12
1/30/2025
XYris
Deck Size: 33
Commander
Est deck cost: $13.61
Salt sum: 4.14
No deck tags
12
1/30/2025
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Commander

Quantity: 1Price: $0.99
Xyris, the Writhing Storm

Flying Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. Whenever Xyris deals combat damage to a player, you and that player each draw that many cards.

Creature
Xyris, the Writhing Storm (dmc) 175

Commander

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Instant

Quantity: 32Price: $12.62
Applied Biomancy

Choose one or both — • Target creature gets +1/+1 until end of turn. • Return target creature to its owner's hand.

Instant
Applied Biomancy (rna) 153
Become Immense

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target creature gets +6/+6 until end of turn.

Instant
Become Immense (plst) KTK-130
Blood Frenzy

Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.

Instant
Blood Frenzy (plst) TMP-164
Bombadil's Song

Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Instant
Bombadil's Song (ltr) 154
Brute Force

Target creature gets +3/+3 until end of turn.

Instant
Brute Force (tsr) 157
Collision

Instant
Collision // Colossus (rna) 223
Display of Dominance

Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn.

Instant
Display of Dominance (dtk) 182
Dreadmaw's Ire

Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."

Instant
Dreadmaw's Ire (lci) 147
Dynacharge

Target creature you control gets +2/+0 until end of turn. Overload {2}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Dynacharge (plst) MM3-94
Embiggen

Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.

Instant
Embiggen (unf) 137
Fever Charm

Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature.

Instant
Fever Charm (ons) 202
For the Family

Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.

Instant
For the Family (j25) 657
Get a Leg Up

Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.

Instant
Get a Leg Up (mkm) 161
Giant Growth

Target creature gets +3/+3 until end of turn.

Instant
Giant Growth (j25) 662
Gold Rush

Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.

Instant
Gold Rush (otj) 166
Invigorate

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.

Instant
Invigorate (plst) A25-173
Might of the Masses

Target creature gets +1/+1 until end of turn for each creature you control.

Instant
Might of the Masses (j25) 689
Mizzium Skin

Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload {1}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Mizzium Skin (rtr) 45
Mortal's Resolve

Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Mortal's Resolve (bng) 127
Overprotect

Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.

Instant
Overprotect (blb) 185
Piracy Charm

Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until end of turn. • Target player discards a card.

Instant
Piracy Charm (tsr) 78
Rabid Gnaw

Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.

Instant
Rabid Gnaw (blb) 147
Ranger's Guile

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Ranger's Guile (plst) M15-193
Raze the Effigy

Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn.

Instant
Raze the Effigy (j22) 586
Shore Up

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

Instant
Shore Up (blb) 69
Siege Smash

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose one — • Destroy target artifact. • Target creature gets +3/+2 and gains trample until end of turn.

Instant
Siege Smash (mh3) 136
Strength in Numbers

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

Instant
Strength in Numbers (tsr) 233
Sudden Breakthrough

Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Sudden Breakthrough (j22) 610
Swell of Growth

Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

Instant
Swell of Growth (bfz) 191
Tail Swipe

Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Instant
Tail Swipe (j25) 721
Temur Charm

Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays {3}. • Creatures with power 3 or less can't block this turn.

Instant
Temur Charm (c20) 230
You Come to a River

Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Instant
You Come to a River (afr) 83

Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
7 pips - 7 cards
1 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
13 pips - 12 cards
1 mana - 1 card
21 pips - 20 cards
1 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
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