177
4/8/2025
Care Packages from The Rani (Grixis Goad Enchantress) [Bracket 3 + Primer]
Deck Size: 100
Commander
Legal
Est deck cost: $1354.78
Salt sum: 36.92
177
4/8/2025
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $0.49
The Rani

Whenever The Rani enters or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." Whenever a goaded creature deals combat damage to one of your opponents, investigate.

Creature
The Rani (who) 149

Commander

(CTRL to add secondary)

Do Stop Squabbling

Qty: 7 Price: $13.95
Bloodthirsty Blade

Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.

Artifact
Bloodthirsty Blade (mkc) 225
Ghoulish Impetus

Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.

Enchantment
Ghoulish Impetus (cmm) 732
Incriminating Impetus

Enchant creature When this Aura enters, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Enchantment
Incriminating Impetus (clu) 35
Parasitic Impetus

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.

Enchantment
Parasitic Impetus (clb) 140
Psychic Impetus

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you scry 2.

Enchantment
Psychic Impetus (clb) 89
Shiny Impetus

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Shiny Impetus (ltc) 227
The Sound of Drums

Enchant creature Enchanted creature is goaded. If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead. {2}{R}: Return this card from your graveyard to your hand.

Enchantment
The Sound of Drums (who) 97

Do Stop Squabbling

(CTRL to add secondary)

Don't Injure Yourself

Qty: 6 Price: $19.10
Amphibian Downpour

Flash Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.

Enchantment
Amphibian Downpour (mh3) 51
Asinine Antics

You may cast this spell as though it had flash if you pay {2} more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

Sorcery
Asinine Antics (woe) 42
Imprisoned in the Moon

Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

Enchantment
Imprisoned in the Moon (sld) 1102
Nowhere to Run

Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Enchantment
Nowhere to Run (dsk) 111
Oubliette

When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)

Enchantment
Oubliette (plst) 2XM-100
Utter Insignificance

Flash Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1. {2}{C}: Exile enchanted creature.

Enchantment
Utter Insignificance (mh3) 78

Don't Injure Yourself

(CTRL to add secondary)

Drain

Qty: 2 Price: $1.14
Balemurk Leech

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.

Creature
Balemurk Leech (dsk) 84
Grievous Wound

Enchant player Enchanted player can't gain life. Whenever enchanted player is dealt damage, they lose half their life, rounded up.

Enchantment
Grievous Wound (dsk) 102

Drain

(CTRL to add secondary)

Draw

Qty: 13 Price: $240.93
Black Market Connections

At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)

Enchantment
Black Market Connections (acr) 198
Enduring Curiosity

Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Curiosity (dsk) 388
Entity Tracker

Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Creature
Entity Tracker (dsk) 307
Firkraag, Cunning Instigator

Flying, haste Whenever one or more Dragons you control attack an opponent, goad target creature that player controls. Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you draw a card.

Creature
Firkraag, Cunning Instigator (clb) 648
Frostcliff Siege

As this enchantment enters, choose Jeskai or Temur. • Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. • Temur — Creatures you control get +1/+0 and have trample and haste.

Enchantment
Frostcliff Siege (tdm) 385
Hateful Eidolon

Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.

Creature Enchantment
Hateful Eidolon (thb) 101
Lord Skitter's Blessing

When this enchantment enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.) At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.

Enchantment
Lord Skitter's Blessing (woe) 98
Lórien Revealed

Draw three cards. Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Sorcery
Lórien Revealed (ltr) 511
Marchesa, Dealer of Death

Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Creature
Marchesa, Dealer of Death (otj) 220
Nashi, Searcher in the Dark

Menace Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.

Creature
Nashi, Searcher in the Dark (dsk) 361
Overlord of the Floodpits

Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever this permanent enters or attacks, draw two cards, then discard a card.

Creature Enchantment
Overlord of the Floodpits (dsk) 389
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (wot) 25
Sea Gate Restoration

Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76

Draw

(CTRL to add secondary)

Evasion

Qty: 4 Price: $43.82
Gossip's Talent

(Gain the next level as a sorcery to add its ability.) Whenever a creature you control enters, surveil 1. {1}{U}: Level 2 Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn. {3}{U}: Level 3 Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.

Enchantment
Gossip's Talent (blb) 51
Shizo, Death's Storehouse

{T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Land
Shizo, Death's Storehouse (dmc) 233
Sword Coast Sailor

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."

Enchantment
Sword Coast Sailor (clb) 489
The Black Gate

As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

Land
The Black Gate (ltc) 80

Evasion

(CTRL to add secondary)

Finisher

Qty: 3 Price: $2.77
Grim Reaper's Sprint

Morbid — This spell costs {3} less to cast if a creature died this turn. Enchant creature When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste.

Enchantment
Grim Reaper's Sprint (pip) 58
Hot Pursuit

When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.

Enchantment
Hot Pursuit (mkc) 32
Radiant Performer

Flash When this creature enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.

Creature
Radiant Performer (c21) 54

Finisher

(CTRL to add secondary)

Land

Qty: 22 (34 w/ MDFC)Price: $504.38
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 352
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (sld) 1697
Crumbling Necropolis

This land enters tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (brc) 179
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (sld) 1231
Island

({T}: Add {U}.)

Land
Island (woe) 263
Luxury Suite

This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.

Land
Luxury Suite (zne) 18
Morphic Pool

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (zne) 17
Mountain

({T}: Add {R}.)

Land
Mountain (woe) 265
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (mh3) 356
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (zne) 7
Shipwreck Marsh

This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.

Land
Shipwreck Marsh (mid) 285
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (unf) 283
Stormcarved Coast

This land enters tapped unless you control two or more other lands. {T}: Add {U} or {R}.

Land
Stormcarved Coast (vow) 284
Sunken Hollow

({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (who) 312
Swamp

({T}: Add {B}.)

Land
Swamp (woe) 264
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (ltc) 375
Training Center

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.

Land
Training Center (cmm) 665
Trenzalore Clocktower

{T}: Add {U}. Put a time counter on Trenzalore Clocktower. {1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.

Land
Trenzalore Clocktower (who) 190
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.

Land
Underground River (bro) 300
Valgavoth's Lair

Hexproof This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.

Land Enchantment
Valgavoth's Lair (dsk) 327
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (unf) 278
Xander's Lounge

({T}: Add {U}, {B}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Xander's Lounge (snc) 294

Land

(CTRL to add secondary)

Protection

Qty: 6 Price: $152.74
Clout of the Dominus

Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste.

Enchantment
Clout of the Dominus (eve) 99
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (cmm) 698
Hydroelectric Specimen

Creature
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (sld) 1493
Malakir Rebirth

Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Whispersilk Cloak

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}

Artifact
Whispersilk Cloak (lcc) 119

Protection

(CTRL to add secondary)

Ramp

Qty: 9 Price: $86.51
Academy Manufactor

If you would create a Clue, Food, or Treasure token, instead create one of each.

Creature Artifact
Academy Manufactor (blc) 264
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (sld) 1492
Baeloth Barrityl, Entertainer

Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.) Whenever a goaded attacking or blocking creature dies, you create a Treasure token. Choose a Background (You can have a Background as a second commander.)

Creature
Baeloth Barrityl, Entertainer (clb) 655
Cloud Key

As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.

Artifact
Cloud Key (brr) 75
Curse of Opulence

Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")

Enchantment
Curse of Opulence (mkc) 150
Nightscape Familiar

Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate this creature.

Creature
Nightscape Familiar (dmr) 94
Smoke Spirits' Aid

For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."

Sorcery
Smoke Spirits' Aid (nec) 22
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (sld) 1696
Wayfarer's Bauble

{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (brc) 171

Ramp

(CTRL to add secondary)

Ready-Made Sacrifices

Qty: 2 Price: $3.78
Rootwater Matriarch

{T}: Gain control of target creature for as long as that creature is enchanted.

Creature
Rootwater Matriarch (tmp) 83
Willbreaker

Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.

Creature
Willbreaker (ori) 84

Ready-Made Sacrifices

(CTRL to add secondary)

Recursion

Qty: 3 Price: $59.77
Agadeem's Awakening

Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90
Pinnacle Monk

Creature
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Takenuma, Abandoned Mire

{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Takenuma, Abandoned Mire (neo) 416

Recursion

(CTRL to add secondary)

Removal

Qty: 19 Price: $218.63
Boggart Trawler

Creature
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (sta) 99
Deadly Rollick

If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Instant
Deadly Rollick (cmm) 695
Doomwake Giant

Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.

Creature Enchantment
Doomwake Giant (dsc) 138
Eaten by Piranhas

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)

Enchantment
Eaten by Piranhas (lci) 54
Fear of Sleep Paralysis

Flying Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)

Creature Enchantment
Fear of Sleep Paralysis (dsc) 12
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (brc) 106
Fell the Profane

Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (cmm) 694
Glassworks

Enchantment
Glassworks // Shattered Yard (dsk) 137
Jwari Disruption

Instant
Jwari Disruption // Jwari Ruins (znr) 64Jwari Disruption // Jwari Ruins (znr) 64
Mire's Grasp

Enchant creature Enchanted creature gets -3/-3.

Enchantment
Mire's Grasp (thb) 106
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 414
Roaring Furnace

Enchantment
Roaring Furnace // Steaming Sauna (dsk) 343
Shatterskull Smashing

Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Sink into Stupor

Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Sundering Eruption

Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (cmm) 646
Withering Torment

Destroy target creature or enchantment. You lose 2 life.

Instant
Withering Torment (dsk) 313

Removal

(CTRL to add secondary)

Tokens

Qty: 1 Price: $3.49
Sokenzan, Crucible of Defiance

{T}: Add {R}. Channel — {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.

Land
Sokenzan, Crucible of Defiance (neo) 415

Tokens

(CTRL to add secondary)

Tutor

Qty: 2 Price: $3.28
Tamiyo's Journal

At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.

Artifact
Tamiyo's Journal (inr) 272
Waterlogged Teachings

Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261

Tutor

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
39 pips - 29 cards
24 mana - 24 cards
29 pips - 24 cards
23 mana - 23 cards
26 pips - 22 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Pre-Showdown Prattle:"},{"insert":" This is a Power-Packed Pondering session... a power-bracket 3-decker, with a "},{"attributes":{"bold":true},"insert":"Fierce Guardianship and"},{"insert":" a "},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"insert":"... oh, and a pair of thematic tutors. Who needs subtlety when you can have "},{"attributes":{"italic":true},"insert":"style"},{"insert":"? It's designed to ignite a little friendly fire... a casual cage match amongst comrades... while simultaneously slipping in some underhanded tactics... maybe a little metaphorical backstabbing. Ya know... the kind of thing that makes friendships flourish... like a Venus flytrap in a vat of turquoise goo. This "},{"attributes":{"bold":true},"insert":"Grixis Enchantress"},{"insert":" deck... it's got a gambling problem... a real knack for placing winning wagers... and by \"wagers,\" I mean enchantments... and by \"winning,\" I mean crushing your hopes and dreams... like a rogue meteor obliterating a birthday party on the moon. So, yeah... it's "},{"attributes":{"italic":true},"insert":"that"},{"insert":" kind of deck. Prepare for "},{"attributes":{"bold":true},"insert":"mayhem"},{"insert":" and "},{"attributes":{"bold":true},"insert":"geometric grief"},{"insert":". It's gonna be... something.\n\n"},{"attributes":{"bold":true},"insert":"Deck-Crafting Considerations:"},{"insert":" For viewing and tweaking, group the deck by Categories (Multiple)... gotta see those overlaps. "},{"attributes":{"color":"#ff9900"},"insert":"ORANGE"},{"insert":" highlights the must-haves... "},{"attributes":{"color":"#9933ff"},"insert":"VIOLET"},{"insert":" marks the flex spots. Plenty of room to play... to unleash your inner "},{"attributes":{"bold":true},"insert":"fanatic"},{"insert":". It's a "},{"attributes":{"bold":true},"insert":"geometric jamboree"},{"insert":"... an "},{"attributes":{"bold":true},"insert":"art"},{"insert":" project waiting to happen. Go forth and conquer... or, you know, just fiddle with a few things. Whatever. Just remember to keep the 4-drop spot fairly low. The Rani demands an audience... and she always wants to come down as soon as possible to kick off the fun!\n\n"},{"attributes":{"bold":true},"insert":"Tutor Tactics -- Tabletop Reconnaissance:"},{"insert":" Both tutors can snag either "},{"attributes":{"bold":true},"insert":"Nowhere to Run"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Entity Tracker"},{"insert":". Got a commander with Ward or Hexproof? "},{"attributes":{"bold":true},"insert":"Nowhere to Run"},{"insert":" is your jam... gotta break through those defenses... like a wrecking ball through a turquoise-colored wall. No hexproof? Grab "},{"attributes":{"bold":true},"insert":"Entity Tracker"},{"insert":"... time to out-value everyone at warp speed. It's a "},{"attributes":{"bold":true},"insert":"geometric game"},{"insert":" of calculated risk.\n\n"},{"attributes":{"bold":true},"insert":"Midgame Maneuvers -- Over the Hill, Not Out of It:"},{"insert":" Opponents duking it out? "},{"attributes":{"italic":true},"insert":"Perfect!"},{"insert":" Time to shift the midgame into late-game territory... like a sneaky ninja in the shadows. "},{"attributes":{"bold":true},"insert":"Willbreaker"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Rootwater Matriarch"},{"insert":"... yoink the biggest threats... bring 'em over to your side. Scope out the weakest link... the player least likely to resist your charm... or, you know, your mind control powers. Steal their best stuff... so when the other two are dust, you're sitting pretty... like a queen on a turquoise-colored throne.\n\n"},{"attributes":{"bold":true},"insert":"Final Findings -- Sealing the Deal:"},{"insert":" One-on-one? Time for "},{"attributes":{"bold":true},"insert":"The Rani"},{"insert":" to pump up your crew... gotta dish out some damage... like a supernova of pain. "},{"attributes":{"bold":true},"insert":"Hot Pursuit"},{"insert":" on the field? Game over, man. It's just a matter of time... like waiting for a turquoise-colored sunrise... a "},{"attributes":{"bold":true},"insert":"colorful coup de grâce"},{"insert":".\n\nI'm always looking ways to improve this one, so let me know! One consideration is powering it down, such as replacing Rhystic Study with Ripples of Undeath. It's a solid power bracket three... for sure.. but it would take a lot to push into the four range. "},{"attributes":{"italic":true},"insert":"Best 'o luck there!"},{"insert":"\n"}]}
Unable to load comments
AutoNew CategoryMaybeboardSideboard