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Land
Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
![Path of Ancestry (drc) 166 Path of Ancestry (drc) 166](https://cards.scryfall.io/normal/front/4/8/4898fba1-d692-4440-bfff-ae535bdc1ba8.jpg?1738356050)
Land
Recursion
Recursion
Lifegain
Lifegain
Removal
Removal
Draw
Draw
Protection
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
![Dawn's Truce (blb) 9 Dawn's Truce (blb) 9](https://cards.scryfall.io/normal/front/8/f/8f72bfa0-efef-48ce-aff8-d5818ed71ba6.jpg?1721425804)
Protection
Pump
Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner
![Akroma, Vision of Ixidor (cmr) 2 Akroma, Vision of Ixidor (cmr) 2](https://cards.scryfall.io/normal/front/c/0/c0bdd07d-9fb9-4ee4-80db-494ee0cba58d.jpg?1608908641)
Pump
Finisher
Finisher
Ramp
When Archaeomancer's Map enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
![Archaeomancer's Map (c21) 12 Archaeomancer's Map (c21) 12](https://cards.scryfall.io/normal/front/7/0/703d0bdc-01a0-4ba8-8536-e7425dfb3b1f.jpg?1625190870)
Vigilance When Claim Jumper enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
![Claim Jumper (otj) 8 Claim Jumper (otj) 8](https://cards.scryfall.io/normal/front/6/5/654ade6b-0369-4b90-a744-2f57a45b04f4.jpg?1712355252)
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
![Keeper of the Accord (pip) 164 Keeper of the Accord (pip) 164](https://cards.scryfall.io/normal/front/3/6/367dad7f-774a-47c2-892b-b3952dbed683.jpg?1708742859)
Ramp
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