17
2/26/2025
Zur the Enchanter
Deck Size: 100
Commander
Legal
Est deck cost: $430.95
Salt sum: 59.33
17
2/26/2025
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Commander

Qty: 1 Price: $0.99
Zur the Enchanter

Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Creature
Zur the Enchanter (dmr) 374

Commander

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Counters

Qty: 1 Price: $0.39
Mana Leak

Counter target spell unless its controller pays {3}.

Instant
Mana Leak (ddn) 64

Counters

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Draw

Qty: 5 Price: $47.75
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (ice) 61
Mesa Enchantress

Whenever you cast an enchantment spell, you may draw a card.

Creature
Mesa Enchantress (dmr) 267
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (ice) 87
Necropotence

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Enchantment
Necropotence (ice) 154
Phyrexian Arena

At the beginning of your upkeep, you draw a card and you lose 1 life.

Enchantment
Phyrexian Arena (dde) 27

Draw

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Evasion

Qty: 2 Price: $7.98
Steel of the Godhead

Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Enchantment
Steel of the Godhead (plst) SHM-150
Thassa, God of the Sea

Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.

Creature Enchantment
Thassa, God of the Sea (ths) 66

Evasion

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Land

Qty: 37 Price: $131.68
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (drc) 146
Azorius Chancery

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (dsc) 261
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (c17) 238
Choked Estuary

As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.

Land
Choked Estuary (mkc) 254
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmm) 659
Darksteel Citadel

Indestructible {T}: Add {C}.

Artifact Land
Darksteel Citadel (m15) 242
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (xln) 253
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (moc) 397
Fetid Pools

({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Fetid Pools (akh) 243
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (xln) 255
Irrigated Farmland

({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (akh) 245
Island

({T}: Add {U}.)

Land
Island (ust) 213
Orzhov Guildgate

This land enters tapped. {T}: Add {W} or {B}.

Land
Orzhov Guildgate (gtc) 244
Plains

({T}: Add {W}.)

Land
Plains (pana) 241
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
Port Town

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

Land
Port Town (soi) 278
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (bfz) 241
Scoured Barrens

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.

Land
Scoured Barrens (c17) 276
Swamp

({T}: Add {B}.)

Land
Swamp (ust) 214
Temple of Silence

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.

Land
Temple of Silence (drc) 178
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (dsc) 313
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (m11) 229
Tranquil Cove

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (ktk) 246
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (gtc) 249

Land

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Lifegain

Qty: 1 Price: $9.99
Authority of the Consuls

Creatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life.

Enchantment
Authority of the Consuls (kld) 5

Lifegain

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Protection

Qty: 12 Price: $62.10
Diplomatic Immunity

Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud.

Enchantment
Diplomatic Immunity (mmq) 75
Fog Bank

Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.

Creature
Fog Bank (m13) 52
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (cn2) 86
Grand Abolisher

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Creature
Grand Abolisher (cmm) 625
Karmic Justice

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Enchantment
Karmic Justice (c15) 72
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (plst) C16-94
Robe of Mirrors

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Enchantment
Robe of Mirrors (10e) 101
Shielded by Faith

Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach this Aura to that creature.

Enchantment
Shielded by Faith (c15) 8
Sphere of Safety

Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

Enchantment
Sphere of Safety (rtr) 24
Umbra Mystic

Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)

Creature
Umbra Mystic (roe) 52
Vanishing

Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Enchantment
Vanishing (vis) 48
Windborn Muse

Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Creature
Windborn Muse (dmr) 278

Protection

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Pump

Qty: 2 Price: $1.04
Battle Mastery

Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Enchantment
Battle Mastery (plst) BBD-89
Edge of the Divinity

Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.

Enchantment
Edge of the Divinity (eve) 87

Pump

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Ramp

Qty: 2 Price: $14.48
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (4ed) 129
Sigarda's Aid

You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control.

Enchantment
Sigarda's Aid (emn) 41

Ramp

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Recursion

Qty: 5 Price: $28.05
Hanna, Ship's Navigator

{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.

Creature
Hanna, Ship's Navigator (c16) 203
Open the Vaults

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

Sorcery
Open the Vaults (m10) 21
Silent Sentinel

Flying Whenever this creature attacks, you may return target enchantment card from your graveyard to the battlefield.

Creature
Silent Sentinel (pbng) 26★
Starfield of Nyx

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Enchantment
Starfield of Nyx (ori) 33
Sun Titan

Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (c14) 91

Recursion

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Removal

Qty: 21 Price: $78.71
Armageddon

Destroy all lands.

Sorcery
Armageddon (3ed) 2
Arrest

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

Enchantment
Arrest (rtr) 3
Aura of Silence

Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice this enchantment: Destroy target artifact or enchantment.

Enchantment
Aura of Silence (wth) 7
Cancel

Counter target spell.

Instant
Cancel (p10) 2
Counterspell

Counter target spell.

Instant
Counterspell (dmr) 281
Curse of Chains

Enchant creature At the beginning of each upkeep, tap enchanted creature.

Enchantment
Curse of Chains (shm) 139
Darksteel Mutation

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Enchantment
Darksteel Mutation (cmm) 623
Detention Sphere

When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Enchantment
Detention Sphere (rtr) 155
Grasp of Fate

When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)

Enchantment
Grasp of Fate (c15) 3
Imprisoned in the Moon

Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

Enchantment
Imprisoned in the Moon (emn) 65
Mortify

Destroy target creature or enchantment.

Instant
Mortify (c17) 182
Negate

Counter target noncreature spell.

Instant
Negate (dtk) 65
Nevermore

As this enchantment enters, choose a nonland card name. Spells with the chosen name can't be cast.

Enchantment
Nevermore (isd) 25
Oblivion Ring

When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Enchantment
Oblivion Ring (m12) 27
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (dci) 24
Render Silent

Counter target spell. Its controller can't cast spells this turn.

Instant
Render Silent (dgm) 96
Slow Motion

Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay {2}. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Enchantment
Slow Motion (ulg) 42
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (c16) 98
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (ima) 36
Vow of Malice

Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Enchantment
Vow of Malice (plst) CM2-82
Winds of Rath

Destroy all creatures that aren't enchanted. They can't be regenerated.

Sorcery
Winds of Rath (tmp) 52

Removal

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Stax

Qty: 8 Price: $43.02
Arcane Laboratory

Each player can't cast more than one spell each turn.

Enchantment
Arcane Laboratory (plst) 7ED-60
Blind Obedience

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.

Enchantment
Blind Obedience (gtc) 6
Deafening Silence

Each player can't cast more than one noncreature spell each turn.

Enchantment
Deafening Silence (eld) 10
Rest in Peace

When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Enchantment
Rest in Peace (rtr) 18
Solemnity

Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.

Enchantment
Solemnity (hou) 22
Spirit of the Labyrinth

Each player can't draw more than one card each turn.

Creature Enchantment
Spirit of the Labyrinth (bng) 27
Stony Silence

Activated abilities of artifacts can't be activated.

Enchantment
Stony Silence (mm3) 25
Telepathy

Your opponents play with their hands revealed.

Enchantment
Telepathy (m10) 74

Stax

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Tokens

Qty: 1 Price: $0.49
Invocation of Saint Traft

Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

Enchantment
Invocation of Saint Traft (soi) 246

Tokens

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Tutor

Qty: 2 Price: $4.28
Diabolic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Tutor (m14) 95
Sovereigns of Lost Alara

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.

Creature
Sovereigns of Lost Alara (arb) 12

Tutor

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Deck Info

Deck stats

51 pips - 41 cards
16 mana - 16 cards
28 pips - 25 cards
18 mana - 18 cards
12 pips - 8 cards
18 mana - 16 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Zur the Enchanter"},{"insert":" is a formidable commander in enchantment-focused decks, with a potent ability to search for and play enchantments that help lock down opponents and gain control over the game. His flying ability makes him a threat in combat, and his attack-triggered ability lets you search for an enchantment with a mana value of 3 or less to put directly onto the battlefield, often turning the tide of the game.\n\nOne key interaction to note is Zur’s ability to bypass "},{"attributes":{"bold":true},"insert":"Shroud"},{"insert":" when searching for and attaching "},{"attributes":{"bold":true},"insert":"Auras"},{"insert":" to creatures. Normally, a creature with shroud cannot be targeted by spells or abilities, but Zur’s ability doesn’t count as a target in the traditional sense. Therefore, he can bypass shroud to attach "},{"attributes":{"bold":true},"insert":"Diplomatic Immunity"},{"insert":", an Aura that gives the enchanted creature shroud, making it nearly untouchable by your opponents’ spells and abilities.\n\nZur's deck strategy revolves around gaining control of the battlefield by locking down opponents' creatures and securing your own position. "},{"attributes":{"bold":true},"insert":"Vanishing"},{"insert":" is another potent Aura that Zur can tutor up, allowing you to phase out an opponent's creature temporarily, effectively removing it from combat and any problematic abilities. This can buy you precious time and swing the momentum in your favor, while also protecting your own creatures from removal.\n\nFor further protection, "},{"attributes":{"bold":true},"insert":"Sphere of Safety"},{"insert":" adds a taxing effect to the game, forcing your opponents to pay mana for each of their creatures that attacks you or your planeswalkers. This can dissuade opponents from attacking or force them into a position where they can't attack with all their creatures, effectively stalling their offensive strategies. Since "},{"attributes":{"bold":true},"insert":"Sphere of Safety"},{"insert":" scales with the number of enchantments you control, it becomes more powerful as the game progresses, especially with Zur tutoring up more enchantments.\n\nZur’s ability to continuously lock down threats, protect himself, and build a dominating presence through his enchantments makes him a control powerhouse. The deck’s strategy revolves around defending, gaining board control, and winning through a combination of defensive enchantments and careful manipulation of Zur's ability to search and play the perfect enchantment for any situation.\n"}]}
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