38
1/25/2025
The Emptyhandness Machine
Deck Size: 100
Commander
Legal
Est deck cost: $304.81
Salt sum: 25.09
No deck tags
38
1/25/2025
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Commander

Quantity: 1Price: $2.29
Temmet, Naktamun's Will

Vigilance, menace Whenever you attack, draw a card, then discard a card. Whenever you draw a card, Zombies you control get +1/+1 until end of turn.

Creature
Temmet, Naktamun's Will (drc) 4

Commander

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Cycling

Quantity: 1Price: $0.35
Twisted Abomination

{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

Creature
Twisted Abomination (drc) 99

Cycling

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Land

Quantity: 40Price: $187.74
Accursed Duneyard

{T}: Add {C}. {2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Land
Accursed Duneyard (drc) 20
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (drc) 146
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (drc) 147
Cabal Coffers

{2}, {T}: Add {B} for each Swamp you control.

Land
Cabal Coffers (mb2) 106
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (drc) 60
Desert of the Glorified

This land enters tapped. {T}: Add {B}. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)

Land
Desert of the Glorified (drc) 149
Desert of the Mindful

This land enters tapped. {T}: Add {U}. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

Land
Desert of the Mindful (drc) 150
Desert of the True

This land enters tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

Land
Desert of the True (drc) 151
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (drc) 152
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (drc) 155
Fetid Pools

({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Fetid Pools (drc) 156
Geier Reach Sanitarium

{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.

Land
Geier Reach Sanitarium (lcc) 335
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (drc) 159
Gloomlake Verge

{T}: Add {U}. {T}: Add {B}. Activate only if you control an Island or a Swamp.

Land
Gloomlake Verge (dsk) 260
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rvr) 280
Irrigated Farmland

({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (drc) 161
Island

({T}: Add {U}.)

Land
Island (dft) 281
Isolated Chapel

This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (drc) 162
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (drc) 166
Plains

({T}: Add {W}.)

Land
Plains (dft) 278
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (drc) 167
Raffine's Tower

({T}: Add {W}, {U}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raffine's Tower (snc) 254
Shipwreck Marsh

This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.

Land
Shipwreck Marsh (inr) 284
Sunken Hollow

({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (drc) 174
Swamp

({T}: Add {B}.)

Land
Swamp (dft) 285
Unholy Grotto

{T}: Add {C}. {B}, {T}: Put target Zombie card from your graveyard on top of your library.

Land
Unholy Grotto (drc) 182
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (tsr) 287
Urza's Cave

{T}: Add {C}. {3}, {T}, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

Land
Urza's Cave (mh3) 234
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (rvr) 291

Land

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Recursion

Quantity: 4Price: $11.36
Gravecrawler

This creature can't block. You may cast this card from your graveyard as long as you control a Zombie.

Creature
Gravecrawler (drc) 43
Rot Hulk

Menace When this creature enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.

Creature
Rot Hulk (drc) 98
The Scarab God

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

Creature
The Scarab God (drc) 120
Victimize

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Sorcery
Victimize (mh3) 278

Recursion

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Anthem

Quantity: 1Price: $0.49
Cemetery Reaper

Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Creature
Cemetery Reaper (drc) 87

Anthem

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Drain

Quantity: 4Price: $1.88
Corpse Knight

Whenever another creature you control enters, each opponent loses 1 life.

Creature
Corpse Knight (drc) 50
Gempalm Polluter

Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle this card, you may have target player lose life equal to the number of Zombies on the battlefield.

Creature
Gempalm Polluter (drc) 93
Plague Belcher

Menace When this creature enters, put two -1/-1 counters on target creature you control. Whenever another Zombie you control dies, each opponent loses 1 life.

Creature
Plague Belcher (drc) 97
Wayward Servant

Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.

Creature
Wayward Servant (drc) 121

Drain

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Mill

Quantity: 1Price: $0.49
Dread Summons

Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)

Sorcery
Dread Summons (drc) 90

Mill

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Removal

Quantity: 9Price: $25.43
Binding Mummy

Whenever another Zombie you control enters, you may tap target artifact or creature.

Creature
Binding Mummy (drc) 63
Counterspell

Counter target spell.

Instant
Counterspell (dsc) 114
Damn

Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Damn (drc) 89
Despark

Exile target permanent with mana value 4 or greater.

Instant
Despark (drc) 115
Fleshbag Marauder

When this creature enters, each player sacrifices a creature of their choice.

Creature
Fleshbag Marauder (drc) 92
Murderous Rider

Creature
Murderous Rider // Swift End (drc) 45
Never

Sorcery
Never // Return (drc) 96
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (drc) 37
Three Steps Ahead

Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card.

Instant
Three Steps Ahead (otj) 75

Removal

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Clones

Quantity: 1Price: $0.49
Vizier of Many Faces

You may have this creature enter as a copy of any creature on the battlefield, except if this creature was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm {3}{U}{U}

Creature
Vizier of Many Faces (drc) 84

Clones

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Draw

Quantity: 12Price: $11.36
Baleful Strix

Flying, deathtouch When this creature enters, draw a card.

Creature Artifact
Baleful Strix (otc) 215
Champion of Wits

When this creature enters, you may draw cards equal to its power. If you do, discard two cards. Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)

Creature
Champion of Wits (drc) 72
Commence the Endgame

This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Instant
Commence the Endgame (drc) 38
Corpse Augur

When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.

Creature
Corpse Augur (drc) 40
Cryptbreaker

{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life.

Creature
Cryptbreaker (drc) 41
Forgotten Creation

Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

Creature
Forgotten Creation (drc) 77
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (woc) 93
Gate to the Afterlife

Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. {2}, {T}, Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.

Artifact
Gate to the Afterlife (drc) 130
Likeness Looter

Flying {T}: Draw a card, then discard a card. {X}: This creature becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.

Creature
Likeness Looter (woe) 208
Midnight Reaper

Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.

Creature
Midnight Reaper (drc) 44
Monastery Siege

As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.

Enchantment
Monastery Siege (c17) 88
Undead Augur

Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.

Creature
Undead Augur (drc) 100

Draw

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Protection

Quantity: 1Price: $0.00
Zombie Master

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."

Creature
Zombie Master (pw24) 3

Protection

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Tokens

Quantity: 7Price: $15.25
Dreadhorde Invasion

At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

Enchantment
Dreadhorde Invasion (drc) 91
Gleaming Overseer

When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.

Creature
Gleaming Overseer (drc) 116
God-Eternal Oketra

Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

Creature
God-Eternal Oketra (drc) 66
Grave Titan

Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.

Creature
Grave Titan (drc) 42
Lazotep Chancellor

Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Creature
Lazotep Chancellor (drc) 117
Maskwood Nexus

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Artifact
Maskwood Nexus (drc) 132
Necroduality

Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.

Enchantment
Necroduality (inr) 79

Tokens

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Creature

Quantity: 6Price: $18.24
Hashaton, Scarab's Fist

Whenever you discard a creature card, you may pay {2}{U}. If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie.

Creature
Hashaton, Scarab's Fist (drc) 1
Lost Monarch of Ifnir

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Other Zombies you control have afflict 3. At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.

Creature
Lost Monarch of Ifnir (drc) 11
Priest of the Crossing

Flying At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn.

Creature
Priest of the Crossing (drc) 6
Prophet of the Scarab

Vigilance When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.

Creature
Prophet of the Scarab (drc) 9
Rhet-Tomb Mystic

Flying Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.)

Creature
Rhet-Tomb Mystic (drc) 10
Wizened Mentor

Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.

Creature
Wizened Mentor (drc) 8

Creature

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Enchantment

Quantity: 2Price: $15.48
On Wings of Gold

Creatures you control that are Zombies and/or tokens get +1/+1 and have flying. Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.

Enchantment
On Wings of Gold (drc) 5
Renewed Solidarity

As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+0. At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.

Enchantment
Renewed Solidarity (drc) 7

Enchantment

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Ramp

Quantity: 10Price: $13.96
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (drc) 52
Bontu's Monument

Black creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

Artifact
Bontu's Monument (drc) 124
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (drc) 125
Crowded Crypt

{T}: Add {B}. Whenever a creature you control dies, put a corpse counter on this artifact. {4}{B}{B}, {T}, Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Artifact
Crowded Crypt (drc) 88
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (drc) 129
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (drc) 134
Rooftop Storm

You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.

Enchantment
Rooftop Storm (inr) 83
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (drc) 56
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Dominance (drc) 141
Talisman of Hierarchy

{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Hierarchy (drc) 142

Ramp

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Maybeboard

Quantity: 1Price: $4.49
Approach of the Second Sun

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Sorcery
Approach of the Second Sun (plst) AKH-4

Maybeboard

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Deck Info

Deck stats

13 pips - 12 cards
20 mana - 20 cards
21 pips - 18 cards
22 mana - 22 cards
43 pips - 31 cards
28 mana - 28 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
9 mana - 8 cards
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