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Burn
Whenever this creature attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1β9 | This creature deals damage equal to its power to you. 10β19 | This creature deals damage equal to its power to defending player. 20 | This creature deals damage equal to its power to each opponent.

Burn
Copy
Whenever Delina attacks, choose target creature you control, then roll a d20. 1β14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token." 15β20 | Create one of those tokens. You may roll again.

When this creature enters, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)

Copy
Dice Doubler
(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.

Dice Doubler
Draw
Trample When this creature enters, you take the initiative. Whenever this creature attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

This artifact enters tapped. {2}, {T}, Sacrifice this artifact: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)

{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1β9 | Return a card at random from your graveyard to your hand. 10β19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

{4}, Sacrifice this artifact: Roll a d20. 1 | Trapped! β You lose 3 life. 2β9 | Create five Treasure tokens. 10β19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1β9 | X is one. 10β19 | X is two. 20 | X is three.

Draw
Evasion
Evasion
Land
If you control two or more other lands, this land enters tapped. {T}: Add {R}. {3}{R}: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Land
Pump
Pump
Ramp
This artifact enters tapped. {T}: Add {C}. {4}: Roll a d6. Until end of turn, you may have this artifact become an X/X Insect artifact creature with flying, where X is the result. Whenever this artifact attacks, another target attacking creature gains flying until end of turn.

When this artifact enters, you take the initiative. {T}: Add {C}. If you have the initiative, add {C}{C} instead. {3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.

Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.

Ramp
Recursion
{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. 1β9 | Copy that card. You may cast the copy. 10β19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost. 20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.

Recursion
Removal
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll. 1β14 | Choose any number of creatures. They block this turn if able. 15β20 | You choose which creatures block this turn and how those creatures block.

Roll a d20. 1β9 | Tap all creatures your opponents control. 10β19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.

Exile target spell, then roll a d20 and add that spell's mana value. 1β14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.

Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1β14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.

Removal
Tokens
Tokens
Tokens & Extras
Yawning Portal β You gain 1 life. (Leads to: Dungeon Level) Dungeon Level β Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns) Goblin Bazaar β Create a Treasure token. (Leads to: Lost Level) Twisted Caverns β Target creature can't attack until your next turn. (Leads to: Lost Level) Lost Level β Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard) Runestone Caverns β Exile the top two cards of your library. You may play them. (Leads to: Deep Mines) Muiral's Graveyard β Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines) Deep Mines β Scry 3. (Leads to: Mad Wizard's Lair) Mad Wizard's Lair β Draw three cards and reveal them. You may cast one of them without paying its mana cost.

Cave Entrance β Scry 1. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair β Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool) Mine Tunnels β Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern) Storeroom β Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin) Dark Pool β Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin) Fungi Cavern β Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin) Temple of Dumathoin β Draw a card.

Trapped Entry β Each player loses 1 life. (Leads to: Veils of Fear, Oubliette) Veils of Fear β Each player loses 2 life unless they discard a card. (Leads to: Sandfall Cell) Sandfall Cell β Each player loses 2 life unless they sacrifice a creature, artifact, or land of their choice. (Leads to: Cradle of the Death God) Oubliette β Discard a card and sacrifice a creature, an artifact, and a land. (Leads to: Cradle of the Death God) Cradle of the Death God β Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.

Tokens & Extras
Deck Info
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