Deck filters
Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.
Finisher
Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
![Great Train Heist (otj) 125 Great Train Heist (otj) 125](https://cards.scryfall.io/normal/front/3/5/357dd9b2-5d2d-49f6-86f0-f5c4d63474dd.jpg?1712860638)
This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Trample Walking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
![Walking Skyscraper (neo) 263 Walking Skyscraper (neo) 263](https://cards.scryfall.io/normal/front/9/5/958af4ba-f29e-47ef-995e-3985982c75ad.jpg?1654568875)
Finisher
Protection
Protection
Tokens
Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
![Brimstone Roundup (otj) 115 Brimstone Roundup (otj) 115](https://cards.scryfall.io/normal/front/b/d/bd13011e-a4fc-4107-988f-60cfc851ecd3.jpg?1712355715)
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
![Chishiro, the Shattered Blade (nec) 1 Chishiro, the Shattered Blade (nec) 1](https://cards.scryfall.io/normal/front/b/f/bffa36ac-137d-481c-b1b7-76a88ef15d54.jpg?1651655118)
Create an X/X green Elemental creature token, where X is the greatest power among creatures you control. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
![Tumbleweed Rising (otj) 187 Tumbleweed Rising (otj) 187](https://cards.scryfall.io/normal/front/2/7/275d2d2a-ef85-48c9-919d-bc62cdad8a10.jpg?1712356021)
Tokens
Counters
At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
![Ornery Tumblewagg (otj) 171 Ornery Tumblewagg (otj) 171](https://cards.scryfall.io/normal/front/0/0/0020c31b-002a-4121-bc61-2c2c16e9afc8.jpg?1712355953)
Counters
Land
Land
Tutor
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
![Case of the Stashed Skeleton (mkm) 80 Case of the Stashed Skeleton (mkm) 80](https://cards.scryfall.io/normal/front/4/b/4b120cbe-f0af-46c5-863f-03ecadf0435c.jpg?1706241678)
Tutor
Ramp
When Junkyard Genius enters, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {1}{B}{R}, Sacrifice another creature or artifact: Until end of turn, other creatures you control get +1/+0 and gain menace and haste.
![Junkyard Genius (bro) 214 Junkyard Genius (bro) 214](https://cards.scryfall.io/normal/front/a/1/a15b0676-b698-4160-8d2f-a22a1011bac0.jpg?1674421798)
Ramp
Draw
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
![Pillage the Bog (otj) 224 Pillage the Bog (otj) 224](https://cards.scryfall.io/normal/front/f/a/fa3b415f-7901-4ab4-84fe-60b90d40ac90.jpg?1712356177)
Draw
Landfall
Landfall
Recursion
Recursion
Evasion
Evasion
Removal
Choose two — • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. • Destroy each creature with power 2 or less. • Return up to two creature cards from your graveyard to your hand. • Each opponent sacrifices a creature with the highest power among creatures they control.
![Gix's Command (bro) 97 Gix's Command (bro) 97](https://cards.scryfall.io/normal/front/9/6/9606de75-c25f-411b-a271-258ac5a60987.jpg?1674420864)
Removal
Deck Info
Deck stats
Deck extras (0)
Description
No description yet.