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Commander
Commander
F3-8 DRAW
F3-8 DRAW
S2-8 REMOVE
S2-8 REMOVE
Draw
Defender When this creature enters, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand.

Draw
F4-8 PROTECTION
Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.

F4-8 PROTECTION
S2-8 Rewards
S2-8 Rewards
Evasion
You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.

Evasion
S1-8 Manipulation
S1-8 Manipulation
S3-8 PUNISHMENT
Enchant player At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.

S3-8 PUNISHMENT
F1-8 RAMP
F1-8 RAMP
S1-8 REWARDS
S1-8 REWARDS
S4-8 STAPLE
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

S4-8 STAPLE
Sideboard
Sideboard
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