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Draw
Draw
Lifegain
Whenever a creature you control enters, you gain 1 life. To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
![Case of the Uneaten Feast (mkm) 10 Case of the Uneaten Feast (mkm) 10](https://cards.scryfall.io/normal/front/a/c/ac63941b-3f78-4bd3-8b05-ca12aaaa006c.jpg?1706241469)
(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
![Cleric Class (afr) 6 Cleric Class (afr) 6](https://cards.scryfall.io/normal/front/4/7/47ce8b7e-d8e1-489a-a69e-99089eeb8739.jpg?1663214150)
Lifegain
Tokens
Tokens
Anthem
Anthem
Protection
Protection
Counters
Whenever this creature attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
![Bounding Felidar (otj) 5 Bounding Felidar (otj) 5](https://cards.scryfall.io/normal/front/8/9/8925279f-c16a-43b4-b791-ce450157275b.jpg?1712355243)
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
![Case of the Trampled Garden (mkm) 156 Case of the Trampled Garden (mkm) 156](https://cards.scryfall.io/normal/front/9/e/9e80f5c7-ae29-473c-ac64-04bcbc629385.jpg?1706241957)
(Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
![Innkeeper's Talent (blb) 180 Innkeeper's Talent (blb) 180](https://cards.scryfall.io/normal/front/9/4/941b0afc-0e8f-45f2-ae7f-07595e164611.jpg?1721814343)
Counters
Land
{T}: Add {G}. Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
![Boseiju, Who Endures (neo) 266 Boseiju, Who Endures (neo) 266](https://cards.scryfall.io/normal/front/2/1/2135ac5a-187b-4dc9-8f82-34e8d1603416.jpg?1654568912)
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
![Plaza of Heroes (dmu) 252 Plaza of Heroes (dmu) 252](https://cards.scryfall.io/normal/front/a/2/a2cfcf67-f83c-43af-9e2d-5513fcdde835.jpg?1673308344)
Land
Ramp
Ramp
Creature
First strike, lifelink Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
![A-Ocelot Pride (mh3) A-38 A-Ocelot Pride (mh3) A-38](https://cards.scryfall.io/normal/front/6/4/648ae09d-f867-49d1-a694-ff9d63800041.jpg?1724004495)
Creature
Landfall
Landfall
Removal
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. −2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate." 0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.
![Ajani, Strength of the Pride (j22) 141 Ajani, Strength of the Pride (j22) 141](https://cards.scryfall.io/normal/front/a/5/a58deb8a-1c4b-4e3d-9c00-63f615f358c0.jpg?1675646026)
{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent. Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
![Lion Sash (neo) 26 Lion Sash (neo) 26](https://cards.scryfall.io/normal/front/3/e/3e1766e9-2fa7-4446-a255-7beea1467ece.jpg?1654566400)
Removal
Sideboard
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
![Kaheera, the Orphanguard (iko) 224 Kaheera, the Orphanguard (iko) 224](https://cards.scryfall.io/normal/front/d/4/d4ebed0b-8060-4a7b-a060-5cfcd2172b16.jpg?1623748548)
Sideboard
Deck Info
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