17
1/30/2025
Fractius Archenemy
Deck Size: 150
Commander
Est deck cost: $659.14
Salt sum: 39.91
No deck tags
17
1/30/2025
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Commander

Quantity: 1Price: $47.99
The First Sliver

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sliver spells you cast have cascade.

Creature
The First Sliver (mh1) 200

Commander

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Land

Quantity: 36Price: $203.76
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

Land
Adarkar Wastes (dmu) 243
Arcane Lighthouse

{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Land
Arcane Lighthouse (mb2) 102
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (moc) 390
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.

Land
Battlefield Forge (bro) 257
Brushland

{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.

Land
Brushland (bro) 259
Cascading Cataracts

Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.

Land
Cascading Cataracts (dmc) 202
Caves of Koilos

{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.

Land
Caves of Koilos (dmu) 244
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (drc) 59
Crumbling Necropolis

This land enters tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (brc) 179
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (drc) 155
Frontier Bivouac

This land enters tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (moc) 402
Jetmir's Garden

({T}: Add {R}, {G}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Jetmir's Garden (snc) 250
Jungle Shrine

This land enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (plst) ALA-226
Karplusan Forest

{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.

Land
Karplusan Forest (dmu) 250
Ketria Triome

({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ketria Triome (iko) 250
Llanowar Wastes

{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.

Land
Llanowar Wastes (bro) 264
Mutavault

{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land
Mutavault (clb) 903
Mystic Monastery

This land enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (moc) 417
Nomad Outpost

This land enters tapped. {T}: Add {R}, {W}, or {B}.

Land
Nomad Outpost (dmc) 222
Opulent Palace

This land enters tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (dmc) 223
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (moc) 418
Raugrin Triome

({T}: Add {U}, {R}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raugrin Triome (iko) 251
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (clb) 358
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (dsc) 295
Sandsteppe Citadel

This land enters tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (onc) 162
Savage Lands

This land enters tapped. {T}: Add {B}, {R}, or {G}.

Land
Savage Lands (dmc) 230
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (dmc) 231
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.

Land
Shivan Reef (dmu) 255
Sliver Hive

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Sliver spell. {5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.

Land
Sliver Hive (m15) 247
Spara's Headquarters

({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Spara's Headquarters (snc) 257
Sulfurous Springs

{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.

Land
Sulfurous Springs (dmu) 256
The World Tree

This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (khm) 275
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.

Land
Underground River (bro) 267
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Land
Yavimaya Coast (dmu) 261
Zagoth Triome

({T}: Add {B}, {G}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Zagoth Triome (iko) 259
Ziatora's Proving Ground

({T}: Add {B}, {R}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ziatora's Proving Ground (snc) 261

Land

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Recursion

Quantity: 1Price: $0.35
Return from Extinction

Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.

Sorcery
Return from Extinction (mh1) 104

Recursion

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Untap

Quantity: 1Price: $3.49
Intruder Alarm

Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures.

Enchantment
Intruder Alarm (plst) 8ED-86

Untap

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Anthem

Quantity: 4Price: $12.36
Door of Destinies

As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.

Artifact
Door of Destinies (ltc) 277
Megantic Sliver

Sliver creatures you control get +3/+3.

Creature
Megantic Sliver (cmm) 901
Predatory Sliver

Sliver creatures you control get +1/+1.

Creature
Predatory Sliver (m14) 189
Sinew Sliver

All Sliver creatures get +1/+1.

Creature
Sinew Sliver (cmm) 837

Anthem

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Lifegain

Quantity: 2Price: $12.48
Essence Sliver

Whenever a Sliver deals damage, its controller gains that much life.

Creature
Essence Sliver (lgn) 13
Syphon Sliver

Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)

Creature
Syphon Sliver (cmm) 870

Lifegain

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Removal

Quantity: 3Price: $14.07
Harmonic Sliver

All Slivers have "When this permanent enters, destroy target artifact or enchantment."

Creature
Harmonic Sliver (cmm) 924
Necrotic Sliver

All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."

Creature
Necrotic Sliver (cmm) 932
Raise the Palisade

Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.

Sorcery
Raise the Palisade (ltc) 23

Removal

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Copy

Quantity: 1Price: $2.79
Reflections of Littjara

As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

Enchantment
Reflections of Littjara (lcc) 168

Copy

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Protection

Quantity: 11Price: $18.35
Clot Sliver

All Slivers have "{2}: Regenerate this permanent."

Creature
Clot Sliver (cmm) 861
Crypt Sliver

All Slivers have "{T}: Regenerate target Sliver."

Creature
Crypt Sliver (cmm) 863
Crystalline Sliver

All Slivers have shroud. (They can't be the targets of spells or abilities.)

Creature
Crystalline Sliver (cmm) 920
Diffusion Sliver

Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.

Creature
Diffusion Sliver (cmm) 845
Hibernation Sliver

All Slivers have "Pay 2 life: Return this permanent to its owner's hand."

Creature
Hibernation Sliver (cmm) 925
Quick Sliver

Flash Any player may cast Sliver spells as though they had flash.

Creature
Quick Sliver (cmm) 907
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (rvr) 217
Sedge Sliver

All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have "{B}: Regenerate this permanent." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Creature
Sedge Sliver (tsr) 187
Sentinel Sliver

Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Creature
Sentinel Sliver (cmm) 835
Sliver Hivelord

Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Creature
Sliver Hivelord (cmm) 937
Taunting Sliver

Sliver creatures you control have "When this creature enters, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Creature
Taunting Sliver (cmm) 727

Protection

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Scheme

Quantity: 50Price: $122.14
All in Good Time

When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.

Scheme
All in Good Time (oarc) 1★
All Shall Smolder in My Wake

When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.

Scheme
All Shall Smolder in My Wake (oarc) 2★
Because I Have Willed It

(An ongoing scheme remains face up until it's abandoned.) Spells you cast cost {1} less to cast. At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.

Scheme
Because I Have Willed It (oe01) 1★
Bow to My Command

(An ongoing scheme remains face up until it's abandoned.) As you set this scheme in motion, choose an opponent. Creatures the chosen player controls can't attack you or planeswalkers you control. At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.

Scheme
Bow to My Command (oe01) 3★
Choose Your Demise

When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.

Scheme
Choose Your Demise (dsc) 331
Dark Wings Bring Your Downfall

(An ongoing scheme remains face up until it's abandoned.) Whenever you attack, create a 5/5 black Demon creature token with flying that's tapped and attacking. At the beginning of each end step, if two or more creatures died under your control this turn, abandon this scheme.

Scheme
Dark Wings Bring Your Downfall (dsc) 332
Drench the Soil in Their Blood

When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.

Scheme
Drench the Soil in Their Blood (dci) 57
Every Dream a Nightmare

When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.

Scheme
Every Dream a Nightmare (oe01) 6★
Feed the Machine

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures of their choice. If the player chooses others, each of your other opponents sacrifices a creature of their choice.

Scheme
Feed the Machine (oarc) 14★
I Am Duskmourn

(An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, you may cast a spell from your hand without paying its mana cost. If you do, abandon this scheme.

Scheme
I Am Duskmourn (dsc) 334
I Am Never Alone

When you set this scheme in motion, create a token that's a copy of your commander, except it's not legendary.

Scheme
I Am Never Alone (dsc) 335
I Call for Slaughter

When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead.

Scheme
I Call for Slaughter (dsc) 337
I Call on the Ancient Magics

When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.

Scheme
I Call on the Ancient Magics (oarc) 16★
I Delight in Your Convulsions

When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.

Scheme
I Delight in Your Convulsions (oarc) 17★
I Will Savor Your Agony

When you set this scheme in motion, choose three. You may choose the same mode more than once. • Destroy target creature. • Target player draws a card. • Target player gains 5 life.

Scheme
I Will Savor Your Agony (dsc) 338
Ignite the Cloneforge!

When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.

Scheme
Ignite the Cloneforge! (oarc) 19★
Into the Earthen Maw

When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.

Scheme
Into the Earthen Maw (oarc) 20★
Introductions Are in Order

When you set this scheme in motion, choose one — • Search your library for a creature card, reveal it, put it into your hand, then shuffle. • You may put a creature card from your hand onto the battlefield.

Scheme
Introductions Are in Order (oarc) 21★
Know Evil

When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once.

Scheme
Know Evil (oe01) 8★
Mine Is the Only Truth

(An ongoing scheme remains face up until it's abandoned.) Whenever a player casts a spell, you draw a card. At the beginning of your upkeep, if you drew a card last turn, abandon this scheme.

Scheme
Mine Is the Only Truth (dsc) 340
My Forces Are Innumerable

(An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, create a 3/3 black Horror creature token. At the beginning of your opponents' end step, they may sacrifice two creatures of their choice. If they do, abandon this scheme.

Scheme
My Forces Are Innumerable (oe01) 11★
My Genius Knows No Bounds

When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards.

Scheme
My Genius Knows No Bounds (oarc) 28★
My Laughter Echoes

(An ongoing scheme remains face up until it's abandoned.) Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.

Scheme
My Laughter Echoes (dsc) 344
My Tendrils Run Deep

(An ongoing scheme remains face up until it's abandoned.) You may play an additional land on each of your turns. At the beginning of your end step, if you control six or more lands, draw two cards, then abandon this scheme.

Scheme
My Tendrils Run Deep (dsc) 345
My Wealth Will Bury You

When you set this scheme in motion, create a number of Treasure tokens equal to the number of artifacts and enchantments your opponents control. If they control fewer than four artifacts and enchantments, create four Treasure tokens instead. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Scheme
My Wealth Will Bury You (dsc) 346
My Will Is Irresistible

When you set this scheme in motion, choose up to three nonland permanents you don't control. Target opponent chooses one of those permanents. You gain control of the rest.

Scheme
My Will Is Irresistible (dsc) 347
My Wings Enfold All

When you set this scheme in motion, choose one — • Draw two cards. • Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

Scheme
My Wings Enfold All (dsc) 348
My Wish Is Your Command

When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.

Scheme
My Wish Is Your Command (oarc) 30★
Nature Shields Its Own

(An ongoing scheme remains face up until it's abandoned.) Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature. When four or more creatures attack you, abandon this scheme at end of combat.

Scheme
Nature Shields Its Own (oarc) 32★
No One Will Hear Your Cries

When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.

Scheme
No One Will Hear Your Cries (oe01) 13★
Only Blood Ends Your Nightmares

When you set this scheme in motion, each opponent sacrifices a creature of their choice. Then each opponent who didn't sacrifice a creature discards two cards.

Scheme
Only Blood Ends Your Nightmares (oarc) 34★
Plots That Span Centuries

When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.

Scheme
Plots That Span Centuries (dsc) 351
Realms Befitting My Majesty

When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Scheme
Realms Befitting My Majesty (oarc) 36★
Roots of All Evil

When you set this scheme in motion, create five 1/1 green Saproling creature tokens.

Scheme
Roots of All Evil (oarc) 37★
Rotted Ones, Lay Siege

When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.

Scheme
Rotted Ones, Lay Siege (oarc) 38★
Surrender Your Thoughts

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.

Scheme
Surrender Your Thoughts (oarc) 39★
The Dead Shall Serve

When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.

Scheme
The Dead Shall Serve (oarc) 7★
There Is No Refuge

When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.

Scheme
There Is No Refuge (oe01) 17★
This World Belongs to Me

When you set this scheme in motion, draw two cards. You may play an additional land this turn.

Scheme
This World Belongs to Me (oe01) 18★
Tooth, Claw, and Tail

When you set this scheme in motion, destroy up to three target nonland permanents.

Scheme
Tooth, Claw, and Tail (oarc) 40★
What's Yours Is Now Mine

When you set this scheme in motion, gain control of target creature an opponent controls and untap it.

Scheme
What's Yours Is Now Mine (oe01) 19★
When Will You Learn?

When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.

Scheme
When Will You Learn? (dsc) 358
You Cannot Hide from Me

(An ongoing scheme remains face up until it's abandoned.) At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn. At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme.

Scheme
You Cannot Hide from Me (dsc) 360
You Exist Only to Amuse

When you set this scheme in motion, choose one. If you control six or more lands, choose both instead. • Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." • Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities.

Scheme
You Exist Only to Amuse (dsc) 361
You Will Know True Suffering

When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control.

Scheme
You Will Know True Suffering (dsc) 363
Your Fate Is Thrice Sealed

When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.

Scheme
Your Fate Is Thrice Sealed (oarc) 43★
Your Inescapable Doom

(An ongoing scheme remains face up.) At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.

Scheme
Your Inescapable Doom (dci) 56
Your Mistake Is My Triumph

When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.

Scheme
Your Mistake Is My Triumph (dsc) 364
Your Plans Mean Nothing

When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.

Scheme
Your Plans Mean Nothing (dsc) 367
Your Puny Minds Cannot Fathom

When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.

Scheme
Your Puny Minds Cannot Fathom (oarc) 44★

Scheme

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Draw

Quantity: 7Price: $23.89
Descendants' Path

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

Enchantment
Descendants' Path (lcc) 238
Distant Melody

Choose a creature type. Draw a card for each permanent you control of that type.

Sorcery
Distant Melody (lcc) 154
For the Ancestors

Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
For the Ancestors (cmm) 740
Hollowhead Sliver

Sliver creatures you control have "{T}, Discard a card: Draw a card."

Creature
Hollowhead Sliver (cmm) 878
Kindred Summons

Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

Instant
Kindred Summons (afc) 163
Opaline Sliver

All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."

Creature
Opaline Sliver (tsp) 244
Synapse Sliver

Whenever a Sliver deals combat damage to a player, its controller may draw a card.

Creature
Synapse Sliver (cmm) 857

Draw

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Pump

Quantity: 5Price: $55.21
Bonescythe Sliver

Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

Creature
Bonescythe Sliver (cmm) 815
Heart Sliver

All Sliver creatures have haste.

Creature
Heart Sliver (tmp) 182
Might Sliver

All Sliver creatures get +2/+2.

Creature
Might Sliver (cmm) 903
Muscle Sliver

All Sliver creatures get +1/+1.

Creature
Muscle Sliver (plst) TMP-238
Sliver Legion

All Sliver creatures get +1/+1 for each other Sliver on the battlefield.

Creature
Sliver Legion (tsr) 261

Pump

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Tokens

Quantity: 3Price: $8.33
Brood Sliver

Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.

Creature
Brood Sliver (cmm) 887
Hatchery Sliver

Replicate {1}{G} (When you cast this spell, copy it for each time you paid its replicate cost.) Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)

Creature
Hatchery Sliver (cmm) 741
Hive Stirrings

Create two 1/1 colorless Sliver creature tokens.

Sorcery
Hive Stirrings (plst) M14-21

Tokens

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Evasion

Quantity: 8Price: $12.04
Cloudshredder Sliver

Sliver creatures you control have flying and haste.

Creature
Cloudshredder Sliver (cmm) 919
Galerider Sliver

Sliver creatures you control have flying.

Creature
Galerider Sliver (cmm) 849
Shifting Sliver

Slivers can't be blocked except by Slivers.

Creature
Shifting Sliver (cmm) 855
Striking Sliver

Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)

Creature
Striking Sliver (cmm) 882
Talon Sliver

All Sliver creatures have first strike.

Creature
Talon Sliver (tmp) 50
Two-Headed Sliver

All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)

Creature
Two-Headed Sliver (cmm) 883
Venom Sliver

Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Creature
Venom Sliver (cmm) 914
Winged Sliver

All Sliver creatures have flying.

Creature
Winged Sliver (cmm) 860

Evasion

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Ramp

Quantity: 15Price: $61.55
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (drc) 51
Decanter of Endless Water

You have no maximum hand size. {T}: Add one mana of any color.

Artifact
Decanter of Endless Water (clb) 309
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (blc) 119
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (dsc) 245
Gemhide Sliver

All Slivers have "{T}: Add one mana of any color."

Creature
Gemhide Sliver (cmm) 896
Mana Reflection

If you tap a permanent for mana, it produces twice as much of that mana instead.

Enchantment
Mana Reflection (2xm) 175
Manaweft Sliver

Sliver creatures you control have "{T}: Add one mana of any color."

Creature
Manaweft Sliver (cmm) 900
Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Enchantment
Mirari's Wake (cmm) 928
Morophon, the Boundless

Changeling (This card is every creature type.) As Morophon enters, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.

Creature
Morophon, the Boundless (cmm) 3
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
Pillar of Origins

As this artifact enters, choose a creature type. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Artifact
Pillar of Origins (cmm) 970
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (drc) 57
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (dsc) 256
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (otc) 209
Urza's Incubator

As this artifact enters, choose a creature type. Creature spells of the chosen type cost {2} less to cast.

Artifact
Urza's Incubator (mh3) 297

Ramp

(CTRL to add secondary)

Tutor

Quantity: 2Price: $60.34
Homing Sliver

Each Sliver card in each player's hand has slivercycling {3}. Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)

Creature
Homing Sliver (tsr) 171
Sliver Overlord

{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle. {3}: Gain control of target Sliver. (This effect lasts indefinitely.)

Creature
Sliver Overlord (scg) 139

Tutor

(CTRL to add secondary)

Deck Info

Deck stats

16 pips - 16 cards
32 mana - 28 cards
17 pips - 17 cards
33 mana - 29 cards
10 pips - 10 cards
31 mana - 27 cards
12 pips - 12 cards
33 mana - 29 cards
26 pips - 24 cards
35 mana - 30 cards
0 pips - 0 cards
18 mana - 17 cards
CategoriesQtyOdds
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