29
2/1/2025
Get a Room (Marina Vendrell)
Deck Size: 100
Commander
Legal
Est deck cost: $158.03
Salt sum: 14.62
No deck tags
29
2/1/2025
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Commander

Qty: 1 Price: $1.49
Marina Vendrell

When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. {T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.

Creature
Marina Vendrell (dsk) 360

Commander

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Copy

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Mirror Room

Enchantment
Mirror Room // Fractured Realm (dsk) 67

Copy

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Draw

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Bottomless Pool

Enchantment
Bottomless Pool // Locker Room (dsk) 43
Charred Foyer

Enchantment
Charred Foyer // Warped Space (dsk) 129
Derelict Attic

Enchantment
Derelict Attic // Widow's Walk (dsk) 93
Enchantress's Presence

Whenever you cast an enchantment spell, draw a card.

Enchantment
Enchantress's Presence (woc) 125
Entity Tracker

Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Creature
Entity Tracker (dsk) 290
Meat Locker

Enchantment
Meat Locker // Drowned Diner (dsk) 65
Mesa Enchantress

Whenever you cast an enchantment spell, you may draw a card.

Creature
Mesa Enchantress (dsc) 68
Painter's Studio

Enchantment
Painter's Studio // Defaced Gallery (dsk) 147
Setessan Champion

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.

Creature
Setessan Champion (woc) 132
Sythis, Harvest's Hand

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

Creature Enchantment
Sythis, Harvest's Hand (cmm) 938
Unholy Annex

Enchantment
Unholy Annex // Ritual Chamber (dsk) 118

Draw

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Ramp

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Abundant Growth

Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."

Enchantment
Abundant Growth (inr) 184
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (drc) 51
Case of the Locked Hothouse

You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Enchantment
Case of the Locked Hothouse (mkm) 155
Case of the Shattered Pact

When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

Enchantment
Case of the Shattered Pact (mkm) 1
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (drc) 53
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (dsc) 174
Dazzling Theater

Enchantment
Dazzling Theater // Prop Room (dsk) 3
Dryad of the Ilysian Grove

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Creature Enchantment
Dryad of the Ilysian Grove (cmm) 891
Faeburrow Elder

Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.

Creature
Faeburrow Elder (blc) 252
Greenhouse

Enchantment
Greenhouse // Rickety Gazebo (dsk) 181
Herald of the Pantheon

Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.

Creature
Herald of the Pantheon (cmm) 898
Inquisitive Glimmer

Enchantment spells you cast cost {1} less to cast. Unlock costs you pay cost {1} less.

Creature Enchantment
Inquisitive Glimmer (dsk) 217
Jukai Naturalist

Lifelink Enchantment spells you cast cost {1} less to cast.

Creature Enchantment
Jukai Naturalist (woc) 140
Keys to the House

{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}, {T}, Sacrifice this artifact: Lock or unlock a door of target Room you control. Activate only as a sorcery.

Artifact
Keys to the House (dsk) 251
Leyline of the Guildpact

If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.

Enchantment
Leyline of the Guildpact (mkm) 217
Moldering Gym

Enchantment
Moldering Gym // Weight Room (dsk) 190
Sanctum Weaver

{T}: Add X mana of any one color, where X is the number of enchantments you control.

Creature Enchantment
Sanctum Weaver (woc) 131
Smoky Lounge

Enchantment
Smoky Lounge // Misty Salon (dsk) 235
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (drc) 57
Spelunking

When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter untapped.

Enchantment
Spelunking (lci) 213

Ramp

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Tutor

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Central Elevator

Enchantment
Central Elevator // Promising Stairs (dsk) 44

Tutor

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Anthem

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Boon of the Spirit Realm

Constellation — Whenever this enchantment or another enchantment you control enters, put a blessing counter on this enchantment. Creatures you control get +1/+1 for each blessing counter on this enchantment.

Enchantment
Boon of the Spirit Realm (cmm) 720

Anthem

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Counters

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Experimental Lab

Enchantment
Experimental Lab // Staff Room (dsc) 33

Counters

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Enchantment

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Ticket Booth

Enchantment
Ticket Booth // Tunnel of Hate (dsk) 158
Underwater Tunnel

Enchantment
Underwater Tunnel // Slimy Aquarium (dsk) 79

Enchantment

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Recursion

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Auramancer

When this creature enters, you may return target enchantment card from your graveyard to your hand.

Creature
Auramancer (dsc) 97
Defiled Crypt

Enchantment
Defiled Crypt // Cadaver Lab (dsk) 91
Polluted Cistern

Enchantment
Polluted Cistern // Dim Oubliette (dsc) 23
Surgical Suite

Enchantment
Surgical Suite // Hospital Room (dsk) 34
Victor, Valgavoth's Seneschal

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.

Creature
Victor, Valgavoth's Seneschal (dsk) 238
Walk-In Closet

Enchantment
Walk-In Closet // Forgotten Cellar (dsk) 205

Recursion

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Creature

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Ghostly Keybearer

Flying Whenever this creature deals combat damage to a player, unlock a locked door of up to one target Room you control.

Creature
Ghostly Keybearer (dsk) 61
Optimistic Scavenger

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.

Creature
Optimistic Scavenger (dsk) 288
Psemilla, Meletian Poet

Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token. At the beginning of each combat, if you control five or more enchantments, Psemilla gets +4/+4 and gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Creature
Psemilla, Meletian Poet (j25) 31
Skullsnap Nuisance

Flying Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature
Skullsnap Nuisance (dsk) 234

Creature

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Land

Qty: 30 (31 w/ MDFC)Price: $19.27
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (drc) 146
Bountiful Landscape

{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle. Cycling {G}{U}{R} ({G}{U}{R}, Discard this card: Draw a card.)

Land
Bountiful Landscape (mh3) 217
Cascading Cataracts

Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.

Land
Cascading Cataracts (dmc) 202
Cinder Glade

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Land
Cinder Glade (blc) 299
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (drc) 60
Crumbling Necropolis

This land enters tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (lcc) 326
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (drc) 154
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (drc) 155
Foreboding Landscape

{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {B}{G}{U} ({B}{G}{U}, Discard this card: Draw a card.)

Land
Foreboding Landscape (mh3) 221
Forest

({T}: Add {G}.)

Land
Forest (dft) 290
Frontier Bivouac

This land enters tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (drc) 157
Island

({T}: Add {U}.)

Land
Island (dft) 282
Jungle Shrine

This land enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (otc) 303
Krosan Verge

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Land
Krosan Verge (otc) 304
Mountain

({T}: Add {R}.)

Land
Mountain (dft) 287
Mystic Monastery

This land enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (blc) 318
Nomad Outpost

This land enters tapped. {T}: Add {R}, {W}, or {B}.

Land
Nomad Outpost (otc) 306
Opulent Palace

This land enters tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (otc) 307
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (drc) 61
Plains

({T}: Add {W}.)

Land
Plains (dft) 277
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (drc) 167
Sandsteppe Citadel

This land enters tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (cmm) 1024
Savage Lands

This land enters tapped. {T}: Add {B}, {R}, or {G}.

Land
Savage Lands (cmm) 1025
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (blc) 329
Sheltering Landscape

{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {R}{G}{W} ({R}{G}{W}, Discard this card: Draw a card.)

Land
Sheltering Landscape (mh3) 227
Swamp

({T}: Add {B}.)

Land
Swamp (dft) 274
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (drc) 179
Valgavoth's Lair

Hexproof This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.

Land Enchantment
Valgavoth's Lair (dsk) 271

Land

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Removal

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Buried in the Garden

Enchant land When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Buried in the Garden (mkm) 191
Cramped Vents

Enchantment
Cramped Vents // Access Maze (dsc) 17
Doomwake Giant

Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.

Creature Enchantment
Doomwake Giant (dsc) 138
Fear of Sleep Paralysis

Flying Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)

Creature Enchantment
Fear of Sleep Paralysis (dsc) 12
Get Out

Choose one — • Counter target creature or enchantment spell. • Return one or two target creatures and/or enchantments you own to your hand.

Instant
Get Out (dsk) 60
Glassworks

Enchantment
Glassworks // Shattered Yard (dsk) 137
Restricted Office

Enchantment
Restricted Office // Lecture Hall (dsk) 227
Roaring Furnace

Enchantment
Roaring Furnace // Steaming Sauna (dsk) 230
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (drc) 37

Removal

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Burn

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Spiked Corridor

Enchantment
Spiked Corridor // Torture Pit (dsc) 28

Burn

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Drain

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Balemurk Leech

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.

Creature
Balemurk Leech (dsk) 84
Funeral Room

Enchantment
Funeral Room // Awakening Hall (dsk) 100

Drain

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Pump

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Ethereal Armor

Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Enchantment
Ethereal Armor (dsk) 7
Secret Arcade

Enchantment
Secret Arcade // Dusty Parlor (dsc) 10
Strength of the Harvest

Enchantment
Strength of the Harvest // Haven of the Harvest (mh3) 258Strength of the Harvest // Haven of the Harvest (mh3) 258

Pump

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Tokens

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Archon of Sun's Grace

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

Creature
Archon of Sun's Grace (j25) 167
Dollmaker's Shop

Enchantment
Dollmaker's Shop // Porcelain Gallery (dsk) 4
Ghostly Dancers

Flying When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.

Creature
Ghostly Dancers (dsk) 13
Grand Entryway

Enchantment
Grand Entryway // Elegant Rotunda (dsk) 287
Gremlin Tamer

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.

Creature
Gremlin Tamer (dsk) 215
Soaring Lightbringer

Flying Other enchantment creatures you control have flying. Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.

Creature Enchantment
Soaring Lightbringer (dsc) 11

Tokens

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Maybeboard

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Composer of Spring

Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.

Creature
Composer of Spring (cmm) 739
Dashing Bloodsucker

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 and gains lifelink until end of turn.

Creature
Dashing Bloodsucker (dsk) 90
Fear of Infinity

Flying, lifelink This creature can't block. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return this card from your graveyard to your hand.

Creature Enchantment
Fear of Infinity (dsk) 214
Haunted Screen

{T}: Add {W} or {B}. {T}, Pay 1 life: Add {G}, {U}, or {R}. {7}: Put seven +1/+1 counters on this artifact. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.

Artifact
Haunted Screen (dsk) 250
Redress Fate

Return all artifact and enchantment cards from your graveyard to the battlefield. Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Redress Fate (dsc) 9
Unwilling Vessel

Vigilance Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on this creature. When this creature dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on this creature.

Creature
Unwilling Vessel (dsk) 81

Maybeboard

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Deck Info

Deck stats

38 pips - 27 cards
25 mana - 20 cards
27 pips - 17 cards
24 mana - 19 cards
21 pips - 12 cards
23 mana - 18 cards
16 pips - 9 cards
26 mana - 20 cards
28 pips - 20 cards
27 mana - 22 cards
0 pips - 0 cards
7 mana - 6 cards
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