47
2/12/2025
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Deck Size: 100
Commander
Legal
Est deck cost: $165.00
Salt sum: 32.31
47
2/12/2025
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Commander

Qty: 1 Price: $19.99
Esika, God of the Tree

Creature
Esika, God of the Tree // The Prismatic Bridge (khm) 168Esika, God of the Tree // The Prismatic Bridge (khm) 168

Commander

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Land

Qty: 38 Price: $52.80
Blighted Woodland

{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Land
Blighted Woodland (clb) 881
Brokers Hideout

When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Brokers Hideout (snc) 248
Cabaretti Courtyard

When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Cabaretti Courtyard (snc) 249
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (drc) 59
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (otc) 283
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (blb) 252
Field of Ruin

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Land
Field of Ruin (ltc) 308
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (2x2) 323
Forest

({T}: Add {G}.)

Land
Forest (dft) 289
Gateway Plaza

This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Gateway Plaza (plst) GRN-247
Gemstone Mine

This land enters with three mining counters on it. {T}, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.

Land
Gemstone Mine (dmr) 247
Grand Coliseum

This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. This land deals 1 damage to you.

Land
Grand Coliseum (c16) 299
Holdout Settlement

{T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.

Land
Holdout Settlement (scd) 305
Island

({T}: Add {U}.)

Land
Island (dft) 280
Maestros Theater

When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Maestros Theater (snc) 251
Mountain

({T}: Add {R}.)

Land
Mountain (dft) 287
Obscura Storefront

When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Obscura Storefront (dsc) 291
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (drc) 166
Plains

({T}: Add {W}.)

Land
Plains (dft) 277
Plaza of Heroes

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.

Land
Plaza of Heroes (dmu) 252
Public Thoroughfare

This land enters tapped. When this land enters, sacrifice it unless you tap an untapped artifact or land you control. {T}: Add one mana of any color.

Land
Public Thoroughfare (mkm) 265
Riveteers Overlook

When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Riveteers Overlook (snc) 255
Survivors' Encampment

{T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color.

Land
Survivors' Encampment (plst) HOU-184
Swamp

({T}: Add {B}.)

Land
Swamp (dft) 285
Terminal Moraine

{T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Land
Terminal Moraine (dmr) 259
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (drc) 179
Thran Quarry

At the beginning of the end step, if you control no creatures, sacrifice this land. {T}: Add one mana of any color.

Land
Thran Quarry (plst) USG-329
Transguild Promenade

This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Transguild Promenade (cmr) 499

Land

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Artifact

Qty: 8 Price: $10.52
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (drc) 52
Bounty Board

{T}: Add one mana of any color. {1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery. Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.

Artifact
Bounty Board (otc) 37
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (dsc) 245
Gate to the Aether

At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.

Artifact
Gate to the Aether (mrd) 174
Infinite Hourglass

At the beginning of your upkeep, put a time counter on this artifact. All creatures get +1/+0 for each time counter on this artifact. {3}: Remove a time counter from this artifact. Any player may activate this ability but only during any upkeep step.

Artifact
Infinite Hourglass (5ed) 378
Jinxed Choker

At the beginning of your end step, target opponent gains control of this artifact and puts a charge counter on it. At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it. {3}: Put a charge counter on this artifact or remove one from it.

Artifact
Jinxed Choker (mrd) 189
Model of Unity

Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. {T}: Add one mana of any color.

Artifact
Model of Unity (ltc) 78
Omen Machine

Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Artifact
Omen Machine (nph) 148

Artifact

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Sorcery

Qty: 10 Price: $15.76
Breaking Point

Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.

Sorcery
Breaking Point (ddk) 67
Browbeat

Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.

Sorcery
Browbeat (plst) A25-123
Dimensional Breach

Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.

Sorcery
Dimensional Breach (scg) 9
Exhume

Each player puts a creature card from their graveyard onto the battlefield.

Sorcery
Exhume (jmp) 230
Fractured Identity

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

Sorcery
Fractured Identity (who) 236
Mob Verdict

Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.

Sorcery
Mob Verdict (mkc) 33
Prisoner's Dilemma

Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. Flashback {5}{R}{R}

Sorcery
Prisoner's Dilemma (mkc) 34
Tempt with Discovery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Sorcery
Tempt with Discovery (blc) 124
Truth or Consequences

Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.

Sorcery
Truth or Consequences (who) 163
Tyrant's Choice

Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature of their choice. If torture gets more votes or the vote is tied, each opponent loses 4 life.

Sorcery
Tyrant's Choice (cns) 30

Sorcery

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Creature

Qty: 25 Price: $35.81
Arbiter of Knollridge

Vigilance When this creature enters, each player's life total becomes the highest life total among all players.

Creature
Arbiter of Knollridge (cm2) 17
Archangel of Strife

Flying As this creature enters, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3.

Creature
Archangel of Strife (cma) 5
Argothian Wurm

Trample When this creature enters, any player may sacrifice a land of their choice. If a player does, put this creature on top of its owner's library.

Creature
Argothian Wurm (usg) 236
Ballot Broker

While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

Creature
Ballot Broker (cn2) 13
Boldwyr Heavyweights

Trample When this creature enters, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.

Creature
Boldwyr Heavyweights (mor) 85
Brago's Representative

While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)

Creature
Brago's Representative (plst) CNS-14
Braids, Conjurer Adept

At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.

Creature
Braids, Conjurer Adept (cmm) 76
Conundrum Sphinx

Flying Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.

Creature
Conundrum Sphinx (c18) 84
Crypt Champion

Double strike When this creature enters, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When this creature enters, sacrifice it unless {R} was spent to cast it.

Creature
Crypt Champion (plst) GK2-53
Círdan the Shipwright

Vigilance Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.

Creature
Círdan the Shipwright (ltc) 50
Druid of Purification

When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.

Creature
Druid of Purification (drc) 49
Duskmantle Seer

Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.

Creature
Duskmantle Seer (clu) 188
Erestor of the Council

Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.

Creature
Erestor of the Council (ltc) 53
Feral Hydra

This creature enters with X +1/+1 counters on it. {3}: Put a +1/+1 counter on this creature. Any player may activate this ability.

Creature
Feral Hydra (j22) 658
Grudge Keeper

Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.

Creature
Grudge Keeper (cns) 28
Ian Malcolm, Chaotician

Whenever a player draws their second card each turn, that player exiles the top card of their library. During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, and mana of any type can be spent to cast it.

Creature
Ian Malcolm, Chaotician (rex) 13
Leonin Arbiter

Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.

Creature
Leonin Arbiter (2x2) 16
Magister of Worth

Flying Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.

Creature
Magister of Worth (c21) 223
Phantasmagorian

When you cast this spell, any player may discard three cards. If a player does, counter Phantasmagorian. Discard three cards: Return this card from your graveyard to your hand.

Creature
Phantasmagorian (plc) 77
Shivan Wumpus

Trample When this creature enters, any player may sacrifice a land of their choice. If a player does, put this creature on top of its owner's library.

Creature
Shivan Wumpus (plc) 121
Squallmonger

{2}: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.

Creature
Squallmonger (cmd) 173
Tivit, Seller of Secrets

Flying, ward {3} Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

Creature
Tivit, Seller of Secrets (ncc) 10
Warmonger

{2}: This creature deals 1 damage to each creature without flying and each player. Any player may activate this ability.

Creature
Warmonger (mmq) 225
Wishmonger

{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.

Creature
Wishmonger (mmq) 57
Xantcha, Sleeper Agent

Xantcha enters under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.

Creature
Xantcha, Sleeper Agent (cmm) 362

Creature

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Enchantment

Qty: 13 Price: $26.81
Deadly Designs

{2}: Put a plot counter on this enchantment. Any player may activate this ability. When there are five or more plot counters on this enchantment, sacrifice it. If you do, destroy up to two target creatures.

Enchantment
Deadly Designs (a25) 83
Eladamri's Vineyard

At the beginning of each player's first main phase, that player adds {G}{G}.

Enchantment
Eladamri's Vineyard (tmp) 223
Endbringer's Revel

{4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.

Enchantment
Endbringer's Revel (pcy) 63
Endless Whispers

Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."

Enchantment
Endless Whispers (5dn) 49
Excavation

{1}, Sacrifice a land: Draw a card. Any player may activate this ability.

Enchantment
Excavation (pcy) 33
Lethal Vapors

Whenever a creature enters, destroy it. {0}: Destroy this enchantment. You skip your next turn. Any player may activate this ability.

Enchantment
Lethal Vapors (scg) 68
Rhystic Circle

{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Rhystic Circle (pcy) 19
Saproling Cluster

{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.

Enchantment
Saproling Cluster (nem) 114
Share the Spoils

When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library. During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.

Enchantment
Share the Spoils (afc) 34
Task Mage Assembly

When there are no creatures on the battlefield, sacrifice this enchantment. {2}: This enchantment deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.

Enchantment
Task Mage Assembly (pcy) 105
Telepathy

Your opponents play with their hands revealed.

Enchantment
Telepathy (m10) 74
Vault 11: Voter's Dilemma

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, you create a 1/1 white Human Soldier creature token. II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.

Enchantment
Vault 11: Voter's Dilemma (pip) 121
Worms of the Earth

Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.

Enchantment
Worms of the Earth (drk) 56

Enchantment

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Instant

Qty: 5 Price: $3.31
Dash Hopes

When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell.

Instant
Dash Hopes (plst) PLC-68
Emergency Powers

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.

Instant
Emergency Powers (rna) 169
Lightning Storm

Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.

Instant
Lightning Storm (plst) CSP-89
Sail into the West

Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

Instant
Sail into the West (ltc) 68
Tempt with Mayhem

Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.

Instant
Tempt with Mayhem (m3c) 114

Instant

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Deck Info

Deck stats

17 pips - 14 cards
22 mana - 20 cards
16 pips - 14 cards
22 mana - 20 cards
23 pips - 17 cards
22 mana - 20 cards
21 pips - 15 cards
22 mana - 20 cards
13 pips - 11 cards
22 mana - 20 cards
0 pips - 0 cards
8 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Welcome to the most Color Pie break of all time, 5 Color Pie Break, why is it this? Well altogether this deck breaks the rules of Magic itself by giving all players access to turn actions not normal to the way we view the game and how it is played. Well what is the wincon? Easy! the most classic Win Con in the game, reduce everyone else's life to 0, this deck just does it by forcing a ton of minigames to control the game, provide actions to players they normal do not have allowing the social aspect of the game and politics to take front and center, lastly to keep everyone to pace group hug cards accelerates the game beyond your average Chaos deck, you are the Ring Leader and you will conduct OUR circus to Victory.\n"}]}
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