Deck filters
Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.
Draw
{T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.

Draw
Gifts
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this enchantment enters, you gain 20 life. When this enchantment leaves the battlefield, you lose 20 life.

Gifts
Other
Other
Prot
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.

Prot
Ramp
Ramp
Removal
Removal
Tokens
Tokens
Trade
Trade
Wincon
Wincon
Land
Land
Deck Info
Deck stats
Deck extras (0)
Description
No description yet.