15
2/1/2025
MKM Prerelease
Deck Size: 40
Custom
Est deck cost: $92.61
No deck tags
15
2/1/2025
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Creature

Qty: 6 Price: $2.10
Absolving Lammasu

Flying When this creature enters, all suspected creatures are no longer suspected. When this creature dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)

Creature
Absolving Lammasu (mkm) 2
Alley Assailant

This creature enters tapped. Disguise {4}{B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, target opponent loses 3 life and you gain 3 life.

Creature
Alley Assailant (mkm) 76
Museum Nightwatch

When this creature dies, create a 2/2 white and blue Detective creature token. Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Creature
Museum Nightwatch (mkm) 25
Repeat Offender

{2}{B}: If this creature is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

Creature
Repeat Offender (mkm) 101
Rot Farm Mortipede

Whenever one or more creature cards leave your graveyard, this creature gets +1/+0 and gains menace and lifelink until end of turn.

Creature
Rot Farm Mortipede (mkm) 102
Sanguine Savior

Flying, lifelink Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, another target creature you control gains lifelink until end of turn.

Creature
Sanguine Savior (mkm) 230

Creature

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Draw

Qty: 3 Price: $1.39
Barbed Servitor

Indestructible When this creature enters, suspect it. (It has menace and can't block.) Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life. Whenever this creature is dealt damage, target opponent loses that much life.

Creature Artifact
Barbed Servitor (pmkm) 77s
Metalspinner's Puzzleknot

When this artifact enters, you draw a card and you lose 1 life. {2}{B}, Sacrifice this artifact: You draw a card and you lose 1 life.

Artifact
Metalspinner's Puzzleknot (plst) KLD-221
Novice Inspector

When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature
Novice Inspector (mkm) 29

Draw

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Land

Qty: 17 Price: $57.83
Escape Tunnel

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.

Land
Escape Tunnel (mkm) 261
Plains

({T}: Add {W}.)

Land
Plains (thb) 250
Shadowy Backstreet

({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Shadowy Backstreet (mkm) 268
Swamp

({T}: Add {B}.)

Land
Swamp (thb) 252

Land

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Protection

Qty: 2 Price: $0.84
Essence of Antiquity

Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, creatures you control gain hexproof until end of turn. Untap them.

Creature Artifact
Essence of Antiquity (mkm) 15
Tenth District Hero

{1}{W}, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance. {2}{W}, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."

Creature
Tenth District Hero (mkm) 34

Protection

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Ramp

Qty: 1 Price: $0.35
Case of the Shattered Pact

When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

Enchantment
Case of the Shattered Pact (mkm) 1

Ramp

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Removal

Qty: 8 Price: $2.84
Extract a Confession

As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Each opponent sacrifices a creature of their choice. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.

Sorcery
Extract a Confession (mkm) 84
Long Goodbye

This spell can't be countered. (This includes by the ward ability.) Destroy target creature or planeswalker with mana value 3 or less.

Instant
Long Goodbye (mkm) 92
Murder

Destroy target creature.

Instant
Murder (mkm) 95
Push

Sorcery
Push // Pull (mkm) 250
Slice from the Shadows

This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn.

Instant
Slice from the Shadows (mkm) 103
Undercity Eliminator

When this creature enters, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.

Creature
Undercity Eliminator (mkm) 108

Removal

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Tokens

Qty: 2 Price: $0.98
Hunted Bonebrute

Menace When this creature enters, target opponent creates two 1/1 white Dog creature tokens. When this creature dies, each opponent loses 3 life. Disguise {1}{B}

Creature
Hunted Bonebrute (mkm) 87

Tokens

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Tutor

Qty: 1 Price: $1.29
Case of the Stashed Skeleton

When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

Enchantment
Case of the Stashed Skeleton (mkm) 80

Tutor

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Sideboard

Qty: 53 Price: $24.99
Aftermath Analyst

When this creature enters, mill three cards. {3}{G}, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.

Creature
Aftermath Analyst (mkm) 148
Airtight Alibi

Flash Enchant creature When this Aura enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected.

Enchantment
Airtight Alibi (mkm) 149
Assemble the Players

You may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library.

Enchantment
Assemble the Players (mkm) 3
Benthic Criminologists

Whenever this creature enters or attacks, you may sacrifice an artifact. If you do, draw a card.

Creature
Benthic Criminologists (mkm) 40
Bite Down on Crime

As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.

Sorcery
Bite Down on Crime (mkm) 154
Burden of Proof

Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.

Enchantment
Burden of Proof (mkm) 42
Case of the Gateway Express

When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0.

Enchantment
Case of the Gateway Express (mkm) 8
Cerebral Confiscation

Choose one — • Target opponent discards two cards. • Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Sorcery
Cerebral Confiscation (mkm) 81
Cryptic Coat

When this Equipment enters, cloak the top card of your library, then attach this Equipment to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked. {1}{U}: Return this Equipment to its owner's hand.

Artifact
Cryptic Coat (mkm) 50
Deadly Complication

Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.

Sorcery
Deadly Complication (mkm) 312
Deduce

Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Instant
Deduce (mkm) 293
Dog Walker

Vigilance Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, create two tapped 1/1 white Dog creature tokens.

Creature
Dog Walker (mkm) 197
Dramatic Accusation

Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. {U}{U}: Shuffle enchanted creature into its owner's library.

Enchantment
Dramatic Accusation (mkm) 53
Eliminate the Impossible

Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Instant
Eliminate the Impossible (mkm) 54
Fae Flight

Flash Enchant creature When this Aura enters, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying.

Enchantment
Fae Flight (mkm) 56
Fanatical Strength

Target creature gets +3/+3 and gains trample until end of turn.

Instant
Fanatical Strength (mkm) 159
Felonious Rage

Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.

Instant
Felonious Rage (mkm) 125
Gearbane Orangutan

Reach When this creature enters, choose one — • Destroy up to one target artifact. • Sacrifice an artifact. If you do, put two +1/+1 counters on this creature.

Creature
Gearbane Orangutan (mkm) 129
Get a Leg Up

Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.

Instant
Get a Leg Up (mkm) 161
Goblin Maskmaker

Whenever this creature attacks, face-down spells you cast this turn cost {1} less to cast.

Creature
Goblin Maskmaker (mkm) 130
Haazda Vigilante

Whenever this creature enters or attacks, put a +1/+1 counter on target creature you control with power 2 or less.

Creature
Haazda Vigilante (mkm) 18
Harried Dronesmith

At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.

Creature
Harried Dronesmith (mkm) 131
Hotshot Investigators

When this creature enters, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature
Hotshot Investigators (mkm) 60
Jaded Analyst

Defender Whenever you draw your second card each turn, this creature loses defender and gains vigilance until end of turn.

Creature
Jaded Analyst (mkm) 62
Knife

During your turn, equipped creature gets +1/+0 and has first strike. {2}, Sacrifice this Equipment: Draw a card. Equip {2}

Artifact
Knife (mkm) 134
Living Conundrum

Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, this creature has base power and toughness 10/10 and has flying and vigilance.

Creature
Living Conundrum (mkm) 63
Loxodon Eavesdropper

When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, this creature gets +1/+1 and gains vigilance until end of turn.

Creature
Loxodon Eavesdropper (mkm) 168
Macabre Reconstruction

This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn. Return up to two target creature cards from your graveyard to your hand.

Sorcery
Macabre Reconstruction (mkm) 93
Make Your Move

Destroy target artifact, enchantment, or creature with power 4 or greater.

Instant
Make Your Move (fdn) 143
Melek, Reforged Researcher

Melek's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard. The first instant or sorcery spell you cast each turn costs {3} less to cast.

Creature
Melek, Reforged Researcher (mkm) 430
Nervous Gardener

Disguise {G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.

Creature
Nervous Gardener (mkm) 169
On the Job

Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Instant
On the Job (mkm) 292
Person of Interest

When this creature enters, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.)

Creature
Person of Interest (mkm) 139
Rakish Scoundrel

Deathtouch When this creature enters or is turned face up, target creature gains indestructible until end of turn. Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Creature
Rakish Scoundrel (mkm) 225
Reasonable Doubt

Counter target spell unless its controller pays {2}. Suspect up to one target creature. (A suspected creature has menace and can't block.)

Instant
Reasonable Doubt (mkm) 69
Relive the Past

Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.

Sorcery
Relive the Past (mkm) 226
Rope

Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. {2}, Sacrifice this Equipment: Draw a card. Equip {3}

Artifact
Rope (mkm) 173
Rubblebelt Braggart

Whenever this creature attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.)

Creature
Rubblebelt Braggart (mkm) 143
Rubblebelt Maverick

When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.

Creature
Rubblebelt Maverick (mkm) 174
Shady Informant

When this creature dies, it deals 2 damage to any target. Disguise {2}{B/R}{B/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Creature
Shady Informant (mkm) 231
Shock

Shock deals 2 damage to any target.

Instant
Shock (mkm) 144
Soul Search

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.

Sorcery
Soul Search (mkm) 232
Sudden Setback

The owner of target spell or nonland permanent puts it on their choice of the top or bottom of their library.

Instant
Sudden Setback (mkm) 72†
They Went This Way

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Sorcery
They Went This Way (mkm) 178
Thinking Cap

Equipped creature gets +1/+2. Equip Detective {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Thinking Cap (mkm) 257
Torch the Witness

Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Sorcery
Torch the Witness (mkm) 146
Toxin Analysis

Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Instant
Toxin Analysis (mkm) 107
Unauthorized Exit

Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Instant
Unauthorized Exit (mkm) 74
Undercover Crocodelf

Whenever this creature deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Creature
Undercover Crocodelf (mkm) 239†
Vengeful Tracker

Whenever an opponent sacrifices an artifact, this creature deals 2 damage to them.

Creature
Vengeful Tracker (mkm) 147
Wispdrinker Vampire

Flying Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life. {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

Creature
Wispdrinker Vampire (mkm) 243

Sideboard

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Deck Info

Deck stats

8 pips - 7 cards
5 mana - 5 cards
0 pips - 0 cards
0 mana - 0 cards
22 pips - 16 cards
12 mana - 12 cards
2 pips - 1 card0
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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