri's Call

Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Instant
Eladamri's Call (pls) 106
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (mir) 14
Idyllic Tutor

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Sorcery
Idyllic Tutor (pthb) 24p
Sylvan Scrying

Search your library for a land card, reveal it, put it into your hand, then shuffle.

Sorcery
Sylvan Scrying (f16) 6
Wargate

Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.

Sorcery
Wargate (arb) 129

Tutor

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Copy

Quantity: 1Price: $2.49
Estrid's Invocation

You may have Estrid's Invocation enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."

Enchantment
Estrid's Invocation (sld) 1325

Copy

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Ramp

Quantity: 15Price: $266.26
Bear Umbra

Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Bear Umbra (roe) 177
Bloom Tender

{T}: For each color among permanents you control, add one mana of that color.

Creature
Bloom Tender (2x2) 366
Burgeoning

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Enchantment
Burgeoning (sld) 408
Composer of Spring

Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.

Creature
Composer of Spring (cmm) 769
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (2xm) 349
Dryad of the Ilysian Grove

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Creature Enchantment
Dryad of the Ilysian Grove (thb) 326
Fertile Ground

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Fertile Ground (plst) C18-147
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (4ed) 34
Overlord of the Hauntwoods

Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

Creature Enchantment
Overlord of the Hauntwoods (dsk) 383
Sanctum Weaver

{T}: Add X mana of any one color, where X is the number of enchantments you control.

Creature Enchantment
Sanctum Weaver (mh2) 462
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Smothering Tithe (2x2) 342
Tempt with Discovery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Sorcery
Tempt with Discovery (c13) 174
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (plst) CMR-261
Utopia Sprawl

Enchant Forest As Utopia Sprawl enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Enchantment
Utopia Sprawl (sld) 409
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (dmr) 184

Ramp

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Draw

Quantity: 10Price: $253.70
Argothian Enchantress

Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.

Creature
Argothian Enchantress (ema) 158
Attunement

Return Attunement to its owner's hand: Draw three cards, then discard four cards.

Enchantment
Attunement (usg) 61
Eidolon of Blossoms

Constellation — Whenever Eidolon of Blossoms or another enchantment you control enters, draw a card.

Creature Enchantment
Eidolon of Blossoms (pjou) 122★
Enchantress's Presence

Whenever you cast an enchantment spell, draw a card.

Enchantment
Enchantress's Presence (mh2) 283
Entity Tracker

Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Creature
Entity Tracker (dsk) 53
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (sld) 406
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (pcy) 45
Setessan Champion

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card.

Creature
Setessan Champion (thb) 198
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (4ed) 273
Sythis, Harvest's Hand

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

Creature Enchantment
Sythis, Harvest's Hand (mh2) 377

Draw

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Recursion

Quantity: 4Price: $131.46
Heliod, the Radiant Dawn

Creature Enchantment
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 293Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 293
Replenish

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Sorcery
Replenish (uds) 15
Starfield of Nyx

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Enchantment
Starfield of Nyx (cmm) 840
Walk-In Closet

Enchantment
Walk-In Closet // Forgotten Cellar (dsk) 205

Recursion

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Finisher

Quantity: 8Price: $173.92
Aura Thief

Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)

Creature
Aura Thief (uds) 26
Calming Verse

Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.

Sorcery
Calming Verse (pcy) 110
Decree of Silence

Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) When you cycle Decree of Silence, you may counter target spell.

Enchantment
Decree of Silence (scg) 32
Dream Halls

Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.

Enchantment
Dream Halls (sth) 28
Enchanted Evening

All permanents are enchantments in addition to their other types.

Enchantment
Enchanted Evening (shm) 140
Niko Aris

When Niko Aris enters, create X Shard tokens. (They're enchantments with "{2}, Sacrifice this enchantment: Scry 1, then draw a card.") +1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. −1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. −1: Create a Shard token.

Planeswalker
Niko Aris (khm) 289
Omniscience

You may cast spells from your hand without paying their mana costs.

Enchantment
Omniscience (wot) 24
Opalescence

Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Enchantment
Opalescence (uds) 13

Finisher

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Removal

Quantity: 6Price: $106.04
Amphibian Downpour

Flash Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.

Enchantment
Amphibian Downpour (mh3) 449
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rtr) 35
Grasp of Fate

When Grasp of Fate enters, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

Enchantment
Grasp of Fate (wot) 3
Out of Time

When Out of Time enters, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

Enchantment
Out of Time (mh2) 383
Parallax Wave

Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.

Enchantment
Parallax Wave (nem) 17
Swift Reconfiguration

Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)

Enchantment
Swift Reconfiguration (nec) 10

Removal

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Land

Quantity: 36Price: $745.94
Alchemist's Refuge

{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.

Land
Alchemist's Refuge (lcc) 318
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 412
Bountiful Promenade

Bountiful Promenade enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Land
Bountiful Promenade (clb) 601
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rna) 246
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters tapped unless you control two or more basic lands.

Land
Canopy Vista (blc) 296
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c13) 281
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
Forest

({T}: Add {G}.)

Land
Forest (neo) 301
Forest

({T}: Add {G}.)

Land
Forest (neo) 301
Forest

({T}: Add {G}.)

Land
Forest (neo) 302
Glacial Fortress

Glacial Fortress enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (m11) 225
Hall of Heliod's Generosity

{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Land
Hall of Heliod's Generosity (h1r) 39
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rna) 251
High Market

{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.

Land
High Market (c15) 289
Hinterland Harbor

Hinterland Harbor enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (dom) 240
Horizon Canopy

{T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice Horizon Canopy: Draw a card.

Land
Horizon Canopy (ima) 240
Island

({T}: Add {U}.)

Land
Island (neo) 295
Island

({T}: Add {U}.)

Land
Island (neo) 296
Minamo, School at Water's Edge

{T}: Add {U}. {U}, {T}: Untap target legendary permanent.

Land
Minamo, School at Water's Edge (plst) CHK-279
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (ths) 223
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 271
Plains

({T}: Add {W}.)

Land
Plains (neo) 293
Plains

({T}: Add {W}.)

Land
Plains (neo) 294
Plains

({T}: Add {W}.)

Land
Plains (neo) 294
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters tapped unless you control two or more basic lands.

Land
Prairie Stream (exp) 1
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (cns) 210
Rejuvenating Springs

Rejuvenating Springs enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmr) 354
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (pm19) 254
Serra's Sanctum

{T}: Add {W} for each enchantment you control.

Land
Serra's Sanctum (usg) 325
Spara's Headquarters

({T}: Add {G}, {W}, or {U}.) Spara's Headquarters enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Spara's Headquarters (snc) 355
Sunpetal Grove

Sunpetal Grove enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (m13) 229
Temple Garden

({T}: Add {G} or {W}.) As Temple Garden enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rtr) 248
Valgavoth's Lair

Hexproof Valgavoth's Lair enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.

Land Enchantment
Valgavoth's Lair (dsk) 271
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 261

Land

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Stax

Quantity: 4Price: $137.96
Aura of Silence

Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Enchantment
Aura of Silence (wth) 7
In the Eye of Chaos

Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value.

Enchantment
In the Eye of Chaos (leg) 61
Solemnity

Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.

Enchantment
Solemnity (hou) 22
Stony Silence

Activated abilities of artifacts can't be activated.

Enchantment
Stony Silence (mm3) 25

Stax

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Deck Info

Deck stats

37 pips - 28 cards
19 mana - 19 cards
26 pips - 18 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
35 pips - 28 cards
19 mana - 19 cards
0 pips - 0 cards
5 mana - 5 cards
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Description

{"ops":[{"insert":"This deck evolved from a Sigarda enchantress deck I built in 2014, and later expanded on when the Tuvasa precon was released. It is a tuned, but not cEDH deck. The earliest win would be turn 3, with a turn 2 "},{"insert":{"card-link":"Sanctum Weaver"}},{"insert":" or "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" into "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" and the right amount of card draw or tutors in hand. The deck consistently wins turn 5-7, if not interrupted.\n\nThe goal of the deck is to control the board while ramping and using enchantresses to draw into a combos shown below. Tutors can be used to pick up any missing pieces for the ~14 win combos. Win conditions vary from [5 mana, 2 cards] to [17 mana, 5 cards], but they don't need to be played on the same turn or (with minor exceptions) in a specific order. If win conditions fail, a large board state and evasion leads to a commander damage win. Commander damage is really a backup win condition and is not highly prioritized in the build; this is not even slightly a Voltron deck.\n\nThere are several ways to give all your permanents shroud/hexproof or prevent all damage to you. 75% of the nonland permanents in this deck are enchantments, which fuels the draw, ramp, and other synergies. Additionally, there are several ways to pump out many enchantments at once and draw through the deck using ETB enchantresses.\n\nThe version of the deck presented here remove the meta-dependent enchantments that can help the deck succeed in a specific playgroup. These meta cards are presented below and are not all-inclusive.\n\nThis deck is constructed with a few rules/intentional limitations. The deck would be more powerful, but less thematic, if these rules were removed.\n 1) No artifacts,\n 2) No fast mana,\n 3) No free spells, and\n 4) Prioritize running as many enchantments as possible.\n\nIt would also be possible to build in a \"go wide\" theme with 3 or 4 cards that create a creature with \"constellation\" or \"eerie\" triggers, and some creature support enchantments. I omitted this strategy for both simplicity in play and consistency for the other win conditions.\n\n------------------------------------------------------------------------\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"How to Win?"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Setup:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw:"},{"insert":"\nMost commonly, build a board state with a couple enchantresses (the deck runs 4 that trigger on cast and 3 on ETB) and draw a combo. This also runs "},{"insert":{"card-link":"Mystic Remora"}},{"insert":", "},{"insert":{"card-link":"Rhystic Study"}},{"insert":", and "},{"insert":{"card-link":"Sylvan Library"}},{"insert":".\n"},{"insert":{"card-link":"Academy Rector"}},{"insert":" + "},{"insert":{"card-link":"High Market"}},{"insert":" (2 cards, 6 mana) = Any combo or toolbox piece.\n\n"},{"attributes":{"bold":true},"insert":"Tutor:"},{"insert":"\n"},{"insert":{"card-link":"Idyllic Tutor"}},{"insert":", "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":", or "},{"insert":{"card-link":"Sterling Grove"}},{"insert":" tutor a missing piece.\n"},{"insert":{"card-link":"Wargate"}},{"insert":" = (3 + CMC) Any combo, toolbox piece, or land.\n"},{"insert":{"card-link":"Sylvan Scrying"}},{"insert":" and "},{"insert":{"card-link":"Tempt with Discovery"}},{"insert":" - Land tutors help find you most important lands.\n\n"},{"attributes":{"bold":true},"insert":"Dig:"},{"insert":"\n"},{"insert":{"card-link":"Flickering Ward"}},{"insert":" + an enchantress = repeatable 2 mana, draw 1.\n"},{"insert":{"card-link":"Attunement"}},{"insert":" + an enchantress = repeatable 3 mana, loot 4.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Combos:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw/Play your deck (then play a wincon):"},{"insert":"\n"},{"insert":{"card-link":"Omniscience"}},{"insert":" + "},{"insert":{"card-link":"Attunement"}},{"insert":" + 1 enchantresses (3 cards, 15-17 mana) - draw 4, discard 4 to a combo.\n"},{"insert":{"card-link":"Omniscience"}},{"insert":" + A couple enchantresses (3 cards, 15-17 mana) - draw to a combo, but can fizzle in not enough enchantments drawn. You will typically snowball into other enchantresses.\n"},{"insert":{"card-link":"Dream Halls"}},{"insert":" + "},{"insert":{"card-link":"Attunement"}},{"insert":" + A couple enchantresses (4 cards, 13-15 mana) - draw 5 discard 4 and a blue card to draw a combo; can fizzle if no blue cards drawn.\n"},{"insert":{"card-link":"Dream Halls"}},{"insert":" + A few enchantresses (4 cards, 13-15 mana) - draw to a combo, but can fizzle in not enough enchantments drawn. You will typically snowball into other enchantresses.\n"},{"insert":{"card-link":"Enchanted Evening"}},{"insert":" + "},{"insert":{"card-link":"Composer of Spring"}},{"insert":" + a couple ETB enchantresses (4 cards, 13-14 mana) - Composer's ETB trigger drops another enchantment and loops. Cascade through your deck as long as you draw lands or creatures which are half the deck.\n\n"},{"attributes":{"bold":true},"insert":"Infinite Mana: "},{"insert":"\n"},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" + "},{"insert":{"card-link":"Sanctum Weaver"}},{"insert":" (2 cards, 5 mana) - add a couple enchantresses to draw your deck.\n"},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" + "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" (2 cards, 5 mana) - add a couple enchantresses to draw your deck\n\n"},{"attributes":{"bold":true},"insert":"Remove (steal or destroy) all opponents permanents:"},{"insert":"\n"},{"insert":{"card-link":"Enchanted Evening"}},{"insert":" + "},{"insert":{"card-link":"Aura Thief"}},{"insert":" + "},{"insert":{"card-link":"High Market"}},{"insert":" (3 cards, 11 mana)\n"},{"insert":{"card-link":"Enchanted Evening"}},{"insert":" + "},{"insert":{"card-link":"Calming Verse"}},{"insert":" (2 cards, 8 mana) - must tap out to secure all your permanents.\n\n"},{"attributes":{"bold":true},"insert":"State-based MLD:"},{"insert":" Best board at the time wins.\n"},{"insert":{"card-link":"Enchanted Evening"}},{"insert":" + "},{"insert":{"card-link":"Opalescence"}},{"insert":" (2 cards, 9 mana)\n\n"},{"attributes":{"bold":true},"insert":"State-based MLD; Remove all opponents' permanents forever, at instant speed, through counters; Allows you to flicker in response to any targeting of your permanents; infinite ETB of your permanents:"},{"insert":"\n"},{"insert":{"card-link":"Enchanted Evening"}},{"insert":" + "},{"insert":{"card-link":"Opalescence"}},{"insert":" + "},{"insert":{"card-link":"Parallax Wave"}},{"insert":" (3 cards, 13 mana)\n"},{"insert":{"card-link":"Enchanted Evening"}},{"insert":" + "},{"insert":{"card-link":"Starfield of Nyx"}},{"insert":" (with 2 other enchantments) + "},{"insert":{"card-link":"Parallax Wave"}},{"insert":" (3 cards, 14 mana)\n\n"},{"attributes":{"bold":true},"insert":"Remove all opponents' enchantments and creatures forever, at instant speed, through counters; Allows you to flicker in response to any targeting of your enchantment and creatures; infinite ETB of your creatures or enchantments:"},{"insert":"\n"},{"insert":{"card-link":"Opalescence"}},{"insert":" + "},{"insert":{"card-link":"Parallax Wave"}},{"insert":" (2 cards, 8 mana)\n"},{"insert":{"card-link":"Starfield of Nyx"}},{"insert":" (with 3 other enchantments) + "},{"insert":{"card-link":"Parallax Wave"}},{"insert":" (2 cards, 9 mana)\n\n"},{"attributes":{"bold":true},"insert":"Remove all global enchantments (sans Opalescence) and creatures ("},{"attributes":{"underline":true,"bold":true},"insert":"including commanders!!!"},{"attributes":{"bold":true},"insert":"), unless you lose the game: "},{"insert":" - Out of Time will phase itself out. Phases is not leaving play, so all cards stay phased out. Phases is not changes zones, so commanders can't be put into the command zone.\n"},{"insert":{"card-link":"Opalescence"}},{"insert":" or then "},{"insert":{"card-link":"Out of Time"}},{"insert":" (2 cards, 7 mana)\n"},{"insert":{"card-link":"Starfield of Nyx"}},{"insert":" (with 3 other enchantments) + "},{"insert":{"card-link":"Out of Time"}},{"insert":" (2 cards, 8 mana)\n\n"},{"attributes":{"bold":true},"insert":"Opponents cant resolve spells:"},{"insert":"\n"},{"insert":{"card-link":"Solemnity"}},{"insert":" + "},{"insert":{"card-link":"Decree of Silence"}},{"insert":" (2 cards, 11 mana)\n"},{"insert":{"card-link":"Parallax Wave"}},{"insert":" + "},{"insert":{"card-link":"Opalescence"}},{"insert":" + "},{"insert":{"card-link":"Decree of Silence"}},{"insert":" (3 cards, 16 mana)\n"},{"insert":{"card-link":"Parallax Wave"}},{"insert":" + "},{"insert":{"card-link":"Starfield of Nyx"}},{"insert":" (with 2 other enchantments) + "},{"insert":{"card-link":"Decree of Silence"}},{"insert":" (3 cards, 17 mana)\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Commander Damage:"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Pump commander:"},{"insert":"\n"},{"insert":{"card-link":"Enchanted Evening"}},{"insert":" (5 mana)\n"},{"insert":{"card-link":"Niko Aris"}},{"insert":" (3 + X mana) pumps +X/+X\n"},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":" (3 mana) pumps storm count +1.\n"},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" (3 + X mana) gives +X/-X\n\n"},{"attributes":{"italic":true},"insert":"Evasion (flying, unblockable, protection):"},{"insert":"\n"},{"insert":{"card-link":"Niko Aris"}},{"insert":" (3 + X mana) - unblockable\n"},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" (3 + 1 mana) - flying\n"},{"insert":{"card-link":"Flickering Ward"}},{"insert":" (1 mana) - protection\n\n"},{"attributes":{"italic":true},"insert":"Protection (indestructible, shroud, protection):"},{"insert":"\n"},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" (3 + 1 mana) - shroud\n"},{"insert":{"card-link":"Privileged Position"}},{"insert":" (5 mana) - hexproof\n"},{"insert":{"card-link":"Flickering Ward"}},{"insert":" (1 mana) - protection \n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Protection combos:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"All your permanents have shroud :"},{"insert":"\n"},{"insert":{"card-link":"Enchanted Evening"}},{"insert":" + "},{"insert":{"card-link":"Sterling Grove"}},{"insert":" + "},{"insert":{"card-link":"Greater Auramancy"}},{"insert":" (3 cards, 9 mana)\n"},{"insert":{"card-link":"Privileged Position"}},{"insert":" + "},{"insert":{"card-link":"Sterling Grove"}},{"insert":" (2 cards, 7 mana)\n"},{"insert":{"card-link":"Privileged Position"}},{"insert":" + "},{"insert":{"card-link":"Greater Auramancy"}},{"insert":" (2 cards, 7 mana)\n\n"},{"attributes":{"bold":true},"insert":"All your enchantments (75%+ of your non-land permanents) have shroud"},{"insert":":\n"},{"insert":{"card-link":"Greater Auramancy"}},{"insert":" + "},{"insert":{"card-link":"Sterling Grove"}},{"insert":" (2 cards, 4 mana)\n\n"},{"attributes":{"bold":true},"insert":"You can't take damage:"},{"insert":"\n"},{"insert":{"card-link":"Solemnity"}},{"insert":" + "},{"insert":{"card-link":"Delaying Shield"}},{"insert":" (2 cards, 7 mana)\n"},{"insert":{"card-link":"Parallax Wave"}},{"insert":" + "},{"insert":{"card-link":"Opalescence"}},{"insert":" + "},{"insert":{"card-link":"Delaying Shield"}},{"insert":" (3 cards, 12 mana)\n"},{"insert":{"card-link":"Parallax Wave"}},{"insert":" + "},{"insert":{"card-link":"Starfield of Nyx"}},{"insert":" (with 2 other enchantments)+ "},{"insert":{"card-link":"Delaying Shield"}},{"insert":" (3 cards, 13 mana)\n"},{"insert":{"card-link":"Solitary Confinement"}},{"insert":" + 2 enchantresses (3 cards, 8-10 mana) \n\n"},{"attributes":{"bold":true},"insert":"Shut down opponents interaction:"},{"insert":"\n"},{"insert":{"card-link":"City of Solitude"}},{"insert":" (3 mana)\n"},{"insert":{"card-link":"In the Eye of Chaos"}},{"insert":" (3 mana)\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Meta-dependent Adds/Cuts:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Adds:"},{"insert":"\n"},{"insert":{"card-link":"Humility"}},{"insert":" (if you are a level 1000+ judge and enjoy a good headache with layers and state-based shenanigans when adding "},{"insert":{"card-link":"Enchanted Evening"}},{"insert":" and "},{"insert":{"card-link":"Opalescence"}},{"insert":")\n"},{"insert":{"card-link":"Copy Artifact"}},{"insert":" (almost worth it to copy a mana rock, but best against artifact decks)\n"},{"insert":{"card-link":"Energy Flux"}},{"insert":" (against artifact/treasure heavy meta)\n"},{"insert":{"card-link":"Psychic Surgery"}},{"insert":" (if facing tutor/combo)\n"},{"insert":{"card-link":"Carpet of Flowers"}},{"insert":" "},{"insert":{"card-link":"Destiny Spinner"}},{"insert":" (if constantly facing blue)\n"},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" "},{"insert":{"card-link":"Wheel of Sun and Moon"}},{"insert":" "},{"insert":{"card-link":"Rest in Peace"}},{"insert":" (graveyard hate)\n"},{"insert":{"card-link":"Elephant Grass"}},{"insert":", "},{"insert":{"card-link":"Propaganda"}},{"insert":" "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":", or "},{"insert":{"card-link":"Moat"}},{"insert":" if fancy (creature heavy meta)\n"},{"insert":{"card-link":"Fear of Sleep Paralysis"}},{"insert":" (against non-token creature decks or decks with many mana dorks/activated abilities)\n"},{"insert":{"card-link":"Song of the Dryads"}},{"insert":" or similar (targeted removal if stax heavy)\n"},{"insert":{"card-link":"Resurgent Belief"}},{"insert":", "},{"insert":{"card-link":"Brilliant Restoration"}},{"insert":", or "},{"insert":{"card-link":"Rofellos's Gift"}},{"insert":" (recursion against control meta)\n"},{"insert":{"card-link":"Words of Wind"}},{"insert":" (if few token decks)\n\n"},{"attributes":{"bold":true},"insert":"Potential Cuts:"},{"insert":"\nReduce draw/ramp if frequently playing against group hug (1-2 for each category to fit relevant \"Adds\" above; Cut non-enchantments first.)\n"},{"insert":{"card-link":"Stony Silence"}},{"insert":" (if the meta pushes toward land ramp and not artifact/treasure decks)\n"},{"insert":{"card-link":"Delaying Shield"}},{"insert":" "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":" (if few creature or punisher decks in meta)\n"},{"insert":{"card-link":"Privileged Position"}},{"insert":" or "},{"insert":{"card-link":"Walk-In Closet // Forgotten Cellar"}},{"insert":" (high CMC and not always relevant)\n"},{"insert":{"card-link":"Estrid's Invocation"}},{"insert":" (not always relevant)\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Edits from current deck:"},{"insert":"\n"},{"insert":{"card-link":"Valgavoth's Lair"}},{"insert":" -> "},{"insert":{"card-link":"Prismatic Vista"}},{"insert":"\n"}]}
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