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Draw
As this artifact enters, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, this artifact has that ability. Otherwise, it has Buzz. • Whack — {T}: Target player loses 2 life. • Doodle — {T}: You gain 3 life. • Buzz — {2}, {T}: Draw a card.

Draw
Ramp
When this creature enters, search your library for up to two basic land cards and reveal them, then roll a d20. 9 or less | Put those cards into your hand, then shuffle. 10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. 20+ | Put those cards onto the battlefield tapped, then shuffle.

Ramp
Artifact
{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter. {3}, {T}: Put a +1/+1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

{T}: Add one mana of any color. {1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card. {8}, {T}: This artifact deals 12 damage to target creature.

Whenever you crank this Contraption, roll two six-sided dice. This Contraption assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Artifact
Enchantment
Enchantment
Removal
Removal
Counters
Counters
Land
Land
Sorcery
Sorcery
Creature
When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target opponent or planeswalker.

When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.

Creature
Pump
(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.

Pump
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