199
2/5/2025
Arcades, the Strategist - The Illusion of Walls - EDH
Deck Size: 100
Commander
Legal
Est deck cost: $158.29
Salt sum: 26.24
199
2/5/2025
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Commander

Qty: 1 Price: $5.49
Arcades, the Strategist

Flying, vigilance Whenever a creature you control with defender enters, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Creature
Arcades, the Strategist (plst) M19-212

Commander

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Instant

Qty: 9 Price: $34.93
Bant Charm

Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.

Instant
Bant Charm (afc) 178
Counterspell

Counter target spell.

Instant
Counterspell (dsc) 114
Eerie Interlude

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Eerie Interlude (khc) 22
Fleeting Flight

Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn.

Instant
Fleeting Flight (fdn) 13
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (cmr) 446
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (afc) 161
Negate

Counter target noncreature spell.

Instant
Negate (ori) 65
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (dsc) 106
Tower Defense

Creatures you control get +0/+5 and gain reach until end of turn.

Instant
Tower Defense (rna) 147

Instant

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Artifact

Qty: 6 Price: $15.74
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (dsc) 92
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (dsc) 240
Meekstone

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Artifact
Meekstone (7ed) 307
Simic Signet

{1}, {T}: Add {G}{U}.

Artifact
Simic Signet (dsc) 252
Slagwurm Armor

Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Artifact
Slagwurm Armor (mrd) 243
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (dsc) 94

Artifact

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Land

Qty: 33 Price: $41.86
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

Land
Adarkar Wastes (dmu) 243
Azorius Guildgate

This land enters tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (clu) 230
Canopy Vista

({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Land
Canopy Vista (blc) 296
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dsc) 96
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (drc) 154
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (drc) 155
Forest

({T}: Add {G}.)

Land
Forest (dft) 289
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (drc) 160
Island

({T}: Add {U}.)

Land
Island (dft) 280
Plains

({T}: Add {W}.)

Land
Plains (dft) 272
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (drc) 167
Rejuvenating Springs

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmm) 424
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (afc) 258
Selesnya Guildgate

This land enters tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (clu) 245
Simic Growth Chamber

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (dsc) 298
Spara's Headquarters

({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Spara's Headquarters (snc) 257
Sunpetal Grove

This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (xln) 257
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (dsc) 308
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (dsc) 311
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (drc) 179
Tranquil Landscape

{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {G}{W}{U} ({G}{W}{U}, Discard this card: Draw a card.)

Land
Tranquil Landscape (mh3) 231

Land

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Creature

Qty: 38 Price: $37.48
Academy Wall

Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Creature
Academy Wall (dmu) 41
Amaranthine Wall

Defender {2}: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature Artifact
Amaranthine Wall (dom) 210
Angelic Wall

Defender (This creature can't attack.) Flying

Creature
Angelic Wall (p02) 10
Axebane Guardian

Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.

Creature
Axebane Guardian (rtr) 115
Charix, the Raging Isle

Spells your opponents cast that target Charix cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

Creature
Charix, the Raging Isle (znr) 49
Clockwork Drawbridge

Defender {2}{W}, {T}: Tap target creature.

Creature Artifact
Clockwork Drawbridge (dmu) 13
Crashing Drawbridge

Defender {T}: Creatures you control gain haste until end of turn.

Creature Artifact
Crashing Drawbridge (eld) 217
Floriferous Vinewall

Defender When this creature enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Floriferous Vinewall (dmu) 163
Fog Bank

Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.

Creature
Fog Bank (usg) 75
Fortified Rampart

Defender

Creature
Fortified Rampart (bfz) 27
Glacial Wall

Defender (This creature can't attack.)

Creature
Glacial Wall (ema) 53
Hover Barrier

Defender, flying

Creature
Hover Barrier (rtr) 40
Illusionary Wall

Defender, flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creature
Illusionary Wall (ice) 78
Jeskai Barricade

Flash (You may cast this spell any time you could cast an instant.) Defender When this creature enters, you may return another target creature you control to its owner's hand.

Creature
Jeskai Barricade (frf) 15
Jungle Barrier

Defender (This creature can't attack.) When this creature enters, draw a card.

Creature
Jungle Barrier (apc) 106
Mnemonic Wall

Defender When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.

Creature
Mnemonic Wall (cn2) 116
Nivix Barrier

Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When this creature enters, target attacking creature gets -4/-0 until end of turn.

Creature
Nivix Barrier (ori) 66
Overgrown Battlement

Defender {T}: Add {G} for each creature you control with defender.

Creature
Overgrown Battlement (roe) 203
Shield-Wall Sentinel

Defender When this creature enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.

Creature Artifact
Shield-Wall Sentinel (dmu) 238
Shifting Wall

Defender (This creature can't attack.) This creature enters with X +1/+1 counters on it.

Creature Artifact
Shifting Wall (plst) STH-140
Stalwart Shield-Bearers

Defender Other creatures you control with defender get +0/+2.

Creature
Stalwart Shield-Bearers (roe) 46
Sunscape Familiar

Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.

Creature
Sunscape Familiar (pls) 17
Suspicious Bookcase

Defender {3}, {T}: Target creature can't be blocked this turn.

Creature Artifact
Suspicious Bookcase (jmp) 487
The Pride of Hull Clade

This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

Creature
The Pride of Hull Clade (mkm) 172
Vine Trellis

Defender (This creature can't attack.) {T}: Add {G}.

Creature
Vine Trellis (mmq) 285
Wall of Air

Defender, flying (This creature can't attack, and it can block creatures with flying.)

Creature
Wall of Air (3ed) 90
Wall of Blossoms

Defender When this creature enters, draw a card.

Creature
Wall of Blossoms (jmp) 442
Wall of Denial

Defender, flying Shroud (This creature can't be the target of spells or abilities.)

Creature
Wall of Denial (arb) 16
Wall of Glare

Defender (This creature can't attack.) This creature can block any number of creatures.

Creature
Wall of Glare (uds) 25
Wall of Hope

Defender (This creature can't attack.) Whenever this creature is dealt damage, you gain that much life.

Creature
Wall of Hope (lgn) 24
Wall of Ice

Defender (This creature can't attack.)

Creature
Wall of Ice (3ed) 225
Wall of Junk

Defender (This creature can't attack.) When this creature blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Creature Artifact
Wall of Junk (dmr) 240
Wall of Mist

Defender

Creature
Wall of Mist (m19) 83
Wall of Nets

Defender (This creature can't attack.) At end of combat, exile all creatures blocked by this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Creature
Wall of Nets (exo) 24
Wall of Omens

Defender When this creature enters, draw a card.

Creature
Wall of Omens (khc) 35
Wall of Roots

Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.

Creature
Wall of Roots (p30a) 4
Wall of Runes

Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Wall of Runes (war) 75
Wall of Vapor

Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking.

Creature
Wall of Vapor (chr) 27

Creature

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Sorcery

Qty: 6 Price: $6.30
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (dsc) 174
Dusk

Sorcery
Dusk // Dawn (akh) 210
Fell the Mighty

Destroy all creatures with power greater than target creature's power.

Sorcery
Fell the Mighty (mkc) 65
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (cmr) 429
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (dsc) 193
Slaughter the Strong

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Sorcery
Slaughter the Strong (cmr) 48

Sorcery

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Enchantment

Qty: 7 Price: $16.49
Animate Wall

Enchant Wall Enchanted Wall can attack as though it didn't have defender.

Enchantment
Animate Wall (5ed) 5
Assault Formation

Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.

Enchantment
Assault Formation (dtk) 173
Brave the Sands

Creatures you control have vigilance. Each creature you control can block an additional creature each combat.

Enchantment
Brave the Sands (ktk) 5
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (khc) 26
High Alert

Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.

Enchantment
High Alert (rna) 182
Rolling Stones

Wall creatures can attack as though they didn't have defender.

Enchantment
Rolling Stones (8ed) 38
The Birth of Meletis

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — Create a 0/4 colorless Wall artifact creature token with defender. III — You gain 2 life.

Enchantment
The Birth of Meletis (thb) 5

Enchantment

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Maybeboard

Qty: 11 Price: $11.77
Another Round

Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.

Sorcery
Another Round (otj) 1
Bar the Door

Creatures you control get +0/+4 until end of turn.

Instant
Bar the Door (dka) 2
Crystal Barricade

Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.

Creature Artifact
Crystal Barricade (fdn) 7
Perimeter Captain

Defender Whenever a creature you control with defender blocks, you may gain 2 life.

Creature
Perimeter Captain (wwk) 16
Rune-Sealed Wall

Defender {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature Artifact
Rune-Sealed Wall (fdn) 49
Steel Wall

Defender (This creature can't attack.)

Creature Artifact
Steel Wall (mrd) 248
Stoneskin

Flash Enchant creature Enchanted creature gets +0/+10.

Enchantment
Stoneskin (clb) 45
Tetsuko Umezawa, Fugitive

Creatures you control with power or toughness 1 or less can't be blocked.

Creature
Tetsuko Umezawa, Fugitive (dom) 69
Vault 75: Middle School

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile all creatures with power 4 or greater. II, III — Put a +1/+1 counter on each creature you control.

Enchantment
Vault 75: Middle School (pip) 27
Wall of Frost

Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

Creature
Wall of Frost (mm3) 56
Wall of Reverence

Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.

Creature
Wall of Reverence (uma) 41

Maybeboard

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New Cards for Consideration

Qty: 1 Price: $0.49
Restricted Office

Enchantment
Restricted Office // Lecture Hall (dsk) 227

New Cards for Consideration

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Deck Info

Deck stats

30 pips - 25 cards
20 mana - 20 cards
23 pips - 20 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
18 pips - 18 cards
21 mana - 21 cards
0 pips - 0 cards
4 mana - 3 cards
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