41
2/3/2025
man i wish i could give the group.. a hug
Deck Size: 100
Commander
Legal
Est deck cost: $308.56
Salt sum: 43.22
No deck tags
41
2/3/2025
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Commander

Qty: 1 Price: $2.49
Kenrith, the Returned King

{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.

Creature
Kenrith, the Returned King (eld) 303

Commander

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Landfall

Qty: 1 Price: $3.99
Scute Swarm

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

Creature
Scute Swarm (dsc) 197

Landfall

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Tutor

Qty: 2 Price: $9.78
Noble Benefactor

When this creature dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.

Creature
Noble Benefactor (plst) WTH-44
Scheming Symmetry

Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

Sorcery
Scheming Symmetry (m20) 113

Tutor

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Copy

Qty: 2 Price: $4.48
Clone Legion

For each creature target player controls, create a token that's a copy of that creature.

Sorcery
Clone Legion (ncc) 215
Mirrormade

You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.

Enchantment
Mirrormade (dsc) 120

Copy

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Protection

Qty: 7 Price: $40.43
Crawlspace

No more than two creatures can attack you each combat.

Artifact
Crawlspace (dmr) 217
Everybody Lives!

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

Instant
Everybody Lives! (who) 18
Fog

Prevent all combat damage that would be dealt this turn.

Instant
Fog (plst) EMA-167
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (mkc) 67
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (acr) 85
Tidal Barracuda

Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn.

Creature
Tidal Barracuda (c20) 39
Windborn Muse

Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Creature
Windborn Muse (mkc) 92

Protection

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Draw

Qty: 18 Price: $53.18
Círdan the Shipwright

Vigilance Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.

Creature
Círdan the Shipwright (ltc) 50
Dictate of Kruphix

Flash (You may cast this spell any time you could cast an instant.) At the beginning of each player's draw step, that player draws an additional card.

Enchantment
Dictate of Kruphix (c18) 86
Folio of Fancies

Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.

Artifact
Folio of Fancies (eld) 46
Gluntch, the Bestower

Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.

Creature
Gluntch, the Bestower (clb) 275
Heartwood Storyteller

Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.

Creature
Heartwood Storyteller (tsr) 209
Howling Mine

At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.

Artifact
Howling Mine (plst) M10-212
Humble Defector

{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.

Creature
Humble Defector (otc) 170
Intellectual Offering

Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.

Instant
Intellectual Offering (blc) 168
Kami of the Crescent Moon

At the beginning of each player's draw step, that player draws an additional card.

Creature
Kami of the Crescent Moon (voc) 107
Kwain, Itinerant Meddler

{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.

Creature
Kwain, Itinerant Meddler (blc) 254
Kynaios and Tiro of Meletis

At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

Creature
Kynaios and Tiro of Meletis (plst) C16-36
Master of Ceremonies

At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.

Creature
Master of Ceremonies (ncc) 18
Rocco, Street Chef

At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way. Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Creature
Rocco, Street Chef (mat) 44
Sail into the West

Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

Instant
Sail into the West (ltc) 68
Temple Bell

{T}: Each player draws a card.

Artifact
Temple Bell (c16) 277
The Second Doctor

Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

Creature
The Second Doctor (who) 156
Vision Skeins

Each player draws two cards.

Instant
Vision Skeins (e01) 29
Well of Ideas

When this enchantment enters, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.

Enchantment
Well of Ideas (2xm) 75

Draw

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Ramp

Qty: 28 Price: $93.82
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (drc) 51
Biomancer's Familiar

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

Creature
Biomancer's Familiar (rna) 158
Braids, Conjurer Adept

At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.

Creature
Braids, Conjurer Adept (cmm) 76
Bucknard's Everfull Purse

{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of this artifact.

Artifact
Bucknard's Everfull Purse (afc) 57
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (drc) 53
Collective Voyage

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

Sorcery
Collective Voyage (plst) CMD-147
Dictate of Karametra

Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Enchantment
Dictate of Karametra (jou) 121
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (blc) 119
Ghirapur Orrery

Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

Artifact
Ghirapur Orrery (blc) 270
Heartbeat of Spring

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Enchantment
Heartbeat of Spring (2xm) 171
Leyline of the Guildpact

If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.

Enchantment
Leyline of the Guildpact (mkm) 217
Magus of the Vineyard

At the beginning of each player's first main phase, that player adds {G}{G}.

Creature
Magus of the Vineyard (plst) FUT-132
Mana Flare

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Enchantment
Mana Flare (mb2) 196
Mana Geyser

Add {R} for each tapped land your opponents control.

Sorcery
Mana Geyser (scd) 151
Pir's Whim

For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.

Sorcery
Pir's Whim (plst) BBD-73
Rites of Flourishing

At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

Enchantment
Rites of Flourishing (blc) 122
Rootweaver Druid

When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.

Creature
Rootweaver Druid (cmr) 250
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (mkc) 186
Selvala, Explorer Returned

Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.

Creature
Selvala, Explorer Returned (blc) 259
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (drc) 56
Tempt with Discovery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Sorcery
Tempt with Discovery (blc) 124
Tempting Contract

At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.

Artifact
Tempting Contract (c21) 78
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (dsc) 256
Training Grounds

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Enchantment
Training Grounds (mat) 9
Veteran Explorer

When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.

Creature
Veteran Explorer (mb2) 76
Victory Chimes

Untap this artifact during each other player's untap step. {T}: A player of your choice adds {C}.

Artifact
Victory Chimes (c21) 274
Zhur-Taa Ancient

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Creature
Zhur-Taa Ancient (dgm) 119
Zirda, the Dawnwaker

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn.

Creature
Zirda, the Dawnwaker (iko) 233

Ramp

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Finisher

Qty: 1 Price: $4.49
Approach of the Second Sun

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Sorcery
Approach of the Second Sun (plst) AKH-4

Finisher

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Removal

Qty: 3 Price: $11.97
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
An Offer You Can't Refuse (fdn) 160
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (mkc) 64
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (blc) 106

Removal

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Land

Qty: 36 Price: $74.44
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (drc) 146
Citadel Gate

This land enters tapped. As this land enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Citadel Gate (clb) 349
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (drc) 59
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (2x2) 323
Forest

({T}: Add {G}.)

Land
Forest (dft) 291
Frontier Bivouac

This land enters tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (drc) 157
Island

({T}: Add {U}.)

Land
Island (dft) 282
Jungle Shrine

This land enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (otc) 303
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (dmr) 250
Mikokoro, Center of the Sea

{T}: Add {C}. {2}, {T}: Each player draws a card.

Land
Mikokoro, Center of the Sea (dmc) 217
Mountain

({T}: Add {R}.)

Land
Mountain (dft) 288
Mystic Monastery

This land enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (blc) 318
Opulent Palace

This land enters tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (otc) 307
Plains

({T}: Add {W}.)

Land
Plains (dft) 278
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (dsc) 295
Sandsteppe Citadel

This land enters tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (cmm) 1024
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (blc) 329
Spara's Headquarters

({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Spara's Headquarters (snc) 293
Swamp

({T}: Add {B}.)

Land
Swamp (dft) 274
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (dsc) 313
The World Tree

This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (khm) 275

Land

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Theft

Qty: 1 Price: $9.49
Insurrection

Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

Sorcery
Insurrection (cmm) 236

Theft

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Deck Info

Deck stats

18 pips - 16 cards
18 mana - 17 cards
26 pips - 21 cards
17 mana - 16 cards
2 pips - 2 cards
14 mana - 13 cards
13 pips - 9 cards
15 mana - 14 cards
29 pips - 23 cards
19 mana - 17 cards
0 pips - 0 cards
7 mana - 5 cards
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