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Commander
When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
![Acererak the Archlich (sld) 1784 Acererak the Archlich (sld) 1784](https://cards.scryfall.io/normal/front/c/d/cdfd08aa-0e6b-42e1-aa4a-a2bd09581a70.jpg?1726868792)
Commander
Dungeon
Climb Over — {T}: Target Wall can't block this turn. Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
![Fifty Feet of Rope (afr) 244 Fifty Feet of Rope (afr) 244](https://cards.scryfall.io/normal/front/b/a/ba7ebe7b-732f-4245-a194-e087c3878f61.jpg?1627709788)
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else. Escape—{3}{B}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
![From the Catacombs (clb) 671 From the Catacombs (clb) 671](https://cards.scryfall.io/normal/front/0/8/08737950-4662-4d36-a1ea-6fd87e38c02b.jpg?1674140903)
When Ravenloft Adventurer enters, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
![Ravenloft Adventurer (clb) 142 Ravenloft Adventurer (clb) 142](https://cards.scryfall.io/normal/front/a/5/a5e27c36-d883-4681-8430-b4d0ad7f1df0.jpg?1674136247)
When Sarevok's Tome enters, you take the initiative. {T}: Add {C}. If you have the initiative, add {C}{C} instead. {3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
![Sarevok's Tome (clb) 685 Sarevok's Tome (clb) 685](https://cards.scryfall.io/normal/front/5/a/5a470690-a05d-4311-963c-50cbf779846d.jpg?1674141024)
Dungeon
Removal
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
![Lethal Scheme (pip) 185 Lethal Scheme (pip) 185](https://cards.scryfall.io/normal/front/1/b/1b2c44f7-7b54-4cdf-8f53-ab78c515795b.jpg?1708742943)
Removal
Land
Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
![Path of Ancestry (drc) 166 Path of Ancestry (drc) 166](https://cards.scryfall.io/normal/front/4/8/4898fba1-d692-4440-bfff-ae535bdc1ba8.jpg?1738356050)
Land
Lifegain
Lifegain
Drain
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
![Bloodchief Ascension (cmm) 139 Bloodchief Ascension (cmm) 139](https://cards.scryfall.io/normal/front/d/5/d56d1535-d9de-459f-bc31-0923f621e0e9.jpg?1689996895)
Drain
Draw
Draw
Ramp
Menace As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay. Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
![Defiler of Flesh (dmu) 90 Defiler of Flesh (dmu) 90](https://cards.scryfall.io/normal/front/6/1/61a4dd11-6166-4a54-95c0-728c623d0fbc.jpg?1673307070)
Ramp
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