51
1/28/2025
Rograkh//Yoshimaru
Deck Size: 209
Commander / EDH
Est deck cost: $488.59
Salt sum: 42.64
Playgroup dot gg logoPower level:N/A
No deck tags
51
1/28/2025
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Commander

Quantity: 2Price: $10.48
Rograkh, Son of Rohgahh

First strike, menace, trample Partner (You can have two commanders if both have partner.)

Creature
Rograkh, Son of Rohgahh (cmr) 197
Yoshimaru, Ever Faithful

Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru, Ever Faithful. Partner (You can have two commanders if both have partner.)

Creature
Yoshimaru, Ever Faithful (nec) 32

Commander

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Enchantment

Quantity: 21Price: $23.93
Aegis of Honor

{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

Enchantment
Aegis of Honor (ody) 1
Akki War Paint

Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1.

Enchantment
Akki War Paint (neo) 132
Alms

{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.

Enchantment
Alms (wth) 3
Archery Training

Enchant creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

Enchantment
Archery Training (uds) 2
Armor of Faith

Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.

Enchantment
Armor of Faith (5ed) 8
Authority of the Consuls

Creatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life.

Enchantment
Authority of the Consuls (fdn) 137
Barrage of Expendables

{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.

Enchantment
Barrage of Expendables (jmp) 292
Blacksmith's Talent

(Gain the next level as a sorcery to add its ability.) When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}. {2}{R}: Level 2 At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. {3}{R}: Level 3 During your turn, equipped creatures you control have double strike and haste.

Enchantment
Blacksmith's Talent (blb) 125
Brainwash

Enchant creature Enchanted creature can't attack unless its controller pays {3}.

Enchantment
Brainwash (5ed) 13
Burrowing

Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Enchantment
Burrowing (6ed) 170
Candletrap

Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.

Enchantment
Candletrap (mid) 9
Cartouche of Solidarity

Enchant creature you control When Cartouche of Solidarity enters, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)

Enchantment
Cartouche of Solidarity (j25) 178
Cartouche of Zeal

Enchant creature you control When Cartouche of Zeal enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste. (It can attack and {T} no matter when it came under your control.)

Enchantment
Cartouche of Zeal (j25) 529
Cleric Class

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Enchantment
Cleric Class (afr) 6
Consecrate Land

Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.

Enchantment
Consecrate Land (2ed) 15
Convenient Target

Enchant creature When Convenient Target enters, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +1/+1. {2}{R}: Return Convenient Target from your graveyard to your hand.

Enchantment
Convenient Target (mkm) 119
Cowed by Wisdom

Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.

Enchantment
Cowed by Wisdom (sok) 5
Daily Regimen

Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature.

Enchantment
Daily Regimen (ddl) 18
Deafening Silence

Each player can't cast more than one noncreature spell each turn.

Enchantment
Deafening Silence (mb2) 9
Defensive Formation

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

Enchantment
Defensive Formation (usg) 9
Demotion

Enchant creature Enchanted creature can't block, and its activated abilities can't be activated.

Enchantment
Demotion (grn) 9

Enchantment

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???

Quantity: 1Price: $0.79
Cryptic Trilobite

Cryptic Trilobite enters with X +1/+1 counters on it. Remove a +1/+1 counter from Cryptic Trilobite: Add {C}{C}. Spend this mana only to activate abilities. {1}, {T}: Put a +1/+1 counter on Cryptic Trilobite.

Creature
Cryptic Trilobite (c20) 21

???

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Instant

Quantity: 48Price: $36.16
About Face

Switch target creature's power and toughness until end of turn.

Instant
About Face (plst) ULG-73
Acrobatic Leap

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Instant
Acrobatic Leap (lci) 2
Active Volcano

Choose one — • Destroy target blue permanent. • Return target Island to its owner's hand.

Instant
Active Volcano (chr) 43
Ajani's Presence

Strive — This spell costs {2}{W} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Ajani's Presence (jou) 2
Alley Evasion

Choose one — • Target creature you control gets +1/+2 until end of turn. • Return target creature you control to its owner's hand.

Instant
Alley Evasion (plst) AER-6
Angel's Grace

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Instant
Angel's Grace (tsr) 4
Archon's Glory

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.

Instant
Archon's Glory (woe) 2
Argivian Find

Return target artifact or enchantment card from your graveyard to your hand.

Instant
Argivian Find (plst) WTH-6
Arrester's Zeal

Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Instant
Arrester's Zeal (rvr) 4
Artifact Blast

Counter target artifact spell.

Instant
Artifact Blast (atq) 22
Awe Strike

The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

Instant
Awe Strike (mrd) 6
Balduvian Rage

Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Balduvian Rage (plst) CSP-76
Bandage

Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.

Instant
Bandage (10e) 9
Banners Raised

Creatures you control get +1/+0 until end of turn.

Instant
Banners Raised (avr) 127
Barge In

Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.

Instant
Barge In (eld) 112
Blazing Hope

Exile target creature with power greater than or equal to your life total.

Instant
Blazing Hope (rix) 3
Blessed Breath

Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Blessed Breath (chk) 1
Blessed Defiance

Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.

Instant
Blessed Defiance (j22) 156
Blossoming Calm

You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Blossoming Calm (mh2) 7
Boon of Safety

Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.

Instant
Boon of Safety (snc) 4
Borrowed Hostility

Escalate {3} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +3/+0 until end of turn. • Target creature gains first strike until end of turn.

Instant
Borrowed Hostility (inr) 146
Brave the Elements

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Instant
Brave the Elements (c14) 66
Break the Spell

Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.

Instant
Break the Spell (woe) 5
Brightstone Ritual

Add {R} for each Goblin on the battlefield.

Instant
Brightstone Ritual (plst) ONS-191
Brute Force

Target creature gets +3/+3 until end of turn.

Instant
Brute Force (tsr) 157
Built to Last

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Built to Last (j22) 161
Built to Smash

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

Instant
Built to Smash (plst) KLD-108
Bull Rush

Target creature gets +2/+0 until end of turn.

Instant
Bull Rush (wwk) 73
Burst Lightning

Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.

Instant
Burst Lightning (plst) MM2-109
Burst of Energy

Untap target permanent.

Instant
Burst of Energy (ulg) 3
Change of Heart

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn.

Instant
Change of Heart (sth) 3
Charge

Creatures you control get +1/+1 until end of turn.

Instant
Charge (plst) DOM-10
Cloudshift

Exile target creature you control, then return that card to the battlefield under your control.

Instant
Cloudshift (plst) A25-7
Collateral Damage

As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.

Instant
Collateral Damage (jmp) 305
Condemn

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Instant
Condemn (rvr) 14
Coordinated Assault

Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Instant
Coordinated Assault (j25) 532
Coordinated Barrage

Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.

Instant
Coordinated Barrage (mor) 7
Crimson Wisps

Target creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.) Draw a card.

Instant
Crimson Wisps (j25) 533
Crowd's Favor

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Instant
Crowd's Favor (plst) M15-138
Crumb and Get It

Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.

Instant
Crumb and Get It (blb) 8
Daring Escape

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

Instant
Daring Escape (snc) 104
Death Spark

Death Spark deals 1 damage to any target. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.

Instant
Death Spark (all) 70
Defiant Strike

Target creature gets +1/+0 until end of turn. Draw a card.

Instant
Defiant Strike (j25) 187
Demystify

Destroy target enchantment.

Instant
Demystify (xln) 8
Desperate Gambit

Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.

Instant
Desperate Gambit (wth) 96
Dispatch

Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

Instant
Dispatch (pip) 159
Divine Resilience

Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Divine Resilience (fdn) 10
Dreadmaw's Ire

Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."

Instant
Dreadmaw's Ire (lci) 147

Instant

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Artifact

Quantity: 45Price: $142.05
Accorder's Shield

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Accorder's Shield (m14) 204
Adventuring Gear

Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Adventuring Gear (fdn) 249
Aether Vial

At the beginning of your upkeep, you may put a charge counter on Aether Vial. {T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

Artifact
Aether Vial (mb2) 216
Altar of the Brood

Whenever another permanent you control enters, each opponent mills a card.

Artifact
Altar of the Brood (ktk) 216
Amulet of Vigor

Whenever a permanent you control enters tapped, untap it.

Artifact
Amulet of Vigor (plst) WWK-121
Animation Module

Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

Artifact
Animation Module (kld) 194
Arc Spitter

Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Arc Spitter (snc) 233
Arcum's Astrolabe

({S} can be paid with one mana from a snow source.) When Arcum's Astrolabe enters, draw a card. {1}, {T}: Add one mana of any color.

Artifact
Arcum's Astrolabe (plst) MH1-220
Ashnod's Transmogrant

{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.

Artifact
Ashnod's Transmogrant (5ed) 350
Bag of Holding

Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

Artifact
Bag of Holding (j22) 756
Barbed Sextant

{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.

Artifact
Barbed Sextant (5ed) 351
Barrow-Blade

Equipped creature gets +1/+1. Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Barrow-Blade (ltr) 237
Basilica Skullbomb

{1}, Sacrifice Basilica Skullbomb: Draw a card. {2}{W}, Sacrifice Basilica Skullbomb: Target creature you control gets +2/+2 and gains flying until end of turn. Draw a card. Activate only as a sorcery.

Artifact
Basilica Skullbomb (one) 224
Basilisk Collar

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Basilisk Collar (dsc) 241
Beamtown Beatstick

Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Beamtown Beatstick (mom) 131
Bear Trap

Flash {3}, {T}, Sacrifice Bear Trap: It deals 3 damage to target creature.

Artifact
Bear Trap (dsk) 243
Black Vise

As Black Vise enters, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

Artifact
Black Vise (mb2) 139
Blade of the Bloodchief

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}

Artifact
Blade of the Bloodchief (lcc) 300
Bladed Bracers

Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Bladed Bracers (avr) 213
Blinding Powder

Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Blinding Powder (bok) 153
Bloodforged Battle-Axe

Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip {2}

Artifact
Bloodforged Battle-Axe (pip) 226
Bone Saw

Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Bone Saw (plst) OGW-161
Bonesplitter

Equipped creature gets +2/+0. Equip {1}

Artifact
Bonesplitter (cmr) 458
Boots of Speed

Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Boots of Speed (afr) 133
Braidwood Sextant

{2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.

Artifact
Braidwood Sextant (uds) 127
Brainstone

{2}, {T}, Sacrifice Brainstone: Draw three cards, then put two cards from your hand on top of your library in any order.

Artifact
Brainstone (dsc) 242
Brittle Effigy

{4}, {T}, Exile Brittle Effigy: Exile target creature.

Artifact
Brittle Effigy (ddt) 56
Bronze Cudgels

{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Bronze Cudgels (neo) 240
Bronze Sword

Equipped creature gets +2/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Bronze Sword (thb) 232
Campfire

{1}, {T}: You gain 2 life. {2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.

Artifact
Campfire (cmm) 374
Chimeric Mass

Chimeric Mass enters with X charge counters on it. {1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."

Artifact
Chimeric Mass (mm2) 204
Chromatic Sphere

{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.

Artifact
Chromatic Sphere (plst) INV-299
Churning Reservoir

At the beginning of your upkeep, put an oil counter on another target nontoken artifact or creature you control. {2}, {T}: Create a 1/1 red Phyrexian Goblin creature token. Activate only if an oil counter was removed from a permanent you controlled this turn or a permanent with an oil counter on it was put into a graveyard this turn.

Artifact
Churning Reservoir (one) 127
Cliffhaven Kitesail

When Cliffhaven Kitesail enters, attach it to target creature you control. Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Cliffhaven Kitesail (j25) 748
Clown Car

When Clown Car enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car. Crew 2

Artifact
Clown Car (unf) 186
Colossus Hammer

Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Colossus Hammer (afc) 202
Commander's Plate

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}

Artifact
Commander's Plate (cmr) 305
Copper Carapace

Equipped creature gets +2/+2 and can't block. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Copper Carapace (plst) MM2-205
Darksteel Axe

Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +2/+0. Equip {2}

Artifact
Darksteel Axe (2xm) 247
Dead-Iron Sledge

Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Artifact
Dead-Iron Sledge (mrd) 162
Deconstruction Hammer

Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Deconstruction Hammer (lci) 9
Diamond Pick-Axe

Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equip {2}

Artifact
Diamond Pick-Axe (lci) 143
Dispeller's Capsule

{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.

Artifact
Dispeller's Capsule (c21) 89
Dueling Rapier

Flash When Dueling Rapier enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Dueling Rapier (afr) 140
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (drc) 56

Artifact

(CTRL to add secondary)

Land

Quantity: 25Price: $119.02
Access Tunnel

{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Land
Access Tunnel (otc) 270
Ancient Den

{T}: Add {W}.

Artifact Land
Ancient Den (brc) 172
Arena of Glory

Arena of Glory enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert Arena of Glory: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

Land
Arena of Glory (mh3) 215
Axgard Armory

Axgard Armory enters tapped. {T}: Add {W}. {1}{R}{R}{W}, {T}, Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.

Land
Axgard Armory (khm) 250
Barbarian Ring

{T}: Add {R}. Barbarian Ring deals 1 damage to you. Threshold — {R}, {T}, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.

Land
Barbarian Ring (mh3) 299
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.

Land
Battlefield Forge (blc) 293
Bazaar of Baghdad

{T}: Draw two cards, then discard three cards.

Land
Bazaar of Baghdad (vma) 294
Blinkmoth Nexus

{T}: Add {C}. {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.

Land
Blinkmoth Nexus (2xm) 311
Boros Garrison

Boros Garrison enters tapped. When Boros Garrison enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (clu) 231
Boseiju, Who Shelters All

Boseiju, Who Shelters All enters tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.

Land
Boseiju, Who Shelters All (chk) 273
Buried Ruin

{T}: Add {C}. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Land
Buried Ruin (pip) 254
Castle Ardenvale

Castle Ardenvale enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Land
Castle Ardenvale (blc) 298
Castle Embereth

Castle Embereth enters tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.

Land
Castle Embereth (onc) 150
Cave of Temptation

{T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Land
Cave of Temptation (j25) 763
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (mb2) 240
Clifftop Retreat

Clifftop Retreat enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (blc) 300
Command Beacon

{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

Land
Command Beacon (otc) 279
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (drc) 59
Crawling Barrens

{T}: Add {C}. {4}: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.

Land
Crawling Barrens (znr) 262
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (otc) 283
Den of the Bugbear

If you control two or more other lands, Den of the Bugbear enters tapped. {T}: Add {R}. {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

Land
Den of the Bugbear (afr) 254
Drannith Ruins

{T}: Add {C}. {2}, {T}: Put two +1/+1 counters on target non-Human creature that entered this turn.

Land
Drannith Ruins (mat) 50
Inkmoth Nexus

{T}: Add {C}. {1}: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Land
Inkmoth Nexus (mbs) 145
Snow-Covered Mountain

({T}: Add {R}.)

Land
Snow-Covered Mountain (mb2) 119
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (mb2) 116

Land

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Creature

Quantity: 48Price: $30.59
Abu Ja'far

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

Creature
Abu Ja'far (chr) 1
Akki Scrapchomper

{1}{R}, {T}, Sacrifice an artifact or land: Draw a card.

Creature
Akki Scrapchomper (mom) 130
Akoum Hellhound

Landfall — Whenever a land you control enters, Akoum Hellhound gets +2/+2 until end of turn.

Creature
Akoum Hellhound (znr) 133
Akroan Crusader

Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste. (It can attack and {T} as soon as it comes under your control.)

Creature
Akroan Crusader (j25) 515
Akroan Jailer

{2}{W}, {T}: Tap target creature.

Creature
Akroan Jailer (ori) 1
Alaborn Zealot

When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.

Creature
Alaborn Zealot (p02) 6
Alseid of Life's Bounty

Lifelink {1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

Creature Enchantment
Alseid of Life's Bounty (j22) 143
Anointed Chorister

Lifelink (Damage dealt by this creature also causes you to gain that much life.) {4}{W}: Anointed Chorister gets +3/+3 until end of turn.

Creature
Anointed Chorister (m21) 4
Anointer of Champions

{T}: Target attacking creature gets +1/+1 until end of turn.

Creature
Anointer of Champions (e01) 3
Arcbound Javelineer

{T}, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Javelineer (mh2) 2
Arcbound Mouser

Lifelink Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Mouser (mh2) 3
Arcbound Worker

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Worker (mma) 201
Ardent Recruit

Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

Creature
Ardent Recruit (mbs) 2
Armored Armadillo

Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.

Creature
Armored Armadillo (otj) 3
Basri, Tomorrow's Champion

{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.

Creature
Basri, Tomorrow's Champion (dft) 3
Battlefield Raptor

Flying, first strike

Creature
Battlefield Raptor (khm) 3
Bellows Lizard

{1}{R}: Bellows Lizard gets +1/+0 until end of turn.

Creature
Bellows Lizard (plst) ORI-132
Beloved Princess

Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater.

Creature
Beloved Princess (eld) 7
Benalish Missionary

{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.

Creature
Benalish Missionary (wth) 10
Benevolent Bodyguard

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Benevolent Bodyguard (plst) JUD-5
Blisterspit Gremlin

{1}, {T}: Blisterspit Gremlin deals 1 damage to each opponent. Whenever you cast a noncreature spell, untap Blisterspit Gremlin.

Creature
Blisterspit Gremlin (j22) 500
Bloodlust Inciter

{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)

Creature
Bloodlust Inciter (j25) 525
Boggart Forager

{R}, Sacrifice Boggart Forager: Target player shuffles their library.

Creature
Boggart Forager (lrw) 154
Bomat Courier

Haste Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) {R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.

Creature Artifact
Bomat Courier (kld) 199
Boros Elite

Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

Creature
Boros Elite (rvr) 10
Boros Recruit

({R/W} can be paid with either {R} or {W}.) First strike

Creature
Boros Recruit (rav) 243
Brass Gnat

Flying Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.

Creature Artifact
Brass Gnat (tsp) 249
Brass Man

Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.

Creature Artifact
Brass Man (4ed) 302
Brave-Kin Duo

{1}, {T}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.

Creature
Brave-Kin Duo (blb) 3
Bushi Tenderfoot

Creature
Bushi Tenderfoot // Kenzo the Hardhearted (chk) 2
Cacophony Scamp

Whenever Cacophony Scamp deals combat damage to a player, you may sacrifice it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) When Cacophony Scamp dies, it deals damage equal to its power to any target.

Creature
Cacophony Scamp (one) 124
Caravan Escort

Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike

Creature
Caravan Escort (plst) DDP-3
Cenn's Tactician

{W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat.

Creature
Cenn's Tactician (mor) 5
Champion of the Parish

Whenever another Human enters under your control, put a +1/+1 counter on Champion of the Parish.

Creature
Champion of the Parish (plst) DDQ-4
Children of Korlis

Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

Creature
Children of Korlis (tsr) 14
Chronomaton

{1}, {T}: Put a +1/+1 counter on Chronomaton.

Creature Artifact
Chronomaton (ddm) 2
Cliffside Lookout

{4}{W}: Creatures you control get +1/+1 until end of turn.

Creature
Cliffside Lookout (plst) BFZ-20
Clockwork Percussionist

Haste When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.

Creature Artifact
Clockwork Percussionist (dsk) 130
Codespell Cleric

Vigilance When Codespell Cleric enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.

Creature
Codespell Cleric (khm) 7
Crawling Chorus

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Crawling Chorus dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."

Creature
Crawling Chorus (one) 8
Dauntless Bodyguard

As Dauntless Bodyguard enters, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

Creature
Dauntless Bodyguard (plst) DOM-14
Devoted Caretaker

{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.

Creature
Devoted Caretaker (ody) 18
Devout Harpist

{T}: Destroy target Aura attached to a creature.

Creature
Devout Harpist (ulg) 6
Dragon's Rage Channeler

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.

Creature
Dragon's Rage Channeler (mb2) 56
Dragonmaster Outcast

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

Creature
Dragonmaster Outcast (onc) 98
Drillworks Mole

{2}, {T}: Put a +1/+1 counter on Drillworks Mole and a +1/+1 counter on up to one target commander creature you control.

Creature Artifact
Drillworks Mole (clb) 311
Dwarven Grunt

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Creature
Dwarven Grunt (plst) ODY-185
Rosnakht, Heir of Rohgahh

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Heroic — Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

Creature
Rosnakht, Heir of Rohgahh (dmc) 25

Creature

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Sorcery

Quantity: 19Price: $28.62
Alliance of Arms

Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.

Sorcery
Alliance of Arms (plst) CMD-4
Assault Strobe

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Sorcery
Assault Strobe (som) 82
Banefire

Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.

Sorcery
Banefire (j22) 495
Blazing Volley

Blazing Volley deals 1 damage to each creature your opponents control.

Sorcery
Blazing Volley (plst) AKH-119
Blinding Flare

Strive — This spell costs {R} more to cast for each target beyond the first. Any number of target creatures can't block this turn.

Sorcery
Blinding Flare (jou) 91
Boltwave

Boltwave deals 3 damage to each opponent.

Sorcery
Boltwave (fdn) 79
Bonfire of the Damned

Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Bonfire of the Damned (mm3) 91
Builder's Bane

Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.

Sorcery
Builder's Bane (mir) 160
Burn from Within

Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

Sorcery
Burn from Within (soi) 148
Burning Inquiry

Each player draws three cards, then discards three cards at random.

Sorcery
Burning Inquiry (plst) M10-128
Burst of Speed

Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)

Sorcery
Burst of Speed (m10) 129
By Force

Destroy X target artifacts.

Sorcery
By Force (plst) AKH-123
Chain Lightning

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

Sorcery
Chain Lightning (mb2) 55
Claim the Firstborn

Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.

Sorcery
Claim the Firstborn (eld) 118
Crack the Earth

Each player sacrifices a permanent of their choice.

Sorcery
Crack the Earth (bok) 98
Crash Through

Creatures you control gain trample until end of turn. (Each of those creature can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.

Sorcery
Crash Through (plst) M19-133
Deface

Choose one — • Destroy target artifact. • Destroy target creature with defender.

Sorcery
Deface (rna) 98
Demonfire

Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.

Sorcery
Demonfire (rvr) 107
Divine Light

Prevent all damage that would be dealt this turn to creatures you control.

Sorcery
Divine Light (apc) 8

Sorcery

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Sideboard

Quantity: 5Price: $96.95
Ashnod's Coupon

{T}, Sacrifice Ashnod's Coupon: Target player gets you target drink. You pay any costs for the drink.

Artifact
Ashnod's Coupon (pal04) 14
Grindstone

{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.

Artifact
Grindstone (tmp) 290
Myr Welder

Imprint — {T}: Exile target artifact card from a graveyard. Myr Welder has all activated abilities of all cards exiled with it.

Creature Artifact
Myr Welder (mbs) 118
Painter's Servant

As Painter's Servant enters, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.

Creature Artifact
Painter's Servant (shm) 257
Staff of Domination

{1}: Untap Staff of Domination. {2}, {T}: You gain 1 life. {3}, {T}: Untap target creature. {4}, {T}: Tap target creature. {5}, {T}: Draw a card.

Artifact
Staff of Domination (cmr) 343

Sideboard

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Deck Info

Deck stats

77 pips - 77 cards
14 mana - 14 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
62 pips - 62 cards
18 mana - 16 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
15 mana - 13 cards
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