83
2/7/2025
Orzhov Aggro
Deck Size: 100
Commander
Legal
Est deck cost: $252.90
Salt sum: 27.95
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83
2/7/2025
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Commander

Qty: 1 Price: $0.59
Zoraline, Cosmos Caller

Flying, vigilance Whenever a Bat you control attacks, you gain 1 life. Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.

Creature
Zoraline, Cosmos Caller (blb) 242

Commander

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Pump

Qty: 13 Price: $16.57
All That Glitters

Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Enchantment
All That Glitters (cmm) 9
Battle Mastery

Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Enchantment
Battle Mastery (plst) BBD-89
Dark Favor

Enchant creature When this Aura enters, you lose 1 life. Enchanted creature gets +3/+1.

Enchantment
Dark Favor (m14) 92
Essence Channeler

As long as you've lost life this turn, this creature has flying and vigilance. Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, put its counters on target creature you control.

Creature
Essence Channeler (blb) 12
Eternal Thirst

Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Enchantment
Eternal Thirst (plst) IMA-89
Ethereal Armor

Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Enchantment
Ethereal Armor (dsk) 7
Ghoulish Impetus

Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.

Enchantment
Ghoulish Impetus (cmm) 732
Light of Promise

Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

Enchantment
Light of Promise (m21) 25
Malakir Familiar

Flying, deathtouch Whenever you gain life, this creature gets +1/+1 until end of turn.

Creature
Malakir Familiar (jmp) 253
Oni Possession

Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit.

Enchantment
Oni Possession (dvd) 51
Optimistic Scavenger

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.

Creature
Optimistic Scavenger (dsk) 288
Twinblade Blessing

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Enchantment
Twinblade Blessing (fdn) 26
Unholy Strength

Enchant creature Enchanted creature gets +2/+1.

Enchantment
Unholy Strength (dvd) 47

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Card Advantage

Qty: 14 Price: $54.80
Amalia Benavides Aguirre

Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature
Amalia Benavides Aguirre (lci) 221
Darkstar Augur

Offspring {B} (You may pay an additional {B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Creature
Darkstar Augur (blb) 90
Hateful Eidolon

Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.

Creature Enchantment
Hateful Eidolon (thb) 101
Kor Spiritdancer

This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.

Creature
Kor Spiritdancer (woc) 69
Lord Skitter's Blessing

When this enchantment enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.) At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.

Enchantment
Lord Skitter's Blessing (woe) 98
Mesa Enchantress

Whenever you cast an enchantment spell, you may draw a card.

Creature
Mesa Enchantress (dsc) 68
Phyrexian Arena

At the beginning of your upkeep, you draw a card and you lose 1 life.

Enchantment
Phyrexian Arena (fdn) 180
Ripples of Undeath

At the beginning of your first main phase, mill three cards. Then you may pay {1} and 3 life. If you do, put a card from among those cards into your hand.

Enchantment
Ripples of Undeath (mh3) 107
Sage's Reverie

Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Enchantment
Sage's Reverie (woc) 73
Sram, Senior Edificer

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Creature
Sram, Senior Edificer (nec) 88
Star Charter

Flying At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Star Charter (blb) 33
Starlit Soothsayer

Flying At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature
Starlit Soothsayer (blb) 115
Stirge

Flying This creature can't block. Blood Drain — {1}{B}, Pay 1 life, Sacrifice this creature: Draw a card.

Creature
Stirge (clb) 150
Trouble in Pairs

If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Enchantment
Trouble in Pairs (mkc) 15

Card Advantage

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Ramp

Qty: 10 Price: $15.10
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (drc) 51
Hero of Iroas

Aura spells you cast cost {1} less to cast. Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.

Creature
Hero of Iroas (uma) 20
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (drc) 134
Patchwork Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.

Artifact
Patchwork Banner (blb) 247
Pearl-Ear, Imperial Advisor

Lifelink Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)

Creature
Pearl-Ear, Imperial Advisor (mh3) 39
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (drc) 56
Sonic Screwdriver

{T}: Add one mana of any color. {1}, {T}: Untap another target artifact. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {3}, {T}: Target creature can't be blocked this turn.

Artifact
Sonic Screwdriver (who) 184
Starfield Mystic

Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.

Creature
Starfield Mystic (j25) 260
Talisman of Hierarchy

{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Hierarchy (drc) 142
Transcendent Envoy

Flying Aura spells you cast cost {1} less to cast.

Creature Enchantment
Transcendent Envoy (woc) 81

Ramp

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Evasion

Qty: 2 Price: $1.68
Gurmag Swiftwing

Flying, first strike, haste

Creature
Gurmag Swiftwing (clu) 113
Starscape Cleric

Offspring {2}{B} (You may pay an additional {2}{B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying This creature can't block. Whenever you gain life, each opponent loses 1 life.

Creature
Starscape Cleric (blb) 116

Evasion

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Recursion

Qty: 6 Price: $21.16
Animate Dead

Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Enchantment
Animate Dead (mkc) 125
Brotherhood Outcast

When this creature enters, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Creature
Brotherhood Outcast (pip) 12
Courier Bat

Flying When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.

Creature
Courier Bat (vow) 102
Mantle of the Ancients

Enchant creature you control When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

Enchantment
Mantle of the Ancients (woc) 70
Necromancy

You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.

Enchantment
Necromancy (mkc) 131
Retether

Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)

Sorcery
Retether (woc) 72

Recursion

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Land

Qty: 36 Price: $113.66
Bleachbone Verge

{T}: Add {B}. {T}: Add {W}. Activate only if you control a Plains or a Swamp.

Land
Bleachbone Verge (dft) 250
Brightclimb Pathway

Land
Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259
Caves of Koilos

{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.

Land
Caves of Koilos (drc) 148
Concealed Courtyard

This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.

Land
Concealed Courtyard (otj) 268
Desolate Mire

{1}, {T}: Add {W}{B}.

Land
Desolate Mire (otc) 287
Fetid Heath

{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.

Land
Fetid Heath (otc) 295
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (rvr) 277
Horizon of Progress

{T}, Pay 1 life: Add one mana of any type that a land you control could produce. {3}, {T}: You may put a land card from your hand onto the battlefield tapped. {1}, {T}, Sacrifice this land: Draw a card.

Land
Horizon of Progress (m3c) 130
Isolated Chapel

This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (drc) 162
Nesting Grounds

{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

Land
Nesting Grounds (mh3) 302
Plains

({T}: Add {W}.)

Land
Plains (dft) 277
Plaza of Heroes

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.

Land
Plaza of Heroes (dmu) 252
Restless Fortress

This land enters tapped. {T}: Add {W} or {B}. {2}{W}{B}: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever this land attacks, defending player loses 2 life and you gain 2 life.

Land
Restless Fortress (woe) 259
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (otc) 313
Shattered Sanctum

This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}.

Land
Shattered Sanctum (inr) 283
Silent Clearing

{T}, Pay 1 life: Add {W} or {B}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Silent Clearing (mh1) 246
Soulstone Sanctuary

{T}: Add {C}. {4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.

Land
Soulstone Sanctuary (fdn) 133
Starlit Sanctum

{T}: Add {C}. {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.

Land
Starlit Sanctum (clb) 917
Swamp

({T}: Add {B}.)

Land
Swamp (dft) 283
Tainted Field

{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.

Land
Tainted Field (dsc) 302
Urza's Cave

{T}: Add {C}. {3}, {T}, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

Land
Urza's Cave (mh3) 234
Vault of Champions

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.

Land
Vault of Champions (cmm) 436

Land

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Removal

Qty: 10 Price: $15.14
Banishing Light

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Enchantment
Banishing Light (fdn) 138
Darksteel Mutation

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Enchantment
Darksteel Mutation (cmm) 21
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (scd) 20
Grasp of Fate

When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)

Enchantment
Grasp of Fate (who) 208
In the Trenches

Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.

Enchantment
In the Trenches (bro) 8
Minimus Containment

Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

Enchantment
Minimus Containment (clb) 34
Reprobation

Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)

Enchantment
Reprobation (mh1) 23
Sheltered by Ghosts

Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward {2}.

Enchantment
Sheltered by Ghosts (dsk) 30
Single Combat

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Sorcery
Single Combat (war) 30
Split Up

Choose one — • Destroy all tapped creatures. • Destroy all untapped creatures.

Sorcery
Split Up (dsk) 32

Removal

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Protection

Qty: 6 Price: $10.86
Fungal Fortitude

Flash Enchant creature Enchanted creature gets +2/+0. When enchanted creature dies, return it to the battlefield tapped under its owner's control.

Enchantment
Fungal Fortitude (lci) 106
Hyena Umbra

Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Hyena Umbra (2x2) 13
Necromancer's Magemark

Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would die, return it to its owner's hand instead.

Enchantment
Necromancer's Magemark (gpt) 53
Shardmage's Rescue

Flash Enchant creature you control As long as this Aura entered this turn, enchanted creature has hexproof. Enchanted creature gets +1/+1.

Enchantment
Shardmage's Rescue (dsk) 29
Spectra Ward

Enchant creature Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)

Enchantment
Spectra Ward (m15) 36
Spirit Mantle

Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.

Enchantment
Spirit Mantle (cmr) 385

Protection

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Tutor

Qty: 2 Price: $3.34
Heliod's Pilgrim

When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Creature
Heliod's Pilgrim (thb) 20
Three Dreams

Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.

Sorcery
Three Dreams (pca) 13

Tutor

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Deck Info

Deck stats

48 pips - 38 cards
34 mana - 31 cards
0 pips - 0 cards
0 mana - 6 cards
23 pips - 22 cards
30 mana - 27 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
12 mana - 11 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Instead of the usual Orzhov lifegain, sacrifice, drain strategy, this deck is made to take advantage of Zoraline's recursion ability to support an aggressive buff creature play pattern. We use lots of auras to buff Zoraline or other creatures we have with good keywords, and just keep attacking until we win. \n\nUnlike many commanders that further strengthen a strategy, Zoraline instead covers this strategy's weak points. Constantly attacking can leave your life total vulnerable, and if any enchanted creatures are destroyed, you lose the auras with them, but Zoraline helps keep your life total healthy and can bring back any lost auras. \n\nThe main way to win with this deck is simply attacking, especially with a Light of Promise or Ethereal Armor out, but you can even finish off opponents with a fling effect, something usually reserved for red. The land, Starlit Sanctum, lets us sacrifice a cleric to make an opponent lose life equal to its power, and guess what, Zoraline is a cleric! \n"}]}
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