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Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
![Mosswort Bridge (lrw) 270 Mosswort Bridge (lrw) 270](https://cards.scryfall.io/normal/front/3/8/38234590-812c-4d29-80c1-32b9e1282580.jpg?1562344458)
Land
Recursion
Recursion
Landfall
Landfall
Removal
Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.
![Archdruid's Charm (mkm) 151 Archdruid's Charm (mkm) 151](https://cards.scryfall.io/normal/front/5/c/5caae5ae-845f-42c2-b1ae-956df2739433.jpg?1706241943)
Removal
Counters
(Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
![Innkeeper's Talent (blb) 180 Innkeeper's Talent (blb) 180](https://cards.scryfall.io/normal/front/9/4/941b0afc-0e8f-45f2-ae7f-07595e164611.jpg?1721814343)
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. {1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. Cycling {2} ({2}, Discard this card: Draw a card.)
![Ozolith, the Shattered Spire (mom) 198 Ozolith, the Shattered Spire (mom) 198](https://cards.scryfall.io/normal/front/c/9/c9eee658-29e8-4ab5-8a0e-31f2f28a9a92.jpg?1682204958)
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
![Vorinclex, Monstrous Raider (khm) 199 Vorinclex, Monstrous Raider (khm) 199](https://cards.scryfall.io/normal/front/9/2/92613468-205e-488b-930d-11908477e9f8.jpg?1631051073)
Counters
Proliferate
Proliferate
Tokens
Tokens
Creature
You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
![Loot, Exuberant Explorer (fdn) 106 Loot, Exuberant Explorer (fdn) 106](https://cards.scryfall.io/normal/front/0/9/09980ce6-425b-4e03-94d0-0f02043cb361.jpg?1730488991)
Creature
Draw
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn. {P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type. {P}{P}{P} — Draw cards equal to the greatest power among creatures you control.
![Season of Gathering (blb) 192 Season of Gathering (blb) 192](https://cards.scryfall.io/normal/front/7/1/71dd3c27-e0d5-434e-a0f3-4a95245e21c2.jpg?1721426924)
Draw
Ramp
You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
![Case of the Locked Hothouse (mkm) 155 Case of the Locked Hothouse (mkm) 155](https://cards.scryfall.io/normal/front/0/9/0929a1bd-e35c-4ca5-8c8c-dd304cf4b830.jpg?1706241956)
(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
![Druid Class (afr) 180 Druid Class (afr) 180](https://cards.scryfall.io/normal/front/0/9/09278e95-eaae-4cd4-a0d8-a2d15b0abb58.jpg?1665822447)
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
![Entish Restoration (ltr) 163 Entish Restoration (ltr) 163](https://cards.scryfall.io/normal/front/c/d/cd4dbf80-187b-40e3-9e0b-526f78d9a34e.jpg?1686969333)
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
![Expand the Sphere (one) 168 Expand the Sphere (one) 168](https://cards.scryfall.io/normal/front/5/7/572e174e-99f7-4b5e-8506-1833adddbf07.jpg?1675957140)
Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
![Kodama of the West Tree (j25) 78 Kodama of the West Tree (j25) 78](https://cards.scryfall.io/normal/front/a/4/a4f53a56-eb8e-44cd-ab13-8ac068052c68.jpg?1730485982)
Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
![Nissa, Who Shakes the World (war) 169 Nissa, Who Shakes the World (war) 169](https://cards.scryfall.io/normal/front/f/8/f857bbe4-5619-4733-a0c7-69700f2ef4f3.jpg?1618426283)
Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}
![Sword of Forge and Frontier (one) 244 Sword of Forge and Frontier (one) 244](https://cards.scryfall.io/normal/front/2/d/2daa3621-8a2c-4b4b-87ac-f981192a0567.jpg?1675957256)
Ramp
Deck Info
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