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Lifegain
Lifegain
Recursion
Each Sliver creature card in your graveyard has unearth {2}. Unearth {2} ({2}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Recursion
+1/+1
+1/+1
Burn
Burn
First strike
First strike
Removal
Removal
+1/+1 regenerate
+1/+1 regenerate
Flying
Flying
Protection
Protection
Haste
Haste
Pump
Pump
Tokens
Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.) Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)
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Tokens
counter
counter
Draw
Draw
Ramp
Ramp
Trample
Trample
deathtouch
deathtouch
regenerate
regenerate
Deck Info
Deck stats
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