90
3/4/2025
Lin Sivvi - Armed Rebellion
Deck Size: 100
Commander
Legal
Est deck cost: $487.30
Salt sum: 43.32
90
3/4/2025
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Commander

Qty: 1 Price: $2.49
Lin Sivvi, Defiant Hero

{X}, {T}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle. {3}: Put target Rebel card from your graveyard on the bottom of your library.

Creature
Lin Sivvi, Defiant Hero (nem) 12

Commander

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Counters

Qty: 2 Price: $20.48
Andúril, Narsil Reforged

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3}

Artifact
Andúril, Narsil Reforged (ltc) 491
Guide of Souls

Whenever another creature you control enters, you gain 1 life and get {E} (an energy counter). Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.

Creature
Guide of Souls (mh3) 29

Counters

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Draw

Qty: 5 Price: $26.81
Charitable Levy

Noncreature spells cost {1} more to cast. Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Enchantment
Charitable Levy (mh3) 21
Enduring Innocence

Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Innocence (dsk) 6
Mask of Memory

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mask of Memory (onc) 136
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (blc) 283
Tocasia's Welcome

Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

Enchantment
Tocasia's Welcome (bro) 30

Draw

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Evasion

Qty: 7 Price: $35.17
Battlefield Raptor

Flying, first strike

Creature
Battlefield Raptor (khm) 3
Beloved Chaplain

Protection from creatures

Creature
Beloved Chaplain (plst) ODY-11
Goldenglow Moth

Flying Whenever this creature blocks, you may gain 4 life.

Creature
Goldenglow Moth (plst) SHM-6
Healer's Hawk

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Healer's Hawk (plst) GRN-14
Ruin-Lurker Bat

Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)

Creature
Ruin-Lurker Bat (lci) 33
Serra Ascendant

Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.

Creature
Serra Ascendant (plst) M11-28
Soltari Foot Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Creature
Soltari Foot Soldier (tmp) 43

Evasion

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Land

Qty: 40 Price: $127.61
Emeria, the Sky Ruin

This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

Land
Emeria, the Sky Ruin (plst) ZEN-213
Kor Haven

{T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Land
Kor Haven (exp) 41
Minas Tirith

Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.

Land
Minas Tirith (ltr) 707
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (plst) THS-223
Plains

({T}: Add {W}.)

Land
Plains (woe) 268
Strip Mine

{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.

Land
Strip Mine (4ed) 363

Land

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Protection

Qty: 10 Price: $110.40
Brave the Sands

Creatures you control have vigilance. Each creature you control can block an additional creature each combat.

Enchantment
Brave the Sands (cm2) 19
Dawn Charm

Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.

Instant
Dawn Charm (cmr) 371
Flare of Fortitude

You may sacrifice a nontoken white creature rather than pay this spell's mana cost. Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.

Instant
Flare of Fortitude (mh3) 26
Giver of Runes

{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

Creature
Giver of Runes (plst) MH1-13
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (otc) 260
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (clb) 702
Pariah

Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.

Enchantment
Pariah (plst) 10E-33
Stuffy Doll

Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. {T}: This creature deals 1 damage to itself.

Creature Artifact
Stuffy Doll (clb) 875
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (blc) 286
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (2x2) 32

Protection

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Ramp

Qty: 9 Price: $60.71
Bitterthorn, Nissa's Animus

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {3}

Artifact
Bitterthorn, Nissa's Animus (moc) 45
Caged Sun

As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

Artifact
Caged Sun (plst) CM2-178
Dowsing Dagger

Artifact
Dowsing Dagger // Lost Vale (plst) XLN-235Dowsing Dagger // Lost Vale (plst) XLN-235
Gauntlet of Power

As this artifact enters, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.

Artifact
Gauntlet of Power (dmr) 223
Pearl Medallion

White spells you cast cost {1} less to cast.

Artifact
Pearl Medallion (mh3) 294
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (blc) 129
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (cmm) 413
Thran Dynamo

{T}: Add {C}{C}{C}.

Artifact
Thran Dynamo (blc) 290
Weathered Wayfarer

{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

Creature
Weathered Wayfarer (2x2) 34

Ramp

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Rebels

Qty: 7 Price: $3.09
Bound in Silence

Enchant creature Enchanted creature can't attack or block.

Enchantment Kindred
Bound in Silence (tsr) 10
Children of Korlis

Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

Creature
Children of Korlis (tsr) 14
Mirror Entity

Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Creature
Mirror Entity (otc) 83
Outrider en-Kor

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.

Creature
Outrider en-Kor (tsr) 30
Reveille Squad

Whenever one or more creatures attack you, if this creature is untapped, you may untap all creatures you control.

Creature
Reveille Squad (plst) PCY-18
Task Force

Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.

Creature
Task Force (j22) 113
Zealot il-Vec

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage this creature would deal this turn.

Creature
Zealot il-Vec (tsp) 47

Rebels

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Recursion

Qty: 2 Price: $8.48
Brought Back

Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.

Instant
Brought Back (plst) M20-9
Emeria Shepherd

Flying Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Creature
Emeria Shepherd (plst) BFZ-22

Recursion

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Removal

Qty: 8 Price: $13.60
Detainment Spell

Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach this Aura to target creature.

Enchantment
Detainment Spell (tsp) 12
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (scd) 20
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (cmm) 49
Quietus Spike

Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}

Artifact
Quietus Spike (ncc) 377
Sheltered by Ghosts

Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward {2}.

Enchantment
Sheltered by Ghosts (dsk) 30
Soul Snare

{W}, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.

Enchantment
Soul Snare (mkc) 85
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (cmr) 387
Worldslayer

Whenever equipped creature deals combat damage to a player, destroy all permanents other than this Equipment. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Worldslayer (m12) 222

Removal

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Sac Outlet

Qty: 1 Price: $0.49
Animal Boneyard

Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."

Enchantment
Animal Boneyard (ody) 4

Sac Outlet

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Stax

Qty: 1 Price: $0.79
Mana Tithe

Counter target spell unless its controller pays {1}.

Instant
Mana Tithe (tsr) 26

Stax

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Tokens

Qty: 5 Price: $69.75
Elspeth, Sun's Champion

+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Planeswalker
Elspeth, Sun's Champion (mkc) 62
Halo Fountain

{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.

Artifact
Halo Fountain (snc) 15
Mondrak, Glory Dominus

If one or more tokens would be created under your control, twice that many of those tokens are created instead. {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ({W/P} can be paid with either {W} or 2 life.)

Creature
Mondrak, Glory Dominus (one) 23
Oketra's Monument

White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

Artifact
Oketra's Monument (dmc) 188
Secure the Wastes

Create X 1/1 white Warrior creature tokens.

Instant
Secure the Wastes (moc) 203

Tokens

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Untap

Qty: 2 Price: $4.84
Beacon Hawk

Flying Whenever this creature deals combat damage to a player, you may untap target creature. {W}: This creature gets +0/+1 until end of turn.

Creature
Beacon Hawk (dis) 3
Patriar's Seal

{T}: Add one mana of any color. {1}, {T}: Untap target legendary creature you control.

Artifact
Patriar's Seal (clb) 332

Untap

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Maybeboard

Qty: 104 Price: $1193.43
Amrou Seekers

This creature can't be blocked except by artifact creatures and/or white creatures.

Creature
Amrou Seekers (tsr) 2
Angel of the Dire Hour

Flash Flying When this creature enters, if you cast it from your hand, exile all attacking creatures.

Creature
Angel of the Dire Hour (plst) C14-1
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (blc) 127
Archaeomancer's Map

When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Artifact
Archaeomancer's Map (c21) 12
Aven Mindcensor

Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

Creature
Aven Mindcensor (clb) 688
Aven Riftwatcher

Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, you gain 2 life.

Creature
Aven Riftwatcher (tsr) 6
Benevolent Blessing

Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

Enchantment
Benevolent Blessing (cmr) 13
Blackblade Reforged

Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Artifact
Blackblade Reforged (dmc) 178
Brave the Elements

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Instant
Brave the Elements (c14) 66
Captain's Claws

Equipped creature gets +1/+0. Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking. Equip {1}

Artifact
Captain's Claws (ogw) 162
Cartographer's Hawk

Flying When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Cartographer's Hawk (cmm) 18
Cathar Commando

Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Cathar Commando (inr) 15
Changeling Hero

Changeling (This card is every creature type.) Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Changeling Hero (plst) LRW-9
Chrome Mox

Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (slc) 2003
Clever Concealment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Instant
Clever Concealment (onc) 5
Comeuppance

Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

Instant
Comeuppance (mkc) 58
Commander Eesha

Flying, protection from creatures

Creature
Commander Eesha (jud) 9
Cosmic Intervention

If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Cosmic Intervention (khc) 3
Crystal Ball

{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Artifact
Crystal Ball (plst) C18-201
Defiant Falcon

Flying {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Creature
Defiant Falcon (nem) 6
Defiant Vanguard

When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

Creature
Defiant Vanguard (nem) 7
Distorting Lens

{T}: Target permanent becomes the color of your choice until end of turn.

Artifact
Distorting Lens (8ed) 299
Dream-Thief's Bandana

Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. Equip {1}

Artifact
Dream-Thief's Bandana (otc) 38
Eiganjo, Seat of the Empire

{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Land
Eiganjo, Seat of the Empire (neo) 268
Endless Atlas

{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.

Artifact
Endless Atlas (cmm) 947
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 6
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 12
Everflowing Chalice

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.

Artifact
Everflowing Chalice (mkc) 227
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (blc) 302
Exile

Exile target nonwhite attacking creature. You gain life equal to its toughness.

Instant
Exile (plst) VMA-27
Flickering Ward

Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. {W}: Return this Aura to its owner's hand.

Enchantment
Flickering Ward (tmp) 19
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (blc) 106
Goldvein Pick

Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Goldvein Pick (j22) 769
Greatsword of Tyr

Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Greatsword of Tyr (clb) 22
Guildless Commons

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {C}{C}.

Land
Guildless Commons (cmm) 1003
Hour of Revelation

This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.

Sorcery
Hour of Revelation (znc) 17
Jhoira's Familiar

Flying Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)

Creature Artifact
Jhoira's Familiar (2xm) 265
Joust Through

Joust Through deals 3 damage to target attacking or blocking creature. You gain 1 life.

Instant
Joust Through (fdn) 19
Junk Diver

Flying When this creature dies, return another target artifact card from your graveyard to your hand.

Creature Artifact
Junk Diver (mh3) 293
Karoo

This land enters tapped. When this land enters, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {C}{W}.

Land
Karoo (plst) VIS-165
Keeper of the Accord

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Keeper of the Accord (mkc) 70
Knight of Meadowgrain

First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Knight of Meadowgrain (plst) DDG-5
Knight of the Holy Nimbus

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If this creature would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: This creature can't be regenerated this turn. Only your opponents may activate this ability.

Creature
Knight of the Holy Nimbus (tsr) 23
Knight of the White Orchid

First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Creature
Knight of the White Orchid (moc) 193
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (cmm) 37
Lawbringer

{T}, Sacrifice this creature: Exile target red creature.

Creature
Lawbringer (nem) 10
Lightbringer

{T}, Sacrifice this creature: Exile target black creature.

Creature
Lightbringer (nem) 11
Lotus Field

Hexproof This land enters tapped. When this land enters, sacrifice two lands. {T}: Add three mana of any one color.

Land
Lotus Field (m20) 249
Lotus Vale

If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color.

Land
Lotus Vale (wth) 165
Loyal Warhound

Vigilance When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Loyal Warhound (blc) 107
Make Your Move

Destroy target artifact, enchantment, or creature with power 4 or greater.

Instant
Make Your Move (fdn) 143
Marble Diamond

This artifact enters tapped. {T}: Add {W}.

Artifact
Marble Diamond (clb) 320
Mark of Asylum

Prevent all noncombat damage that would be dealt to creatures you control.

Enchantment
Mark of Asylum (con) 10
Maskwood Nexus

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Artifact
Maskwood Nexus (blc) 279
Mavinda, Students' Advocate

Flying {0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.)

Creature
Mavinda, Students' Advocate (stx) 21
Memnite

Creature Artifact
Memnite (plst) SOM-174
Mentor of the Meek

Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (moc) 196
Miner's Guidewing

Flying, vigilance When this creature dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Creature
Miner's Guidewing (lci) 24
Mistveil Plains

({T}: Add {W}.) This land enters tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.

Land
Mistveil Plains (plst) UMA-247
Monologue Tax

Whenever an opponent casts their second spell each turn, you create a Treasure token.

Enchantment
Monologue Tax (c21) 19
Monumental Henge

This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Land
Monumental Henge (mh3) 222
Mox Amber

{T}: Add one mana of any color among legendary creatures and planeswalkers you control.

Artifact
Mox Amber (dom) 224
Murmuration

Birds you control get +1/+1 and have vigilance. At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.

Enchantment
Murmuration (blc) 10
Nightwind Glider

Flying, protection from black

Creature
Nightwind Glider (plst) MMQ-31
Ornithopter

Flying

Creature Artifact
Ornithopter (dmr) 233
Phyrexian Dreadnought

Trample When this creature enters, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.

Creature Artifact
Phyrexian Dreadnought (mir) 315
Phyrexian Walker

Creature Artifact
Phyrexian Walker (plst) VIS-152
Prying Blade

Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Prying Blade (xln) 244
Riftmarked Knight

Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3—{1}{W}{W} When the last time counter is removed from this card while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.

Creature
Riftmarked Knight (tsr) 38
Rogue's Gloves

Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Rogue's Gloves (jmp) 479
Sacred Mesa

At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Pegasus. {1}{W}: Create a 1/1 white Pegasus creature token with flying.

Enchantment
Sacred Mesa (plst) MIR-37
Salvation Swan

Flash Flying Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.

Creature
Salvation Swan (blb) 28
Scorched Ruins

If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{C}{C}{C}.

Land
Scorched Ruins (wth) 166
Scouting Hawk

Flying Keen Sight — When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Scouting Hawk (clb) 41
Scroll Rack

{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

Artifact
Scroll Rack (cmr) 337
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

Artifact
Sensei's Divining Top (2x2) 314
Senu, Keen-Eyed Protector

Flying, vigilance {T}, Exile Senu: You gain 2 life and scry 2. When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.

Creature
Senu, Keen-Eyed Protector (acr) 8
Silence

Your opponents can't cast spells this turn.

Instant
Silence (m14) 35
Skeleton Key

Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip {2}

Artifact
Skeleton Key (soi) 263
Skyboon Evangelist

Flying When this creature enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.

Creature
Skyboon Evangelist (ncc) 20
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (cmm) 57
Soldier of the Pantheon

Protection from multicolored Whenever an opponent casts a multicolored spell, you gain 1 life.

Creature
Soldier of the Pantheon (ths) 32
Soltari Monk

Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.)

Creature
Soltari Monk (plst) TMP-45
Soltari Priest

Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)

Creature
Soltari Priest (tmp) 46
Soulcatcher

Flying Whenever a creature with flying dies, put a +1/+1 counter on this creature.

Creature
Soulcatcher (ema) 30
Soulcatchers' Aerie

Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on this enchantment. Bird creatures get +1/+1 for each feather counter on this enchantment.

Enchantment
Soulcatchers' Aerie (plst) JUD-25
Specter's Shroud

Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Artifact
Specter's Shroud (dst) 142
Spectrum Sentinel

Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land an opponent controls enters, you gain 1 life.

Creature Artifact
Spectrum Sentinel (bro) 244
Stitcher's Graft

Equipped creature gets +3/+3. Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {2}

Artifact
Stitcher's Graft (emn) 200
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (woe) 33
Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip {2}

Artifact
Sword of Fire and Ice (2xm) 297
Sword of Hearth and Home

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}

Artifact
Sword of Hearth and Home (mh2) 238
Sword of Sinew and Steel

Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip {2}

Artifact
Sword of Sinew and Steel (mh1) 228
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (blc) 345
Teshar, Ancestor's Apostle

Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

Creature
Teshar, Ancestor's Apostle (cmm) 65
Thermal Glider

Flying, protection from red

Creature
Thermal Glider (mmq) 53
Thousand-Year Elixir

You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.

Artifact
Thousand-Year Elixir (c21) 271
Three Tree City

As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Land
Three Tree City (blb) 260
Trouble in Pairs

If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Enchantment
Trouble in Pairs (mkc) 15
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (mh2) 259
Verge Rangers

First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)

Creature
Verge Rangers (c20) 29
Voice of All

Flying As this creature enters, choose a color. This creature has protection from the chosen color.

Creature
Voice of All (dmr) 34
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (mkc) 310
Wingmate Roc

Flying Raid — When this creature enters, if you attacked this turn, create a 3/4 white Bird creature token with flying. Whenever this creature attacks, you gain 1 life for each attacking creature.

Creature
Wingmate Roc (c19) 78

Maybeboard

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Tokens & Extras

Qty: 9 Price: $2.59
Bird

Flying

Creature Token
Bird (tc19) 1
Pegasus

Flying

Creature Token
Pegasus (tscd) 7
Phyrexian Germ

Creature Token
Phyrexian Germ (tmh3) 16
Plant

Defender (This creature can't attack.)

Creature Token
Plant (plst) TXLN-6
Soldier

Creature Token
Soldier (tblc) 8
Storm Crow

Flying

Creature Token
Storm Crow (tblc) 18
Treasure

{T}, Sacrifice this token: Add one mana of any color.

Artifact Token
Treasure (tblb) 29
Warrior

Vigilance

Creature Token
Warrior (tdmc) 4
Warrior

Creature Token
Warrior (tmoc) 10

Tokens & Extras

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Deck Info

Deck stats

50 pips - 42 cards
42 mana - 40 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
8 mana - 5 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"Lead your armed rebels to victory with "},{"attributes":{"bold":true},"insert":"Lin Sivvi"},{"insert":"! \n\nThis deck is intended for use in bracket 3-4 pods, where all players understand how to make effective decks but are short of fully optimized bracket 4-5 decks. \n\nThe thesis of this deck is that you will draw single pieces of game-winning combos and then use "},{"attributes":{"bold":true},"insert":"Lin Sivvi"},{"insert":" to tutor out the rebel combo pieces that will complete most of the combos. It makes for a fun and exciting deck that plays differently every round. Aside from the rebels, all of your creatures are there to push you ahead of the mana and draw curve, either directly or by using evasion to enable a multitude of \"equipped creature deals combat damage to a player\" or \"equipped creature attacks\" triggered equipment effects. \n\n"},{"attributes":{"underline":true},"insert":"Primary win con: The default win con is to build mana and board state until you tutor for "},{"attributes":{"underline":true,"bold":true},"insert":"Mirror Entity"},{"attributes":{"underline":true},"insert":" and deliver a decisive payload of lethal combat damage. In most cases, you will first tutor for "},{"attributes":{"underline":true,"bold":true},"insert":"Reveille Squad"},{"attributes":{"underline":true},"insert":" so that your big swings don't leave you open to retaliation."},{"insert":"\n\nIn addition to "},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"insert":", there are six combos that can put you in position to win. They are as follows:\n\n"},{"attributes":{"bold":true},"insert":"Quietus Spike"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Zealot il-Vec "},{"insert":"(rebel): This will allow you to easily deathtouch any problematic creatures that are in play before rapidly burning down the health of other players at the table. Alternatively, the quietus spike can be attached to any of the other evasion creatures that you draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Pariah"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Outrider en-Kor"},{"insert":" (rebel) + "},{"attributes":{"bold":true},"insert":"Task Force"},{"insert":" (rebel): This will enable an infinite damage soak. Protect the combo from targeted creature removal using Giver of Runes, Mother of Runes, and Swiftfoot Boots. Alternatively, if you draw Stuffy Doll with Pariah, turn your damage soak into a potentially game-winning offensive capability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Animal Boneyard"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Outrider en-Kor"},{"insert":" (rebel) + "},{"attributes":{"bold":true},"insert":"Task Force"},{"insert":" (rebel): Use this combo to gain an arbitrarily large amount of life by repeatedly activating "},{"attributes":{"bold":true},"insert":"Outrider en-Kor's"},{"insert":" ability and targeting "},{"attributes":{"bold":true},"insert":"Task Force "},{"insert":"before Sac'ing your beefed-up "},{"attributes":{"bold":true},"insert":"Task Force"},{"insert":" with "},{"attributes":{"bold":true},"insert":"Animal Boneyard."},{"insert":" From then on, you can only lose to commander damage, \"win the game\", and \"lose the game\" effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Halo Fountain"},{"insert":" + (various token spawners): Generate a mass of tokens until you have 15 creatures on the board, swing them, untap them, and then win the game!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Andúril, Narsil Reforged "},{"insert":"+ (various token spawners): Generate a mass of tokens and rapidly apply "},{"attributes":{"bold":true},"insert":"Andúril's "},{"insert":"counters to them until you have sufficient force for lethal damage. This one is a great alternate pathway to victory if you lose "},{"attributes":{"bold":true},"insert":"Lin Sivvi "},{"insert":"or "},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Worldslayer "},{"insert":"+ "},{"attributes":{"bold":true},"insert":"Teferi's Protection"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Flare of Fortitude"},{"insert":": Attach Worldslayer to any evasion creature that's able to deal combat damage to a player, swing, drop "},{"attributes":{"bold":true},"insert":"Teferi's Protection"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Flare of Fortitude"},{"insert":", and enjoy the fireworks as you wipe every destructible permanent off the table and leave your board untouched. This one probably won't come up too often, but the protection pieces will always be useful for defending against another player's boardwipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhile building out your board-state in preparation for any of the above, defend yourself and your board by always leaving one mana and "},{"attributes":{"bold":true},"insert":"Lin Sivvi"},{"insert":" untapped so that you can tutor for "},{"attributes":{"bold":true},"insert":"Children of Korlis "},{"insert":"and use its sac ability to un-do any significant damage that comes your way. Recharging that defense is a simple matter of using "},{"attributes":{"bold":true},"insert":"Lin Sivvi's"},{"insert":" (3) colorless mana ability to return "},{"attributes":{"bold":true},"insert":"Children of Korlis"},{"insert":" from your graveyard to the library. Alternatively, proactively tutor for "},{"attributes":{"bold":true},"insert":"Bound in Silence"},{"insert":" to permanently shut-down any single creature that relies on attacking or blocking, but note that "},{"attributes":{"bold":true},"insert":"Bound in Silence"},{"insert":" must be played BEFORE attackers or blockers are declared.\n\nThe trick is to always wait until just before your turn starts to tap Lin Sivvi for any board-state tutoring purposes. You will almost never tap her on your turn unless you are about to make a risky play to finish a win con. The reason is that, by leaving her untapped, you leave yourself with the flexibility to use her as an instant-speed response to your opponents' actions during their turns.\n\nThere are also many other built-in ways to prevent or greatly reduce damage, and it should almost never involve using your unprotected weenies to chump block. "},{"attributes":{"bold":true},"insert":"Dawn Charm"},{"insert":", "},{"attributes":{"bold":true},"insert":"Pariah"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":", "},{"attributes":{"bold":true},"insert":"Giver of Runes"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kor Haven"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mana Tithe"},{"insert":", "},{"attributes":{"bold":true},"insert":"Elspeth, Sun's Champion"},{"insert":", "},{"attributes":{"bold":true},"insert":"Stuffy Doll"},{"insert":", "},{"attributes":{"bold":true},"insert":"Animal Boneyard"},{"insert":", and a slew of removal cards should be used to control the table and deter, prevent, or greatly reduce damage from reaching you as you work towards a win con!\n\nWhile protecting yourself, attach any of the nine equippable artifacts to your evasive weenies and aggressively attack vulnerable opponents to generate ramp and draw, while also deploying a mix of other creatures, artifacts, and enchantments to generate more ramp and draw. Remember, the faster you reach about 6-8 mana, the faster you'll be in a position to start dishing out lethal combat damage with "},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"insert":".\n\nAs a final note, none of the most expensive cards in this deck as essential to its function. I happen to have them and like using them, but you could easily modify this deck to effectively roll it for a fraction of the currently listed total cost!\n\nGood luck, and have fun!\n\n\n"}]}
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