172
3/24/2025
Marqui's Fae Mimickry
Deck Size: 100
Commander
Legal
Est deck cost: $98.72
Salt sum: 28.75
172
3/24/2025
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $0.49
Ivy, Gleeful Spellthief

Flying Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)

Creature
Ivy, Gleeful Spellthief (dmu) 300

Commander

(CTRL to add secondary)

Faerie

Qty: 23 Price: $24.55
Briarberry Cohort

Flying This creature gets +1/+1 as long as you control another blue creature.

Creature
Briarberry Cohort (shm) 30
Dream Thief

Flying When this creature enters, draw a card if you've cast another blue spell this turn.

Creature
Dream Thief (eve) 20
Faerie Duelist

Flash Flying When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.

Creature
Faerie Duelist (rna) 39
Faerie Formation

Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.

Creature
Faerie Formation (eld) 316
Faerie Squadron

Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it and with flying.

Creature
Faerie Squadron (inv) 58
Faerie Swarm

Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.

Creature
Faerie Swarm (shm) 37
Faerie Vandal

Flash (You may cast this spell any time you could cast an instant.) Flying Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Creature
Faerie Vandal (j25) 311
High Fae Trickster

Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.

Creature
High Fae Trickster (fdn) 40
Maraleaf Pixie

Flying {T}: Add {G} or {U}.

Creature
Maraleaf Pixie (plst) ELD-196
Moon Sprite

Flying

Creature
Moon Sprite (s00) 42
Pixie Illusionist

Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it. {T}: Target land you control becomes the basic land type of your choice until end of turn.

Creature
Pixie Illusionist (dmu) 61
Quickling

Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.

Creature
Quickling (m15) 76
Scion of Oona

Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)

Creature
Scion of Oona (woc) 109
Sea Sprite

Flying, protection from red

Creature
Sea Sprite (hml) 38
Silkwing Scout

Flying {G}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Silkwing Scout (dis) 31
Snaremaster Sprite

Flying When this creature enters, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature
Snaremaster Sprite (woe) 68
Spellstutter Sprite

Flash Flying When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.

Creature
Spellstutter Sprite (lrw) 89
Sprite Noble

Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn.

Creature
Sprite Noble (j25) 365
Tome Raider

Flying When this creature enters, draw a card.

Creature
Tome Raider (eld) 68
Uktabi Faerie

Flying {3}{G}, Sacrifice this creature: Destroy target artifact.

Creature
Uktabi Faerie (mir) 247
Weatherseed Faeries

Flying, protection from red

Creature
Weatherseed Faeries (ulg) 48
Willow Faerie

Flying

Creature
Willow Faerie (hml) 99a
Willow Priestess

{T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn.

Creature
Willow Priestess (hml) 100

Faerie

(CTRL to add secondary)

Ramp

Qty: 7 Price: $7.11
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (m11) 168
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (zen) 165
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (otc) 201
Rites of Flourishing

At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

Enchantment
Rites of Flourishing (fut) 137
Scale the Heights

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.

Sorcery
Scale the Heights (znr) 202
Swell of Growth

Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

Instant
Swell of Growth (bfz) 191
Wolfwillow Haven

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.

Enchantment
Wolfwillow Haven (blc) 246

Ramp

(CTRL to add secondary)

Aura

Qty: 24 Price: $45.34
Alpha Authority

Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.

Enchantment
Alpha Authority (gtc) 114
Ancestral Mask

Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Enchantment
Ancestral Mask (mmq) 229
Arcanum Wings

Enchant creature Enchanted creature has flying. Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)

Enchantment
Arcanum Wings (fut) 48
Auramancer's Guise

Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

Enchantment
Auramancer's Guise (plst) PLC-34
Bear Umbra

Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Bear Umbra (roe) 177
Boar Umbra

Enchant creature Enchanted creature gets +3/+3. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Boar Umbra (roe) 179
Combat Research

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Enchantment
Combat Research (dmu) 44
Crab Umbra

Enchant creature {2}{U}: Untap enchanted creature. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Crab Umbra (roe) 58
Crystal Carapace

Enchant creature Enchanted creature gets +3/+3 and has ward {2}. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Crystal Carapace (mom) 183
Curiosity

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Enchantment
Curiosity (wot) 17
Drake Umbra

Enchant creature Enchanted creature gets +3/+3 and has flying. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Drake Umbra (roe) 63
Eel Umbra

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Eel Umbra (roe) 65
Hydra's Growth

Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

Enchantment
Hydra's Growth (j22) 89
Lion Umbra

Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.) Enchanted creature gets +3/+3 and has vigilance and reach. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Lion Umbra (mh3) 426
Mantle of the Wolf

Enchant creature Enchanted creature gets +4/+4. When this Aura is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.

Enchantment
Mantle of the Wolf (thb) 178
Octopus Umbra

Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Octopus Umbra (plst) C18-11
Protective Bubble

Enchant creature Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Enchantment
Protective Bubble (lrw) 80
Rune of Might

Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Enchantment
Rune of Might (khm) 191
Shielding Plax

({G/U} can be paid with either {G} or {U}.) Enchant creature When this Aura enters, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control.

Enchantment
Shielding Plax (dis) 147
Sigil of Sleep

Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

Enchantment
Sigil of Sleep (uds) 46
Snake Umbra

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Snake Umbra (roe) 207
Spider Umbra

Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Spider Umbra (roe) 208
Vanishing

Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Enchantment
Vanishing (vis) 48
Wurmweaver Coil

Enchant green creature Enchanted creature gets +6/+6. {G}{G}{G}, Sacrifice this Aura: Create a 6/6 green Wurm creature token.

Enchantment
Wurmweaver Coil (gpt) 99

Aura

(CTRL to add secondary)

Land

Qty: 34 Price: $3.68
Forest

({T}: Add {G}.)

Land
Forest (ana) 20
Island

({T}: Add {U}.)

Land
Island (ana) 9
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (brc) 196
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (mkc) 284

Land

(CTRL to add secondary)

Removal

Qty: 2 Price: $0.70
Over the Edge

Choose one — • Destroy target artifact or enchantment. • Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)

Sorcery
Over the Edge (lci) 205
Storm the Citadel

Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."

Sorcery
Storm the Citadel (war) 178

Removal

(CTRL to add secondary)

Draw

Qty: 4 Price: $12.82
Bident of Thassa

Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

Artifact Enchantment
Bident of Thassa (brc) 80
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (m3c) 265
Kindred Discovery

As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.

Enchantment
Kindred Discovery (lcc) 159
Quickchange

Target creature becomes the color or colors of your choice until end of turn. Draw a card.

Instant
Quickchange (rav) 62

Draw

(CTRL to add secondary)

Protection

Qty: 1 Price: $0.35
Hubris

Return target creature and all Auras attached to it to their owners' hands.

Instant
Hubris (jou) 41

Protection

(CTRL to add secondary)

Tokens

Qty: 1 Price: $0.35
Faebloom Trick

Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls.

Instant
Faebloom Trick (fdn) 38

Tokens

(CTRL to add secondary)

Evasion

Qty: 2 Price: $2.98
Bower Passage

Creatures with flying can't block creatures you control.

Enchantment
Bower Passage (avr) 170
Shadow Rift

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.

Instant
Shadow Rift (tmp) 86

Evasion

(CTRL to add secondary)

Pump

Qty: 1 Price: $0.35
Titanic Growth

Target creature gets +4/+4 until end of turn.

Instant
Titanic Growth (woe) 191

Pump

(CTRL to add secondary)

Maybeboard

Qty: 8 Price: $26.94
Alpha Status

Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.

Enchantment
Alpha Status (scg) 110
Enchantress's Presence

Whenever you cast an enchantment spell, draw a card.

Enchantment
Enchantress's Presence (ons) 261
Genesis Wave

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Sorcery
Genesis Wave (fdn) 334
Kellan, Inquisitive Prodigy

Creature
Kellan, Inquisitive Prodigy // Tail the Suspect (mkm) 212
Leyline of Anticipation

If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Enchantment
Leyline of Anticipation (wot) 23
Oko, Thief of Crowns

+2: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. −5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

Planeswalker
Oko, Thief of Crowns (eld) 197
Quiet Disrepair

Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life.

Enchantment
Quiet Disrepair (pc2) 75
Traveler's Cloak

Enchant creature As this Aura enters, choose a land type. When this Aura enters, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)

Enchantment
Traveler's Cloak (inv) 83

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
44 pips - 39 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
35 pips - 31 cards
17 mana - 17 cards
0 pips - 0 cards
2 mana - 2 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"insert":"I"},{"attributes":{"bold":true},"insert":"vy, Gleeful Spellthief "},{"insert":"is a unique "},{"attributes":{"bold":true},"insert":"Simic commander"},{"insert":" with a "},{"attributes":{"bold":true},"insert":"high power ceiling for casual EDH"},{"insert":". I had a few 'restrictions' when building this deck. I knew right away I wasn't interested in any Mirror Box or mutate effects, not because I dislike copying as a general strategy, but the thought of keeping track of 3+ Ivy triggers and constantly changing p/t's makes me want to barf. The deck still can become unwieldy if everything is going right, but would it be a Simic deck if that were not the case? The most personal restriction was the"},{"attributes":{"bold":true},"insert":" faerie tribal"},{"insert":" build for a commander that does not care about faeries. While I'd probably be drawing a lot more cards with a pure enchantress build, every creature in the deck being a nondescript flier means there are plenty of excellent choices for aura targets, either buffing a few faeries for a go wide strategy in addition to Ivy's continually growing body or using one faerie as a backup heavy hitter. Plus, "},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"faeries are cute and fun and I love them."},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" The third restriction, and the one I both honored and failed in spirit, was to build to a"},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":" $50 budget"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" for the explicit purpose of keeping the deck low power. The value of the deck has crept up since the initial build, but not so much that I wouldn't still call this budget for a commander deck. Where I 'failed' is in my assumption that building budget would make up for the fact that "},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"I am a bastard"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":". A Simic Voltron deck is a combination of two things people hate, and they hate them because they fucking rip. Ivy becomes massive in the blink of an eye, and there will always be at least one player with creatures languishing on the ground. While I built this deck to play with precons and it isn't high powered by any means, play experience has shown there can be some feels bad moments if Ivy grows consistently or in a burst. Whether that is a real judge of power level or people hating on Simic for using game mechanics, who's to say? "},{"insert":" 'Focused' is perhaps a better term than 'upgraded' for this deck, in regards to my labelling as a "},{"attributes":{"bold":true},"insert":"Bracket 3"},{"insert":". "},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"The major weakness of this deck is how "},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"low interaction"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" it is. This was an intentional choice to spare my friends a few counterspells, though I have played many games where I heavily regretted"},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":" "},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"this decision. More interaction would make this deck better, but I am trying to avoid the optimization mindset in the end."},{"insert":"\n"}]}
Unable to load comments
AutoNew CategoryMaybeboardSideboard