426
5/31/2025
UNITY (yes, from Fallout 1, i'm a nerd)
Deck Size: 100
Commander
Legal
Est deck cost: $1105.64
Salt sum: 53.4
426
5/31/2025
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Commander

Qty: 1 Price: $0.99
The Master, Transcendent

When The Master enters, target player gets two rad counters. {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

Creature Artifact
The Master, Transcendent (pip) 6

Commander

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Counters

Qty: 1 Price: $29.99
Innkeeper's Talent

(Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

Enchantment
Innkeeper's Talent (pblb) 180s

Counters

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Draw

Qty: 5 Price: $66.45
Greater Good

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Enchantment
Greater Good (mb2) 207
Jin-Gitaxias, Core Augur

Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.

Creature
Jin-Gitaxias, Core Augur (plst) NPH-37
Palantír of Orthanc

At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.

Artifact
Palantír of Orthanc (ltr) 247
The Gitrog Monster

Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

Creature
The Gitrog Monster (soi) 245
Yawgmoth, Thran Physician

Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Yawgmoth, Thran Physician (dmr) 315

Draw

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Finisher

Qty: 1 Price: $29.99
Torment of Hailfire

Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.

Sorcery
Torment of Hailfire (hou) 77

Finisher

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Land

Qty: 36 Price: $343.30
Alchemist's Refuge

{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.

Land
Alchemist's Refuge (avr) 225
Arcane Lighthouse

{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Land
Arcane Lighthouse (cmm) 985
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (gtc) 240
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (pip) 259
Dreamroot Cascade

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.

Land
Dreamroot Cascade (vow) 262
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (pip) 262
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (pip) 264
Forest

({T}: Add {G}.)

Land
Forest (ust) 216
Ghost Quarter

{T}: Add {C}. {T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Land
Ghost Quarter (dis) 173
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (pip) 267
Island

({T}: Add {U}.)

Land
Island (fdn) 274
Llanowar Wastes

{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.

Land
Llanowar Wastes (otc) 305
Mariposa Military Base

You may have this land enter tapped. If you do, you get two rad counters. {T}: Add {C}. {5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.

Land
Mariposa Military Base (pip) 151
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (zen) 220
Morphic Pool

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (zne) 17
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (rtr) 243
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (plg21) C3
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
Rejuvenating Springs

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmm) 424
Shifting Woodland

This land enters tapped unless you control a Forest. {T}: Add {G}. Delirium — {2}{G}{G}: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Land
Shifting Woodland (mh3) 228
Shipwreck Marsh

This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.

Land
Shipwreck Marsh (who) 305
Sunken Hollow

({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (pip) 296
Swamp

({T}: Add {B}.)

Land
Swamp (ust) 214
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (pip) 311
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.

Land
Underground River (m3c) 400
Undergrowth Stadium

This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Land
Undergrowth Stadium (cmr) 359
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (zen) 229
Viridescent Bog

{1}, {T}: Add {B}{G}.

Land
Viridescent Bog (pip) 154
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (gtc) 249
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
Woodland Cemetery

This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (pip) 316
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Land
Yavimaya Coast (m3c) 410
Zagoth Triome

({T}: Add {B}, {G}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Zagoth Triome (iko) 259

Land

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Mill

Qty: 11 Price: $91.41
Breach the Multiverse

Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.

Sorcery
Breach the Multiverse (pmom) 94p
Feral Ghoul

Menace Whenever another creature you control dies, put a +1/+1 counter on this creature. When this creature dies, each opponent gets a number of rad counters equal to its power.

Creature
Feral Ghoul (pip) 44
Glowing One

Deathtouch Whenever this creature deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life.

Creature
Glowing One (pip) 76
Hedron Crab

Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)

Creature
Hedron Crab (zen) 47
Infesting Radroach

Flying This creature can't block. Whenever this creature deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if this creature is in your graveyard, you may return it to your hand.

Creature
Infesting Radroach (pip) 46
Mesmeric Orb

Whenever a permanent becomes untapped, that permanent's controller mills a card.

Artifact
Mesmeric Orb (brr) 94
Mindcrank

Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)

Artifact
Mindcrank (ima) 220
Phenax, God of Deception

Indestructible As long as your devotion to blue and black is less than seven, Phenax isn't a creature. Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."

Creature Enchantment
Phenax, God of Deception (plst) BNG-152
Ruin Crab

Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature
Ruin Crab (znr) 75
The Wise Mothman

Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

Creature
The Wise Mothman (pip) 532
Vault 12: The Necropolis

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

Enchantment
Vault 12: The Necropolis (pip) 51

Mill

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Proliferate

Qty: 3 Price: $12.83
Agent Frank Horrigan

Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Agent Frank Horrigan (pip) 89
Vexing Radgull

Flying Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Vexing Radgull (pip) 41
Vraska, Betrayal's Sting

Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) 0: You draw a card and you lose 1 life. Proliferate. −2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. −9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.

Planeswalker
Vraska, Betrayal's Sting (one) 115

Proliferate

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Protection

Qty: 1 Price: $7.49
High Fae Trickster

Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.

Creature
High Fae Trickster (fdn) 307

Protection

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Ramp

Qty: 14 Price: $201.06
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (pip) 356
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (cn2) 176
Delighted Halfling

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Creature
Delighted Halfling (ltr) 363
Elves of Deep Shadow

{T}: Add {B}. This creature deals 1 damage to you.

Creature
Elves of Deep Shadow (f06) 1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (rvr) 347
Nightshade Dryad

Deathtouch {T}: Add {C}. {T}: Add one mana of any color.

Creature
Nightshade Dryad (mh3) 163
Nyxbloom Ancient

Trample If you tap a permanent for mana, it produces three times as much of that mana instead.

Creature Enchantment
Nyxbloom Ancient (thb) 190
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (lgn) 138
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (plst) NEM-117
Talisman of Curiosity

{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Curiosity (sld) 1061
Talisman of Resilience

{T}: Add {C}. {T}: Add {B} or {G}. This artifact deals 1 damage to you.

Artifact
Talisman of Resilience (sld) 1059
Tato Farmer

Landfall — Whenever a land you control enters, you may get two rad counters. {T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.

Creature
Tato Farmer (pip) 86
Vorinclex, Voice of Hunger

Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.

Creature
Vorinclex, Voice of Hunger (ima) 189
Wilderness Reclamation

At the beginning of your end step, untap all lands you control.

Enchantment
Wilderness Reclamation (rna) 149

Ramp

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Recursion

Qty: 12 Price: $165.38
Animate Dead

Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Enchantment
Animate Dead (pd3) 16
Colossal Grave-Reaver

Flying Whenever this creature enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.

Creature
Colossal Grave-Reaver (tdc) 90
Crucible of Worlds

You may play lands from your graveyard.

Artifact
Crucible of Worlds (pip) 357
Eternal Witness

When this creature enters, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (f08) 3
Life from the Loam

Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Sorcery
Life from the Loam (rav) 172
Liliana, the Last Hope

+1: Up to one target creature gets -2/-1 until your next turn. −2: Mill two cards, then you may return a creature card from your graveyard to your hand. −7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."

Planeswalker
Liliana, the Last Hope (2x2) 333
Living Death

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Sorcery
Living Death (dsc) 373
Muldrotha, the Gravetide

During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

Creature
Muldrotha, the Gravetide (fdn) 243
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (pd3) 15
Rise of the Dark Realms

Put all creature cards from all graveyards onto the battlefield under your control.

Sorcery
Rise of the Dark Realms (m14) 111
Six

Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)

Creature
Six (mh3) 169
The Scarab God

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

Creature
The Scarab God (hou) 145

Recursion

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Removal

Qty: 6 Price: $79.04
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (2x2) 175
Krosan Grip

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

Instant
Krosan Grip (f10) 8
Nuclear Fallout

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

Sorcery
Nuclear Fallout (pip) 47
One Ring to Rule Them All

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.

Enchantment
One Ring to Rule Them All (pltr) 102s
Sheoldred

Creature
Sheoldred // The True Scriptures (mom) 125Sheoldred // The True Scriptures (mom) 125
Toxrill, the Corrosive

At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. {U}{B}, Sacrifice a Slug: Draw a card.

Creature
Toxrill, the Corrosive (pvow) 132s

Removal

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Sac Outlet

Qty: 1 Price: $15.99
Altar of Dementia

Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.

Artifact
Altar of Dementia (mh1) 218

Sac Outlet

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Sorcery

Qty: 1 Price: $1.29
Neoform

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.

Sorcery
Neoform (war) 206

Sorcery

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Tutor

Qty: 4 Price: $50.46
Buried Alive

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

Sorcery
Buried Alive (pd3) 20
Diabolic Intent

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Intent (bro) 89
Entomb

Search your library for a card, put that card into your graveyard, then shuffle.

Instant
Entomb (pd3) 14
Gifts Ungiven

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

Instant
Gifts Ungiven (mm3) 40

Tutor

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Untap

Qty: 3 Price: $9.97
Intruder Alarm

Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures.

Enchantment
Intruder Alarm (sth) 34
Sting, the Glinting Dagger

Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip {2}

Artifact
Sting, the Glinting Dagger (ltr) 409
Tyvar, Jubilant Brawler

You may activate abilities of creatures you control as though those creatures had haste. +1: Untap up to one target creature. −2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.

Planeswalker
Tyvar, Jubilant Brawler (one) 344

Untap

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Maybeboard

Qty: 2 Price: $21.28
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (mir) 80
Struggle for Project Purity

As this enchantment enters, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

Enchantment
Struggle for Project Purity (pip) 39

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
14 pips - 13 cards
23 mana - 23 cards
41 pips - 29 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 9 cards
33 pips - 27 cards
25 mana - 25 cards
0 pips - 0 cards
13 mana - 12 cards
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Description

{"ops":[{"attributes":{"italic":true},"insert":"\"So what shall it be? Do you join the Unity, or do you die here? Join! Die! Join! Die!"},{"insert":"\"\n\nFigured i might give some pointers as to what i was thinking when brewing this bad boy, besides telling on myself on how big of an old RPG nerd i am.\n\nThe main theme is pretty self explanatory, you mill, and you reanimate, while building your mutant army (love the flavor of the Master's ability), and make everyone at the table feel like they need to chug iodine because of the radiation.\nThere's, of course, more reanimation spells and enablers in the deck, outside of the master, like reanimate (who could've imagined) and Muldrotha, and spells that make them more effective/viable in both the early and late game (like maybe a turn 3, entomb into something crazy like Muldrotha, Toxrill or Nyxbloom ancient, then reanimate it and start going). Also there's quite a few proliferators and heavy hitters, such as Yawgmoth, Vraska, Vexing Radgull and Frank Horrigan (depending on your board state, he becomes pretty much his game counterpart. Bonus points to you if you say \"Ride's over, mutie. Time to die.\" to your friends as you pump their rads to the stratosphere and hit them with Frank).\n\nNow to the bread and butter of the deck, a devilish mix of counters (rad, -1/-1, slime and +1/+1) and mill, LOTS of mill. Because of the Master's ability, and low CMC ( it's pretty much a guaranteed turn 4 drop every game, unless you do keep a really bad hand), you can choose to rely on your own library or go hard on your opponent's library right away and start amassing your Unity with their creatures. Especially combined with cards like Intruder Alarm and Glint, that can untap him as long as you either have something to reanimate with him, or can keep him on board. And, well, combined with all the mill, and rads, you can get new mutants pretty constantly.\nOne thing to notice is, most creatures have pretty good static effects, and (or) ETB effects, and not many have great stats. My reasoning behind it was, The Master will bring them back as 3/3s anyway, so most of the time i won't bother with their stats, but i will guarantee that either when they enter the battlefield or as they stay alive, they're giving me value (I.E Toxrill, that can double as both a draw engine, a mill enabler if you have Yawgmoth or Altar of Dementia on board, and a slow burn board wipe and control with her slime counters, you just have to keep her alive or proliferate quickly enough to kill everything else before someone removes her).\nSo, don't rely too much on combat to win you the game, altough it is definitely a viable way to win with this deck. Just as viable, i think, as decking everyone out, or blowing the whole table out with a Torment of Hailfire for, say, 30 (which, with Nyxbloom ancient, can be achieved pretty easily haha). And also don't be afraid to keep wiping the board, you'll have value if your cards are on your graveyard, on your hand, on your deck, or on anyone elses library and graveyard, either way there is a fun time to be had.\n\nRecursion also is a pretty important part of the deck, seeing as you will be milling yourself a lot. So, for that, there's things like Crucible of Worlds, Hedge Shredder, Haunted Crossroads, Eternal Witness, and previously mentioned cards like Muldrotha, reanimate, animate dead, etc. You'll also find cards that capitalize on you milling and (or) throwing stuff on your graveyard, like Gitrog, Sidisi, Mothman, Glowing One, Feral Ghoul and the classic Living Death (great when you feel like your opponents won't give you the value you need, or when they have their engine assembled. Mill yourself a bunch, wipe the board and bring everything back, just like that).\n\nAnd ramp, stuff like the aforementioned hedge shredder, some mana rocks, Delighted Halfling (to also protect your Master when you (re)cast it), and, my favorites, Nyxbloom Ancient and Seedborn Muse. There's not that much of it, because i felt the deck can handle its own without that much ramp, seeing as you'll be cheating most of your board into play anyway. But they sure do help a lot, and will probably show up in the mid to late game, so you have a more solid base to your engine.\n\n\nFun interactions in the deck are things like: Master + Intruder Alarm + Mill engine/Rad triggers; One Ring to Rule them All + Muldrotha + Frank Horrigan + Sac Engine ( and provided you have enough mana to recast or can cheat Frank into play on your next turn), giving you a lot of free mill, and pretty much a asymetrical board wipe every turn; Nyxbloom Ancient + Nuclear Fallout into a pretty crazy trigger of Vault 12: The Necropolis (extra points if you manage to proliferate a few times the same turn to pump the rads even more, and to trigger the saga right away), to give you a LOT of zombie tokens, that you can either use to mill out someone straight away by sacrificing them all to Altar of Dementia or tap them all with Phenax on board (or both if you're feeling extra spicy);\n\n\nI'm not very good at describing these things, so this is it. It's my favorite deck, and it has some of my favorite cards in Magic. It helps that it's pretty fun to play, because you get to play four decks at one hahah. While it's not CEDH, it's pretty strong i think, and it can handle its own with the higher echelon of commander outside of CEDH.\nThis is my love letter to one of my favorite videogame villains of all time, and my favorite Fallout antagonist. Hope you enjoyed reading this, and maybe even playing with the dekc. Cheers! \n"}]}
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