37
1/30/2025
Balan
Deck Size: 100
Commander
Legal
Est deck cost: $98.46
Salt sum: 25.65
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37
1/30/2025
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Commander

Quantity: 1Price: $16.99
Balan, Wandering Knight

First strike Balan has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan.

Creature
Balan, Wandering Knight (j22) 53

Commander

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Land

Quantity: 38Price: $17.60
Castle Ardenvale

This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Land
Castle Ardenvale (eld) 238
Monumental Henge

This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Land
Monumental Henge (mh3) 222
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (pip) 274
Plains

({T}: Add {W}.)

Land
Plains (mh2) 481
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (who) 296
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (pip) 283
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (pip) 311

Land

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Removal

Quantity: 2Price: $0.70
Deconstruction Hammer

Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Deconstruction Hammer (lci) 9
Hankyu

Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Hankyu (chk) 253

Removal

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Artifact

Quantity: 5Price: $1.89
Celestial Armor

Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Celestial Armor (fdn) 5
Dagger of the Worthy

Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Dagger of the Worthy (hou) 160
Gate Smasher

This Equipment can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip {3}

Artifact
Gate Smasher (dtk) 239
Greatsword

Equipped creature gets +3/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Greatsword (m12) 209
Warlord's Axe

Equipped creature gets +3/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Warlord's Axe (m11) 220

Artifact

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Protection

Quantity: 8Price: $20.72
Cloudsteel Kirin

Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Cloudsteel Kirin (neo) 8
Leather Armor

Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.

Artifact
Leather Armor (afr) 248
Plate Armor

Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Plate Armor (j25) 100
Resurrection Orb

Equipped creature has lifelink. Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Resurrection Orb (40k) 165
Shield of the Realm

If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1}

Artifact
Shield of the Realm (dom) 228
Silent Arbiter

No more than one creature can attack each combat. No more than one creature can block each combat.

Creature Artifact
Silent Arbiter (cmm) 972
Slagwurm Armor

Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Artifact
Slagwurm Armor (mrd) 243
Wall of Swords

Defender (This creature can't attack.) Flying

Creature
Wall of Swords (10e) 57

Protection

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Sac Outlet

Quantity: 1Price: $0.35
Demonmail Hauberk

Equipped creature gets +4/+2. Equip—Sacrifice a creature.

Artifact
Demonmail Hauberk (inr) 261

Sac Outlet

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Counters

Quantity: 3Price: $1.99
Gavel of the Righteous

At the beginning of combat on your turn, put a charge counter on this Equipment. Equipped creature gets +1/+1 for each counter on this Equipment. As long as this Equipment has four or more counters on it, equipped creature has double strike. Equip—Pay {3} or remove a counter from this Equipment.

Artifact
Gavel of the Righteous (ncc) 83
Greatsword of Tyr

Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Greatsword of Tyr (clb) 22
Ring of Thune

Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ring of Thune (cmr) 468

Counters

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Pump

Quantity: 16Price: $7.36
All That Glitters

Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Enchantment
All That Glitters (pip) 155
Bloodforged Battle-Axe

Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip {2}

Artifact
Bloodforged Battle-Axe (pip) 226
Bronze Sword

Equipped creature gets +2/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Bronze Sword (thb) 232
Darksteel Axe

Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +2/+0. Equip {2}

Artifact
Darksteel Axe (2xm) 247
Dúnedain Blade

Equipped creature gets +2/+1. Equip Human {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Dúnedain Blade (ltr) 6
Ghostfire Blade

Equipped creature gets +2/+2. Equip {3} This Equipment's equip ability costs {2} less to activate if it targets a colorless creature.

Artifact
Ghostfire Blade (ktk) 220
Golem-Skin Gauntlets

Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Artifact
Golem-Skin Gauntlets (2xm) 259
Greataxe

Equipped creature gets +4/+0. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Greataxe (afr) 245
Inquisitor's Flail

If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip {2}

Artifact
Inquisitor's Flail (isd) 227
Kor Halberd

Equipped creature gets +1/+1 and has vigilance. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Kor Halberd (mom) 27
Leonin Scimitar

Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Leonin Scimitar (j25) 152
Ogre's Cleaver

Equipped creature gets +5/+0. Equip {5}

Artifact
Ogre's Cleaver (roe) 220
Sai of the Shinobi

Equipped creature gets +1/+1. Whenever a creature you control enters, you may attach this Equipment to it. Equip {2}

Artifact
Sai of the Shinobi (a25) 230
Shining Armor

Flash When this Equipment enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Shining Armor (j22) 243
Short Bow

Equipped creature gets +1/+1 and has vigilance and reach. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Short Bow (blb) 248
Trusty Machete

Equipped creature gets +2/+1. Equip {2}

Artifact
Trusty Machete (plst) ZEN-209

Pump

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Theft

Quantity: 1Price: $0.59
Dream-Thief's Bandana

Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. Equip {1}

Artifact
Dream-Thief's Bandana (otc) 38

Theft

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Draw

Quantity: 7Price: $12.49
Armored Skyhunter

Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

Creature
Armored Skyhunter (cmr) 11
Conjurer's Mantle

Equipped creature gets +1/+1 and has vigilance. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {1}

Artifact
Conjurer's Mantle (moc) 12
Infiltration Lens

Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}

Artifact
Infiltration Lens (j22) 777
Mask of Memory

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mask of Memory (onc) 136
Rogue's Gloves

Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Rogue's Gloves (jmp) 479
Sram, Senior Edificer

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Creature
Sram, Senior Edificer (nec) 88
Zephyr Boots

Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Zephyr Boots (stx) 261

Draw

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Ramp

Quantity: 6Price: $3.12
Danitha Capashen, Paragon

First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.

Creature
Danitha Capashen, Paragon (j25) 59
Explorer's Scope

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Explorer's Scope (pip) 231
Foundry Inspector

Artifact spells you cast cost {1} less to cast.

Creature Artifact
Foundry Inspector (cmm) 385
Gold Pan

When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Gold Pan (otj) 242
Goldvein Pick

Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Goldvein Pick (fdn) 253
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (drc) 138

Ramp

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Tokens

Quantity: 2Price: $1.98
Moonsilver Spear

Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip {4}

Artifact
Moonsilver Spear (afc) 212
Seraphic Greatsword

Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip {4}

Artifact
Seraphic Greatsword (cmr) 45

Tokens

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Evasion

Quantity: 7Price: $4.11
Brawler's Plate

Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Brawler's Plate (ori) 224
Cliffhaven Kitesail

When this Equipment enters, attach it to target creature you control. Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Cliffhaven Kitesail (j25) 748
Cloak of the Bat

Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Cloak of the Bat (clb) 307
Forebear's Blade

Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach this Equipment to target creature you control. Equip {3}

Artifact
Forebear's Blade (cmm) 384
Haunted Cloak

Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Haunted Cloak (cmm) 389
O-Naginata

This Equipment can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
O-Naginata (plst) SOK-157
Vorrac Battlehorns

Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Artifact
Vorrac Battlehorns (mrd) 271

Evasion

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Recursion

Quantity: 3Price: $8.57
Danitha, Benalia's Hope

First strike, vigilance, lifelink When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.

Creature
Danitha, Benalia's Hope (dmu) 15
Mantle of the Ancients

Enchant creature you control When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

Enchantment
Mantle of the Ancients (woc) 70
Scythe of the Wretched

Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach this Equipment to that creature. Equip {4}

Artifact
Scythe of the Wretched (mrd) 239

Recursion

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Deck Info

Deck stats

20 pips - 18 cards
36 mana - 36 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
5 mana - 4 cards
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