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Mill
Mill
Counters
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
![Simic Ascendancy (blc) 260 Simic Ascendancy (blc) 260](https://cards.scryfall.io/normal/front/9/3/9300abb9-2750-4de8-8c1d-dbae48a86037.jpg?1721429509)
Counters
Protection
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
![Mutational Advantage (pip) 111 Mutational Advantage (pip) 111](https://cards.scryfall.io/normal/front/b/1/b1ff92f1-9dc7-48e6-9e7c-9ef4a88518cb.jpg?1708742571)
Protection
Draw
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
![Thrumming Stone (2x2) 315 Thrumming Stone (2x2) 315](https://cards.scryfall.io/normal/front/1/4/14adc0af-de61-4872-916c-3cf480dece46.jpg?1673149437)
Draw
Ramp
Ramp
Untap
Untap
Landfall
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control. Channel — {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
![Roaring Earth (neo) 204 Roaring Earth (neo) 204](https://cards.scryfall.io/normal/front/8/c/8cbdd88e-c532-4fc0-a1fe-8aa0c26d1092.jpg?1665822582)
Landfall
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