23
1/19/2025
4146
Deck Size: 100
Commander
Legal
Est deck cost: $65.30
Salt sum: 37.78
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23
1/19/2025
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Commander

Quantity: 1Price: $0.79
Goldberry, River-Daughter

{T}: Move a counter of each kind not on Goldberry from another target permanent you control onto Goldberry. {U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.

Creature
Goldberry, River-Daughter (ltr) 52

Commander

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Land

Quantity: 35Price: $18.67
Faerie Conclave

This land enters tapped. {T}: Add {U}. {1}{U}: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Land
Faerie Conclave (woc) 160
Island

({T}: Add {U}.)

Land
Island (dft) 280
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (mb2) 110
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (dsc) 295

Land

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Artifact

Quantity: 2Price: $1.98
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (dsc) 92
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.

Artifact
Midnight Clock (otc) 100

Artifact

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Sorcery

Quantity: 13Price: $10.85
Call to Mind

Return target instant or sorcery card from your graveyard to your hand.

Sorcery
Call to Mind (c14) 101
Concentrate

Draw three cards.

Sorcery
Concentrate (j25) 301
Curse of the Swine

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Sorcery
Curse of the Swine (otc) 92
Faerie Slumber Party

Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This token can block only creatures with flying."

Sorcery
Faerie Slumber Party (woe) 311
Flow of Ideas

Draw a card for each Island you control.

Sorcery
Flow of Ideas (shm) 38
Jailbreak Scheme

Spree (Choose one or more additional costs.) + {3} — Put a +1/+1 counter on target creature. It can't be blocked this turn. + {2} — Target artifact or creature's owner puts it on their choice of the top or bottom of their library.

Sorcery
Jailbreak Scheme (otj) 53
Knowledge Exploitation

Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.

Sorcery Kindred
Knowledge Exploitation (mor) 38
Reminisce

Target player shuffles their graveyard into their library.

Sorcery
Reminisce (ddj) 22
See Beyond

Draw two cards, then shuffle a card from your hand into your library.

Sorcery
See Beyond (pca) 25
Split the Party

Choose target player. Return half the creatures they control to their owner's hand, rounded up.

Sorcery
Split the Party (afr) 76
Stolen by the Fae

Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.

Sorcery
Stolen by the Fae (j25) 369
Switcheroo

Exchange control of two target creatures.

Sorcery
Switcheroo (m19) 78
Tome Scour

Target player mills five cards.

Sorcery
Tome Scour (m14) 75

Sorcery

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Creature

Quantity: 21Price: $15.73
Archmage of Echoes

Flying, ward {2} Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)

Creature
Archmage of Echoes (woc) 9
Briarberry Cohort

Flying This creature gets +1/+1 as long as you control another blue creature.

Creature
Briarberry Cohort (shm) 30
Chancellor of Tales

Flying Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

Creature
Chancellor of Tales (woe) 45
Faerie Duelist

Flash Flying When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.

Creature
Faerie Duelist (rna) 39
Faerie Formation

Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.

Creature
Faerie Formation (woc) 91
Faerie Seer

Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature
Faerie Seer (j25) 106
Faerie Swarm

Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.

Creature
Faerie Swarm (plst) SHM-37
Glacial Wall

Defender (This creature can't attack.)

Creature
Glacial Wall (ema) 53
Hypnotic Sprite

Creature
Hypnotic Sprite // Mesmeric Glare (woc) 96
Latchkey Faerie

Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When this creature enters, if its prowl cost was paid, draw a card.

Creature
Latchkey Faerie (plst) MOR-39
Mocking Sprite

Flying Instant and sorcery spells you cast cost {1} less to cast.

Creature
Mocking Sprite (woe) 62
Nightveil Sprite

Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature
Nightveil Sprite (j25) 335
Obyra's Attendants

Creature
Obyra's Attendants // Desperate Parry (woe) 63
Pestermite

Flash Flying When this creature enters, you may tap or untap target permanent.

Creature
Pestermite (j25) 343
Quickling

Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.

Creature
Quickling (woc) 103
Sleep-Cursed Faerie

Flying, ward {2} This creature enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.) {1}{U}: Untap this creature.

Creature
Sleep-Cursed Faerie (woe) 66
Snaremaster Sprite

Flying When this creature enters, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature
Snaremaster Sprite (woe) 68
Sower of Temptation

Flying When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.

Creature
Sower of Temptation (woc) 111
Talion's Messenger

Flying Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.

Creature
Talion's Messenger (woe) 73
Tome Raider

Flying When this creature enters, draw a card.

Creature
Tome Raider (plst) ELD-68
Wind Spirit

Flying Menace (This creature can't be blocked except by two or more creatures.)

Creature
Wind Spirit (6ed) 107

Creature

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Enchantment

Quantity: 5Price: $4.57
Favorable Winds

Creatures you control with flying get +1/+1.

Enchantment
Favorable Winds (scd) 52
Frogify

Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

Enchantment
Frogify (plst) 2XM-52
Launch

Enchant creature Enchanted creature has flying. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Enchantment
Launch (usg) 82
Oracle's Insight

Enchant creature Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Enchantment
Oracle's Insight (bbd) 127
Wizard Class

(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.

Enchantment
Wizard Class (blc) 112

Enchantment

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Instant

Quantity: 23Price: $12.71
Boomerang

Return target permanent to its owner's hand.

Instant
Boomerang (plst) MIR-56
Change the Equation

Choose one — • Counter target spell with mana value 2 or less. • Counter target red or green spell with mana value 6 or less.

Instant
Change the Equation (mom) 50
Commandeer

You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)

Instant
Commandeer (cmm) 80
Disdainful Stroke

Counter target spell with mana value 4 or greater.

Instant
Disdainful Stroke (woe) 47
Dispel

Counter target instant spell.

Instant
Dispel (plst) BFZ-76
Dominate

Gain control of target creature with mana value X or less.

Instant
Dominate (c15) 92
Downsize

Target creature you don't control gets -4/-0 until end of turn. Overload {2}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Downsize (rvr) 41
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (woc) 90
Faerie Trickery

Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant Kindred
Faerie Trickery (lrw) 62
Fuel for the Cause

Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Fuel for the Cause (mbs) 25
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (dmr) 54
Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Instant
Opt (j25) 339
Outwit

Counter target spell that targets a player.

Instant
Outwit (avr) 70
Put Away

Counter target spell. You may shuffle up to one target card from your graveyard into your library.

Instant
Put Away (shm) 48
Rewind

Counter target spell. Untap up to four lands.

Instant
Rewind (plst) USG-93
Snap

Return target creature to its owner's hand. Untap up to two lands.

Instant
Snap (woc) 110
Spell Blast

Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)

Instant
Spell Blast (m14) 72
Spell Stutter

Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.

Instant
Spell Stutter (woe) 69
Totally Lost

Put target nonland permanent on top of its owner's library.

Instant
Totally Lost (rvr) 64
Twisted Image

Switch target creature's power and toughness until end of turn. Draw a card.

Instant
Twisted Image (plst) SOM-50
Unsubstantiate

Return target spell or creature to its owner's hand.

Instant
Unsubstantiate (plst) EMN-79
You Find the Villains' Lair

Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.

Instant
You Find the Villains' Lair (afr) 84
You See a Guard Approach

Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
You See a Guard Approach (afr) 85

Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
82 pips - 64 cards
36 mana - 36 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
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